Commit graph

7280 commits

Author SHA1 Message Date
terminx
d9722401ed Store configuration data in AppData on Windows in standalone builds
git-svn-id: https://svn.eduke32.com/eduke32@6730 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:46 +00:00
terminx
aca16910d0 Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux
git-svn-id: https://svn.eduke32.com/eduke32@6729 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:41 +00:00
terminx
0e0de77439 Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6728 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:37 +00:00
terminx
3b6bb3b7a3 Fix up CON to work with Q16.16 values
git-svn-id: https://svn.eduke32.com/eduke32@6727 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:31 +00:00
terminx
5f13160dd6 Flesh out Fix16 with some operators we need to work with it from CON
git-svn-id: https://svn.eduke32.com/eduke32@6726 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:25 +00:00
terminx
a76750df55 Q16.16 for player angle, too
git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:18 +00:00
terminx
4d8bb170a3 Use Q16.16 fixed point for player horiz
git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:05 +00:00
terminx
7fa0abda26 Add gamefunc for switching to your last used weapon
git-svn-id: https://svn.eduke32.com/eduke32@6723 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:20:50 +00:00
hendricks266
ea391a9b83 Re-allow negative hitags on crack sprites.
git-svn-id: https://svn.eduke32.com/eduke32@6722 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:17 +00:00
hendricks266
cd5b23e855 Perform CON_SAVE after a frame is drawn
git-svn-id: https://svn.eduke32.com/eduke32@6721 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:11 +00:00
hendricks266
9c23735d98 Menu stuff
git-svn-id: https://svn.eduke32.com/eduke32@6720 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:07 +00:00
hendricks266
821814fe32 Avoid filtering seams by drawing custom scrollbars twice, like the scuba gear and chaingun.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6719 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:04 +00:00
hendricks266
a1f3ec8c63 Menus: Allow mouse axis scale to go to zero.
git-svn-id: https://svn.eduke32.com/eduke32@6718 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:24:59 +00:00
hendricks266
ab3c4366e4 Fix "setvarvar: Gv_GetVarX(): invalid player ID -1" message for certain userdef accesses
git-svn-id: https://svn.eduke32.com/eduke32@6717 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-03 08:22:55 +00:00
hendricks266
478165f00c Fix "too many sprites spawned" check
git-svn-id: https://svn.eduke32.com/eduke32@6716 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-03 06:37:16 +00:00
hendricks266
1adf766fac Move "EVENT_DISPLAYREST" after "EVENT_DISPLAYCROSSHAIR".
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6715 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:56 +00:00
hendricks266
293491644f 1. Fix translucency in the mouse cursor.
2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only).
3. New event "EVENT_DISPLAYPOINTER"
Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR".

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6714 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:52 +00:00
hendricks266
920ec3f6a2 Fix the position of the notch when scaling the slidebar with the mouse.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6713 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:48 +00:00
terminx
b7dfd992ae Revert change to _multivc.h because it fucked up the volume slider
git-svn-id: https://svn.eduke32.com/eduke32@6712 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 16:54:42 +00:00
terminx
1c342e0bde Reduce max volume to prevent audio clipping
git-svn-id: https://svn.eduke32.com/eduke32@6711 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 15:21:01 +00:00
hendricks266
de272d0d00 Hide the joystick menu instead of disabling it.
git-svn-id: https://svn.eduke32.com/eduke32@6710 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 01:11:47 +00:00
pogokeen
94b2fc68af astub.cpp: only call GL functions if we are in a GL mode
git-svn-id: https://svn.eduke32.com/eduke32@6709 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 00:52:28 +00:00
hendricks266
322f1b46dd Disable the switching of keyboard layout on window focus gain and loss.
git-svn-id: https://svn.eduke32.com/eduke32@6708 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:27:58 +00:00
hendricks266
3a14b405a2 Clean up order of UserdefsLabels[].
Bump BYTEVERSION.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6707 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:05 +00:00
hendricks266
4f17a26061 New userdef structure "return"
This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar.

The following userdefs are now aliases:
- m_origin_x = userdef[].return 1
- m_origin_y = userdef[].return 2
- screenarea_x1 = userdef[].return 0
- screenarea_y1 = userdef[].return 1
- screenarea_x1 = userdef[].return 2

Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6706 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:00 +00:00
hendricks266
9878d0c322 Revise the userdef code to accept multiple values.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6705 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:19:55 +00:00
hendricks266
e26760b6af Use the user's desktop resolution, fullscreen, as the default, instead of 1024x768 windowed.
git-svn-id: https://svn.eduke32.com/eduke32@6704 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:52 +00:00
hendricks266
9deeb94f06 Invalidate TILE_SAVESHOT whenever it is overwritten, so that it updates properly in GL.
(Also remove a redundant call to the screenshot function.)

