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- minor cleanup.
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parent
13b21d3ed9
commit
f3eb476fbf
3 changed files with 3 additions and 5 deletions
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@ -753,7 +753,6 @@ void donewgame(MapRecord* map, int sk)
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auto p = &ps[0];
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show_shareware = 26 * 34;
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//ud.nextLevel = map;
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ud.player_skill = sk;
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ud.secretlevel = 0;
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ud.from_bonus = 0;
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@ -915,8 +914,6 @@ void enterlevel(MapRecord *mi, int gamemode)
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S_PlayLevelMusic(mi);
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}
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if (isShareware() && mi->levelNumber == 0 && ud.recstat != 2) FTA(QUOTE_F1HELP, &ps[myconnectindex]);
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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int pn = sector[ps[i].GetActor()->s->sectnum].floorpicnum;
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@ -978,6 +975,8 @@ void GameInterface::NewGame(MapRecord* map, int skill, bool)
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donewgame(map, skill);
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enterlevel(map, 0);
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if (isShareware() && ud.recstat != 2) FTA(QUOTE_F1HELP, &ps[myconnectindex]);
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PlayerColorChanged();
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inputState.ClearAllInput();
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gameaction = ga_level;
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@ -143,7 +143,6 @@ struct user_defs
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int m_respawn_items, m_respawn_monsters, m_respawn_inventory, m_recstat, m_monsters_off;
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int m_ffire, ffire, m_player_skill, multimode;
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int player_skill, marker;
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//MapRecord* nextLevel;
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DDukeActor* cameraactor;
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@ -236,7 +236,7 @@ void DoBubbleMachines()
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void BuildBubbleMachine(int nSprite)
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{
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if (nMachineCount >= kMaxMachines) {
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I_Error("too many bubble machines in level %d\n", currentLevel->levelNumber);
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I_Error("too many bubble machines in level %s\n", currentLevel->labelName.GetChars());
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exit(-1);
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}
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