raze-gles/source/games/duke/src
Christoph Oelckers 20426a5a4f Revert "- pass loc as a parameter to Duke's GetInput function to uncouple it from the global variable."
This reverts commit a03b6cf57c.

Turns out this wasn't really useful.
2020-08-29 21:09:04 +02:00
..
2d_d.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
2d_r.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
actors.cpp - transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire. 2020-08-28 23:25:08 +02:00
actors_d.cpp - transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire. 2020-08-28 23:25:08 +02:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire. 2020-08-28 23:25:08 +02:00
animatesprites_d.cpp - Duke: Migrate away from using `totalclock` and use new game-specific `gameclock` with underlying timer code in common. 2020-08-25 19:47:31 +02:00
animatesprites_r.cpp - Duke: Migrate away from using `totalclock` and use new game-specific `gameclock` with underlying timer code in common. 2020-08-25 19:47:31 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
cheats.cpp - Duke: Migrate away from using `totalclock` and use new game-specific `gameclock` with underlying timer code in common. 2020-08-25 19:47:31 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h Merge remote-tracking branch 'remotes/Github_private/back_to_basics2' into Packet 2020-08-29 01:19:48 +02:00
d_menu.cpp - added UpdateSounds calls to the blocking loops in Duke's and SW's StartGame functions. 2020-08-26 04:15:33 +02:00
dispatch.cpp - pass `smoothratio` through to `displayweapon()`. 2020-08-02 21:20:52 +02:00
duke3d.h - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
flags_d.cpp - added a few missing World Tour bits. 2020-08-15 10:25:30 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h Revert "- pass loc as a parameter to Duke's GetInput function to uncouple it from the global variable." 2020-08-29 21:09:04 +02:00
game.cpp Merge remote-tracking branch 'remotes/Github_private/back_to_basics2' into Packet 2020-08-29 01:19:48 +02:00
game_misc.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
gamedef.cpp - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00
gameexec.cpp - handle the run key. 2020-08-29 00:57:07 +02:00
gameloop.cpp Revert "- pass loc as a parameter to Duke's GetInput function to uncouple it from the global variable." 2020-08-29 21:09:04 +02:00
gamevar.cpp - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
gamevar.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
global.cpp - processed all remaining local input CCMDs and removed some bits only needed for multiplayer. 2020-08-28 00:03:35 +02:00
global.h - processed all remaining local input CCMDs and removed some bits only needed for multiplayer. 2020-08-28 00:03:35 +02:00
hudweapon_d.cpp - apply same fix from c63564eb7a for returning interpolated value for the player's `q16horiz - q16horizoff` if `cl_syncinput` is true. 2020-08-03 17:06:28 +10:00
hudweapon_r.cpp - Duke: Migrate away from using `totalclock` and use new game-specific `gameclock` with underlying timer code in common. 2020-08-25 19:47:31 +02:00
inlines.h - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
input.cpp Revert "- pass loc as a parameter to Duke's GetInput function to uncouple it from the global variable." 2020-08-29 21:09:04 +02:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
player_d.cpp - Duke: Add missing World Tour flamethrower from alt weapon mode implementation completed in 51a08fbaf3. 2020-08-29 22:30:45 +10:00
player_r.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
player_w.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
prediction.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
prediction.h Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
premap.cpp - Duke: Rename `cloudtotalclock` to `cloudclock`. 2020-08-26 09:49:32 +10:00
premap_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
premap_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
render.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
savegame.cpp - Duke: Rename `cloudtotalclock` to `cloudclock`. 2020-08-26 09:49:32 +10:00
sbar.cpp - use the generalized code to display automap labels in Blood. 2020-08-24 23:59:09 +02:00
sbar.h - Duke: draw the screen border after all the content it's supposed to mask. 2020-08-19 22:16:57 +02:00
sbar_d.cpp - Duke: Migrate away from using `totalclock` and use new game-specific `gameclock` with underlying timer code in common. 2020-08-25 19:47:31 +02:00
sbar_r.cpp - Duke: Migrate away from using `totalclock` and use new game-specific `gameclock` with underlying timer code in common. 2020-08-25 19:47:31 +02:00
sectors.cpp - Duke: Rename `cloudtotalclock` to `cloudclock`. 2020-08-26 09:49:32 +10:00
sectors_d.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
sectors_r.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
sounds.h - fixed sounds disappearing when the owning actor was deleted. 2020-08-12 20:15:02 +02:00
spawn.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
spawn_d.cpp - transitioning helper for screen jobs. 2020-08-15 10:55:21 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00