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enet
Update ENet with changes from the newest version from CVS (yes, they still use CVS)
2012-05-17 21:42:53 +00:00
jaudiolib
Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD
2012-07-06 18:40:54 +00:00
jmact
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
lunatic
Lunatic: extend must-fail tests with a check for the expected error messages.
2012-07-13 18:20:40 +00:00
misc
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xdelta3
Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
2012-06-03 19:20:32 +00:00
GNU.TXT
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_functio.h
Wii: Minor adjustments to the joystick defaults for the Classic Controller.
2012-07-05 17:55:44 +00:00
_midi.h
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_rts.h
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actors.c
actors.c: factor out 4 almost identical code instances into proj_spawn_and_sound
2012-07-01 22:11:22 +00:00
actors.h
Bump BYTEVERSION, correct actor_t size on x64, add assert(sizeof(actor_t)==128).
2012-06-03 19:20:23 +00:00
anim.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
anim.h
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animvpx.c
VP8: unroll 3 planes -> packed conversion loop.
2012-07-13 18:20:43 +00:00
animvpx.h
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astub.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
common.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
common_game.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
config.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
config.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
demo.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
demo.h
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duke3d.h
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
2012-06-17 19:45:37 +00:00
function.h
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game.c
Classic: fix glitches where stuff would be drawn transiently on sect change.
2012-07-06 15:36:46 +00:00
game.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
gamedef.c
Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
2012-06-27 17:45:52 +00:00
gamedef.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
gamedefs.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
gameexec.c
Make ksqrt take uint32_t, add helper function uint32_t uhypsq(int32_t,int32_t).
2012-07-01 22:11:14 +00:00
gameexec.h
Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit.
2012-06-17 19:45:33 +00:00
gamestructures.c
A couple of minor fixes and comments that got accumulated in my tree.
2012-05-29 20:01:55 +00:00
gamevars.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
gamevars.h
Fix gamearrays on 64-bit platforms.
2012-05-25 15:23:48 +00:00
global.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
global.h
Lunatic translator: define* et al
2012-06-17 19:45:41 +00:00
grpscan.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
grpscan.h
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input.c
Remove BUTTON(gamefunc_Jump) and KB_KeyPressed(sc_Space) from AdvanceTrigger so you can type spaces in savegame names.
2012-07-05 17:53:27 +00:00
input.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
keys.h
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m32def.c
m32script: EVENT_DRAW3DSCREEN, screenshot functonality.
2012-07-08 21:47:23 +00:00
m32def.h
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m32exec.c
m32script: if printext256's <col> arg is negative, use editorcolors[-<col>].
2012-07-08 21:47:16 +00:00
m32structures.c
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m32vars.c
m32script: EVENT_DRAW3DSCREEN, screenshot functonality.
2012-07-08 21:47:23 +00:00
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
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namesdyn.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
namesdyn.h
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net.c
net: do strtok on a duplicated string containing the address in Net_Connect().
2012-06-03 19:20:41 +00:00
net.h
net.c tweaks, just for the sake of pushing them to SVN.
2012-05-18 21:41:08 +00:00
old.diff
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osdcmds.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
osdcmds.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
osdfuncs.c
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osdfuncs.h
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player.c
Make ksqrt take uint32_t, add helper function uint32_t uhypsq(int32_t,int32_t).
2012-07-01 22:11:14 +00:00
player.h
Minor formatting fix
2012-05-19 22:47:47 +00:00
premap.c
Classic: fix glitches where stuff would be drawn transiently on sect change.
2012-07-06 15:36:46 +00:00
premap.h
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quotes.h
Addition of 3 events:
2012-05-14 18:12:27 +00:00
rev.h
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rts.c
Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
2012-06-27 17:45:52 +00:00
rts.h
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savegame.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
savegame.h
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sdlmusic.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
sector.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
sector.h
WIP multiplayer changes, still completely broken.
2012-05-17 23:54:43 +00:00
soundefs.h
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sounds.c
Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc)
2012-05-17 17:33:29 +00:00
sounds.h
Lunatic translator: define* et al
2012-06-17 19:45:41 +00:00
sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.h
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winbits.c
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