raze-gles/source/games/blood/src
Christoph Oelckers 6db18e61d9 - Blood: use a TArray for gPost and store actors as pointers.
This also does not need to be serialized because it gets cleared at the end of each game tick and will always be empty when saving is done.
2021-09-17 20:49:05 +02:00
..
_polymost.cpp Blood: fix view sprites overflow in ROR code 2021-07-26 16:00:13 +10:00
actor.cpp - Blood: use a TArray for gPost and store actors as pointers. 2021-09-17 20:49:05 +02:00
actor.h - actSpawnThing and actFireThing. 2021-09-16 00:11:20 +02:00
ai.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
ai.h - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aibat.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aibeast.cpp Eliminate misused DemoRecordStatus usages 2021-08-21 20:29:01 +10:00
aiboneel.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aiburn.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aicaleb.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aicerber.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aicult.cpp - actSpawnThing and actFireThing. 2021-09-16 00:11:20 +02:00
aigarg.cpp - actSpawnThing and actFireThing. 2021-09-16 00:11:20 +02:00
aighost.cpp - actSpawnThing and actFireThing. 2021-09-16 00:11:20 +02:00
aigilbst.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aihand.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aihound.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aiinnoc.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aipod.cpp - actSpawnThing and actFireThing. 2021-09-16 00:11:20 +02:00
airat.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aispid.cpp - actSpawnDude. 2021-09-16 00:01:16 +02:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aiunicult.cpp - actSpawnThing and actFireThing. 2021-09-16 00:11:20 +02:00
aiunicult.h Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
aizomba.cpp Improved GetClosestSpriteSectors() detection 2021-08-18 15:52:15 +02:00
aizombf.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
animatesprite.cpp - split off the extended sprite flags into their own word. 2021-09-12 18:26:35 +02:00
asound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
barf.cpp - append an empty line to thr RFS file to be parsed. 2021-08-13 21:44:23 +02:00
blood.cpp Merge branch 'blood-qavrework' 2021-08-23 11:02:09 +10:00
blood.h - Blood: Implement defineqav DEF parser with hookup to game-side code. 2021-08-23 09:00:47 +10:00
bloodactor.h - Blood: use a TArray for gPost and store actors as pointers. 2021-09-17 20:49:05 +02:00
callback.cpp - actSpawnDude. 2021-09-16 00:01:16 +02:00
callback.h - project cleanup 2021-01-10 20:31:32 +01:00
choke.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - Blood: Use more precision for flicker, quake and tilt effects. 2021-08-28 16:43:16 +10:00
controls.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_menu.cpp - Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array." 2021-08-23 09:32:00 +10:00
db.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
db.h - handle newly activated 'unused' fields properly for serialization. 2021-07-25 10:29:50 +02:00
dude.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
dude.h - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
endgame.cpp - Blood: fixed super secret notification on the level summary screen. 2021-09-12 18:17:51 +02:00
endgame.h - project cleanup 2021-01-10 20:31:32 +01:00
eventq.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
eventq.h Use dude physics as base for debris physics 2021-06-02 20:52:48 +02:00
fire.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
fx.cpp - actSpawnSprite 2021-08-23 19:20:05 +02:00
fx.h - Blood: split out the 'modern dude' part of actKillDude. 2021-05-08 14:43:09 +02:00
gameutil.cpp Skip CheckProximityWall when newSectCheckMethod is set 2021-08-26 08:02:11 +02:00
gameutil.h Improved GetClosestSpriteSectors() detection 2021-08-18 15:52:15 +02:00
gib.cpp - actSpawnThing and actFireThing. 2021-09-16 00:11:20 +02:00
gib.h - project cleanup 2021-01-10 20:31:32 +01:00
globals.cpp - Blood: Expose legacy 1.0 weapon handling game option as a CVAR. 2021-08-03 00:47:05 +10:00
globals.h - Blood: Expose legacy 1.0 weapon handling game option as a CVAR. 2021-08-03 00:47:05 +10:00
hudsprites.cpp - Blood: Replace all numerical constants for player's weaponQav with enum values. 2021-08-18 20:02:27 +10:00
inifile.cpp - zero-terminate the buffer for reading Blood's INI files. 2021-06-26 12:04:21 +02:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - Blood: don't abort the INI scanner if it finds a file with resource file index 0. 2021-08-24 18:40:29 +02:00
levels.h - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
loadsave.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
messages.cpp - Blood: Replace all numerical constants for player's nextWeapon with enum values. 2021-08-18 20:02:24 +10:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h Fixed bug collecting lifeleech with ignited tnt/spray 2021-08-28 16:46:01 +10:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - actSpawnDude. 2021-09-16 00:01:16 +02:00
nnexts.h - Blood: added serialization for the tracking conditions array. 2021-08-27 18:23:04 +02:00
osdcmd.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
player.cpp - actSpawnThing and actFireThing. 2021-09-16 00:11:20 +02:00
player.h - Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code. 2021-08-18 20:00:44 +10:00
prediction.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
preload.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.cpp - Blood: Add SetQAV() static function to abstract away from directly setting the player's weaponQav variable to allow us to properly reset the framerate QAV timer values to 0 as well. 2021-08-28 16:43:17 +10:00
qav.h - Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2 (res_id: 61). 2021-08-27 22:18:57 +10:00
replace.cpp - removed some unused things from engine.cpp. 2021-03-19 15:12:54 +01:00
sbar.cpp - Blood: fixed scriptified MP statusbar code to the point where it compiles. 2021-05-15 10:25:37 +02:00
sectorfx.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - fixed typo in the actor variant of seqKill. 2021-09-16 00:04:18 +02:00
seq.h - actProcessSprites done. 2021-08-23 19:18:22 +02:00
seqcb.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
sfx.cpp - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
sound.cpp - Blood: unpositioned sounds must be limited to one per channel. 2021-05-16 11:51:51 +02:00
sound.h - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
tile.cpp - forgot to save this... 2021-07-13 12:31:14 +02:00
trig.cpp - project cleanup 2021-01-10 20:31:32 +01:00
triggers.cpp - actSpawnDude. 2021-09-16 00:01:16 +02:00
triggers.h - fixed cherry picked commit. 2021-06-02 20:52:47 +02:00
view.cpp - Blood: Use more precision for flicker, quake and tilt effects. 2021-08-28 16:43:16 +10:00
view.h - first two loops of actProcessSprites split off and redone. 2021-08-23 19:15:18 +02:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp Fixed bug collecting lifeleech with ignited tnt/spray 2021-08-28 16:46:01 +10:00