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lunatic
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Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
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2018-03-08 00:29:41 +00:00 |
_functio.h
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Improve r6723. Adds EVENT_LASTWEAPON.
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2018-03-08 03:54:54 +00:00 |
_midi.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
_rts.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
actors.cpp
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#ifndef EDUKE32_STANDALONE guard a bunch of hardcoded behavior
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2018-04-02 22:00:44 +00:00 |
actors.h
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CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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2018-03-17 03:26:10 +00:00 |
android.h
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Bring the previous commit into effect.
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2017-02-01 10:20:54 +00:00 |
anim.cpp
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Make cutscene "aspect" def token work with ANMs too.
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2018-01-26 04:34:46 +00:00 |
anim.h
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New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
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2017-12-12 05:13:38 +00:00 |
astub.cpp
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Redundant return
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2018-04-02 22:00:28 +00:00 |
cheats.cpp
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Temporarily revert r6633.
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2018-01-31 05:23:43 +00:00 |
cheats.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
cmdline.cpp
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Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
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2018-02-17 22:30:39 +00:00 |
cmdline.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
common.cpp
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Remove " Settings" from user profile folders on Windows
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2018-03-08 03:55:52 +00:00 |
common_game.h
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Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
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2018-03-07 04:21:37 +00:00 |
config.cpp
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Save/load cache1d size from config
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2018-04-02 22:00:05 +00:00 |
config.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
demo.cpp
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Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.
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2018-03-23 21:41:02 +00:00 |
demo.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
duke3d.h
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Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
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2018-03-07 04:21:37 +00:00 |
events_defs.h
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CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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2018-03-17 03:26:10 +00:00 |
function.h
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Add gamefunc for switching to your last used weapon
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2018-03-07 04:20:50 +00:00 |
game.cpp
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Re-arrange some of the hard-coded stuff in A_Spawn(). Just re-organizations, no changes to the blocks that moved.
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2018-04-04 20:47:55 +00:00 |
game.h
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CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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2018-03-17 03:26:10 +00:00 |
gamedef.cpp
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Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
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2018-04-02 22:00:11 +00:00 |
gamedef.h
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CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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2018-03-17 03:26:10 +00:00 |
gamedefs.h
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Bring the previous commit into effect.
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2017-02-01 10:20:54 +00:00 |
gameexec.cpp
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More EDUKE32_STANDALONE guarding. Next commit will merge some of the guarded blocks together for simplicity.
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2018-04-04 20:47:48 +00:00 |
gameexec.h
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Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
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2018-03-08 00:29:41 +00:00 |
GameListSource.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
GameListSource.game.mm
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
gamestructures.cpp
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CON: Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.
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2018-03-15 01:19:27 +00:00 |
gamevars.cpp
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Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.
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2018-03-23 21:41:02 +00:00 |
gamevars.h
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And we'll put a happy little int16_t right over here
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2018-03-07 05:41:11 +00:00 |
global.cpp
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Temporarily revert r6633.
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2018-01-31 05:23:43 +00:00 |
global.h
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ZDoom-style saves
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2017-12-18 11:24:53 +00:00 |
GrpFile.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
GrpFile.game.mm
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
grpscan.cpp
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Add "rtsname" token to grpinfo grammar.
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2018-02-11 05:03:55 +00:00 |
grpscan.h
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Add "rtsname" token to grpinfo grammar.
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2018-02-11 05:03:55 +00:00 |
in_android.cpp
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Bring the previous commit into effect.
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2017-02-01 10:20:54 +00:00 |
in_android.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
input.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
input.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
inv.h
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Move addinventory command code into its own function.
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2017-07-05 05:38:02 +00:00 |
keys.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
m32common.cpp
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What the last commit said.
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2017-06-27 11:01:12 +00:00 |
m32def.cpp
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CON: Add if statements if(var(var)){a,b}(e).
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2018-01-31 05:23:48 +00:00 |
m32def.h
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CON: Add if statements if(var(var)){a,b}(e).
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2018-01-31 05:23:48 +00:00 |
m32exec.cpp
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Replace individual developer email addresses in error messages
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2018-03-22 04:48:36 +00:00 |
m32structures.cpp
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Remove the register keyword, since it is deprecated in C++11 and removed in C++17.
