Commit graph

500 commits

Author SHA1 Message Date
hendricks266
f046d6bef4 Menus: Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.
Use r_pr_customaspect from the console instead.

git-svn-id: https://svn.eduke32.com/eduke32@5879 1a8010ca-5511-0410-912e-c29ae57300e0
2016-10-03 02:43:54 +00:00
hendricks266
0feb1e0273 Menus: Fix the Widescreen and Texture Mode video settings to use my menu system properly.
git-svn-id: https://svn.eduke32.com/eduke32@5878 1a8010ca-5511-0410-912e-c29ae57300e0
2016-10-03 02:43:51 +00:00
terminx
d7d6623364 More readability cleanup. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5835 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:42:01 +00:00
terminx
4575148c02 Use size_t or ssize_t in for loops where possible
git-svn-id: https://svn.eduke32.com/eduke32@5829 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:41:21 +00:00
terminx
52f678a743 Massive readability cleanup of game code part 1. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5825 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:40:35 +00:00
hendricks266
0434a87e3a Remove trailing whitespace from anything we don't need to rebase from an upstream.
git-svn-id: https://svn.eduke32.com/eduke32@5768 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:28 +00:00
terminx
6173a8c339 Revert r5496
git-svn-id: https://svn.eduke32.com/eduke32@5700 1a8010ca-5511-0410-912e-c29ae57300e0
2016-04-13 04:04:13 +00:00
hendricks266
38553fc0e3 Menus: Adjust the way bottom edges are clipped in rotatesprite to better handle tall text, or text with long Q tails.
git-svn-id: https://svn.eduke32.com/eduke32@5693 1a8010ca-5511-0410-912e-c29ae57300e0
2016-04-06 03:07:47 +00:00
hendricks266
fdf4f2d74b Fix warnings pointed out by Xcode.
git-svn-id: https://svn.eduke32.com/eduke32@5678 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:27 +00:00
hendricks266
3bbe30a6f8 Un-break the iOS build.
git-svn-id: https://svn.eduke32.com/eduke32@5672 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:05 +00:00
terminx
ea0e00a431 Play DUKE_GETWEAPON6 in cheat menu
git-svn-id: https://svn.eduke32.com/eduke32@5665 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:48 +00:00
terminx
4ea156822d Android UI work. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5663 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:40 +00:00
terminx
e2c24bda95 Android stuff. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5661 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:28 +00:00
terminx
9de3befbba Fix parental lock
git-svn-id: https://svn.eduke32.com/eduke32@5653 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:06:58 +00:00
terminx
2b357b58f1 Android work. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5652 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:06:54 +00:00
hendricks266
e07fff7d64 iOS: Fix on-screen keyboard, broken in r5625.
git-svn-id: https://svn.eduke32.com/eduke32@5634 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:33:52 +00:00
terminx
d3ff92c5d5 Android shit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5629 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-17 19:08:32 +00:00
terminx
5672004ba1 Android crap. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5625 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:28 +00:00
terminx
cbd659b3b0 Minor cleanup
git-svn-id: https://svn.eduke32.com/eduke32@5612 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:08 +00:00
terminx
51bc13a9d7 Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
git-svn-id: https://svn.eduke32.com/eduke32@5611 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:03 +00:00
terminx
db8b4a00b6 Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
git-svn-id: https://svn.eduke32.com/eduke32@5547 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:06:10 +00:00
terminx
a7e6ed8745 Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
git-svn-id: https://svn.eduke32.com/eduke32@5540 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:38 +00:00
hendricks266
e00115c043 Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options.

Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps).

This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate.

I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense.

git-svn-id: https://svn.eduke32.com/eduke32@5526 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:20 +00:00
hendricks266
c2b5ae8256 Menus: Move "Cheats" from Options to Game Setup.
git-svn-id: https://svn.eduke32.com/eduke32@5517 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:47 +00:00
hendricks266
855e9117ff Fix USE_OPENGL=0 compiler errors introduced in r5475.
git-svn-id: https://svn.eduke32.com/eduke32@5515 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:41 +00:00
terminx
1d17d2c6f6 Polymer lighting tweaks, mostly internal.
git-svn-id: https://svn.eduke32.com/eduke32@5496 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:29 +00:00
terminx
242b6bf870 Appease clang
git-svn-id: https://svn.eduke32.com/eduke32@5478 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:35 +00:00
terminx
3b47e9d652 Move vsync option to video setup
git-svn-id: https://svn.eduke32.com/eduke32@5475 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:21 +00:00
hendricks266
3473580f5f Menus: When RETURN is set to INT32_MIN in EVENT_CHANGEMENU, cancel any animations in addition to not changing the current menu.
git-svn-id: https://svn.eduke32.com/eduke32@5471 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:02 +00:00
hendricks266
cbcef42656 Fix unused global variables in menus.c with DROIDMENU defined.
git-svn-id: https://svn.eduke32.com/eduke32@5462 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:47 +00:00
hendricks266
6a6bfc72fd Fix an unused variable in menus.c with USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@5461 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:43 +00:00
hendricks266
38dd14b124 More NAM/WWII GI "bluefont" xbetween fixes missed in r5452.
git-svn-id: https://svn.eduke32.com/eduke32@5459 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:31 +00:00
hendricks266
0fdeed231b Miscellaneous NAM and WWII GI tweaks/fixes.
Remaining issues:
- Inventory item gamefuncs still use their Duke 3D names. The buggy way custom gamefunc binds are saved and loaded needs to be addressed first.

