mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.
git-svn-id: https://svn.eduke32.com/eduke32@6285 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
5f8c99c3a1
commit
d57234e668
11 changed files with 122 additions and 271 deletions
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@ -98,7 +98,6 @@ GAME_SRC = \
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source/duke3d/src/game.cpp \
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source/duke3d/src/actors.cpp \
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source/duke3d/src/anim.cpp \
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source/duke3d/src/animsounds.cpp \
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source/duke3d/src/common.cpp \
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source/duke3d/src/config.cpp \
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source/duke3d/src/demo.cpp \
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@ -451,7 +451,6 @@ DUKE3D_GAME_OBJS = \
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premap.cpp \
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sector.cpp \
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anim.cpp \
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animsounds.cpp \
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common.cpp \
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config.cpp \
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demo.cpp \
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@ -395,8 +395,6 @@
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2038AE9A1A8F12590093B7B2 /* md4.h in Headers */ = {isa = PBXBuildFile; fileRef = 2038AE981A8F12590093B7B2 /* md4.h */; };
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2038AE9C1A8F126C0093B7B2 /* md4.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 2038AE9B1A8F126C0093B7B2 /* md4.cpp */; };
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2038AE9D1A8F126C0093B7B2 /* md4.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 2038AE9B1A8F126C0093B7B2 /* md4.cpp */; };
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2038AEA01A8F12B60093B7B2 /* animsounds.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 2038AE9E1A8F12B60093B7B2 /* animsounds.cpp */; };
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2038AEA11A8F12B60093B7B2 /* animsounds.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 2038AE9E1A8F12B60093B7B2 /* animsounds.cpp */; };
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2038AEA31A8F137E0093B7B2 /* DUKE.RTS in Resources */ = {isa = PBXBuildFile; fileRef = 2038AEA21A8F137E0093B7B2 /* DUKE.RTS */; };
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2044C9841E089F2500A8C543 /* palette.h in Headers */ = {isa = PBXBuildFile; fileRef = 2044C9831E089F2500A8C543 /* palette.h */; settings = {ATTRIBUTES = (Public, ); }; };
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2044C9851E089F2500A8C543 /* palette.h in Headers */ = {isa = PBXBuildFile; fileRef = 2044C9831E089F2500A8C543 /* palette.h */; settings = {ATTRIBUTES = (Public, ); }; };
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@ -795,8 +793,6 @@
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2038AE951A8F122D0093B7B2 /* libdivide.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = libdivide.h; path = ../../source/build/include/libdivide.h; sourceTree = SOURCE_ROOT; };
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2038AE981A8F12590093B7B2 /* md4.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = md4.h; path = ../../source/build/include/md4.h; sourceTree = SOURCE_ROOT; };
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2038AE9B1A8F126C0093B7B2 /* md4.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.c; name = md4.cpp; path = ../../source/build/src/md4.cpp; sourceTree = SOURCE_ROOT; };
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2038AE9E1A8F12B60093B7B2 /* animsounds.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.c; name = animsounds.cpp; path = ../../source/duke3d/src/animsounds.cpp; sourceTree = SOURCE_ROOT; };
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2038AE9F1A8F12B60093B7B2 /* animsounds.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = animsounds.h; path = ../../source/duke3d/src/animsounds.h; sourceTree = SOURCE_ROOT; };
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2038AEA21A8F137E0093B7B2 /* DUKE.RTS */ = {isa = PBXFileReference; lastKnownFileType = file; name = DUKE.RTS; path = ../../../DUKE.RTS; sourceTree = SOURCE_ROOT; };
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2044C9831E089F2500A8C543 /* palette.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = palette.h; path = ../../source/build/include/palette.h; sourceTree = SOURCE_ROOT; };
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2044C9891E08A66B00A8C543 /* palette.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.c; name = palette.cpp; path = ../../source/build/src/palette.cpp; sourceTree = SOURCE_ROOT; };
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@ -1085,8 +1081,6 @@
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0008E99F19F1AD9B0091588D /* actors.h */,
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0008E9A019F1AD9B0091588D /* anim.cpp */,
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0008E9A119F1AD9B0091588D /* anim.h */,
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2038AE9E1A8F12B60093B7B2 /* animsounds.cpp */,
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2038AE9F1A8F12B60093B7B2 /* animsounds.h */,
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20F712531C6C1A07006B68D0 /* cheats.cpp */,
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20F712541C6C1A07006B68D0 /* cheats.h */,
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20E16CDF1C7022C300EE8446 /* cmdline.cpp */,
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@ -1954,7 +1948,6 @@
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0008E9EB19F1AD9B0091588D /* gamedef.cpp in Sources */,
