raze-gles/source/duke3d/src
Christoph Oelckers 73a4e0d1fe - made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
2020-03-07 19:30:18 +01:00
..
actors.cpp - Duke: Do not let the max kill counter underflow. 2020-03-01 08:35:05 +01:00
actors.h - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
anim.cpp Fix -Wsign-compare warnings in anim.cpp 2020-02-02 20:35:43 +01:00
anim.h Fix uninitialized variables causing black screen sometimes when playing videos 2020-01-03 09:45:15 +01:00
cheats.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
cheats.h Improve interaction between cheat entry and player input 2019-12-08 08:05:14 +01:00
cmdline.cpp - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
d_menu.cpp - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
demo.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
demo.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
duke3d.h - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
game.cpp - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
game.h - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
gamedef.cpp - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
gamedef.h - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
gameexec.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
gameexec.h - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
gamestructures.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
gamevars.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
gamevars.h Fix -Wfallthrough error in gamevars.h 2019-12-26 08:26:09 +01:00
global.cpp - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
global.h - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
inv.h - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
menus.h - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
network.cpp - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
network.h - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.cpp - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
player.h - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
premap.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
premap.h - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
savegame.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
savegame.h - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
sector.cpp - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
sector.h - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
sounds.cpp - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
sounds.h - consolidation of dynamic sound remapping 2020-03-06 17:23:30 +01:00
text.cpp - consolidation of screentext code 2020-03-05 00:58:38 +01:00
text.h fixed some compiler warnings listed by XCode 2020-03-05 01:01:05 +01:00