.. |
enet
|
Split r3159..r3161, part 7: code touching networking.
|
2012-11-15 14:28:14 +00:00 |
jaudiolib
|
Change a few paths in various MSVC Makefiles to better suit my current dev environment. This doesn't really affect anyone else since these paths need to be customized to fit whatever machine by anyone building with MSVC anyway.
|
2012-12-14 17:13:17 +00:00 |
jmact
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
lunatic
|
Networking patch from Jasper Foreman
|
2012-12-12 02:53:13 +00:00 |
misc
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
util
|
Tools updates:
|
2012-11-15 06:42:37 +00:00 |
_functio.h
|
Lunatic translator: update default defines.
|
2012-11-25 13:18:41 +00:00 |
_midi.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
_rts.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
actors.c
|
Networking patch from Jasper Foreman
|
2012-12-12 02:53:13 +00:00 |
actors.h
|
Networking patch from Jasper Foreman
|
2012-12-12 02:53:13 +00:00 |
actors_inline.c
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
actors_inline.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
anim.c
|
Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
|
2012-09-05 17:25:34 +00:00 |
anim.h
|
Possibility of specifying sounds for a VPX anim-replacement via DEF.
|
2012-01-10 23:43:54 +00:00 |
animvpx.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
animvpx.h
|
Make ivfrate build standalone, Makefile tweaks.
|
2012-11-08 21:54:17 +00:00 |
astub.c
|
Mapster32: correct message when changing shade by small steps ([+], [-], mwheel)
|
2012-12-14 19:28:11 +00:00 |
common.c
|
Recognize the .pk4 file extension when loading grps and zips for shits and giggles (.pk3 was already recognized).
|
2012-12-12 02:53:10 +00:00 |
common_game.h
|
Factor G_MultiPskyInit into common.c.
|
2012-11-25 04:25:31 +00:00 |
config.c
|
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
|
2012-11-18 15:44:18 +00:00 |
config.h
|
Fix warning from r3128
|
2012-11-08 22:09:00 +00:00 |
demo.c
|
demo.c: time G_DoMoveThings() using a double instead of an int32_t.
|
2012-11-15 14:28:53 +00:00 |
demo.h
|
In -d command line arg, allow specifying demo number in addition to file name.
|
2012-10-01 17:52:40 +00:00 |
duke3d.h
|
Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
|
2012-12-10 18:17:57 +00:00 |
function.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
game.c
|
Rename global visibility to g_visibility, remove useless casts & old fog code.
|
2012-12-14 19:28:05 +00:00 |
game.h
|
RENDERTYPE=SDL on Windows, part 2.
|
2012-11-25 04:26:37 +00:00 |
game_inline.c
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
game_inline.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
gamedef.c
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
gamedef.h
|
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
|
2012-12-13 02:33:53 +00:00 |
gamedefs.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
gameexec.c
|
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
|
2012-12-13 02:33:53 +00:00 |
gameexec.h
|
Make EventNames[] an array of (const char *) instead of const tokenlist.
|
2012-12-09 13:24:36 +00:00 |
gamestructures.c
|
Fix warnings involving printf() requiring explicit casts on tracked types.
|
2012-11-26 08:26:04 +00:00 |
gamevars.c
|
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
|
2012-12-13 02:33:53 +00:00 |
gamevars.h
|
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
|
2012-12-13 02:33:53 +00:00 |
global.c
|
Tweak r3116.
|
2012-11-05 03:48:03 +00:00 |
global.h
|
Fix demo playback with diff application enabled.
|
2012-11-11 17:57:06 +00:00 |
GNU.TXT
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
grpscan.c
|
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
|
2012-11-15 14:28:41 +00:00 |
grpscan.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
input.c
|
Further minor MACT cleanups
|
2012-11-17 16:48:11 +00:00 |
input.h
|
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
|
2012-06-03 16:11:22 +00:00 |
keys.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
m32def.c
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
m32def.h
|
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
|
2012-04-05 19:49:12 +00:00 |
m32exec.c
|
Factor dist() and ldist() into common.c.
