raze-gles/polymer/eduke32/source/_functio.h

510 lines
8.2 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
// _functio.h
// file created by makehead.exe
// these headers contain default key assignments, as well as
// default button assignments and game function names
// axis defaults are also included
#ifndef _function_private_
#define _function_private_
#ifdef __cplusplus
extern "C" {
#endif
char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
{
"Move_Forward",
"Move_Backward",
"Turn_Left",
"Turn_Right",
"Strafe",
"Fire",
"Open",
"Run",
"AutoRun",
"Jump",
"Crouch",
"Look_Up",
"Look_Down",
"Look_Left",
"Look_Right",
"Strafe_Left",
"Strafe_Right",
"Aim_Up",
"Aim_Down",
"Weapon_1",
"Weapon_2",
"Weapon_3",
"Weapon_4",
"Weapon_5",
"Weapon_6",
"Weapon_7",
"Weapon_8",
"Weapon_9",
"Weapon_10",
"Inventory",
"Inventory_Left",
"Inventory_Right",
"Holo_Duke",
"Jetpack",
"NightVision",
"MedKit",
"TurnAround",
"SendMessage",
"Map",
"Shrink_Screen",
"Enlarge_Screen",
"Center_View",
"Holster_Weapon",
"Show_Opponents_Weapon",
"Map_Follow_Mode",
"See_Coop_View",
"Mouse_Aiming",
"Toggle_Crosshair",
"Steroids",
"Quick_Kick",
"Next_Weapon",
"Previous_Weapon",
"Show_Console",
"Show_DukeMatch_Scores",
"Dpad_Select",
"Dpad_Aiming"
};
#ifdef __SETUP__
#define NUMKEYENTRIES 56
char keydefaults[NUMGAMEFUNCTIONS*3][MAXGAMEFUNCLEN] =
{
"Move_Forward", "W", "Kpad8",
"Move_Backward", "S", "Kpad2",
"Turn_Left", "Left", "Kpad4",
"Turn_Right", "Right", "KPad6",
"Strafe", "LAlt", "RAlt",
"Fire", "", "RCtrl",
"Open", "E", "",
"Run", "LShift", "RShift",
"AutoRun", "CapLck", "",
"Jump", "Space", "/",
"Crouch", "LCtrl", "",
"Look_Up", "PgUp", "Kpad9",
"Look_Down", "PgDn", "Kpad3",
"Look_Left", "Insert", "Kpad0",
"Look_Right", "Delete", "Kpad.",
"Strafe_Left", "A", "",
"Strafe_Right", "D", "",
"Aim_Up", "Home", "KPad7",
"Aim_Down", "End", "Kpad1",
"Weapon_1", "1", "",
"Weapon_2", "2", "",
"Weapon_3", "3", "",
"Weapon_4", "4", "",
"Weapon_5", "5", "",
"Weapon_6", "6", "",
"Weapon_7", "7", "",
"Weapon_8", "8", "",
"Weapon_9", "9", "",
"Weapon_10", "0", "",
"Inventory", "Enter", "KpdEnt",
"Inventory_Left", "[", "",
"Inventory_Right", "]", "",
"Holo_Duke", "H", "",
"Jetpack", "J", "",
"NightVision", "N", "",
"MedKit", "M", "",
"TurnAround", "BakSpc", "",
"SendMessage", "T", "",
"Map", "Tab", "",
"Shrink_Screen", "-", "Kpad-",
"Enlarge_Screen", "=", "Kpad+",
"Center_View", "KPad5", "",
"Holster_Weapon", "ScrLck", "",
"Show_Opponents_Weapon", "Y", "",
"Map_Follow_Mode", "F", "",
"See_Coop_View", "K", "",
"Mouse_Aiming", "U", "",
"Toggle_Crosshair", "I", "",
"Steroids", "R", "",
"Quick_Kick", "Q", "",
"Next_Weapon", "'", "",
"Previous_Weapon", ";", "",
"Show_Console", "`", "",
"Show_DukeMatch_Scores", "", "",
"Dpad_Select", "", "",
"Dpad_Aiming", "", "",
};
const char oldkeydefaults[NUMGAMEFUNCTIONS*3][MAXGAMEFUNCLEN] =
{
"Move_Forward", "Up", "Kpad8",
"Move_Backward", "Down", "Kpad2",
"Turn_Left", "Left", "Kpad4",
"Turn_Right", "Right", "KPad6",
"Strafe", "LAlt", "RAlt",
"Fire", "LCtrl", "RCtrl",
"Open", "Space", "",
"Run", "LShift", "RShift",
"AutoRun", "CapLck", "",
