Revert "- pass loc as a parameter to Duke's GetInput function to uncouple it from the global variable."

This reverts commit a03b6cf57c.

Turns out this wasn't really useful.
This commit is contained in:
Christoph Oelckers 2020-08-29 21:09:04 +02:00
parent e3839b01bc
commit 20426a5a4f
3 changed files with 43 additions and 43 deletions

View File

@ -234,7 +234,7 @@ void apply_seasick(player_struct* p, double scalefactor);
void calcviewpitch(player_struct* p, double factor);
void sethorizon(int snum, ESyncBits actions, double factor, fixed_t adjustment);
bool movementBlocked(int snum);
void GetInput(InputPacket &loc);
void GetInput();
void startmainmenu();
void loadcons();

View File

@ -333,7 +333,7 @@ bool GameTicker()
{
lastTic = currentTic;
GetInput(loc);
GetInput();
auto const pPlayer = &ps[myconnectindex];
auto const q16ang = fix16_to_int(pPlayer->q16ang);
auto& input = nextinput(myconnectindex);
@ -366,7 +366,7 @@ bool GameTicker()
if (!cl_syncinput)
{
GetInput(loc);
GetInput();
}
drawtime.Reset();

View File

@ -565,28 +565,28 @@ enum
//
//---------------------------------------------------------------------------
static void processInputBits(InputPacket &locInput, player_struct *p, ControlInfo &info)
static void processInputBits(player_struct *p, ControlInfo &info)
{
ApplyGlobalInput(loc, &info);
if (isRR() && (locInput.actions & SB_CROUCH)) locInput.actions &= ~SB_JUMP;
if (isRR() && (loc.actions & SB_CROUCH)) loc.actions &= ~SB_JUMP;
if (p->OnMotorcycle || p->OnBoat)
{
// mask out all actions not compatible with vehicles.
locInput.actions &= ~(SB_WEAPONMASK_BITS | SB_TURNAROUND | SB_CENTERVIEW | SB_HOLSTER | SB_JUMP | SB_CROUCH | SB_RUN |
loc.actions &= ~(SB_WEAPONMASK_BITS | SB_TURNAROUND | SB_CENTERVIEW | SB_HOLSTER | SB_JUMP | SB_CROUCH | SB_RUN |
SB_AIM_UP | SB_AIM_DOWN | SB_AIMMODE | SB_LOOK_UP | SB_LOOK_DOWN | SB_LOOK_LEFT | SB_LOOK_RIGHT);
}
else
{
if (buttonMap.ButtonDown(gamefunc_Quick_Kick)) // this shares a bit with another function so cannot be in the common code.
locInput.actions |= SB_QUICK_KICK;
loc.actions |= SB_QUICK_KICK;
if (buttonMap.ButtonDown(gamefunc_Toggle_Crouch) || p->crouch_toggle)
{
locInput.actions |= SB_CROUCH;
loc.actions |= SB_CROUCH;
}
if ((isRR() && p->drink_amt > 88)) locInput.actions |= SB_LOOK_LEFT;
if ((isRR() && p->drink_amt > 99)) locInput.actions |= SB_LOOK_DOWN;
if ((isRR() && p->drink_amt > 88)) loc.actions |= SB_LOOK_LEFT;
if ((isRR() && p->drink_amt > 99)) loc.actions |= SB_LOOK_DOWN;
}
}
@ -632,12 +632,12 @@ int getticssincelastupdate()
//
//---------------------------------------------------------------------------
static void processMovement(player_struct *p, InputPacket& locInput, InputPacket &input, ControlInfo &info, double scaleFactor)
static void processMovement(player_struct *p, InputPacket &input, ControlInfo &info, double scaleFactor)
{
bool mouseaim = !!(locInput.actions & SB_AIMMODE);
bool mouseaim = !!(loc.actions & SB_AIMMODE);
// JBF: Run key behaviour is selectable
int running = !!(locInput.actions & SB_RUN);
int running = !!(loc.actions & SB_RUN);
int turnamount = NORMALTURN << running;
int keymove = NORMALKEYMOVE << running;
@ -659,7 +659,7 @@ static void processMovement(player_struct *p, InputPacket& locInput, InputPacket
if (buttonMap.ButtonDown(gamefunc_Strafe))
{
if (!locInput.svel)
if (!loc.svel)
{
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
input.svel = keymove;
@ -690,7 +690,7 @@ static void processMovement(player_struct *p, InputPacket& locInput, InputPacket
}
if (abs(locInput.svel) < keymove)
if (abs(loc.svel) < keymove)
{
if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
input.svel += keymove;
@ -699,7 +699,7 @@ static void processMovement(player_struct *p, InputPacket& locInput, InputPacket
input.svel += -keymove;
}
if (abs(locInput.fvel) < keymove)
if (abs(loc.fvel) < keymove)
{
if (isRR() && p->drink_amt >= 66 && p->drink_amt <= 87)
{
@ -910,7 +910,7 @@ static double boatApplyTurn(player_struct *p, int turnl, int turnr, int boat_tur
//
//---------------------------------------------------------------------------
static void processVehicleInput(player_struct *p, ControlInfo& info, InputPacket& locInput, InputPacket& input, double scaleAdjust)
static void processVehicleInput(player_struct *p, ControlInfo& info, InputPacket& input, double scaleAdjust)
{
auto turnspeed = info.mousex + scaleAdjust * info.dyaw * (1. / 32); // originally this was 64, not 32. Why the change?
