raze-gles/source/duke3d/src
hendricks266 1c107bd877 CON: Add EVENT_RECOGSOUND.
Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6517 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:40 +00:00
..
lunatic Fix issue with hud_bgstretch cvar overwriting adjacent values in memory 2017-06-23 03:58:08 +00:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
_functio.h Clean up gamefuncs in standalone mode. 2017-06-17 11:42:15 +00:00
_midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
_rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
actors.cpp CON: Add EVENT_RECOGSOUND. 2017-11-29 07:29:40 +00:00
actors.h Dicking around with inlined actor header functions 2017-06-24 06:31:32 +00:00
android.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
anim.cpp Pause the game when playing IVF files with startcutscene. 2017-11-29 07:29:20 +00:00
anim.h Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
astub.cpp Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded. 2017-10-30 03:48:28 +00:00
cheats.cpp Pass the parameters of the warp and skill cheats to EVENT_ACTIVATECHEAT through userdef[].m_* and read them back afterward. 2017-09-23 03:17:22 +00:00
cheats.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
cmdline.cpp NETCODE_DISABLE implementation tweaks. I think this is better. 2017-09-19 19:10:45 +00:00
cmdline.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
common.cpp Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded. 2017-10-30 03:48:28 +00:00
common_game.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
config.cpp Set default number of voices to 256, remove voices option from menu when compiled with SIMPLE_MENU=1 2017-07-27 09:13:09 +00:00
config.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
demo.cpp Trailing whitespace. 2017-06-27 11:01:22 +00:00
demo.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
duke3d.h Fix issue with savemapstate/loadmapstate and gamearrays 2017-10-16 21:17:47 +00:00
events_defs.h CON: Add EVENT_RECOGSOUND. 2017-11-29 07:29:40 +00:00
function.h Don't store redundant copies of default gamefunc names, since the indices are all that matter. 2017-06-17 11:41:54 +00:00
game.cpp CON: Add EVENT_RECOGSOUND. 2017-11-29 07:29:40 +00:00
game.h uint64_t based FPS limiter 2017-09-19 19:10:39 +00:00
gamedef.cpp CON: Add EVENT_RECOGSOUND. 2017-11-29 07:29:40 +00:00
gamedef.h CON: Add screenpal command. 2017-11-29 07:29:14 +00:00
gamedefs.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
gameexec.cpp CON: Add screenpal command. 2017-11-29 07:29:14 +00:00
gameexec.h Expand use of VM_GetKeywordForID to all other references to vm_keywords[]. 2017-10-16 03:32:34 +00:00
gamestructures.cpp Add player[].connected. 2017-09-27 02:30:24 +00:00
gamevars.cpp Fix issue with arrays, saved map states, and savegames 2017-10-31 02:09:25 +00:00
gamevars.h Fix issue with arrays, saved map states, and savegames 2017-10-31 02:09:25 +00:00
global.cpp Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes. 2017-10-15 23:10:21 +00:00
global.h Revert test change I accidentally committed 2017-06-23 04:01:03 +00:00
grpscan.cpp Add the Platoon Leader expansion for WWII GI to the GRP list. 2017-10-15 23:10:06 +00:00
grpscan.h Add the Platoon Leader expansion for WWII GI to the GRP list. 2017-10-15 23:10:06 +00:00
in_android.cpp Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
in_android.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
inv.h Move addinventory command code into its own function. 2017-07-05 05:38:02 +00:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
m32common.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
m32def.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
m32def.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
m32exec.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
m32structures.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
m32vars.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
macros.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdump.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
mdump.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
menus.cpp Add palette emulation menu options to control r_usetileshades and r_pr_artmapping 2017-11-22 05:23:43 +00:00
menus.h Menus: Disable compilation of all code pertaining to MenuRangeDouble_t, since we're not using any. 2017-07-29 20:39:57 +00:00
midi.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mpu401.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
mpu401.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
music.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
net.cpp NETCODE_DISABLE implementation tweaks. I think this is better. 2017-09-19 19:10:45 +00:00
net.h NETCODE_DISABLE implementation tweaks. I think this is better. 2017-09-19 19:10:45 +00:00
osdcmds.cpp Enumify the definition of g_gametypeFlags. 2017-10-15 23:10:18 +00:00
osdcmds.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
osdfuncs.cpp Fix console background when using oversized font characters 2017-07-27 09:13:26 +00:00
osdfuncs.h Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants. 2017-07-22 04:00:23 +00:00
player.cpp Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away. 2017-10-15 23:10:15 +00:00
player.h Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead. 2017-09-27 02:30:37 +00:00
premap.cpp Fix issue with arrays, saved map states, and savegames 2017-10-31 02:09:25 +00:00
premap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp Replace arbitrary MAXGAMEEVENTS macro with the properly generated MAXEVENTS. 2017-11-29 07:28:54 +00:00
savegame.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sbar.cpp Fix display of the fragbar in widescreen. 2017-09-27 02:30:34 +00:00
sbar.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
screens.cpp CON: Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND. 2017-11-29 07:29:23 +00:00
screens.h Respect r_maxfps in menus and on startup/bonus/end screens 2017-06-23 03:59:26 +00:00
screentext.cpp Connect minitext_ to MF_Minifont. 2017-07-28 08:27:24 +00:00
screentext.h r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text. 2017-06-23 09:17:07 +00:00
sdlmusic.cpp Some more standalone stuff. 2017-10-09 07:36:58 +00:00
sector.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
sector.h Fix issue with arrays, saved map states, and savegames 2017-10-31 02:09:25 +00:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp CON: Add EVENT_OPENMENUSOUND. 2017-11-29 07:29:37 +00:00
sounds.h Revert r6133 2017-05-18 07:03:55 +00:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
sounds_mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
startgtk.game.cpp Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more. 2017-08-27 10:20:48 +00:00
startosx.game.mm macOS: Fix crash in startup window when no game data is found. 2017-09-23 03:17:32 +00:00
startwin.game.cpp Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more. 2017-08-27 10:20:48 +00:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
winbits.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00