"Jump", "A", "/",
"Crouch", "Z", "",
"Look_Up", "PgUp", "Kpad9",
"Look_Down", "PgDn", "Kpad3",
"Look_Left", "Insert", "Kpad0",
"Look_Right", "Delete", "Kpad.",
"Strafe_Left", ",", "",
"Strafe_Right", ".", "",
"Aim_Up", "Home", "KPad7",
"Aim_Down", "End", "Kpad1",
"Weapon_1", "1", "",
"Weapon_2", "2", "",
"Weapon_3", "3", "",
"Weapon_4", "4", "",
"Weapon_5", "5", "",
"Weapon_6", "6", "",
"Weapon_7", "7", "",
"Weapon_8", "8", "",
"Weapon_9", "9", "",
"Weapon_10", "0", "",
"Inventory", "Enter", "KpdEnt",
"Inventory_Left", "[", "",
"Inventory_Right", "]", "",
"Holo_Duke", "H", "",
"Jetpack", "J", "",
"NightVision", "N", "",
"MedKit", "M", "",
"TurnAround", "BakSpc", "",
"SendMessage", "T", "",
"Map", "Tab", "",
"Shrink_Screen", "-", "Kpad-",
"Enlarge_Screen", "=", "Kpad+",
"Center_View", "KPad5", "",
"Holster_Weapon", "ScrLck", "",
"Show_Opponents_Weapon", "W", "",
"Map_Follow_Mode", "F", "",
"See_Coop_View", "K", "",
"Mouse_Aiming", "U", "",
"Toggle_Crosshair", "I", "",
"Steroids", "R", "",
"Quick_Kick", "`", "",
"Next_Weapon", "'", "",
"Previous_Weapon", ";", "",
"Show_Console", "C", "",
"Show_DukeMatch_Scores", "", "",
"Dpad_Select", "", "",
"Dpad_Aiming", "", "",
};
static const char * mousedefaults[] =
{
"Fire",
"MedKit",
"Jetpack",
"",
"Previous_Weapon",
"Next_Weapon",
"",
"",
"",
""
};
static const char * mouseclickeddefaults[] =
{
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
};
static const char * mouseanalogdefaults[] =
{
"analog_turning",
"analog_moving",
};
static const char * mousedigitaldefaults[] =
{
"",
"",
"",
"",
};
#if defined(GEKKO)
static const char * joystickdefaults[] =
{
"Open", // A
"Fire", // B
"Run", // 1
"Map", // 2
"Previous_Weapon", // -
"Next_Weapon", // +
"", // Home
"Jump", // Z
"Crouch", // C
"Map", // X
"Run", // Y
"Jump", // L
"Quick_Kick", // R
"Crouch", // ZL
"Fire", // ZR
"Quick_Kick", // D-Pad Up
"Inventory_Right", // D-Pad Right
"Inventory", // D-Pad Down
"Inventory_Left", // D-Pad Left
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
static const char * joystickclickeddefaults[] =
{
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"Inventory",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
static const char * joystickanalogdefaults[] =
{
"analog_strafing",
"analog_moving",
"analog_turning",
"analog_lookingupanddown",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
static const char * joystickdigitaldefaults[] =
{
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
#else
static const char * joystickdefaults[] =
{
"Fire",
"Strafe",
"Run",
"Open",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"Aim_Down",
"Look_Right",
"Aim_Up",
"Look_Left",
};
static const char * joystickclickeddefaults[] =
{
"",
"Inventory",
"Jump",
"Crouch",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
static const char * joystickanalogdefaults[] =
{
"analog_turning",
"analog_moving",
"analog_strafing",
"",
"",
"",
"",
"",
};
static const char * joystickdigitaldefaults[] =
{
"",
"",
"",
"",
"",
"",
"Run",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
#endif
#endif
#ifdef __cplusplus
};
#endif
#endif