int turnl = buttonMap.ButtonDown(gamefunc_Turn_Left) || buttonMap.ButtonDown(gamefunc_Strafe_Left);
@ -928,17 +928,17 @@ static void processVehicleInput(player_struct *p, ControlInfo& info, InputPacket
if (p->OnBoat || !p->moto_underwater)
{
if (buttonMap.ButtonDown(gamefunc_Move_Forward) || buttonMap.ButtonDown(gamefunc_Strafe))
locInput.actions |= SB_JUMP;
loc.actions |= SB_JUMP;
if (buttonMap.ButtonDown(gamefunc_Move_Backward))
locInput.actions |= SB_AIM_UP;
if (locInput.actions & SB_RUN)
locInput.actions |= SB_CROUCH;
loc.actions |= SB_AIM_UP;
if (loc.actions & SB_RUN)
loc.actions |= SB_CROUCH;
}
if (turnl)
locInput.actions |= SB_AIM_DOWN;
loc.actions |= SB_AIM_DOWN;
if (turnr)
locInput.actions |= SB_LOOK_LEFT;
loc.actions |= SB_LOOK_LEFT;
double turnvel;
@ -968,7 +968,7 @@ static void processVehicleInput(player_struct *p, ControlInfo& info, InputPacket
//
//---------------------------------------------------------------------------
static void FinalizeInput(int playerNum, InputPacket& locInput, InputPacket& input, bool vehicle)
static void FinalizeInput(int playerNum, InputPacket& input, bool vehicle)
{
auto p = &ps[playerNum];
bool blocked = movementBlocked(playerNum) || sprite[p->i].extra <= 0 || (p->dead_flag && !ud.god);
@ -981,8 +981,8 @@ static void FinalizeInput(int playerNum, InputPacket& locInput, InputPacket& inp
ud.folavel = fix16_to_int(input.q16avel);
}
locInput.fvel = locInput.svel = 0;
locInput.q16avel = locInput.q16horz = 0;
loc.fvel = loc.svel = 0;
loc.q16avel = loc.q16horz = 0;
input.q16avel = input.q16horz = 0;
}
else
@ -991,21 +991,21 @@ static void FinalizeInput(int playerNum, InputPacket& locInput, InputPacket& inp
{
if (!vehicle)
{
locInput.fvel = clamp(locInput.fvel + input.fvel, -MAXVEL, MAXVEL);
locInput.svel = clamp(locInput.svel + input.svel, -MAXSVEL, MAXSVEL);
loc.fvel = clamp(loc.fvel + input.fvel, -MAXVEL, MAXVEL);
loc.svel = clamp(loc.svel + input.svel, -MAXSVEL, MAXSVEL);
}
else
locInput.fvel = clamp(input.fvel, -(MAXVELMOTO / 8), MAXVELMOTO);
loc.fvel = clamp(input.fvel, -(MAXVELMOTO / 8), MAXVELMOTO);
}
else
{
locInput.fvel = input.fvel = 0;
locInput.svel = input.svel = 0;
loc.fvel = input.fvel = 0;
loc.svel = input.svel = 0;
}
if (p->on_crane < 0 && p->newowner == -1)
{
locInput.q16avel = fix16_clamp(locInput.q16avel + input.q16avel, F16(-MAXANGVEL), F16(MAXANGVEL));
loc.q16avel = fix16_clamp(loc.q16avel + input.q16avel, F16(-MAXANGVEL), F16(MAXANGVEL));
if (!cl_syncinput && input.q16avel)
{
p->one_eighty_count = 0;
@ -1013,16 +1013,16 @@ static void FinalizeInput(int playerNum, InputPacket& locInput, InputPacket& inp
}
else
{
locInput.q16avel = input.q16avel = 0;
loc.q16avel = input.q16avel = 0;
}
if (p->newowner == -1 && p->return_to_center <= 0)
{
locInput.q16horz = fix16_clamp(locInput.q16horz + input.q16horz, F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
loc.q16horz = fix16_clamp(loc.q16horz + input.q16horz, F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
}
else
{
locInput.q16horz = input.q16horz = 0;
loc.q16horz = input.q16horz = 0;
}
}
}
@ -1033,7 +1033,7 @@ static void FinalizeInput(int playerNum, InputPacket& locInput, InputPacket& inp
//
//---------------------------------------------------------------------------
void GetInput(InputPacket &locInput)
void GetInput()
{
double elapsedInputTicks;
auto const p = &ps[myconnectindex];
@ -1064,9 +1064,9 @@ void GetInput(InputPacket &locInput)
if (isRRRA() && (p->OnMotorcycle || p->OnBoat))
{
p->crouch_toggle = 0;
processInputBits(locInput, p, info);
processVehicleInput(p, info, locInput, input, scaleAdjust);
FinalizeInput(myconnectindex, locInput, input, true);
processInputBits(p, info);
processVehicleInput(p, info, input, scaleAdjust);
FinalizeInput(myconnectindex, input, true);
if (!cl_syncinput && sprite[p->i].extra > 0)
{
@ -1075,10 +1075,10 @@ void GetInput(InputPacket &locInput)
}
else
{
processInputBits(locInput, p, info);
processMovement(p, input, locInput, info, scaleAdjust);
processInputBits(p, info);
processMovement(p, input, info, scaleAdjust);
checkCrouchToggle(p);
FinalizeInput(myconnectindex, locInput, input, false);
FinalizeInput(myconnectindex, input, false);
}
if (!cl_syncinput)
@ -1086,7 +1086,7 @@ void GetInput(InputPacket &locInput)
// Do these in the same order as the old code.
calcviewpitch(p, scaleAdjust);
applylook(myconnectindex, scaleAdjust, input.q16avel);
sethorizon(myconnectindex, locInput.actions, scaleAdjust, input.q16horz);
sethorizon(myconnectindex, loc.actions, scaleAdjust, input.q16horz);
}
}