raze-gles/source/core
Christoph Oelckers 481ac965cf - reverted ClockTicks to an integer so that interpolation can be reimplemented without it affecting the global game timer.
The entire method at use here is essentially not correct. Interpolation should be handled independently of the game timer directly based on the underlying clock, like in ZDoom.
There's interpolation bugs in the Build games that cannot be fixed if totalclock is used for it, but if we use something else we do not need a fractional totalclock.
2020-07-14 11:52:38 +02:00
..
2d - fixed incomplete texts in inventory. 2020-06-26 12:20:24 +02:00
console - quote cleanup. 2020-06-30 22:53:15 +02:00
menu - the menu code is clean. 2020-07-02 10:59:22 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
textures - Duke end of episode animations ported 2020-06-28 21:38:25 +02:00
cheathandler.cpp - cheat list fixed. 2020-07-04 22:03:22 +02:00
cheathandler.h - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ct_chat.cpp - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
gameconfigfile.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - reverted ClockTicks to an integer so that interpolation can be reimplemented without it affecting the global game timer. 2020-07-14 11:52:38 +02:00
gamecontrol.h moveactors plus backing code. 2020-06-21 22:37:29 +02:00
gamecvars.cpp Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2 2020-07-05 11:55:41 +02:00
gamecvars.h - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
gamestate.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
gamestruct.h - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
initfs.cpp - made presets work again. 2020-06-07 13:35:23 +02:00
inputstate.cpp - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
inputstate.h - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
intvec.h - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
mapinfo.cpp - everything compiles again. 2020-07-07 20:27:21 +02:00
mapinfo.h - everything compiles again. 2020-07-07 20:27:21 +02:00
mathutil.cpp - the beginning of sector.cpp 2020-06-21 22:39:05 +02:00
mathutil.h - the beginning of sector.cpp 2020-06-21 22:39:05 +02:00
ns.h - preparation work. 2020-06-21 20:59:07 +02:00
palette.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
palette.h - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
quotemgr.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotes.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
raze_music.cpp - fixed music setup for Duke3D. 2020-06-20 09:38:30 +02:00
raze_music.h - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
raze_sound.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
raze_sound.h - added a first bunch of ZScript code. 2020-05-23 22:43:01 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - everything compiles again. 2020-07-07 20:27:21 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - ported the 'entering level' screen. 2020-07-03 09:59:24 +02:00
screenjob.h - ported the 'entering level' screen. 2020-07-03 09:59:24 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
secrets.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.cpp - fixed coordinates. 2020-07-03 00:32:10 +02:00
statusbar.h - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - added some ZScript basics. 2020-06-20 09:46:41 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00