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20F7124D1C6C19E5006B68D0 /* screentext.cpp in Sources */,
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0008EA0219F1AD9B0091588D /* soundsdyn.cpp in Sources */,
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2038AEA01A8F12B60093B7B2 /* animsounds.cpp in Sources */,
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0008E9EF19F1AD9B0091588D /* gamevars.cpp in Sources */,
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0008E9EC19F1AD9B0091588D /* gameexec.cpp in Sources */,
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20F712511C6C19F4006B68D0 /* sbar.cpp in Sources */,
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@ -2129,7 +2122,6 @@
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000C489D19F35601006E6B52 /* demo.cpp in Sources */,
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20F712561C6C1A07006B68D0 /* cheats.cpp in Sources */,
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000C48A719F35601006E6B52 /* menus.cpp in Sources */,
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2038AEA11A8F12B60093B7B2 /* animsounds.cpp in Sources */,
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000C48A919F35601006E6B52 /* net.cpp in Sources */,
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000C48A819F35601006E6B52 /* namesdyn.cpp in Sources */,
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000C48B219F35601006E6B52 /* sector.cpp in Sources */,
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@ -177,7 +177,6 @@
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<ClInclude Include="..\..\source\duke3d\src\android.h" />
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<ClInclude Include="..\..\source\duke3d\src\in_android.h" />
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<ClInclude Include="..\..\source\duke3d\src\anim.h" />
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<ClInclude Include="..\..\source\duke3d\src\animsounds.h" />
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<ClInclude Include="..\..\source\duke3d\src\cheats.h" />
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<ClInclude Include="..\..\source\duke3d\src\cmdline.h" />
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<ClInclude Include="..\..\source\duke3d\src\common_game.h" />
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@ -319,7 +318,6 @@
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<ClCompile Include="..\..\source\duke3d\src\actors.cpp" />
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<ClCompile Include="..\..\source\duke3d\src\in_android.cpp" />
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<ClCompile Include="..\..\source\duke3d\src\anim.cpp" />
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<ClCompile Include="..\..\source\duke3d\src\animsounds.cpp" />
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<ClCompile Include="..\..\source\duke3d\src\astub.cpp" />
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<ClCompile Include="..\..\source\duke3d\src\cheats.cpp" />
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<ClCompile Include="..\..\source\duke3d\src\cmdline.cpp" />
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@ -438,9 +438,6 @@
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<ClInclude Include="..\..\source\build\include\buildtypes.h">
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<Filter>build\headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\source\duke3d\src\animsounds.h">
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<Filter>eduke32\headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\platform\Android\Duke3d\jni\TouchControls\Button.h">
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<Filter>touchcontrols\headers</Filter>
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</ClInclude>
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@ -854,9 +851,6 @@
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<ClCompile Include="..\..\source\build\src\sdlayer12.cpp">
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<Filter>build\source</Filter>
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</ClCompile>
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<ClCompile Include="..\..\source\duke3d\src\animsounds.cpp">
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<Filter>eduke32\source</Filter>
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</ClCompile>
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<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\Button.cpp">
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<Filter>touchcontrols\source</Filter>
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</ClCompile>
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@ -242,7 +242,6 @@ MACT_OBJS=$(MACT_OBJ)\file_lib.$o \
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DUKE3D_OBJS=$(DUKE3D_OBJ)\game.$o \
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$(DUKE3D_OBJ)\actors.$o \
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$(DUKE3D_OBJ)\anim.$o \
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$(DUKE3D_OBJ)\animsounds.$o \
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$(DUKE3D_OBJ)\cheats.$o \
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$(DUKE3D_OBJ)\sbar.$o \
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$(DUKE3D_OBJ)\screentext.$o \
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@ -38,8 +38,7 @@ game_defs_dep=$(DUKE3D_SRC)/lunatic/_defs_game.lua
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$(DUKE3D_OBJ)/game.$o: $(DUKE3D_SRC)/game.cpp $(game_defs_dep) $(MACT_INC)/scriplib.h $(duke3d_h) $(DUKE3D_SRC)/input.h $(DUKE3D_SRC)/osdfuncs.h $(DUKE3D_SRC)/osdcmds.h $(DUKE3D_SRC)/grpscan.h $(DUKE3D_SRC)/demo.h $(ENGINE_INC)/hightile.h
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$(DUKE3D_OBJ)/actors.$o: $(DUKE3D_SRC)/actors.cpp $(duke3d_h)
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$(DUKE3D_OBJ)/anim.$o: $(DUKE3D_SRC)/anim.cpp $(duke3d_h) $(DUKE3D_SRC)/input.h $(MACT_INC)/animlib.h $(ENGINE_INC)/animvpx.h $(DUKE3D_SRC)/animsounds.h
