raze-gles/source/duke3d/src
terminx 6e7cc1878a Improve CON perf tracking's ability to determine actor names
git-svn-id: https://svn.eduke32.com/eduke32@6737 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 02:39:21 +00:00
..
lunatic Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
_functio.h Add gamefunc for switching to your last used weapon 2018-03-07 04:20:50 +00:00
_midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
_rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
actors.cpp Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
actors.h Dicking around with inlined actor header functions 2017-06-24 06:31:32 +00:00
android.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
anim.cpp Make cutscene "aspect" def token work with ANMs too. 2018-01-26 04:34:46 +00:00
anim.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
astub.cpp astub.cpp: only call GL functions if we are in a GL mode 2018-02-27 00:52:28 +00:00
cheats.cpp Temporarily revert r6633. 2018-01-31 05:23:43 +00:00
cheats.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
cmdline.cpp Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray. 2018-02-17 22:30:39 +00:00
cmdline.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
common.cpp Store configuration data in AppData on Windows in standalone builds 2018-03-07 04:21:46 +00:00
common_game.h Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp 2018-03-07 04:21:37 +00:00
config.cpp Use the user's desktop resolution, fullscreen, as the default, instead of 1024x768 windowed. 2018-02-26 14:46:52 +00:00
config.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
demo.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
demo.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
duke3d.h Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp 2018-03-07 04:21:37 +00:00
events_defs.h 1. Fix translucency in the mouse cursor. 2018-03-01 13:46:52 +00:00
function.h Add gamefunc for switching to your last used weapon 2018-03-07 04:20:50 +00:00
game.cpp Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
game.h Fix up CON to work with Q16.16 values 2018-03-07 04:21:31 +00:00
gamedef.cpp Improve CON perf tracking's ability to determine actor names 2018-03-08 02:39:21 +00:00
gamedef.h Improve CON perf tracking's ability to determine actor names 2018-03-08 02:39:21 +00:00
gamedefs.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
gameexec.cpp Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
gameexec.h Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
gamestructures.cpp Truncate instead of round when returning avel and horz from getinput 2018-03-07 12:01:55 +00:00
gamevars.cpp Fix up CON to work with Q16.16 values 2018-03-07 04:21:31 +00:00
gamevars.h And we'll put a happy little int16_t right over here 2018-03-07 05:41:11 +00:00
global.cpp Temporarily revert r6633. 2018-01-31 05:23:43 +00:00
global.h ZDoom-style saves 2017-12-18 11:24:53 +00:00
grpscan.cpp Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
grpscan.h Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
in_android.cpp Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
in_android.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
inv.h Move addinventory command code into its own function. 2017-07-05 05:38:02 +00:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
m32common.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
m32def.cpp CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32def.h CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32exec.cpp CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32structures.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
m32vars.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
macros.h Moved BUILD engine defined CSTAT enums into the BUILD engine side of the code base. 2018-02-16 06:38:31 +00:00
mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdump.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
mdump.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
menus.cpp Menu stuff 2018-03-06 10:25:07 +00:00
menus.h 1. Fix translucency in the mouse cursor. 2018-03-01 13:46:52 +00:00
midi.cpp Refactor all calls to S_PlayMusic. 2018-01-29 11:13:43 +00:00
midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mpu401.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
mpu401.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
music.cpp Refactor all calls to S_PlayMusic. 2018-01-29 11:13:43 +00:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
net.cpp Q16.16 for player angle, too 2018-03-07 04:21:18 +00:00
net.h NETCODE_DISABLE implementation tweaks. I think this is better. 2017-09-19 19:10:45 +00:00
osdcmds.cpp Improve CON perf tracking's ability to determine actor names 2018-03-08 02:39:21 +00:00
osdcmds.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
osdfuncs.cpp Moved to GLAD for dynamic GL/WGL and extension loading. 2018-02-16 06:38:21 +00:00
osdfuncs.h Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants. 2017-07-22 04:00:23 +00:00
player.cpp Missed files from last commit 2018-03-07 04:23:58 +00:00
player.h Missed files from last commit 2018-03-07 04:23:58 +00:00
premap.cpp Q16.16 for player angle, too 2018-03-07 04:21:18 +00:00
premap.h boardfilename cleanups 2018-01-29 11:13:16 +00:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.cpp Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing 2017-12-02 08:44:53 +00:00
rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp Fix up CON to work with Q16.16 values 2018-03-07 04:21:31 +00:00
savegame.h Fix corruption in filenames in new savegame system 2017-12-19 01:26:18 +00:00
sbar.cpp Add an option to move the status bar to the top of the screen in the Android version. 2018-01-26 04:34:57 +00:00
sbar.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
screens.cpp Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
screens.h Respect r_maxfps in menus and on startup/bonus/end screens 2017-06-23 03:59:26 +00:00
screentext.cpp Some screentext fixes (that don't affect CON scripts) 2018-02-22 13:34:24 +00:00
screentext.h Menus: Improve text position over save/load screenshots. 2018-02-26 14:46:44 +00:00
sdlmusic.cpp Refactor all calls to S_PlayMusic. 2018-01-29 11:13:43 +00:00
sector.cpp Q16.16 for player angle, too 2018-03-07 04:21:18 +00:00
sector.h Fix issue with arrays, saved map states, and savegames 2017-10-31 02:09:25 +00:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp Q16.16 for player angle, too 2018-03-07 04:21:18 +00:00
sounds.h Reduce max volume to prevent audio clipping 2018-02-27 15:21:01 +00:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
sounds_mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
startgtk.game.cpp Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more. 2017-08-27 10:20:48 +00:00
startosx.game.mm macOS: Fix crash in startup window when no game data is found. 2017-09-23 03:17:32 +00:00
startwin.game.cpp Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more. 2017-08-27 10:20:48 +00:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
winbits.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00