raze-gles/source
Christoph Oelckers 26d4114566 - Blood: Fix for buried zombies losing their targeting ability when being struck down while rising from the grave.
Normally they change their type when being fully risen - but when attacked before that happens, never reach that code. To keep them functional, the change must be performed before performing the first target check in thinkChase.
2020-02-15 21:47:02 +01:00
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blood - Blood: Fix for buried zombies losing their targeting ability when being struck down while rising from the grave. 2020-02-15 21:47:02 +01:00
build - removed some vertex fudging code in polymost_domost that was no longer present in upstream code. 2020-02-15 21:36:29 +01:00
common - fixed hud scaling slider value ranges 2020-02-14 00:56:23 +01:00
duke3d - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
exhumed - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
glbackend - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
libsmackerdec
platform - fixed Linux paths not ending with a slash. 2020-02-11 21:00:01 +01:00
rr Rednukem: fix kill counter 2020-02-12 23:14:53 +01:00
sw - clean out stale sprite pointers in User when a sprite gets removed. 2020-02-14 21:44:59 +01:00
thirdparty
CMakeLists.txt - fixed some warnings 2020-02-12 00:43:21 +01:00
g_pch.h
gitinfo.cpp