..
actor.cpp
- do not reinitialize all actors in Blood when loading a savegame.
2020-02-12 18:44:04 +01:00
actor.h
First round of Blood Savegame fix.
2020-02-11 23:15:25 +01:00
ai.cpp
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
ai.h
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
aibat.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aibat.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aibeast.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aibeast.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiboneel.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aiboneel.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiburn.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
aiburn.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
aicaleb.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aicaleb.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicerber.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aicerber.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicult.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aicult.h
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
aigarg.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
aigarg.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aighost.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
aighost.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigilbst.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aigilbst.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihand.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aihand.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihound.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
aihound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiinnoc.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aiinnoc.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aipod.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aipod.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
airat.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
airat.h
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
aispid.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aispid.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aitchern.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aitchern.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiunicult.cpp
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
aiunicult.h
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
aizomba.cpp
- Blood: Fix for buried zombies losing their targeting ability when being struck down while rising from the grave.
2020-02-15 21:47:02 +01:00
aizomba.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aizombf.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aizombf.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
asound.cpp
- continued work on Blood save state
2020-02-12 00:43:13 +01:00
asound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
barf.cpp
- enabled the Blood RFS parser.
2020-01-22 21:09:45 +01:00
barf.h
RFS parser wip
2019-09-23 01:30:05 +02:00
blood.cpp
- more unused data removed
2020-02-12 01:00:47 +01:00
blood.h
- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
2020-02-12 20:25:59 +01:00
callback.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
callback.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
choke.cpp
- continued work on Blood save state
2020-02-12 00:43:13 +01:00
choke.h
- continued work on Blood save state
2020-02-12 00:43:13 +01:00
common.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
common_game.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
config.cpp
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
config.h
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
controls.cpp
- fixed the HUD size slider for Blood.
2020-01-22 13:53:26 +01:00
controls.h
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
credits.cpp
- applied intro cutscene aspect ratio fix from NBlood.
2020-02-12 17:59:22 +01:00
credits.h
- fixed compilation.
2019-10-21 19:36:54 +02:00
d_menu.cpp
- fixed missing menu descriptor for Blood.
2020-02-12 23:41:26 +01:00
db.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
db.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
demo.cpp
- allow all keys to open the menu in Blood's demo loop.
2020-02-10 20:35:21 +01:00
demo.h
- refactored most of the remaining calls to kopen4load
2019-10-21 17:16:08 +02:00
dude.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
dude.h
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
endgame.cpp
- fixed handling of statistics data.
2020-01-25 16:47:48 +01:00
endgame.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
eventq.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
eventq.h
- Removed event.causedBy for demo playback compatibility
2020-01-13 17:58:27 +01:00
fire.cpp
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
fire.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
fx.cpp
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
fx.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00
gamemenu.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
gamemenu.h
- fixed stuff and cleaned out most of the old menu code.
2019-12-05 19:00:40 +01:00
gameutil.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
gameutil.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
getopt.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
getopt.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gib.cpp
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
gib.h
- merge fixes.
2020-01-02 19:20:11 +01:00
globals.cpp
- more unused data removed
2020-02-12 01:00:47 +01:00
globals.h
- more unused data removed
2020-02-12 01:00:47 +01:00
inifile.cpp
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
inifile.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
iob.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
iob.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
levels.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
levels.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
loadsave.cpp
- clean out stale sprite pointers in User when a sprite gets removed.
2020-02-14 21:44:59 +01:00
loadsave.h
- more unused data removed
2020-02-12 01:00:47 +01:00
macros.h
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
map2d.cpp
- fixed screen clearing for the automap.
2019-12-31 19:50:27 +01:00
map2d.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
menu.cpp
- added refactored sound code to RR frontend.
2019-12-16 16:18:47 +01:00
messages.cpp
- cleanup and removal of unused code.
2019-12-29 16:35:51 +01:00
messages.h
- Added names for statnums
2019-10-08 22:27:45 +02:00
mirrors.cpp
tspritetype cleanup
2020-01-03 08:07:10 +01:00
mirrors.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
misc.cpp
- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
2019-11-13 18:34:05 +01:00
misc.h
- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
2019-11-13 18:34:05 +01:00
network.cpp
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
network.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
nnexts.cpp
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
nnexts.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
osdcmd.cpp
- implemented 'map' CCMD for all games.
2020-01-28 11:20:30 +01:00
osdcmds.h
- some reshuffling on OSD code.
2019-11-02 14:25:35 +01:00
player.cpp
First round of Blood Savegame fix.
2020-02-11 23:15:25 +01:00
player.h
Blood: Clear keys on new level, fixes #308
2020-02-11 18:17:22 +01:00
pqueue.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qav.cpp
- merge fixes.
2020-01-02 19:20:11 +01:00
qav.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00
qheap.cpp
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
qheap.h
Use C++ heap for resource manager
2019-09-21 11:41:25 +02:00
replace.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
replace.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
resource.cpp
- SW sound WIP
2019-12-17 23:25:07 +01:00
resource.h
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
screen.cpp
- removed the Build color matching code
2020-01-28 10:31:59 +01:00
screen.h
- Config work almost done.
2019-10-27 13:40:24 +01:00
screentext.cpp
- completion of controls menu
2019-12-03 00:57:03 +01:00
screentext.h
- disconnected Blood's menu.
2019-12-01 10:18:38 +01:00
sectorfx.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
sectorfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
seq.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
seq.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
sfx.cpp
- fixed sound volume issues in Blood.
2020-01-22 16:34:58 +01:00
sfx.h
- fixed sound volume issues in Blood.
2020-01-22 16:34:58 +01:00
sound.cpp
- added extended sound lookup as well plus menu options.
2020-01-27 22:29:45 +01:00
sound.h
- removed a few unused bits of code.
2019-12-19 20:04:17 +01:00
tile.cpp
Precache more tiles on level start
2020-01-02 19:20:11 +01:00
tile.h
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
trig.cpp
- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
2019-10-31 00:50:45 +01:00
trig.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
triggers.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
triggers.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
view.cpp
- added the missing handling for the basepal tinting.
2020-02-11 20:55:47 +01:00
view.h
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
warp.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
warp.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
weapon.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
weapon.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00