raze-gles/source/blood/src
2020-09-26 11:59:24 +02:00
..
actor.cpp - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
actor.h First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
ai.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
ai.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aibat.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aibeast.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aiboneel.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aiburn.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicaleb.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aicerber.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aicult.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aigarg.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aighost.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aigilbst.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aihand.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aihound.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aiinnoc.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aipod.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
airat.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aispid.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aistate.h - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
aitchern.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aiunicult.cpp - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
aiunicult.h - fixed bad ordering of directives. 2020-07-31 21:03:23 +02:00
aizomba.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aizombf.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
animatesprite.cpp - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
asound.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
barf.cpp - compat.h cleanup. 2020-09-04 21:24:48 +02:00
blood.cpp - Blood: Add extra call to inputState.ClearAllInput() in StartLevel(). 2020-09-24 00:20:40 +10:00
blood.h - added shareware checks to the "start game" menus. 2020-09-25 19:36:50 +02:00
callback.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
choke.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
common_game.h - got rid of common.h 2020-09-08 18:39:47 +02:00
controls.cpp - processMovement(): Re-arrange parameter variables somewhat so game-specific parameters are at the end and to allow some common defaults so they don't need specifying. 2020-09-25 22:26:50 +10:00
credits.cpp - Blood: Revert upstream unsynchronised input implementation. 2020-09-20 16:20:04 +10:00
d_menu.cpp - added shareware checks to the "start game" menus. 2020-09-25 19:36:50 +02:00
db.cpp Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
db.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
dude.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
dude.h - More compact code for event redirection 2020-05-22 17:34:33 +02:00
endgame.cpp - added support for Megaton's widescreen assets. 2020-09-10 00:05:10 +02:00
endgame.h - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
eventq.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
eventq.h - Event redirection support for modern types 2020-03-02 23:53:33 +01:00
fire.cpp - Blood: replaced several uses of gameclock with gFrameClock 2020-09-01 20:08:37 +02:00
fx.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
fx.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
gameutil.cpp - Blood: fixed some issues with precaching. 2020-09-01 19:59:15 +02:00
gameutil.h - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
gib.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
gib.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
globals.cpp - Blood: Clean up remainder of control.cpp in-line with Duke/SW. 2020-09-20 16:20:20 +10:00
globals.h - Blood: Clean up remainder of control.cpp in-line with Duke/SW. 2020-09-20 16:20:20 +10:00
hudsprites.cpp - Blood/Duke/RR/SW: Improvements to 3rd person viewing by modifying the rendered player's posz so the camera is looking further above the camera sprite as EDuke32 does. Blood just enables the crosshair when using 3rd person view. 2020-09-25 17:52:00 +10:00
inifile.cpp - compat.h cleanup. 2020-09-04 21:24:48 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
levels.h - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
loadsave.cpp Merge branch 'back_to_basics2' into Blood_InputReworking 2020-09-22 07:34:39 +10:00
loadsave.h - Blood code cleanup 2020-09-01 19:49:05 +02:00
map2d.cpp - excised Blood's entire automap code. 2020-09-06 10:59:45 +02:00
messages.cpp - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
messages.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
mirrors.cpp - Blood: Repair some ROR regressions from 31fc39b051. 2020-09-22 18:14:43 +10:00
misc.cpp - Blood code cleanup 2020-09-01 19:49:05 +02:00
misc.h - Blood: Create high-precision Sinf() and Cosf() inlines and use for player's horizon, using calcSinTableValue() from the backend, bypassing game's costable[]. 2020-09-20 16:20:12 +10:00
nnexts.cpp - Blood: Fix remaining issues such as starting horizon, remove q16look and clean up some remaining bits in nnexts.cpp. 2020-09-20 16:21:40 +10:00
nnexts.h - Blood: eliminated gameclock in weapon draw code 2020-09-01 20:10:36 +02:00
osdcmd.cpp - Blood: Revert upstream unsynchronised input implementation. 2020-09-20 16:20:04 +10:00
player.cpp - Blood: When dead, ensure player's horizon scales to max horizon value like before (old horizon was based on 0, not 100, so 100+120 is gi->playerHorizMax(). 2020-09-22 22:52:17 +10:00
player.h - Blood/Duke/RR/SW: Unify the player's angle/horizon helper functions. 2020-09-21 17:12:51 +10:00
pqueue.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
prediction.cpp - fix a few places where Q16.16 values were downscaled, only to be scaled back up again. 2020-09-22 15:51:48 +10:00
preload.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
qav.cpp - Blood: fixed application of palette from the QAV data for HUD weapons. 2020-09-25 23:55:20 +02:00
qav.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
replace.cpp - removed Blood's loadboard replacement hook. 2020-09-22 22:38:08 +02:00
sbar.cpp - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
screen.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
sectorfx.cpp - use gFrameClock in DoSectorLighting 2020-09-01 20:12:02 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
seq.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
sfx.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
sound.cpp - Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound. 2020-09-05 19:20:25 +02:00
sound.h - Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound. 2020-09-05 19:20:25 +02:00
tile.cpp - connecting the dots for Blood's special tile features. 2020-09-15 01:27:24 +02:00
trig.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
triggers.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
triggers.h - got rid of common.h 2020-09-08 18:39:47 +02:00
view.cpp - Blood/Duke/SW: Smooth out player's zpos adjustment while in 3rd person view. 2020-09-23 23:12:59 +10:00
view.h - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
warp.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
weapon.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00