- another unused one.

This commit is contained in:
Christoph Oelckers 2019-12-29 17:13:12 +01:00
parent 6dfb15c548
commit 6dc064a178
4 changed files with 0 additions and 72 deletions

View file

@ -21,7 +21,6 @@ static_assert('\xff' == 255, "Char must be unsigned!");
# error Visual Studio 2013 is the minimum supported version.
#endif
#include "collections.h"
#include "compat.h"
#include "palette.h"
#include "pragmas.h"

View file

@ -1,69 +0,0 @@
#pragma once
#ifndef collections_h_
#define collections_h_
#include "compat.h"
#ifdef HAVE_CXX11_HEADERS
// GrowArray - heap-allocated storage that can expand at runtime
// requirements: type must work properly with realloc -- otherwise, use std::vector
template <typename T, size_t increment_ = 1, typename = enable_if_t<std::is_pod<T>::value>, typename = enable_if_t<(increment_ > 0)>>
struct GrowArray
{
FORCE_INLINE T * begin() const { return data_; }
FORCE_INLINE T * end() const { return data_ + size_; }
FORCE_INLINE size_t size() const { return size_; }
FORCE_INLINE T& operator[](size_t index) { return data_[index]; }
FORCE_INLINE const T& operator[](size_t index) const { return data_[index]; }
FORCE_INLINE T& first() { return data_[0]; }
FORCE_INLINE const T& first() const { return data_[0]; }
FORCE_INLINE T& last() { return data_[size_-1]; }
FORCE_INLINE const T& last() const { return data_[size_-1]; }
void append(T item)
{
if (size_ == capacity_)
reallocate(capacity_ + increment_);
data_[size_++] = item;
}
void removeLast()
{
--size_;
}
void vacuum()
{
if (size_ < capacity_)
reallocate(size_);
}
void clear()
{
size_ = 0;
capacity_ = 0;
free(data_);
data_ = nullptr;
}
protected:
void reallocate(size_t newcapacity)
{
data_ = (T *)Xrealloc(data_, newcapacity * sizeof(T));
capacity_ = newcapacity;
}
T * data_ = nullptr;
size_t size_ = 0, capacity_ = 0;
};
#endif
#endif // collections_h_

View file

@ -7,7 +7,6 @@
#ifndef EDUKE32_COMMON_GAME_H_
#define EDUKE32_COMMON_GAME_H_
#include "collections.h"
#include "gamecontrol.h"
BEGIN_DUKE_NS

View file

@ -7,7 +7,6 @@
#ifndef EDUKE32_COMMON_GAME_H_
#define EDUKE32_COMMON_GAME_H_
#include "collections.h"
#include "gamecontrol.h"
BEGIN_RR_NS