Commit graph

31 commits

Author SHA1 Message Date
Christoph Oelckers
4bc0531bf7 - disabled help screen in Exhumed and save menus in Deer Huntin'. 2020-02-29 12:55:12 +01:00
Christoph Oelckers
dbf446ee6c - ported the menu changes of the last commit. 2020-02-27 19:26:30 +01:00
Christoph Oelckers
1eb00949e3 - manually added the RRDH menu stuff. 2020-02-26 20:31:49 +01:00
Christoph Oelckers
de59841961 - crosshair scaling is only imlemented in games derived from Duke. 2020-02-18 19:08:28 +01:00
Christoph Oelckers
a873dcf6e0 - fixed the pause key.
Apparently SDL maps this to a different scan code.
Since pause is hard coded in all games the corresponding menu option has been disabled.
2020-02-16 17:22:14 +01:00
Christoph Oelckers
4323632ed2 Merge branch 'master' of https://github.com/coelckers/Raze 2020-02-14 00:56:50 +01:00
alexey.lysiuk
c69d987ec2 - fixed fatal error in menu definition
Script error, "engine/menudef.txt" line 1141: Unknown keyword 'ifgamne'
2020-02-14 11:42:11 +02:00
Christoph Oelckers
c643aadb4b - fixed hud scaling slider value ranges 2020-02-14 00:56:23 +01:00
Christoph Oelckers
a75b035552 - added a few missing options to the menu 2020-02-14 00:11:11 +01:00
Christoph Oelckers
e9abbf53c6 - added the missing shadow option to the menu. 2020-02-12 22:09:22 +01:00
Christoph Oelckers
7909f29691 - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
2020-02-12 20:25:59 +01:00
Christoph Oelckers
6231cec7c1 - sound backend update. 2020-02-09 13:26:51 +01:00
CommonLoon102
1cb182be2f - more credits. 2020-02-03 20:44:33 +01:00
Christoph Oelckers
8412602621 - added more EDuke credits. 2020-02-02 20:29:43 +01:00
Christoph Oelckers
08ec38ce75 - fixed some missing menu texts. 2020-01-28 21:36:30 +01:00
Christoph Oelckers
9ca1e56713 - added extended sound lookup as well plus menu options. 2020-01-27 22:29:45 +01:00
Christoph Oelckers
a7b020d1a8 - implemented proper screen size scaling for Exhumed. 2020-01-22 16:14:01 +01:00
Christoph Oelckers
dcbb936a9b - fixed hud_scale for Shadow Warrior. 2020-01-22 15:21:07 +01:00
Christoph Oelckers
09106b3159 - fixed the HUD size slider for Blood. 2020-01-22 13:53:26 +01:00
Rachael Alexanderson
c21c7a0670 - fix scaling menu options 2020-01-17 08:13:05 -05:00
Christoph Oelckers
a4d8e68b9f - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
Christoph Oelckers
83292c9dd6 - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
Christoph Oelckers
39c55199f9 - added a few missing menu things. 2020-01-03 20:37:02 +01:00
Christoph Oelckers
c82d6de6c3 - fixed a few typos and uninitialized variables. 2020-01-03 17:08:41 +01:00
Christoph Oelckers
6574c34543 - re-enabled MIDI selection, but only with the devices that are supposed to be seen. 2020-01-03 09:22:22 +01:00
Christoph Oelckers
b564dc8273 - disabled MIDI device selection option. 2020-01-03 00:49:08 +01:00
Christoph Oelckers
62fd8a49c1 - fixed CVAR assignment for number of sound channels. 2020-01-03 00:47:13 +01:00
Christoph Oelckers
85593e3e93 -missing menu text fixes. 2020-01-02 20:45:17 +01:00
Christoph Oelckers
fe4c20143a - removed OPL related menu entries. 2020-01-02 20:15:43 +01:00
Christoph Oelckers
6373b75d22 Merge branch 'master' into powerslave
# Conflicts:
#	source/common/gamecontrol.cpp
#	source/common/version.h
#	wadsrc/static/engine/grpinfo.txt
2019-12-26 14:46:14 +01:00
Christoph Oelckers
62e9112133 - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
2019-12-26 14:04:53 +01:00
Renamed from wadsrc/static/demolition/menudef.txt (Browse further)