Commit graph

143 commits

Author SHA1 Message Date
terminx
ffca366c8d git-svn-id: https://svn.eduke32.com/eduke32@1042 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 15:04:16 +00:00
terminx
7e4b936033 git-svn-id: https://svn.eduke32.com/eduke32@1041 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 11:52:28 +00:00
terminx
824e9d5664 git-svn-id: https://svn.eduke32.com/eduke32@1040 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 11:35:35 +00:00
terminx
8bbe48c219 git-svn-id: https://svn.eduke32.com/eduke32@1037 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 05:57:46 +00:00
terminx
127bc3fe91 git-svn-id: https://svn.eduke32.com/eduke32@1029 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 10:27:18 +00:00
terminx
7082436267 git-svn-id: https://svn.eduke32.com/eduke32@1013 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 04:35:35 +00:00
terminx
292672fdc7 git-svn-id: https://svn.eduke32.com/eduke32@1006 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-23 10:34:59 +00:00
terminx
9dbba623b8 New errors for when someone tries to use "define" to give something the same name as a gamevar
Some constantly used loops in the compiler have also been flipped around for faster execution.  Seems to speed up CON compilation a little bit.


git-svn-id: https://svn.eduke32.com/eduke32@1004 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 07:32:15 +00:00
terminx
6829e5f403 Mapster32 user_profiles_enabled fix
git-svn-id: https://svn.eduke32.com/eduke32@1003 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 03:12:23 +00:00
terminx
28fedd72e8 Ignore r_downsize for textures with nocompress and some other minor crap
git-svn-id: https://svn.eduke32.com/eduke32@990 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-19 11:05:21 +00:00
terminx
4ad4350d48 Line numbering stuff... this still needs work
git-svn-id: https://svn.eduke32.com/eduke32@976 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 07:53:29 +00:00
terminx
c9b1da3653 git-svn-id: https://svn.eduke32.com/eduke32@973 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-12 22:38:50 +00:00
terminx
c366d0e9a5 git-svn-id: https://svn.eduke32.com/eduke32@947 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 06:08:24 +00:00
terminx
61d665e14d git-svn-id: https://svn.eduke32.com/eduke32@910 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 11:35:41 +00:00
terminx
7e4d003302 This fixes the cocksucker palette corruption bug that happened when switching video modes back and forth between software and polymost in fullscreen
This has been pissing me off for about 4 years.


git-svn-id: https://svn.eduke32.com/eduke32@902 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 13:42:37 +00:00
terminx
11fc1203fa Game name in window title and some other shit
git-svn-id: https://svn.eduke32.com/eduke32@886 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 09:05:34 +00:00
terminx
b367a392a7 Prototype stuff for hub maps/persistent level states/non-linear level progression
git-svn-id: https://svn.eduke32.com/eduke32@859 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-16 09:27:08 +00:00
terminx
3cf5b60d03 Patch from Bdragon, makes tiles.cfg and its groups determine which sprites are considered effectors, actors, items et cetera for the purposes of 2D mode displayand fixes some bugs in the tile selector
git-svn-id: https://svn.eduke32.com/eduke32@858 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-14 01:48:20 +00:00
terminx
99671274aa Make the tsprite CON stuff into its own commands
git-svn-id: https://svn.eduke32.com/eduke32@856 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-13 07:10:47 +00:00
terminx
5ce5b287fa git-svn-id: https://svn.eduke32.com/eduke32@855 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-12 23:44:07 +00:00
terminx
fb80a8ec28 CON access to tsprite
git-svn-id: https://svn.eduke32.com/eduke32@853 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 10:57:52 +00:00
terminx
a6c68170d0 git-svn-id: https://svn.eduke32.com/eduke32@849 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-10 02:45:24 +00:00
terminx
4ddfc3e9d9 Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.
git-svn-id: https://svn.eduke32.com/eduke32@848 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-09 23:25:38 +00:00
terminx
5907674844 Oops
Fatigue is the mortal enemy of working code and the best friend of oversights, apparently :p


git-svn-id: https://svn.eduke32.com/eduke32@844 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-07 22:03:11 +00:00
terminx
a8edd3e87c Some days, I just add shit for the hell of it
git-svn-id: https://svn.eduke32.com/eduke32@841 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-07 08:04:12 +00:00
terminx
1783253ccd git-svn-id: https://svn.eduke32.com/eduke32@821 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-30 07:30:48 +00:00
terminx
2fa3153a84 Better keybinding... still needs some work but seems to be functional
Example:

bind w repeat gamefunc_move_forward
bind s repeat gamefunc_move_backward
bind a repeat gamefunc_strafe_left
bind d repeat gamefunc_strafe_right
bind space gamefunc_jump
bind leftcontrol repeat gamefunc_crouch
bind f12 quit



git-svn-id: https://svn.eduke32.com/eduke32@808 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 10:40:37 +00:00
qbix79
8107341e87 mem leakie in helpsystem.
git-svn-id: https://svn.eduke32.com/eduke32@800 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-13 08:00:34 +00:00
terminx
0fe0777ab3 Fix building on MinGW by using PRIdPTR instead of %td and add a MSVC compatible inttypes.h/stdint.h for compatibility
git-svn-id: https://svn.eduke32.com/eduke32@795 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 02:33:23 +00:00
terminx
fa6cb48383 use ^P instead of blank lines to designate a new page in help files
git-svn-id: https://svn.eduke32.com/eduke32@784 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 02:40:06 +00:00
terminx
41cfe16a61 git-svn-id: https://svn.eduke32.com/eduke32@783 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-10 02:29:58 +00:00
terminx
b6b3716373 git-svn-id: https://svn.eduke32.com/eduke32@782 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-09 23:41:54 +00:00
terminx
36a4e54b56 git-svn-id: https://svn.eduke32.com/eduke32@771 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-06 01:06:43 +00:00
hnt_ts
e84130c650 Fixed a recently introduced memory leak with the helppage.
git-svn-id: https://svn.eduke32.com/eduke32@769 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 19:10:34 +00:00
terminx
5c6a1ae789 Help file reader patch from Philipp Kutin
git-svn-id: https://svn.eduke32.com/eduke32@764 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 02:51:58 +00:00
terminx
97f98dcdfc Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors
git-svn-id: https://svn.eduke32.com/eduke32@763 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 02:29:18 +00:00
terminx
65c2fd394a fixes
git-svn-id: https://svn.eduke32.com/eduke32@759 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 07:38:11 +00:00
terminx
53577209f5 git-svn-id: https://svn.eduke32.com/eduke32@757 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-02 21:35:51 +00:00
terminx
59b8d7b757 git-svn-id: https://svn.eduke32.com/eduke32@753 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-01 01:57:01 +00:00
terminx
ca83297b10 git-svn-id: https://svn.eduke32.com/eduke32@747 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-31 01:57:14 +00:00
hnt_ts
c380f40bc6 Oops. Minute have 60 seconds not 3.
git-svn-id: https://svn.eduke32.com/eduke32@745 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-30 17:48:28 +00:00
hnt_ts
7f9e4157fa 1. Mapster32 saves autosave variable in the cfg.
2. Autosaving interval is configurable.
3. Sprite noclip is on by default(CTRL+N to toggle).
4. Fixed the devastator crash. Thanks to Nukey for helping me to track it down.

Notes about the devastator crash.
The yvel of projectile may point to an already removed sprite(its sectnum is MAXSECT). If some code tries to access the sector of the removed sprite, the crash might happen.

How to reproduce crashes.
True story: Nukey recorded a demo(*.dmo) and send me his demo and map so that I could easily reproduce it and eventually fix the crash.

git-svn-id: https://svn.eduke32.com/eduke32@744 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-30 09:07:50 +00:00
terminx
3cf48e1f1a git-svn-id: https://svn.eduke32.com/eduke32@736 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-22 10:08:17 +00:00
terminx
8a0a8c8a36 git-svn-id: https://svn.eduke32.com/eduke32@735 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-18 22:40:33 +00:00
terminx
b0ceecbdee git-svn-id: https://svn.eduke32.com/eduke32@734 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-18 21:09:30 +00:00
terminx
1c29512812 Fixes
todo:
add option to swap CTRL modifier behavior in tile selector
add cfg option for how many rows to scroll per wheel click in tile selector
add cfg options for pk_turnaccel, pk_turndecel and pk_uedaccel


git-svn-id: https://svn.eduke32.com/eduke32@732 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-17 21:44:49 +00:00
terminx
2efcb2bf95 git-svn-id: https://svn.eduke32.com/eduke32@731 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-17 01:37:17 +00:00
terminx
f7e8583a52 git-svn-id: https://svn.eduke32.com/eduke32@729 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-16 20:15:43 +00:00
terminx
310c7240e1 Huge, awesome patch from Hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@728 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 19:51:38 +00:00
terminx
26de39bc2e Cleanup patch from Hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@727 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 00:23:33 +00:00