git-svn-id: https://svn.eduke32.com/eduke32@5452 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:31 +00:00
hendricks266
4aae9378d0 Implement NAM and WWII GI's replacement cheats.
Whereas Duke starts cheats with DN, NAM starts with NVA and WWII GI starts with WW2. (Hackily: CheatKeys[] is still size 2, and the third character is at the start of every CheatString.)

The cheats hyper (NAM-only), coords, view, skill, weapons, and inventory were not originally present but since they work properly and this is EDuke32, I have re-added them. Non-working cheats are now disabled.

git-svn-id: https://svn.eduke32.com/eduke32@5451 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:28 +00:00
helixhorned
22724d7841 Fix POLYMER=0 build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5424 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 19:54:27 +00:00
terminx
b9802a79df Oops, forgot one. ;)
git-svn-id: https://svn.eduke32.com/eduke32@5409 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-24 00:35:19 +00:00
terminx
f5346f4732 Menu options to control Polymer light and shadow counts
git-svn-id: https://svn.eduke32.com/eduke32@5408 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-24 00:30:35 +00:00
terminx
f22dbc6fdb Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.
This also adds a menu option to control r_pr_lighting.

git-svn-id: https://svn.eduke32.com/eduke32@5406 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:21 +00:00
hendricks266
2303da6d7c Menus: Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard.
git-svn-id: https://svn.eduke32.com/eduke32@5331 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:31 +00:00
helixhorned
8fb903a83a Menus: don't enable/disable SDL text input.
At program start, text input is enabled anyway and it does not seem to have any
adverse effects. However, disabling it after e.g. game save leads to the OSD
not working properly any more: normal keys are passed via handleevent_pollsdl's
SDL_TEXTINPUT case.

git-svn-id: https://svn.eduke32.com/eduke32@5326 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:47 +00:00
helixhorned
9b68ee5693 Menus: don't repeat #ifdef/#endif for SDL_{Start,Stop}TextInput().
git-svn-id: https://svn.eduke32.com/eduke32@5325 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:46 +00:00
terminx
26933ecdc2 More audiolib cleanup, remove 8-bit output support.
git-svn-id: https://svn.eduke32.com/eduke32@5272 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:09 +00:00
hendricks266
87ee51a248 Menus: Call SDL_Start/StopTextInput() at the appropriate times so that touch devices display the on-screen keyboard when the user is prompted for text input.
git-svn-id: https://svn.eduke32.com/eduke32@5170 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:23 +00:00
hendricks266
d313e2531a Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5169 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-28 21:30:42 +00:00
hendricks266
5678b690a2 Fix an OOB in the cheats menu when running with the v0.99 GRP.
git-svn-id: https://svn.eduke32.com/eduke32@5136 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:06:37 +00:00
hendricks266
392094ee94 Menus: Modify slider bar so that it uses a scale defined in the data structure instead of auto-scaling to the height of the row.
git-svn-id: https://svn.eduke32.com/eduke32@5123 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:26 +00:00
hendricks266
9c89246f7e Menus: Remove all remaining TEXT_GAMETEXTNUMHACK.
git-svn-id: https://svn.eduke32.com/eduke32@5122 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:14 +00:00
hendricks266
4a5886f1b8 Menus: Rename "pickup messages" to "game messages".
git-svn-id: https://svn.eduke32.com/eduke32@5121 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:01 +00:00
hendricks266
75801f2e68 Defs: Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.
git-svn-id: https://svn.eduke32.com/eduke32@5108 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:37 +00:00
hendricks266
ab58a33ec6 Menus: Add a Cheats menu to options.
It's old-school.

git-svn-id: https://svn.eduke32.com/eduke32@5084 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:49:03 +00:00