.. |
lunatic
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Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
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2018-03-08 00:29:41 +00:00 |
_functio.h
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Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.
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2019-01-22 22:51:04 +00:00 |
_midi.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
_rts.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
actors.cpp
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Fix stupid bug in r7409
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2019-09-19 13:23:47 +02:00 |
actors.h
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This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting
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2019-09-19 12:14:26 +02:00 |
android.h
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Bring the previous commit into effect.
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2017-02-01 10:20:54 +00:00 |
anim.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
anim.h
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Cleanup includes
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2018-11-18 18:09:48 +00:00 |
astub.cpp
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Enable undo/redo in Mapster32 3d mode. Not incredibly well tested.
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2019-01-12 00:21:40 +00:00 |
cheats.cpp
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Use range-based loops for simplicity
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2018-10-25 23:33:40 +00:00 |
cheats.h
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Cleanup includes
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2018-11-18 18:09:48 +00:00 |
cmdline.cpp
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- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
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2018-12-08 00:40:39 +00:00 |
cmdline.h
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Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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2018-11-18 19:03:40 +00:00 |
common.cpp
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- removed the compressed texture cache.
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2019-09-17 20:18:18 +02:00 |
common_game.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
config.cpp
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Fix issue where controls intentionally bound to no keys would be reset to default at startup
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2019-09-19 12:14:50 +02:00 |
config.h
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After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else.
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2018-11-18 18:12:21 +00:00 |
demo.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
demo.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
duke3d.h
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
events_defs.h
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CON: Add EVENT_DISPLAYROOMSCAMERATILE
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2019-01-22 17:56:34 +00:00 |
function.h
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Add quick save and quick load to the keyboard configuration menu
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2018-05-04 22:42:31 +00:00 |
game.cpp
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
game.h
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
gamedef.cpp
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Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs
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2019-03-03 11:15:01 +00:00 |
gamedef.h
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Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs
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2019-03-03 11:15:01 +00:00 |
gamedefs.h
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Lower DEFAULTMOUSESENSITIVITY to 4
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2018-10-25 23:32:57 +00:00 |
gameexec.cpp
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This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting
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2019-09-19 12:14:26 +02:00 |
gameexec.h
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Switch VM_EventCommon to use references
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2018-11-18 18:11:44 +00:00 |
GameListSource.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
GameListSource.game.mm
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
gamestructures.cpp
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Patch from Fox:
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2019-02-18 22:02:33 +00:00 |
gamevars.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
gamevars.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
global.cpp
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Slightly revise framerate limiter and r_showfps 2 display
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2019-01-12 00:21:53 +00:00 |
global.h
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Slightly revise framerate limiter and r_showfps 2 display
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2019-01-12 00:21:53 +00:00 |
GrpFile.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
GrpFile.game.mm
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
grpscan.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
grpscan.h
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Add "rtsname" token to grpinfo grammar.
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2018-02-11 05:03:55 +00:00 |
in_android.cpp
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Bring the previous commit into effect.
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2017-02-01 10:20:54 +00:00 |
in_android.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
input.cpp
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Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
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2018-04-12 21:02:31 +00:00 |
input.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
inv.h
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Move addinventory command code into its own function.
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2017-07-05 05:38:02 +00:00 |
keys.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
m32common.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
m32def.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
m32def.h
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CON: Add if statements if(var(var)){a,b}(e).
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2018-01-31 05:23:48 +00:00 |
m32exec.cpp
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Compile without -fno-strict-aliasing.
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2018-11-18 18:13:33 +00:00 |
m32structures.cpp
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
m32vars.cpp
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Add mousebits gamevar to m32script for querying mouse button states
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2019-01-30 09:36:56 +00:00 |
macros.h
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WIP wall texture rotation bit
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2018-11-18 18:13:48 +00:00 |
mapster32.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
mdump.cpp
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Just cleaning up a dump(er)
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2018-11-18 18:06:38 +00:00 |
mdump.h
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |
menus.cpp
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- do not force the tile shades mode for now without re_adding the removed variable.
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2019-09-19 11:02:05 +02:00 |
menus.h
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Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition
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2018-10-25 23:34:03 +00:00 |
midi.cpp
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MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
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2018-03-22 04:48:57 +00:00 |
midi.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
mpu401.cpp
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Completely unused struct...?
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2018-10-25 23:29:49 +00:00 |
mpu401.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
music.cpp
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Fix MIDI playback on non-Windows platforms
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2018-05-19 14:14:18 +00:00 |
names.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
namesdyn.cpp
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
namesdyn.h
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
network.cpp
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
network.h
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
osdcmds.cpp
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Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()
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2019-09-19 12:23:46 +02:00 |
osdcmds.h
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Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
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2018-11-18 18:08:38 +00:00 |
osdfuncs.cpp
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Same shit, different diff
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2018-11-18 18:06:27 +00:00 |
osdfuncs.h
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Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
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2018-11-18 18:05:45 +00:00 |
player.cpp
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The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()
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2019-09-19 13:23:53 +02:00 |
player.h
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Replace hard-coded literal "777" for player crack_time member with preprocessor define
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2019-09-19 12:06:41 +02:00 |
premap.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
premap.h
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More premap cleanup
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2018-11-18 18:08:14 +00:00 |
quotes.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
rts.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
rts.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
savegame.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
savegame.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
sbar.cpp
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Fix the direction which the shadow is cast in "modern" status bar ammo icon
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2019-02-18 22:02:38 +00:00 |
sbar.h
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Remove the implicit "static" from our FORCE_INLINE macro.
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2017-02-25 08:15:53 +00:00 |
screens.cpp
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Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
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2019-09-19 10:50:18 +02:00 |
screens.h
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Respect r_maxfps in menus and on startup/bonus/end screens
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2017-06-23 03:59:26 +00:00 |
screentext.cpp
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Fix a mistake in r7322
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2019-02-19 05:26:53 +00:00 |
screentext.h
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Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:08:58 +00:00 |
sdlmusic.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
sector.cpp
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CON: Add EVENT_DISPLAYROOMSCAMERATILE
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2019-01-22 17:56:34 +00:00 |
sector.h
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Cleanup includes
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2018-11-18 18:09:48 +00:00 |
soundefs.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
sounds.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
sounds.h
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This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
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2018-12-15 01:39:25 +00:00 |
sounds_common.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
sounds_mapster32.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
sounds_mapster32.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
soundsdyn.cpp
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
soundsdyn.h
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
startgtk.game.cpp
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Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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2018-11-18 19:03:40 +00:00 |
startosx.game.mm
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macOS build fix. DONT_BUILD.
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2018-12-15 20:17:03 +00:00 |
startwin.game.cpp
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Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
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2018-11-18 18:13:02 +00:00 |
startwin.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
winbits.cpp
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Clean up error handling in shitty G_GetVersionFromWebsite() function
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2018-10-10 19:14:41 +00:00 |