Christoph Oelckers
a28cd17454
- refactoring of DN3D sound code complete but not tested yet.
2019-12-15 13:34:00 +01:00
Christoph Oelckers
62660e76f3
- sound system rework. Not complete.
2019-12-15 10:00:25 +01:00
Christoph Oelckers
dba1a348d5
Merge branch 'master' into sound
2019-12-15 07:57:48 +01:00
nukeykt
9cc8dee5fe
Add guard to prevent OOB error
2019-12-15 07:54:29 +01:00
nukeykt
1719b70559
Oops, i've missed do while here
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# Conflicts:
# source/rr/src/game.cpp
2019-12-15 07:54:27 +01:00
Christoph Oelckers
d23b4a7e33
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
Christoph Oelckers
957d997353
- made joystick configuration menu operational.
2019-12-14 19:21:49 +01:00
Christoph Oelckers
6c1a8fb8c2
- cleaned out a bit more unused code.
2019-12-14 17:47:48 +01:00
Christoph Oelckers
91f83d4c55
- input code cleanup and addition of ZDoom's joystick code, which is not fully connected yet.
2019-12-14 17:15:17 +01:00
Christoph Oelckers
28cbecea67
- fixed some menu issues.
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The submenus still do not work. Something's off here.
2019-12-14 13:40:58 +01:00
Christoph Oelckers
cc81b95570
- main menu works in the common framework.
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The rest is messed up, though. This menu is really on an entirely different level of crappiness, even for a 1995 game.
2019-12-14 12:39:18 +01:00
Christoph Oelckers
5ac0eaad0b
- added support data for the Powerslave demo.
2019-12-14 09:48:04 +01:00
sirlemonhead
3265b52c17
Add support for Powerslave demo version
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# Conflicts:
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/grpscan.cpp
# source/exhumed/src/grpscan.h
# source/exhumed/src/sound.cpp
2019-12-14 09:32:20 +01:00
nukeykt
f2dd7326d0
Backport changes related to timing from mainline
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# Conflicts:
# source/rr/src/game.cpp
2019-12-14 00:21:32 +01:00
nukeykt
bff0646263
Recalculate horizycent because ydim can be changed in renderSetTarget
2019-12-14 00:20:58 +01:00
Christoph Oelckers
ff91493e39
- this was not correct.
2019-12-14 00:20:03 +01:00
Christoph Oelckers
7e73073103
- Exhumed menu definition.
2019-12-13 21:44:51 +01:00
Christoph Oelckers
0885befe6b
- fixed input on the map.
2019-12-13 21:13:42 +01:00
Christoph Oelckers
cbfb79977a
- adjustments to make it compile with the new menu code.
2019-12-13 21:01:14 +01:00
Christoph Oelckers
052ed5fff7
Merge branch 'master' into powerslave
2019-12-13 20:43:23 +01:00
Christoph Oelckers
ddf0babefb
- run the input routine.
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This was done in faketimerhandler which isn't called anywhere anymore.
2019-12-13 20:10:03 +01:00
Christoph Oelckers
93fc2cb10a
- fixed intro movie playback with sound disabled.
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It would never do anything because the sound callback cannot make it advance if it isn't called.
Of course without sound it isn't properly synchronized - still better than nothing.
2019-12-13 20:08:42 +01:00
Christoph Oelckers
b86d773005
- finally something can be seen...
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The intro movie doesn't work without sound...
2019-12-13 18:48:18 +01:00
Christoph Oelckers
0cd7c9a5ae
- removed the "configuration" Exhumed came with.
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Seriously, what's the point of emulating something this worthless?
All settings have been remapped to the global CVARs.
2019-12-13 18:28:58 +01:00
Christoph Oelckers
b13ee90aa0
- first steps trying to get the game to work.
2019-12-13 00:19:34 +01:00
Christoph Oelckers
4d28940d2f
- commented stuff out to make it compile.
2019-12-13 00:19:16 +01:00
Christoph Oelckers
773c480940
- this sound system is too insane to be ported.