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2017-06-05 10:05:29 +00:00 |
m32vars.cpp
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Fix gcc 7.1.0 warnings
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2017-07-18 20:53:41 +00:00 |
macros.h
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Moved BUILD engine defined CSTAT enums into the BUILD engine side of the code base.
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2018-02-16 06:38:31 +00:00 |
mapster32.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
mdump.cpp
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Route all inclusion of libc headers and most of POSIX headers through compat.h.
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2017-02-25 08:15:36 +00:00 |
mdump.h
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |
menus.cpp
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menus.cpp: disable palette emulation menu options when in Polymost and r_useindexedcolortextures is 1
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2018-03-22 07:13:36 +00:00 |
menus.h
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Add verification screens for deleting saves
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2018-03-08 03:55:45 +00:00 |
midi.cpp
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MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
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2018-03-22 04:48:57 +00:00 |
midi.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
mpu401.cpp
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MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.
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2018-03-22 04:48:54 +00:00 |
mpu401.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
music.cpp
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Refactor all calls to S_PlayMusic.
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2018-01-29 11:13:43 +00:00 |
names.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
namesdyn.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
namesdyn.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
net.cpp
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Q16.16 for player angle, too
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2018-03-07 04:21:18 +00:00 |
net.h
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NETCODE_DISABLE implementation tweaks. I think this is better.
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2017-09-19 19:10:45 +00:00 |
osdcmds.cpp
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CSV format for CON timing output
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2018-03-08 05:15:05 +00:00 |
osdcmds.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
osdfuncs.cpp
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Fix console background disappearing intermittently
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2018-03-22 07:13:30 +00:00 |
osdfuncs.h
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Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.
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2017-07-22 04:00:23 +00:00 |
player.cpp
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More EDUKE32_STANDALONE guards
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2018-04-04 20:48:05 +00:00 |
player.h
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Improve r6723. Adds EVENT_LASTWEAPON.
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2018-03-08 03:54:54 +00:00 |
premap.cpp
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Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
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2018-04-02 22:00:11 +00:00 |
premap.h
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boardfilename cleanups
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2018-01-29 11:13:16 +00:00 |
quotes.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
rts.cpp
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Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing
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2017-12-02 08:44:53 +00:00 |
rts.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
savegame.cpp
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Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.
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2018-03-23 21:41:02 +00:00 |
savegame.h
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Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.
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2018-03-23 21:41:02 +00:00 |
sbar.cpp
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Add an option to move the status bar to the top of the screen in the Android version.
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2018-01-26 04:34:57 +00:00 |
sbar.h
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Remove the implicit "static" from our FORCE_INLINE macro.
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2017-02-25 08:15:53 +00:00 |
screens.cpp
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Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
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2018-04-02 22:00:11 +00:00 |
screens.h
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Respect r_maxfps in menus and on startup/bonus/end screens
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2017-06-23 03:59:26 +00:00 |
screentext.cpp
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Some screentext fixes (that don't affect CON scripts)
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2018-02-22 13:34:24 +00:00 |
screentext.h
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Menus: Improve text position over save/load screenshots.
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2018-02-26 14:46:44 +00:00 |
sdlmusic.cpp
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Refactor all calls to S_PlayMusic.
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2018-01-29 11:13:43 +00:00 |
sector.cpp
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More EDUKE32_STANDALONE guarding. Next commit will merge some of the guarded blocks together for simplicity.
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2018-04-04 20:47:48 +00:00 |
sector.h
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CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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2018-03-17 03:26:10 +00:00 |
soundefs.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
sounds.cpp
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Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
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2018-04-02 22:00:11 +00:00 |
sounds.h
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Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
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2018-04-02 22:00:11 +00:00 |
sounds_common.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
sounds_mapster32.cpp
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Route all inclusion of libc headers and most of POSIX headers through compat.h.
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2017-02-25 08:15:36 +00:00 |
sounds_mapster32.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
soundsdyn.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
soundsdyn.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
startgtk.game.cpp
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Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
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2017-08-27 10:20:48 +00:00 |
startosx.game.mm
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macOS: Fix crash in startup window when no game data is found.
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2017-09-23 03:17:32 +00:00 |
startwin.game.cpp
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Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
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2017-08-27 10:20:48 +00:00 |
startwin.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
winbits.cpp
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |