raze-gles/source
Christoph Oelckers 6db18e61d9 - Blood: use a TArray for gPost and store actors as pointers.
This also does not need to be serialized because it gets cleared at the end of each game tick and will always be empty when saving is done.
2021-09-17 20:49:05 +02:00
..
build - split off the extended sprite flags into their own word. 2021-09-12 18:26:35 +02:00
common - core shader override block, backported from GZDoom. 2021-09-12 18:18:26 +02:00
core - fixed bad serializers for vec2_t and vec3_t. 2021-09-12 18:42:58 +02:00
games - Blood: use a TArray for gPost and store actors as pointers. 2021-09-17 20:49:05 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - added detection of Steam's Powerslave on macOS 2021-07-31 12:51:21 +03:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp