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- fix inventory selector positioning in WW2GI.
This must have abused some quirk of the original code to be this far off...
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@ -161,7 +161,7 @@ void DDukeCommonStatusBar::DrawInventory(const struct player_struct* p, double x
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int select = 1 << (p->inven_icon - 1);
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double alpha = select == i ? 1.0 : 0.7;
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DrawGraphic(tileGetTexture(item_icons[bit+1]), x, y, align, alpha, 0, 0, scale, scale);
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if (select == i) DrawGraphic(tileGetTexture(TILE_ARROW), x, y, align, alpha, 0, 0, scale, scale);
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if (select == i) DrawGraphic(tileGetTexture(TILE_ARROW), isWW2GI()? x + 7.5 : x, isWW2GI()? y + 0.5 : y, align, alpha, 0, 0, scale, scale);
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x += 22;
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}
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}
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