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$(DUKE3D_OBJ)/animsounds.$o: $(DUKE3D_SRC)/animsounds.cpp $(DUKE3D_SRC)/animsounds.h
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$(DUKE3D_OBJ)/anim.$o: $(DUKE3D_SRC)/anim.cpp $(duke3d_h) $(DUKE3D_SRC)/input.h $(MACT_INC)/animlib.h $(ENGINE_INC)/animvpx.h
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$(DUKE3D_OBJ)/cheats.$o: $(DUKE3D_SRC)/cheats.cpp $(DUKE3D_SRC)/cheats.h
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$(DUKE3D_OBJ)/cmdline.$o: $(DUKE3D_SRC)/cmdline.cpp $(DUKE3D_SRC)/cmdline.h
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$(DUKE3D_OBJ)/demo.$o: $(DUKE3D_SRC)/demo.cpp $(duke3d_h) $(DUKE3D_SRC)/input.h
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@ -34,8 +34,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# include "animvpx.h"
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#endif
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#include "animsounds.h"
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// animsound_t.sound
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EDUKE32_STATIC_ASSERT(INT16_MAX >= MAXSOUNDS);
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@ -75,39 +73,146 @@ dukeanim_t * Anim_Create(char const * fn)
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return anim;
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}
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#ifdef DYNSOUNDREMAP_ENABLE
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static int32_t const StopAllSounds = -1;
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#else
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# define StopAllSounds -1
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#endif
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void Anim_Init(void)
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{
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hash_init(&h_dukeanim);
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struct defaultanmsound {
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#ifdef DYNSOUNDREMAP_ENABLE
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int32_t const & sound;
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#else
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int16_t sound;
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#endif
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uint8_t frame;
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};
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static defaultanmsound const cineov2[] =
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{
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{ WIND_AMBIENCE, 1 },
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{ ENDSEQVOL2SND1, 26 },
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{ ENDSEQVOL2SND2, 36 },
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{ THUD, 54 },
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{ ENDSEQVOL2SND3, 62 },
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{ ENDSEQVOL2SND4, 75 },
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{ ENDSEQVOL2SND5, 81 },
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{ ENDSEQVOL2SND6, 115 },
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{ ENDSEQVOL2SND7, 124 },
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};
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static defaultanmsound const cineov3[] =
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{
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{ WIND_REPEAT, 1 },
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{ DUKE_GRUNT, 98 },
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{ THUD, 82+20 },
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{ SQUISHED, 82+20 },
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{ ENDSEQVOL3SND3, 104+20 },
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{ ENDSEQVOL3SND2, 114+20 },
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{ PIPEBOMB_EXPLODE, 158 },
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};
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static defaultanmsound const logo[] =
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{
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{ FLY_BY, 1 },
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{ PIPEBOMB_EXPLODE, 19 },
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};
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static defaultanmsound const vol42a[] =
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{
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{ INTRO4_B, 1 },
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{ SHORT_CIRCUIT, 12 },
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{ INTRO4_5, 18 },
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{ SHORT_CIRCUIT, 34 },
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};
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static defaultanmsound const vol41a[] =
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{
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{ INTRO4_1, 1 },
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{ INTRO4_3, 7 },
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{ INTRO4_2, 12 },
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{ INTRO4_4, 26 },
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};
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static defaultanmsound const vol43a[] =
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{
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{ INTRO4_6, 10 },
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};
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static defaultanmsound const vol4e1[] =
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{
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{ DUKE_UNDERWATER, 3 },
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{ VOL4ENDSND1, 35 },
