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493525a58e
This had discrepancies between the game modules so now all use the same code to save the common engine state.
55 lines
1.4 KiB
C
55 lines
1.4 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef config_public_h_
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#define config_public_h_
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#include "hash.h"
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#include "gamecvars.h"
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#include "gamecontrol.h"
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BEGIN_BLD_NS
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#define MAXPLAYERNAME 16
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extern int32_t gTurnSpeed;
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extern int32_t gDetail;
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extern int32_t gFollowMap;
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extern int32_t gOverlayMap;
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extern int32_t gRotateMap;
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extern int32_t gMessageCount;
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extern int32_t gMessageTime;
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extern int32_t gMessageFont;
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extern int32_t gMouseSensitivity;
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extern bool gNoClip;
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extern bool gInfiniteAmmo;
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extern bool gFullMap;
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extern int32_t gDeliriumBlur;
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///////
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extern int gWeaponsV10x;
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//////
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END_BLD_NS
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#endif
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