git-svn-id: https://svn.eduke32.com/eduke32@6703 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:48 +00:00
hendricks266
d155564975 Menus: Improve text position over save/load screenshots.
git-svn-id: https://svn.eduke32.com/eduke32@6702 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:44 +00:00
hendricks266
5bb5612cba Menus: Don't allow loading previous version saves.
git-svn-id: https://svn.eduke32.com/eduke32@6701 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:40 +00:00
hendricks266
6f7313a46a Fix whitespace issues
git-svn-id: https://svn.eduke32.com/eduke32@6700 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:36 +00:00
hendricks266
dfffa5a9c5 Clear userquotes when returning to the menu.
git-svn-id: https://svn.eduke32.com/eduke32@6699 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:31 +00:00
pogokeen
c0b0ed2240 polymost.cpp: fix polymost_dorotatesprite() issue where sprites could be rendered with fractional positions and sizes leading to GL filtering imperfections.
git-svn-id: https://svn.eduke32.com/eduke32@6698 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 11:26:40 +00:00
pogokeen
cb9ee858bf menus.cpp: Make windowed-only resolutions clear in both their name and by disabling the fullscreen menu option
Additionally, increase MAXRESOLUTIONSTRINGLENGTH to accomodate new resolution name suffix

git-svn-id: https://svn.eduke32.com/eduke32@6697 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 02:48:09 +00:00
pogokeen
15b11232c3 sdlayer.h/winlayer.cpp: If a resolution is supported for fullscreen, also support the mode as a windowed resolution.
git-svn-id: https://svn.eduke32.com/eduke32@6696 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 02:48:06 +00:00
pogokeen
5370beb026 baselayer.cpp: add 1280x720 resolution to defaultres windowed resolutions
git-svn-id: https://svn.eduke32.com/eduke32@6695 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 02:48:03 +00:00
hendricks266
3117dcf006 Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.
Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.

git-svn-id: https://svn.eduke32.com/eduke32@6694 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:36 +00:00
hendricks266
042c0e9796 Fix the interaction between starttrack and toggling music off.
git-svn-id: https://svn.eduke32.com/eduke32@6693 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:32 +00:00
hendricks266
aa94f12666 Fix autoaim getting overwritten on load by whatever it was when the save was created.
git-svn-id: https://svn.eduke32.com/eduke32@6692 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:29 +00:00
hendricks266
cd796647d1 animlib: Editorialize the code style a bit more.
git-svn-id: https://svn.eduke32.com/eduke32@6691 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:25 +00:00
hendricks266
f10551086b animlib: Make some weird code easier to read.
git-svn-id: https://svn.eduke32.com/eduke32@6690 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:21 +00:00
pogokeen
9f48927ea8 sdlayer.cpp: fix vsync heartbeat issue on some NVidia & Intel drivers
git-svn-id: https://svn.eduke32.com/eduke32@6689 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 23:25:56 +00:00
hendricks266
b2470aa677 Fix typo in collections.h. DONT_BUILD
git-svn-id: https://svn.eduke32.com/eduke32@6688 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 14:15:13 +00:00
hendricks266
7a9684e350 Amend previous commit
git-svn-id: https://svn.eduke32.com/eduke32@6687 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 14:09:38 +00:00
hendricks266
63d93e8d9f New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"
Set "menu_scrollbartilenum" to the first tilenum of a series of 4 tiles:

<tilenum> = Middle (tiled to fill the scrollbar height)
<tilenum> + 1 = Top
<tilenum> + 2 = Bottom
<tilenum> + 3 = Cursor
Default value for menu_scrollbartilenum is -1, which will display EDuke32's default scrollbar.

Use "menu_scrollbarz" and "menu_scrollcursorz" to control the scale of the scrollbar. Default values are 65536.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6686 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 13:34:34 +00:00
hendricks266
50ac58f374 Improve translucence of menu cursor
git-svn-id: https://svn.eduke32.com/eduke32@6685 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 13:34:28 +00:00
hendricks266
3543d6f3fa Some screentext fixes (that don't affect CON scripts)
git-svn-id: https://svn.eduke32.com/eduke32@6684 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 13:34:24 +00:00
pogokeen
e5c6cc2238 sdlayer.cpp: remove unnecessary call to SDL_WarpMouseInWindow() on SDL2 that was causing issues with mouse movement when vsync was enabled on some hardware
git-svn-id: https://svn.eduke32.com/eduke32@6683 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 03:38:54 +00:00
pogokeen
94246b5dd1 game.cpp: fixed GL vsync resetting issue due to system_getcvars() call coming before cvars were loaded
git-svn-id: https://svn.eduke32.com/eduke32@6682 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 01:05:18 +00:00
hendricks266
92091a4425 CON: Change OSD_Printf to initprintf for addlog and addlogvar
git-svn-id: https://svn.eduke32.com/eduke32@6681 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:28 +00:00