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};
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static defaultanmsound const vol4e2[] =
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{
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{ DUKE_UNDERWATER, 11 },
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{ VOL4ENDSND1, 20 },
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{ VOL4ENDSND2, 39 },
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{ StopAllSounds, 50 },
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};
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static defaultanmsound const vol4e3[] =
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{
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{ BOSS4_DEADSPEECH, 1 },
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{ VOL4ENDSND1, 40 },
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{ DUKE_UNDERWATER, 40 },
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{ BIGBANG, 50 },
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};
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struct defaultanm {
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char const *fn;
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void (*sound_func)(int32_t);
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defaultanmsound const *sounds;
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uint8_t numsounds;
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uint8_t fdelay;
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};
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#define anmsnd(x) (x), ARRAY_SIZE(x)
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static defaultanm const anms[] =
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{
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{ "logo.anm", logoanimsounds, 9 },
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{ "3dr.anm", NULL, 10 },
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{ "logo.anm", anmsnd(logo), 9 },
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{ "3dr.anm", NULL, 0, 10 },
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#ifndef EDUKE32_STANDALONE
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{ "vol4e1.anm", endanimvol41, 10 },
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{ "vol4e2.anm", endanimvol42, 14 },
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{ "vol4e3.anm", endanimvol43, 10 },
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{ "vol41a.anm", first4animsounds, 14 },
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{ "vol42a.anm", intro4animsounds, 18 },
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{ "vol43a.anm", intro42animsounds, 10 },
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{ "duketeam.anm", NULL, 10 },
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{ "radlogo.anm", NULL, 10 },
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{ "cineov2.anm", endanimsounds, 18 },
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{ "cineov3.anm", endanimsounds, 10 },
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{ "vol4e1.anm", anmsnd(vol4e1), 10 },
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{ "vol4e2.anm", anmsnd(vol4e2), 14 },
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{ "vol4e3.anm", anmsnd(vol4e3), 10 },
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{ "vol41a.anm", anmsnd(vol41a), 14 },
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{ "vol42a.anm", anmsnd(vol42a), 18 },
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{ "vol43a.anm", anmsnd(vol43a), 10 },
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{ "duketeam.anm", NULL, 0, 10 },
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{ "radlogo.anm", NULL, 0, 10 },
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{ "cineov2.anm", anmsnd(cineov2), 18 },
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{ "cineov3.anm", anmsnd(cineov3), 10 },
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#endif
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};
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#undef anmsnd
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for (defaultanm const & anm : anms)
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{
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dukeanim_t * anim = Anim_Create(anm.fn);
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anim->framedelay = anm.fdelay;
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anim->sound_func = anm.sound_func;
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if (anm.numsounds)
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{
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anim->sounds = (animsound_t *)Xmalloc(anm.numsounds * sizeof(animsound_t));
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size_t const numsounds = anm.numsounds;
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for (size_t i = 0; i < numsounds; ++i)
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{
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defaultanmsound const & src = anm.sounds[i];
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animsound_t & dst = anim->sounds[i];
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dst.sound = src.sound;
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dst.frame = src.frame;
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}
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anim->numsounds = numsounds;
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}
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}
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}
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@ -338,9 +443,6 @@ int32_t Anim_Play(const char *fn)
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ototalclock += anim->framedelay;
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if (!anim->numsounds && anim->sound_func)
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anim->sound_func(i);
