raze-gles/source/rr/src
Richard C. Gobeille 08bc2fbbcd RR: set .horizRecenter when handling SK_CENTER_VIEW
This seems so obvious that I almost think I intentionally left it out before, but I can't remember why I would have.
2020-05-08 10:51:59 +02:00
..
actors.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
actors.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
anim.cpp - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
anim.h - copied anim fix to RR. 2020-01-03 11:47:10 +01:00
cheats.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
common_game.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
config.cpp Repair HUD scaling returning to 100% when relaunching Duke or RR games. 2020-03-22 10:37:43 +01:00
config.h Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
d_menu.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
demo.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
demo.h - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
duke3d.h - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
events_defs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
game.cpp - reset buttonMap button states after returning from pause for RR (stops keys acting stuck down if down prior to pausing). 2020-05-06 10:51:08 +02:00
game.h - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
gamedef.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
gamedef.h - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
gamedefs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
gameexec.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
gameexec.h - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
gamevars.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
gamevars.h - make things compile again. 2020-02-12 20:27:43 +01:00
global.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
global.h - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
macros.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
menus.h - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
namesdyn.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
namesdyn.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
net.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
net.h - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp RR: set .horizRecenter when handling SK_CENTER_VIEW 2020-05-08 10:51:59 +02:00
player.h Manually merge EDuke32 SVN commit 8555. 2020-03-20 17:04:32 +01:00
premap.cpp RR: zero player .horizRecenter, .horizSkew, and .horizAngleAdjust in P_ResetPlayer() 2020-05-08 10:51:59 +02:00
premap.h - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
quotes.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
rrdh.cpp - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
rrdh.h Rednukem: dh wip 2020-02-27 19:44:24 +01:00
savegame.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
savegame.h - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
sbar.cpp - cleaning out a few more parts of the software renderer. 2020-03-29 15:54:02 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
sector.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
sector.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
soundefs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
sounds.cpp - fixed per-level music in RR. 2020-03-14 18:14:50 +01:00
sounds.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
sounds_common.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
soundsdyn.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
soundsdyn.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
text.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
text.h - consolidation of screentext code 2020-03-05 00:58:38 +01:00