.. |
2d_d.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
2d_r.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
_polymost.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
actors.cpp
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Merge branch 'master' into newrenderer
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2021-04-17 13:22:30 +02:00 |
actors_d.cpp
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- Duke: fixed non-scrolling SE24.
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2021-05-02 19:32:20 +02:00 |
actors_lava.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
actors_r.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
animatesprites_d.cpp
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- palookup.
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2021-04-20 20:21:51 +02:00 |
animatesprites_r.cpp
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- palookup.
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2021-04-20 20:21:51 +02:00 |
bowling.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
ccmds.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
cheats.cpp
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- adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
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2021-05-02 09:08:57 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Blood/Duke/RR/SW: Unify the player's horizon function.
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2020-09-20 20:01:36 +10:00 |
constants.h
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- Duke/RR: Don't delete master switch sprites.
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2021-04-04 13:01:32 +02:00 |
d_menu.cpp
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- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.
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2021-05-02 01:01:30 +02:00 |
dispatch.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
duke3d.h
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
dukeactor.h
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
flags_d.cpp
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- ported the TitleScreen class.
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2021-04-30 20:08:23 +02:00 |
flags_r.cpp
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- ported the TitleScreen class.
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2021-04-30 20:08:23 +02:00 |
funct.h
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- merged FixMapInfo into loadcons.
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2021-05-02 19:41:24 +02:00 |
game.cpp
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- merged FixMapInfo into loadcons.
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2021-05-02 19:41:24 +02:00 |
game_misc.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
gamedef.cpp
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- merged FixMapInfo into loadcons.
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2021-05-02 19:41:24 +02:00 |
gameexec.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
gameloop.cpp
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- hooked up SW's intermission handling.
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2021-04-30 20:08:36 +02:00 |
gamevar.cpp
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- removed script access to variables that no longer contain what they once did.
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2021-05-01 23:08:51 +02:00 |
gamevar.h
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
global.cpp
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
global.h
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
hudweapon_d.cpp
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- restored original palette handling for access cards that got broken in 242f958c41
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2021-04-23 19:36:55 +02:00 |
hudweapon_r.cpp
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- gameinput.h: Remove precise bool from horizsumfrac() , look_anghalf() and looking_arc() added in a4895cb270 .
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2021-04-20 21:12:17 +10:00 |
inlines.h
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
input.cpp
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- Clean-up of input functions.
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2021-04-21 20:41:04 +10:00 |
namelist_d.h
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- redid Duke cutscene code to use functions, not classes as exports and added the missing screens.
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2021-04-30 20:08:31 +02:00 |
namelist_r.h
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- RR summary screen
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2021-04-30 20:08:29 +02:00 |
names.h
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- ported the TitleScreen class.
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2021-04-30 20:08:23 +02:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
player.cpp
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- Clean-up of input functions.
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2021-04-21 20:41:04 +10:00 |
player_d.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
player_r.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
player_w.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
prediction.cpp
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- Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h.
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2021-01-05 07:31:37 +11:00 |
prediction.h
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- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
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2020-10-07 23:13:29 +11:00 |
premap.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
premap_d.cpp
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- forgot to save these.
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2021-04-30 20:08:35 +02:00 |
premap_r.cpp
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- migrated RRRA as well.
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2021-05-02 14:01:10 +02:00 |
render.cpp
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- fixed the check for RR's geometry effect.
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2021-04-23 21:36:51 +02:00 |
savegame.cpp
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- Duke: Add resurrected flag to handle resurrection via cheating or when pissing in RR.
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2021-04-15 18:00:58 +10:00 |
sbar.cpp
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- fix inventory selector positioning in WW2GI.
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2021-01-30 23:51:50 +01:00 |
sbar.h
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- Duke: use original colors for inventory status display.
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2020-11-11 11:49:05 +01:00 |
sbar_d.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
sbar_r.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
sectors.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
sectors_d.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
sectors_r.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- RR summary screen
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2021-04-30 20:08:29 +02:00 |
sounds.h
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- Cutscene support in Blood.
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2021-04-30 20:08:34 +02:00 |
spawn.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
spawn_d.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
spawn_r.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
types.h
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- minor cleanup.
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2021-05-01 23:09:24 +02:00 |