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while (soundidx < anim->numsounds && anim->sounds[soundidx].frame == (uint16_t)i)
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{
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int16_t sound = anim->sounds[soundidx].sound;
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@ -31,7 +31,6 @@ typedef struct {
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typedef struct
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{
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uint8_t* animbuf;
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void (*sound_func)(int32_t);
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animsound_t *sounds;
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uint16_t numsounds;
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uint8_t framedelay;
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@ -1,197 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2015 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "animsounds.h"
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void endanimsounds(int32_t fr)
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{
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switch (ud.volume_number)
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{
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case 0:
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break;
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case 1:
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switch (fr)
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{
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case 1:
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S_PlaySound(WIND_AMBIENCE);
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break;
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case 26:
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S_PlaySound(ENDSEQVOL2SND1);
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break;
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case 36:
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S_PlaySound(ENDSEQVOL2SND2);
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break;
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case 54:
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S_PlaySound(THUD);
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break;
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case 62:
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S_PlaySound(ENDSEQVOL2SND3);
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break;
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case 75:
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S_PlaySound(ENDSEQVOL2SND4);
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||||
break;
|
||||
case 81:
|
||||
S_PlaySound(ENDSEQVOL2SND5);
|
||||
break;
|
||||
case 115:
|
||||
S_PlaySound(ENDSEQVOL2SND6);
|
||||
break;
|
||||
case 124:
|
||||
S_PlaySound(ENDSEQVOL2SND7);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
switch (fr)
|
||||
{
|
||||
case 1:
|
||||
S_PlaySound(WIND_REPEAT);
|
||||
break;
|
||||
case 98:
|
||||
S_PlaySound(DUKE_GRUNT);
|
||||
break;
|
||||
case 82+20:
|
||||
S_PlaySound(THUD);
|
||||
S_PlaySound(SQUISHED);
|
||||
break;
|
||||
case 104+20:
|
||||
S_PlaySound(ENDSEQVOL3SND3);
|
||||
break;
|
||||
case 114+20:
|
||||
S_PlaySound(ENDSEQVOL3SND2);
|
||||
break;
|
||||
case 158:
|
||||
S_PlaySound(PIPEBOMB_EXPLODE);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void logoanimsounds(int32_t fr)
|
||||
{
|
||||
switch (fr)
|
||||
{
|
||||
case 1:
|
||||
S_PlaySound(FLY_BY);
|
||||
break;
|
||||
case 19:
|
||||
S_PlaySound(PIPEBOMB_EXPLODE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void intro4animsounds(int32_t fr)
|
||||
{
|
||||
switch (fr)
|
||||
{
|
||||
case 1:
|
||||
S_PlaySound(INTRO4_B);
|
||||
break;
|
||||
case 12:
|
||||
case 34:
|
||||
S_PlaySound(SHORT_CIRCUIT);
|
||||
break;
|
||||
case 18:
|
||||
S_PlaySound(INTRO4_5);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void first4animsounds(int32_t fr)
|
||||
{
|
||||
switch (fr)
|
||||
{
|
||||
case 1:
|
||||
S_PlaySound(INTRO4_1);
|
||||
break;
|
||||
case 12:
|
||||
S_PlaySound(INTRO4_2);
|
||||
break;
|
||||
case 7:
|
||||
S_PlaySound(INTRO4_3);
|
||||
break;
|
||||
case 26:
|
||||
S_PlaySound(INTRO4_4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void intro42animsounds(int32_t fr)
|
||||
{
|
||||
switch (fr)
|
||||
{
|
||||
case 10:
|
||||
S_PlaySound(INTRO4_6);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void endanimvol41(int32_t fr)
|
||||
{
|
||||
switch (fr)
|
||||
{
|
||||
case 3:
|
||||
S_PlaySound(DUKE_UNDERWATER);
|
||||
break;
|
||||
case 35:
|
||||
S_PlaySound(VOL4ENDSND1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void endanimvol42(int32_t fr)
|
||||
{
|
||||
switch (fr)
|
||||
{
|
||||
case 11:
|
||||
S_PlaySound(DUKE_UNDERWATER);
|
||||
break;
|
||||
case 20:
|
||||
S_PlaySound(VOL4ENDSND1);
|
||||
break;
|
||||
case 39:
|
||||
S_PlaySound(VOL4ENDSND2);
|
||||
break;
|
||||
case 50:
|
||||
FX_StopAllSounds();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void endanimvol43(int32_t fr)
|
||||
{
|
||||
switch (fr)
|
||||
{
|
||||
case 1:
|
||||
S_PlaySound(BOSS4_DEADSPEECH);
|
||||
break;
|
||||
case 40:
|
||||
S_PlaySound(VOL4ENDSND1);
|
||||
S_PlaySound(DUKE_UNDERWATER);
|
||||
break;
|
||||
case 50:
|
||||
S_PlaySound(BIGBANG);
|
||||
break;
|
||||
}
|
||||
}
|
|
@ -1,33 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2015 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef animsounds_h__
|
||||
#define animsounds_h__
|
||||
void endanimsounds(int32_t fr);
|
||||
void logoanimsounds(int32_t fr);
|
||||
void intro4animsounds(int32_t fr);
|
||||
void endanimvol43(int32_t fr);
|
||||
void endanimvol42(int32_t fr);
|
||||
void endanimvol41(int32_t fr);
|
||||
void intro42animsounds(int32_t fr);
|
||||
void first4animsounds(int32_t fr);
|
||||
#endif // animsounds_h__
|
Loading…
Reference in a new issue