|
2012-11-29 12:49:38 +00:00 |
m32structures.c
|
Addresses posts #180 and #181 of the TROR thread. Specifically,
|
2011-07-04 21:20:59 +00:00 |
m32vars.c
|
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
|
2012-12-13 02:33:53 +00:00 |
macros.h
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
mapster32.h
|
Split r3159..r3161, part 14: The rest.
|
2012-11-15 14:28:47 +00:00 |
mdump.cpp
|
Superficial text changes:
|
2012-03-26 05:05:57 +00:00 |
mdump.h
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
menus.c
|
Update credits.
|
2012-12-13 02:34:49 +00:00 |
menus.h
|
Minor menu cleanups, only half-finished (if that).
|
2012-10-14 22:16:07 +00:00 |
midi.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
midi.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
mpu401.c
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
mpu401.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
music.c
|
This should fix the "assignment discards 'const' qualifier" warning in music.c.
|
2012-07-09 19:00:23 +00:00 |
names.h
|
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
|
2011-08-20 23:27:46 +00:00 |
namesdyn.c
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
namesdyn.h
|
Patch adding Wii support by tueidj, part 11: miscellaneous changes
|
2012-05-01 12:41:13 +00:00 |
net.c
|
Fix building as C instead of C++
|
2012-12-12 02:53:15 +00:00 |
net.h
|
Fix building as C instead of C++
|
2012-12-12 02:53:15 +00:00 |
old.diff
|
Tweakery in various places.
|
2011-03-17 23:37:38 +00:00 |
osdcmds.c
|
Experimental NETCODE Makefile variable, enabled by default.
|
2012-12-09 13:24:44 +00:00 |
osdcmds.h
|
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
|
2012-11-18 15:44:18 +00:00 |
osdfuncs.c
|
Clean up picanm[] by making its elements values of struct type picanm_t.
|
2012-11-17 19:46:28 +00:00 |
osdfuncs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
player.c
|
Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
|
2012-12-10 18:17:57 +00:00 |
player.h
|
Lunatic: knee-deep in code.
|
2012-12-03 18:24:25 +00:00 |
premap.c
|
Networking patch from Jasper Foreman
|
2012-12-12 02:53:13 +00:00 |
premap.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
quotes.h
|
Addition of 3 events:
|
2012-05-14 18:12:27 +00:00 |
rev.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
rts.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
rts.h
|
Possibly fix another weird crash
|
2010-08-07 23:14:23 +00:00 |
savegame.c
|
Initialize BADGUY sprite flags for hardcoded enemies.
|
2012-12-09 13:24:32 +00:00 |
savegame.h
|
Rewrite old-version-savegame signaling in a cleaner fashion.
|
2012-11-13 10:50:06 +00:00 |
sdlmusic.c
|
For novelty, add support for RENDERTYPE=SDL under Windows.
|
2012-11-24 09:13:29 +00:00 |
sector.c
|
Networking patch from Jasper Foreman
|
2012-12-12 02:53:13 +00:00 |
sector.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
sector_inline.c
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
sector_inline.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
soundefs.h
|
update soundefs.h to match the final v1.5 DEFS.CON
|
2011-08-20 23:27:58 +00:00 |
sounds.c
|
Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
|
2012-12-10 18:17:57 +00:00 |
sounds.h
|
The other half of the previous commit.
|
2012-10-08 07:07:59 +00:00 |
sounds_mapster32.c
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
sounds_mapster32.h
|
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
|
2012-03-10 21:22:44 +00:00 |
standard.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
startgtk.game.c
|
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
|
2012-11-15 14:27:57 +00:00 |
startwin.game.c
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
startwin.game.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
winbits.c
|
Windows: Fix potential crash in version checker.
|
2012-11-29 12:49:41 +00:00 |