2019-12-12 21:42:58 +01:00
Christoph Oelckers
c5c2873223
- added GZDoom's sound engine.
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This is not connected with the games yet.
2019-12-12 19:21:36 +01:00
Christoph Oelckers
b5cc3ef883
- moved a few bits of code around in Duke's sounds.cpp.
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- refactored the only place in the entire code that used the return of S_PlaySound.
2019-12-12 18:43:27 +01:00
Christoph Oelckers
264a450bbe
- corrected labels for Blood's weapon pickup strings.
2019-12-11 23:52:34 +01:00
Christoph Oelckers
86dc909559
- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
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- added command line options to load the original file dump of both mods in the game directory.
- both also require loading additional non-standard-named .art files
2019-12-11 23:41:05 +01:00
Christoph Oelckers
7942bc9490
- completed work on Shadow Warrior main menu.
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This one will definitely be a problem for localization because the font is extremely large.
2019-12-11 20:35:25 +01:00
Christoph Oelckers
ae0687a300
- exported level strings from Blood and Shadow Warrior to the string table.
2019-12-11 19:36:38 +01:00
Christoph Oelckers
95625567e0
- fixed compile errors.
2019-12-11 18:40:42 +01:00
Christoph Oelckers
3f524d7026
- set currentLevel in SW
2019-12-11 02:30:34 +01:00
Christoph Oelckers
875678f20b
- transitioned Shadow Warrior to the global mapinfo
2019-12-11 02:01:11 +01:00
Christoph Oelckers
250dd36289
- this better uses currentLevel for consistency
2019-12-11 01:19:32 +01:00
Christoph Oelckers
ec96ae8992
- cleanup of -map setup.
2019-12-11 01:11:35 +01:00
Christoph Oelckers
cb051b44ea
- removed unused compression records from savegame header
2019-12-11 01:10:59 +01:00
Christoph Oelckers
69fd6cf69d
- removed currentBoardFilename
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This was only used for displaying the name for user maps, everything else was using other means of getting the data already, and even here currentLevel is better suited.
2019-12-11 01:01:03 +01:00
Christoph Oelckers
5c0cd5114d
- transitioned Blood to the common mapinfo system.
2019-12-11 00:57:53 +01:00
Christoph Oelckers
cc33c6a0ed
- deactivate statistics for user maps.
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This really isn't controllable.
2019-12-10 23:11:02 +01:00
Christoph Oelckers
ebb43f9129
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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- give the final map in RR a proper mapinfo record. Without this the map is not really stable with the current savegame system.
2019-12-10 23:04:06 +01:00
Christoph Oelckers
0e19d4262e
- savegame and mapinfo cleanup in DN3D and RR frontends.
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Also added an "end game" flag to the mapinfo. For those who like to assemble single levels into custom episodes. More features for that to come. ;)
2019-12-10 22:22:59 +01:00
Christoph Oelckers
4cc22e155f
- better handling for maps without names.
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Use the file's base part as name if that happens.
2019-12-10 17:35:28 +01:00
Christoph Oelckers
db29fc1a01
- removed the mostly useless changelevel CCMDs.
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It makes more sense to do a real 'map' CCMD instead once the level management is working properly.
2019-12-10 17:25:45 +01:00
Christoph Oelckers
4f04fe66de
- transitioned RR to the new mapinfo
2019-12-10 00:31:55 +01:00
Christoph Oelckers
3b57f38e55
- started transitioning to a global mapinfo list.
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This will make it a lot easier for cross-game parts of the engine to query game state.
So far the EDuke frontend has been ported over.
2019-12-10 00:01:45 +01:00
Christoph Oelckers
16818d2d71
- exported Shadow Warrior strings to stringtable.
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The MP obituaries are not handled yet, they were only copied but there's no code using them.
2019-12-09 21:19:05 +01:00
Christoph Oelckers
6ef1f96b40
- added SWP's parser for theme music definitions.
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Because, why not? The SWCustom I use already contains them.
However, since the original source does not play theme MIDIs - only CDA, there's a switch to disable them.
2019-12-09 20:12:54 +01:00