mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
162 lines
3.8 KiB
C
162 lines
3.8 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#pragma once
|
|
#include "compat.h"
|
|
#include "build.h"
|
|
#include "controls.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
enum PACKETMODE {
|
|
PACKETMODE_0 = 0,
|
|
PACKETMODE_1,
|
|
PACKETMODE_2,
|
|
PACKETMODE_3,
|
|
};
|
|
|
|
enum NETWORKMODE {
|
|
NETWORK_NONE = 0,
|
|
NETWORK_SERVER,
|
|
NETWORK_CLIENT
|
|
};
|
|
|
|
#define kNetDefaultPort 23513
|
|
|
|
extern char packet[576];
|
|
extern bool gStartNewGame;
|
|
extern PACKETMODE gPacketMode;
|
|
extern ClockTicks gNetFifoClock;
|
|
extern int gNetFifoTail;
|
|
extern int gNetFifoHead[8];
|
|
extern int gPredictTail;
|
|
extern int gNetFifoMasterTail;
|
|
extern GINPUT gFifoInput[256][8];
|
|
extern int myMinLag[8];
|
|
extern int otherMinLag;
|
|
extern int myMaxLag;
|
|
extern unsigned int gChecksum[4];
|
|
extern unsigned int gCheckFifo[256][8][4];
|
|
extern int gCheckHead[8];
|
|
extern int gSendCheckTail;
|
|
extern int gCheckTail;
|
|
extern int gInitialNetPlayers;
|
|
extern int gBufferJitter;
|
|
extern int gPlayerReady[8];
|
|
extern int gSyncRate;
|
|
extern bool bNoResend;
|
|
extern bool gRobust;
|
|
extern bool bOutOfSync;
|
|
extern bool ready2send;
|
|
extern NETWORKMODE gNetMode;
|
|
extern char gNetAddress[32];
|
|
extern int gNetPort;
|
|
|
|
|
|
struct PKT_STARTGAME {
|
|
short version;
|
|
char gameType, difficulty, monsterSettings, weaponSettings, itemSettings, respawnSettings;
|
|
char episodeId, levelId;
|
|
int unk;
|
|
char userMap, userMapName[13];
|
|
int weaponsV10x;
|
|
bool bFriendlyFire;
|
|
bool bKeepKeysOnRespawn;
|
|
};
|
|
|
|
extern PKT_STARTGAME gPacketStartGame;
|
|
|
|
|
|
inline void PutPacketByte(char *&p, int a2)
|
|
{
|
|
//dassert(p - packet + 1 < sizeof(packet));
|
|
*p++ = a2;
|
|
}
|
|
|
|
inline void PutPacketWord(char *&p, int a2)
|
|
{
|
|
//dassert(p - packet + 2 < sizeof(packet));
|
|
*(short*)p = a2;
|
|
p += 2;
|
|
}
|
|
|
|
inline void PutPacketDWord(char *&p, int a2)
|
|
{
|
|
//dassert(p - packet + 4 < sizeof(packet));
|
|
*(int*)p = a2;
|
|
p += 4;
|
|
}
|
|
|
|
inline void PutPacketBuffer(char *&p, const void *pBuffer, int size)
|
|
{
|
|
//dassert(p + size < packet + sizeof(packet));
|
|
memcpy(p, pBuffer, size);
|
|
p += size;
|
|
}
|
|
|
|
inline char GetPacketByte(char *&p)
|
|
{
|
|
return *p++;
|
|
}
|
|
|
|
inline short GetPacketWord(char *&p)
|
|
{
|
|
short t = *(short*)p;
|
|
p += 2;
|
|
return t;
|
|
}
|
|
|
|
inline int GetPacketDWord(char *&p)
|
|
{
|
|
int t = *(int*)p;
|
|
p += 4;
|
|
return t;
|
|
}
|
|
|
|
inline void GetPacketBuffer(char *&p, void *pBuffer, int size)
|
|
{
|
|
//dassert(p + size < packet + sizeof(packet));
|
|
memcpy(pBuffer, p, size);
|
|
p += size;
|
|
}
|
|
|
|
void sub_79760(void);
|
|
void netResetToSinglePlayer(void);
|
|
void netBroadcastMessage(int nPlayer, const char *pzMessage);
|
|
void netWaitForEveryone(char a1);
|
|
void sub_7AC28(const char *pzString);
|
|
void netGetPackets(void);
|
|
void netBroadcastTaunt(int nPlayer, int nTaunt);
|
|
void CalcGameChecksum(void);
|
|
void netBroadcastPlayerLogoff(int nPlayer);
|
|
void netBroadcastMyLogoff(bool bRestart);
|
|
void netInitialize(bool bConsole);
|
|
void netBroadcastPlayerInfo(int nPlayer);
|
|
void netCheckSync(void);
|
|
void netMasterUpdate(void);
|
|
void netGetInput(void);
|
|
void netPlayerQuit(int nPlayer);
|
|
void netUpdate(void);
|
|
void netDeinitialize(void);
|
|
void netBroadcastNewGame(void);
|
|
|
|
END_BLD_NS
|