raze-gles/source/duke3d/src
2019-09-19 13:23:53 +02:00
..
lunatic Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
_functio.h Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired. 2019-01-22 22:51:04 +00:00
_midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
_rts.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
actors.cpp Fix stupid bug in r7409 2019-09-19 13:23:47 +02:00
actors.h This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting 2019-09-19 12:14:26 +02:00
android.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
anim.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
anim.h Cleanup includes 2018-11-18 18:09:48 +00:00
astub.cpp Enable undo/redo in Mapster32 3d mode. Not incredibly well tested. 2019-01-12 00:21:40 +00:00
cheats.cpp Use range-based loops for simplicity 2018-10-25 23:33:40 +00:00
cheats.h Cleanup includes 2018-11-18 18:09:48 +00:00
cmdline.cpp - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
cmdline.h Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
common.cpp - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
common_game.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
config.cpp Fix issue where controls intentionally bound to no keys would be reset to default at startup 2019-09-19 12:14:50 +02:00
config.h After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else. 2018-11-18 18:12:21 +00:00
demo.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
demo.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
duke3d.h Rename net.* to network.* 2019-09-19 12:20:45 +02:00
events_defs.h CON: Add EVENT_DISPLAYROOMSCAMERATILE 2019-01-22 17:56:34 +00:00
function.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
game.cpp Rename net.* to network.* 2019-09-19 12:20:45 +02:00
game.h Rename net.* to network.* 2019-09-19 12:20:45 +02:00
gamedef.cpp Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs 2019-03-03 11:15:01 +00:00
gamedef.h Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs 2019-03-03 11:15:01 +00:00
gamedefs.h Lower DEFAULTMOUSESENSITIVITY to 4 2018-10-25 23:32:57 +00:00
gameexec.cpp This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting 2019-09-19 12:14:26 +02:00
gameexec.h Switch VM_EventCommon to use references 2018-11-18 18:11:44 +00:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gamestructures.cpp Patch from Fox: 2019-02-18 22:02:33 +00:00
gamevars.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
gamevars.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
global.cpp Slightly revise framerate limiter and r_showfps 2 display 2019-01-12 00:21:53 +00:00
global.h Slightly revise framerate limiter and r_showfps 2 display 2019-01-12 00:21:53 +00:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
grpscan.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
grpscan.h Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
in_android.cpp Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
in_android.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
input.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
inv.h Move addinventory command code into its own function. 2017-07-05 05:38:02 +00:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
m32common.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
m32def.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
m32def.h CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32exec.cpp Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
m32structures.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
m32vars.cpp Add mousebits gamevar to m32script for querying mouse button states 2019-01-30 09:36:56 +00:00
macros.h WIP wall texture rotation bit 2018-11-18 18:13:48 +00:00
mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdump.cpp Just cleaning up a dump(er) 2018-11-18 18:06:38 +00:00
mdump.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
menus.cpp - do not force the tile shades mode for now without re_adding the removed variable. 2019-09-19 11:02:05 +02:00
menus.h Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition 2018-10-25 23:34:03 +00:00
midi.cpp MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect. 2018-03-22 04:48:57 +00:00
midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mpu401.cpp Completely unused struct...? 2018-10-25 23:29:49 +00:00
mpu401.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
music.cpp Fix MIDI playback on non-Windows platforms 2018-05-19 14:14:18 +00:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
namesdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
network.cpp Rename net.* to network.* 2019-09-19 12:20:45 +02:00
network.h Rename net.* to network.* 2019-09-19 12:20:45 +02:00
osdcmds.cpp Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo() 2019-09-19 12:23:46 +02:00
osdcmds.h Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[] 2018-11-18 18:08:38 +00:00
osdfuncs.cpp Same shit, different diff 2018-11-18 18:06:27 +00:00
osdfuncs.h Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later. 2018-11-18 18:05:45 +00:00
player.cpp The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove() 2019-09-19 13:23:53 +02:00
player.h Replace hard-coded literal "777" for player crack_time member with preprocessor define 2019-09-19 12:06:41 +02:00
premap.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
premap.h More premap cleanup 2018-11-18 18:08:14 +00:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
savegame.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
sbar.cpp Fix the direction which the shadow is cast in "modern" status bar ammo icon 2019-02-18 22:02:38 +00:00
sbar.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
screens.cpp Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected 2019-09-19 10:50:18 +02:00
screens.h Respect r_maxfps in menus and on startup/bonus/end screens 2017-06-23 03:59:26 +00:00
screentext.cpp Fix a mistake in r7322 2019-02-19 05:26:53 +00:00
screentext.h Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:08:58 +00:00
sdlmusic.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
sector.cpp CON: Add EVENT_DISPLAYROOMSCAMERATILE 2019-01-22 17:56:34 +00:00
sector.h Cleanup includes 2018-11-18 18:09:48 +00:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
sounds.h This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D. 2018-12-15 01:39:25 +00:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
sounds_mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
soundsdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
startgtk.game.cpp Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
startosx.game.mm macOS build fix. DONT_BUILD. 2018-12-15 20:17:03 +00:00
startwin.game.cpp Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. 2018-11-18 18:13:02 +00:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
winbits.cpp Clean up error handling in shitty G_GetVersionFromWebsite() function 2018-10-10 19:14:41 +00:00