.. |
actors.cpp
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- update of the sound engine for unlimited channels per source.
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2019-12-17 00:29:38 +01:00 |
actors.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
anim.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
anim.h
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- copied anim fix to RR.
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2020-01-03 11:47:10 +01:00 |
cheats.cpp
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- cleaned up the input code a bit.
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2020-01-01 11:35:47 +01:00 |
cheats.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
cmdline.cpp
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- cleaned out a tiny bit of the garbage that has accumulated in compat.h.
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2020-01-25 10:56:30 +01:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
common_game.h
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- another unused one.
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2019-12-29 17:13:12 +01:00 |
config.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
config.h
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Merge branch 'master' into powerslave
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2019-12-26 00:21:04 +01:00 |
d_menu.cpp
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- disabled the message entering code.
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2019-12-24 13:21:36 +01:00 |
demo.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
demo.h
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- same change for RedNukem front end.
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2019-11-08 01:04:27 +01:00 |
duke3d.h
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- added savepic generation to RR.
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2020-01-14 20:12:08 +01:00 |
game.cpp
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- clear the screen before drawing a scene. Thanks to ability to layer scenes with scripting it is not possible to render solid geometry fully opaque.
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2020-01-26 11:54:50 +01:00 |
game.h
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
gamedef.cpp
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- moved the last remaining function out of baselayer.cpp and removed that file.
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2020-01-01 12:01:26 +01:00 |
gamedef.h
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- everything compiles again (not tested yet.)
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2019-10-26 00:32:49 +02:00 |
gamedefs.h
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- moved the command line parser out of the game frontends.
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2019-10-28 22:19:50 +01:00 |
gameexec.cpp
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- route all 2D drawing through the 2D drawer unconditionally.
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2019-12-28 19:10:23 +01:00 |
gameexec.h
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
gamevars.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
global.cpp
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- consolidation of texts for episode and skill menus
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2019-11-25 00:02:00 +01:00 |
global.h
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- added refactored sound code to RR frontend.
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2019-12-16 16:18:47 +01:00 |
inv.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
keys.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
m32def.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
macros.h
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
mdump.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
mdump.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
menus.h
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
names.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
namesdyn.cpp
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- Menu WIP
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2019-11-28 01:02:45 +01:00 |
namesdyn.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
net.cpp
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- use Pal_2D for Duke's title screen.
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2020-01-26 11:47:40 +01:00 |
net.h
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Rednukem: fix building with NETCODE_DISABLE
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2020-01-19 23:54:04 +01:00 |
osdcmds.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
player.h
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- in_mouseflip and in_mousesmoothing
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2019-10-23 00:59:01 +02:00 |
premap.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
premap.h
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- removed the complete crosshair color hackery.
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2020-01-18 16:14:31 +01:00 |
quotes.h
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- refactor of the quote storage.
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2019-12-04 00:28:28 +01:00 |
savegame.cpp
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
savegame.h
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
sbar.cpp
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- exported all game relevant texts from Duke Nukem and Redneck Rampage.
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2019-12-07 14:53:13 +01:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- use Pal_2D for Duke's title screen.
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2020-01-26 11:47:40 +01:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
screentext.cpp
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- replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense.
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2019-12-26 14:43:44 +01:00 |
screentext.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
sector.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
sector.h
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- transitioned RR to the new mapinfo
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2019-12-10 00:31:55 +01:00 |
soundefs.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
sounds.cpp
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- added missing validation to S_GetUserFlags functions.
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2020-01-12 09:32:30 +01:00 |
sounds.h
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- update of the sound engine for unlimited channels per source.
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2019-12-17 00:29:38 +01:00 |
sounds_common.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
soundsdyn.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
soundsdyn.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |