mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- refactoring of DN3D sound code complete but not tested yet.
This commit is contained in:
parent
62660e76f3
commit
a28cd17454
15 changed files with 355 additions and 376 deletions
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@ -270,6 +270,7 @@ static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
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return OSDCMD_OK;
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}
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/*
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static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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@ -281,6 +282,7 @@ static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
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return OSDCMD_OK;
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}
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*/
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void onvideomodechange(int32_t newmode)
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{
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@ -303,7 +305,6 @@ int32_t registerosdcommands(void)
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OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
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OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
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OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
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@ -45,6 +45,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "gstrings.h"
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#include "quotemgr.h"
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#include "mapinfo.h"
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#include "s_soundinternal.h"
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#ifndef NETCODE_DISABLE
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#include "enet.h"
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#endif
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@ -545,3 +546,11 @@ void CONFIG_InitMouseAndController()
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inputState.keyFlushScans();
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}
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CCMD(snd_reset)
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{
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Mus_Stop();
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soundEngine->Reset();
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MUS_ResumeSaved();
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}
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@ -157,12 +157,8 @@ void SoundEngine::CacheMarkedSounds()
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void SoundEngine::CacheSound (sfxinfo_t *sfx)
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{
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if (GSnd)
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if (GSnd && !sfx->bTentative)
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{
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if (sfx->bPlayerReserve)
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{
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return;
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}
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sfxinfo_t *orig = sfx;
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while (!sfx->bRandomHeader && sfx->link != sfxinfo_t::NO_LINK)
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{
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@ -338,8 +334,7 @@ FString SoundEngine::ListSoundChannels()
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void SoundEngine::CalcPosVel(FSoundChan *chan, FVector3 *pos, FVector3 *vel)
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{
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CalcPosVel(chan->SourceType, chan->Source, chan->Point,
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chan->EntChannel, chan->ChanFlags, pos, vel);
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CalcPosVel(chan->SourceType, chan->Source, chan->Point, chan->EntChannel, chan->ChanFlags, chan->SoundID, pos, vel);
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}
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bool SoundEngine::ValidatePosVel(const FSoundChan* const chan, const FVector3& pos, const FVector3& vel)
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@ -403,7 +398,7 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
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chanflags = channel & ~7;
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channel &= 7;
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CalcPosVel(type, source, &pt->X, channel, chanflags, &pos, &vel);
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CalcPosVel(type, source, &pt->X, channel, chanflags, sound_id, &pos, &vel);
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if (!ValidatePosVel(type, source, pos, vel))
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{
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@ -1101,8 +1096,9 @@ void SoundEngine::SetPitch(FSoundChan *chan, float pitch)
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// Is a sound being played by a specific emitter?
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//==========================================================================
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bool SoundEngine::GetSoundPlayingInfo (int sourcetype, const void *source, int sound_id)
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int SoundEngine::GetSoundPlayingInfo (int sourcetype, const void *source, int sound_id)
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{
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int count = 0;
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if (sound_id > 0)
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{
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for (FSoundChan *chan = Channels; chan != NULL; chan = chan->NextChan)
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@ -1111,11 +1107,11 @@ bool SoundEngine::GetSoundPlayingInfo (int sourcetype, const void *source, int s
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(chan->SourceType == sourcetype &&
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chan->Source == source)))
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{
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return true;
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count++;
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}
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}
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}
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return false;
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return count;
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}
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//==========================================================================
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@ -1543,14 +1539,11 @@ int SoundEngine::AddSoundLump(const char* logicalname, int lump, int CurrentPitc
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newsfx.NearLimit = 2;
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newsfx.LimitRange = 256 * 256;
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newsfx.bRandomHeader = false;
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newsfx.bPlayerReserve = false;
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newsfx.bLoadRAW = false;
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newsfx.bPlayerCompat = false;
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newsfx.b16bit = false;
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newsfx.bUsed = false;
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newsfx.bSingular = false;
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newsfx.bTentative = false;
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newsfx.bPlayerSilent = false;
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newsfx.ResourceId = resid;
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newsfx.RawRate = 0;
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newsfx.link = sfxinfo_t::NO_LINK;
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@ -40,11 +40,7 @@ struct sfxinfo_t
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unsigned bSingular:1;
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unsigned bTentative:1;
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unsigned bPlayerReserve : 1;
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unsigned bPlayerCompat : 1;
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unsigned bPlayerSilent:1; // This player sound is intentionally silent.
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unsigned userFlags;
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int userdata;
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TArray<uint8_t> UserData;
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int RawRate; // Sample rate to use when bLoadRAW is true
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@ -57,6 +53,37 @@ struct sfxinfo_t
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float Attenuation; // Multiplies the attenuation passed to S_Sound.
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void MarkUsed(); // Marks this sound as used.
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void Clear()
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{
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data.Clear();
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data3d.Clear();
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lumpnum = -1; // lump number of sfx
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next = -1;
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index = 0; // [RH] For hashing
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Volume = 1.f;
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ResourceId = -1;
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PitchMask = 0;
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NearLimit = 4; // 0 means unlimited
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LimitRange = 256*256;
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bRandomHeader = false;
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bLoadRAW = false;
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b16bit= false;
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bUsed = false;
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bSingular = false;
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bTentative = true;
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RawRate = 0; // Sample rate to use when bLoadRAW is true
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LoopStart = 0; // -1 means no specific loop defined
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link = NO_LINK;
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Rolloff = {};
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Attenuation = 1.f;
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}
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};
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// Rolloff types
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@ -256,7 +283,7 @@ private:
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bool IsChannelUsed(int sourcetype, const void* actor, int channel, int* seen);
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// This is the actual sound positioning logic which needs to be provided by the client.
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virtual void CalcPosVel(int type, const void* source, const float pt[3], int channel, int chanflags, FVector3* pos, FVector3* vel) = 0;
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virtual void CalcPosVel(int type, const void* source, const float pt[3], int channel, int chanflags, FSoundID chanSound, FVector3* pos, FVector3* vel) = 0;
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// This can be overridden by the clent to provide some diagnostics. The default lets everything pass.
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virtual bool ValidatePosVel(int sourcetype, const void* source, const FVector3& pos, const FVector3& vel) { return true; }
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@ -313,7 +340,7 @@ public:
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bool IsSourcePlayingSomething(int sourcetype, const void* actor, int channel, int sound_id);
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// Stop and resume music, during game PAUSE.
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bool GetSoundPlayingInfo(int sourcetype, const void* source, int sound_id);
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int GetSoundPlayingInfo(int sourcetype, const void* source, int sound_id);
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void UnloadAllSounds();
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void Reset();
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void MarkUsed(int num);
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@ -329,10 +356,6 @@ public:
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{
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return object && listener.ListenerObject == object;
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}
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bool isPlayerReserve(int snd_id)
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{
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return S_sfx[snd_id].bPlayerReserve; // Later this needs to be abstracted out of the engine itself. Right now that cannot be done.
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}
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void SetListener(SoundListener& l)
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{
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listener = l;
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@ -369,17 +392,22 @@ public:
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{
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S_rnd.Clear();
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}
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int GetUserFlags(int snd)
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void *GetUserData(int snd)
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{
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return S_sfx[snd].userFlags;
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}
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int GetUserData(int snd)
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{
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return S_sfx[snd].userdata;
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return S_sfx[snd].UserData.Data();
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}
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bool isValidSoundId(int id)
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{
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return id > 0 && id < (int)S_sfx.Size();
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return id > 0 && id < (int)S_sfx.Size() && !S_sfx[id].bTentative;
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}
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template<class func> bool EnumerateChannels(func callback)
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{
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for (FSoundChan* chan = Channels; chan; chan = chan->NextChan)
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{
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if (callback(chan)) return true;
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}
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return false;
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}
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void ChannelVirtualChanged(FISoundChannel* ichan, bool is_virtual);
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@ -1492,7 +1492,8 @@ ACTOR_STATIC void G_MoveFX(void)
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else if (pSprite->lotag < 999 && (unsigned)sector[pSprite->sectnum].lotag < 9 && // ST_9_SLIDING_ST_DOOR
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snd_ambience && sector[SECT(spriteNum)].floorz != sector[SECT(spriteNum)].ceilingz)
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{
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if (g_sounds[pSprite->lotag].m & SF_MSFX)
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auto flags = S_GetUserFlags(pSprite->lotag);
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if (flags & SF_MSFX)
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{
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int playerDist = dist(&sprite[pPlayer->i], pSprite);
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@ -1505,10 +1506,10 @@ ACTOR_STATIC void G_MoveFX(void)
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}
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#endif
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if (playerDist < spriteHitag && T1(spriteNum) == 0 && FX_VoiceAvailable(g_sounds[pSprite->lotag].pr-1))
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if (playerDist < spriteHitag && T1(spriteNum) == 0)// && FX_VoiceAvailable(g_sounds[pSprite->lotag].pr-1))
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{
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// Start playing an ambience sound.
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#if 0 // let the sound system handle this internally.
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char om = g_sounds[pSprite->lotag].m;
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if (g_numEnvSoundsPlaying == snd_numvoices)
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{
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@ -1525,10 +1526,8 @@ ACTOR_STATIC void G_MoveFX(void)
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if (j == -1)
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goto next_sprite;
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}
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g_sounds[pSprite->lotag].m |= SF_LOOP;
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A_PlaySound(pSprite->lotag,spriteNum);
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g_sounds[pSprite->lotag].m = om;
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#endif
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A_PlaySound(pSprite->lotag,spriteNum, true);
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T1(spriteNum) = 1; // AMBIENT_SFX_PLAYING
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}
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else if (playerDist >= spriteHitag && T1(spriteNum) == 1)
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}
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}
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if ((g_sounds[pSprite->lotag].m & (SF_GLOBAL|SF_DTAG)) == SF_GLOBAL)
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if ((flags & (SF_GLOBAL|SF_DTAG)) == SF_GLOBAL)
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{
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// Randomly playing global sounds (flyby of planes, screams, ...)
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@ -4745,43 +4745,6 @@ void G_HandleLocalKeys(void)
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}
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}
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static int32_t S_DefineAudioIfSupported(char **fn, const char *name)
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{
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#if !defined HAVE_FLAC || !defined HAVE_VORBIS
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const char *extension = Bstrrchr(name, '.');
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# if !defined HAVE_FLAC
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if (extension && !Bstrcasecmp(extension, ".flac"))
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return -2;
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# endif
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# if !defined HAVE_VORBIS
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if (extension && !Bstrcasecmp(extension, ".ogg"))
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return -2;
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# endif
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#endif
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realloc_copy(fn, name);
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return 0;
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}
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static int32_t S_DefineSound(int sndidx, const char *name, int minpitch, int maxpitch, int priority, int type, int distance, float volume)
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{
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if ((unsigned)sndidx >= MAXSOUNDS || S_DefineAudioIfSupported(&g_sounds[sndidx].filename, name))
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return -1;
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auto &snd = g_sounds[sndidx];
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snd.ps = clamp(minpitch, INT16_MIN, INT16_MAX);
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snd.pe = clamp(maxpitch, INT16_MIN, INT16_MAX);
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snd.pr = priority & 255;
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snd.m = type & ~SF_ONEINST_INTERNAL;
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snd.vo = clamp(distance, INT16_MIN, INT16_MAX);
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snd.volume = volume;
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if (snd.m & SF_LOOP)
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snd.m |= SF_ONEINST_INTERNAL;
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return 0;
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}
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// Returns:
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// 0: all OK
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// -1: ID declaration was invalid:
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@ -5399,10 +5362,6 @@ static void G_Cleanup(void)
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Xfree(g_player[i].input);
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}
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for (i=MAXSOUNDS-1; i>=0; i--)
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{
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Xfree(g_sounds[i].filename);
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}
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#if !defined LUNATIC
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if (label != (char *)&sprite[0]) Xfree(label);
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if (labelcode != (int32_t *)§or[0]) Xfree(labelcode);
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@ -5432,7 +5391,6 @@ static void G_Cleanup(void)
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void G_Shutdown(void)
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{
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S_SoundShutdown();
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engineUnInit();
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G_Cleanup();
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}
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@ -6031,7 +5989,6 @@ int GameInterface::app_main()
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}
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videoSetPalette(0, myplayer.palette, 0);
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S_SoundStartup();
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}
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// check if the minifont will support lowercase letters (3136-3161)
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@ -5361,86 +5361,74 @@ repeatcase:
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continue;
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case CON_DEFINESOUND:
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{
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FString filename;
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int ps, pe, vo, pr, m;
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float volume;
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g_scriptPtr--;
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C_GetNextValue(LABEL_DEFINE);
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// Ideally we could keep the value of i from C_GetNextValue() instead of having to hash_find() again.
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// This depends on tempbuf remaining in place after C_GetNextValue():
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j = hash_find(&h_labels,tempbuf);
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j = hash_find(&h_labels, tempbuf);
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k = g_scriptPtr[-1];
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if (EDUKE32_PREDICT_FALSE((unsigned)k >= MAXSOUNDS-1))
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if ((unsigned)k >= MAXSOUNDS - 1)
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{
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initprintf("%s:%d: error: sound index exceeds limit of %d.\n",g_scriptFileName,g_lineNumber, MAXSOUNDS-1);
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initprintf("%s:%d: error: sound index exceeds limit of %d.\n", g_scriptFileName, g_lineNumber, MAXSOUNDS - 1);
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g_errorCnt++;
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k = MAXSOUNDS-1;
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k = MAXSOUNDS - 1;
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}
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else if (EDUKE32_PREDICT_FALSE(g_sounds[k].filename != NULL))
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/*else if (g_sounds[k].filename != NULL)
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{
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initprintf("%s:%d: warning: sound %d already defined (%s)\n",g_scriptFileName,g_lineNumber,k,g_sounds[k].filename);
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initprintf("%s:%d: warning: sound %d already defined (%s)\n", g_scriptFileName, g_lineNumber, k, g_sounds[k].filename);
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g_warningCnt++;
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}
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}*/
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g_scriptPtr--;
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i = 0;
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C_SkipComments();
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if (g_sounds[k].filename == NULL)
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g_sounds[k].filename = (char *)Xcalloc(BMAX_PATH,sizeof(uint8_t));
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TArray<char> buffer;
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if (*textptr == '\"')
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{
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textptr++;
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while (*textptr && *textptr != '\"')
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{
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g_sounds[k].filename[i++] = *textptr++;
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if (EDUKE32_PREDICT_FALSE(i >= BMAX_PATH-1))
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{
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initprintf("%s:%d: error: sound filename exceeds limit of %d characters.\n",g_scriptFileName,g_lineNumber,BMAX_PATH-1);
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g_errorCnt++;
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C_SkipComments();
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break;
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}
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buffer.Push(*textptr++);
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}
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textptr++;
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}
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else while (*textptr != ' ' && *textptr != '\t' && *textptr != '\r' && *textptr != '\n')
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{
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g_sounds[k].filename[i++] = *textptr++;
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if (EDUKE32_PREDICT_FALSE(i >= BMAX_PATH-1))
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{
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initprintf("%s:%d: error: sound filename exceeds limit of %d characters.\n",g_scriptFileName,g_lineNumber,BMAX_PATH-1);
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g_errorCnt++;
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C_SkipComments();
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break;
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}
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buffer.Push(*textptr++);
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}
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g_sounds[k].filename[i] = '\0';
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buffer.Push(0);
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C_GetNextValue(LABEL_DEFINE);
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g_sounds[k].ps = g_scriptPtr[-1];
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ps = g_scriptPtr[-1];
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C_GetNextValue(LABEL_DEFINE);
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g_sounds[k].pe = g_scriptPtr[-1];
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pe = g_scriptPtr[-1];
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C_GetNextValue(LABEL_DEFINE);
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g_sounds[k].pr = g_scriptPtr[-1];
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pr = g_scriptPtr[-1];
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C_GetNextValue(LABEL_DEFINE);
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g_sounds[k].m = g_scriptPtr[-1] & ~SF_ONEINST_INTERNAL;
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if (g_scriptPtr[-1] & SF_LOOP)
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g_sounds[k].m |= SF_ONEINST_INTERNAL;
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||||
m = g_scriptPtr[-1];
|
||||
|
||||
C_GetNextValue(LABEL_DEFINE);
|
||||
g_sounds[k].vo = g_scriptPtr[-1];
|
||||
vo = g_scriptPtr[-1];
|
||||
g_scriptPtr -= 5;
|
||||
|
||||
g_sounds[k].volume = 1.f;
|
||||
int res = S_DefineSound(k, filename, ps, pe, pr, m, vo, 1.f);
|
||||
|
||||
if (k > g_highestSoundIdx)
|
||||
g_highestSoundIdx = k;
|
||||
volume = 1.f;
|
||||
|
||||
if (g_dynamicSoundMapping && j >= 0 && (labeltype[j] & LABEL_DEFINE))
|
||||
G_ProcessDynamicSoundMapping(label+(j<<6), k);
|
||||
G_ProcessDynamicSoundMapping(label + (j << 6), k);
|
||||
continue;
|
||||
}
|
||||
|
||||
case CON_ENDEVENT:
|
||||
|
||||
|
|
|
@ -149,7 +149,6 @@ G_EXTERN int32_t g_noEnemies;
|
|||
G_EXTERN int32_t g_restorePalette;
|
||||
G_EXTERN int32_t g_screenCapture;
|
||||
G_EXTERN projectile_t SpriteProjectile[MAXSPRITES];
|
||||
G_EXTERN sound_t g_sounds[MAXSOUNDS];
|
||||
G_EXTERN uint32_t everyothertime;
|
||||
G_EXTERN uint32_t g_moveThingsCount;
|
||||
G_EXTERN double g_gameUpdateTime;
|
||||
|
|
|
@ -172,19 +172,6 @@ static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
|
|||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
UNREFERENCED_CONST_PARAMETER(parm);
|
||||
S_SoundShutdown();
|
||||
|
||||
S_SoundStartup();
|
||||
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
int osdcmd_restartmap(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
UNREFERENCED_CONST_PARAMETER(parm);
|
||||
|
@ -812,7 +799,6 @@ int32_t registerosdcommands(void)
|
|||
OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
|
||||
|
||||
OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
|
||||
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
|
||||
OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
|
||||
OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
|
||||
OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
|
||||
|
|
|
@ -70,9 +70,10 @@ int A_CallSound(int sectNum, int spriteNum)
|
|||
if (spriteNum == -1)
|
||||
spriteNum = SFXsprite;
|
||||
|
||||
auto flags = S_GetUserFlags(soundNum);
|
||||
if (T1(SFXsprite) == 0)
|
||||
{
|
||||
if ((g_sounds[soundNum].m & (SF_GLOBAL|SF_DTAG)) != SF_GLOBAL)
|
||||
if ((flags & (SF_GLOBAL|SF_DTAG)) != SF_GLOBAL)
|
||||
{
|
||||
if (soundNum)
|
||||
{
|
||||
|
@ -93,7 +94,7 @@ int A_CallSound(int sectNum, int spriteNum)
|
|||
if (SHT(SFXsprite))
|
||||
A_PlaySound(SHT(SFXsprite), spriteNum);
|
||||
|
||||
if ((g_sounds[soundNum].m & SF_LOOP) || (SHT(SFXsprite) && SHT(SFXsprite) != soundNum))
|
||||
if ((flags & SF_LOOP) || (SHT(SFXsprite) && SHT(SFXsprite) != soundNum))
|
||||
S_StopEnvSound(soundNum, T6(SFXsprite));
|
||||
|
||||
T6(SFXsprite) = spriteNum;
|
||||
|
@ -1465,7 +1466,9 @@ int P_ActivateSwitch(int playerNum, int wallOrSprite, int switchType)
|
|||
S_PlaySound3D(SWITCH_ON, (switchType == SWITCH_SPRITE) ? wallOrSprite : g_player[playerNum].ps->i, &davector);
|
||||
else if (hitag)
|
||||
{
|
||||
if (switchType == SWITCH_SPRITE && (g_sounds[hitag].m & SF_TALK) == 0)
|
||||
auto flags = S_GetUserFlags(hitag);
|
||||
|
||||
if (switchType == SWITCH_SPRITE && (flags & SF_TALK) == 0)
|
||||
S_PlaySound3D(hitag, wallOrSprite, &davector);
|
||||
else
|
||||
A_PlaySound(hitag, g_player[playerNum].ps->i);
|
||||
|
@ -1968,7 +1971,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
sprite[dmgSrc].xvel = (sprite[spriteNum].xvel>>1)+(sprite[spriteNum].xvel>>2);
|
||||
sprite[dmgSrc].ang -= (SA(spriteNum)<<1)+1024;
|
||||
SA(spriteNum) = getangle(SX(spriteNum)-sprite[dmgSrc].x,SY(spriteNum)-sprite[dmgSrc].y)-512;
|
||||
if (g_sounds[POOLBALLHIT].num < 2)
|
||||
if (S_CheckSoundPlaying(POOLBALLHIT) < 2)
|
||||
A_PlaySound(POOLBALLHIT, spriteNum);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -25,145 +25,35 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "compat.h"
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "renderlayer.h" // for win_gethwnd()
|
||||
#include "al_midi.h"
|
||||
#include "openaudio.h"
|
||||
#include "z_music.h"
|
||||
#include "mapinfo.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include <atomic>
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
int32_t g_highestSoundIdx;
|
||||
|
||||
#define DQSIZE 256
|
||||
|
||||
int32_t g_numEnvSoundsPlaying, g_highestSoundIdx;
|
||||
|
||||
static char *MusicPtr;
|
||||
|
||||
static int32_t MusicIsWaveform;
|
||||
static int32_t MusicVoice = -1;
|
||||
|
||||
static bool MusicPaused;
|
||||
static bool SoundPaused;
|
||||
|
||||
static std::atomic<uint32_t> dnum, dq[DQSIZE];
|
||||
static mutex_t m_callback;
|
||||
|
||||
static inline void S_SetProperties(assvoice_t *snd, int const owner, int const voice, int const dist, int const clock)
|
||||
class DukeSoundEngine : public SoundEngine
|
||||
{
|
||||
snd->owner = owner;
|
||||
snd->id = voice;
|
||||
snd->dist = dist;
|
||||
snd->clock = clock;
|
||||
}
|
||||
// client specific parts of the sound engine go in this class.
|
||||
void CalcPosVel(int type, const void* source, const float pt[3], int channum, int chanflags, FSoundID chanSound, FVector3* pos, FVector3* vel) override;
|
||||
TArray<uint8_t> ReadSound(int lumpnum);
|
||||
|
||||
void S_SoundStartup(void)
|
||||
public:
|
||||
DukeSoundEngine() = default;
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// This is to avoid hardscoding the dependency on Wads into the sound engine
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
TArray<uint8_t> DukeSoundEngine::ReadSound(int lumpnum)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
void *initdata = (void *) win_gethwnd(); // used for DirectSound
|
||||
#else
|
||||
void *initdata = NULL;
|
||||
#endif
|
||||
|
||||
initprintf("Initializing sound... ");
|
||||
|
||||
int status = FX_Init(snd_numvoices, snd_numchannels, snd_mixrate, initdata);
|
||||
if (status != FX_Ok)
|
||||
{
|
||||
initprintf("failed! %s\n", FX_ErrorString(status));
|
||||
return;
|
||||
}
|
||||
|
||||
initprintf("%d voices, %d channels, 16-bit %d Hz\n", *snd_numvoices, *snd_numchannels, *snd_mixrate);
|
||||
|
||||
for (int i = 0; i <= g_highestSoundIdx; ++i)
|
||||
{
|
||||
for (auto & voice : g_sounds[i].voices)
|
||||
{
|
||||
g_sounds[i].num = 0;
|
||||
S_SetProperties(&voice, -1, 0, UINT16_MAX, 0);
|
||||
}
|
||||
}
|
||||
|
||||
snd_fxvolume.Callback();
|
||||
|
||||
snd_reversestereo.Callback();
|
||||
//FX_SetCallBack(S_Callback);
|
||||
FX_SetPrintf(OSD_Printf);
|
||||
}
|
||||
|
||||
void S_SoundShutdown(void)
|
||||
{
|
||||
int status = FX_Shutdown();
|
||||
if (status != FX_Ok)
|
||||
{
|
||||
Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(status));
|
||||
G_GameExit(tempbuf);
|
||||
}
|
||||
}
|
||||
|
||||
void S_PauseSounds(bool paused)
|
||||
{
|
||||
if (SoundPaused == paused)
|
||||
return;
|
||||
|
||||
SoundPaused = paused;
|
||||
|
||||
for (int i = 0; i <= g_highestSoundIdx; ++i)
|
||||
{
|
||||
for (auto & voice : g_sounds[i].voices)
|
||||
if (voice.id > 0)
|
||||
FX_PauseVoice(voice.id, paused);
|
||||
}
|
||||
}
|
||||
|
||||
// returns number of bytes read
|
||||
int32_t S_LoadSound(int num)
|
||||
{
|
||||
if ((unsigned)num > (unsigned)g_highestSoundIdx || EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL))
|
||||
return 0;
|
||||
|
||||
auto &snd = g_sounds[num];
|
||||
|
||||
auto fp = S_OpenAudio(snd.filename, 0, 0);
|
||||
|
||||
if (!fp.isOpen())
|
||||
{
|
||||
OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n", snd.filename, num);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32_t l = fp.GetLength();
|
||||
snd.siz = l;
|
||||
cacheAllocateBlock((intptr_t *)&snd.ptr, l, nullptr);
|
||||
l = fp.Read(snd.ptr, l);
|
||||
|
||||
return l;
|
||||
}
|
||||
|
||||
void cacheAllSounds(void)
|
||||
{
|
||||
for (int i=0, j=0; i <= g_highestSoundIdx; ++i)
|
||||
{
|
||||
if (g_sounds[i].ptr == 0)
|
||||
{
|
||||
j++;
|
||||
if ((j&7) == 0)
|
||||
gameHandleEvents();
|
||||
|
||||
S_LoadSound(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static inline int S_GetPitch(int num)
|
||||
{
|
||||
auto const &snd = g_sounds[num];
|
||||
int const range = klabs(snd.pe - snd.ps);
|
||||
|
||||
return (range == 0) ? snd.ps : min(snd.ps, snd.pe) + rand() % range;
|
||||
auto wlump = fileSystem.OpenFileReader(lumpnum);
|
||||
return wlump.Read();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -172,24 +62,104 @@ static inline int S_GetPitch(int num)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void S_PauseSounds(bool paused)
|
||||
{
|
||||
soundEngine->SetPaused(paused);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void cacheAllSounds(void)
|
||||
{
|
||||
for (int i=0, j=0; i < MAXSOUNDS; ++i)
|
||||
{
|
||||
soundEngine->CacheSound(i);
|
||||
if ((i&31) == 0)
|
||||
gameHandleEvents();
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static inline int S_GetPitch(int num)
|
||||
{
|
||||
auto const* snd = (sound_t*)soundEngine->GetUserData(num);
|
||||
int const range = abs(snd->pitchEnd - snd->pitchStart);
|
||||
|
||||
return (range == 0) ? snd->pitchStart : min(snd->pitchStart, snd->pitchEnd) + rand() % range;
|
||||
}
|
||||
|
||||
float S_ConvertPitch(int lpitch)
|
||||
{
|
||||
return pow(2, lpitch / 1200.); // I hope I got this right that ASS uses a linear scale where 1200 is a full octave.
|
||||
}
|
||||
|
||||
int S_GetUserFlags(int sndnum)
|
||||
{
|
||||
return ((sound_t*)soundEngine->GetUserData(sndnum + 1))->flags;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static int S_CalcDistAndAng(int spriteNum, int soundNum, int sectNum, int angle,
|
||||
int S_DefineSound(unsigned index, const char *filename, int minpitch, int maxpitch, int priority, int type, int distance, float volume)
|
||||
{
|
||||
if ((unsigned)index >= MAXSOUNDS)
|
||||
return -1;
|
||||
|
||||
auto& S_sfx = soundEngine->GetSounds();
|
||||
index++;
|
||||
unsigned oldindex = S_sfx.Size();
|
||||
if (index >= S_sfx.Size())
|
||||
{
|
||||
S_sfx.Resize(index + 1);
|
||||
for (; oldindex <= index; oldindex++)
|
||||
{
|
||||
S_sfx[oldindex].Clear();
|
||||
}
|
||||
}
|
||||
auto sfx = &S_sfx[index];
|
||||
bool alreadydefined = !sfx->bTentative;
|
||||
sfx->UserData.Resize(sizeof(sound_t));
|
||||
auto sndinf = (sound_t*)sfx->UserData.Data();
|
||||
sndinf->flags = type & ~SF_ONEINST_INTERNAL;
|
||||
if (sndinf->flags & SF_LOOP)
|
||||
sndinf->flags |= SF_ONEINST_INTERNAL;
|
||||
|
||||
sndinf->pitchStart = clamp(minpitch, INT16_MIN, INT16_MAX);
|
||||
sndinf->pitchEnd = clamp(maxpitch, INT16_MIN, INT16_MAX);
|
||||
sndinf->priority = priority & 255;
|
||||
sndinf->volAdjust = clamp(distance, INT16_MIN, INT16_MAX);
|
||||
sfx->Volume = volume;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static int S_CalcDistAndAng(int spriteNum, int soundNum, int sectNum,
|
||||
const vec3_t *cam, const vec3_t *pos, int *distPtr, FVector3 *sndPos)
|
||||
{
|
||||
// Todo: Some of this hackery really should be done using rolloff and attenuation instead of messing around with the sound origin.
|
||||
int orgsndist = 0, sndang = 0, sndist = 0, explosion = 0;
|
||||
int userflags = soundEngine->GetUserFlags(soundNum);
|
||||
int dist_adjust = soundEngine->GetUserData(soundNum);
|
||||
auto const* snd = (sound_t*)soundEngine->GetUserData(soundNum);
|
||||
int userflags = snd->flags;
|
||||
int dist_adjust = snd->volAdjust;
|
||||
|
||||
if (PN(spriteNum) == APLAYER && P_Get(spriteNum) == screenpeek)
|
||||
goto sound_further_processing;
|
||||
|
@ -256,67 +226,93 @@ boost:
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void S_Update(void)
|
||||
void S_GetCamera(vec3_t** c, int32_t* ca, int32_t* cs)
|
||||
{
|
||||
if ((g_player[myconnectindex].ps->gm & (MODE_GAME | MODE_DEMO)) == 0)
|
||||
return;
|
||||
|
||||
g_numEnvSoundsPlaying = 0;
|
||||
|
||||
const vec3_t* c;
|
||||
int32_t ca, cs;
|
||||
|
||||
if (ud.camerasprite == -1)
|
||||
{
|
||||
if (ud.overhead_on != 2)
|
||||
{
|
||||
c = &CAMERA(pos);
|
||||
cs = CAMERA(sect);
|
||||
ca = fix16_to_int(CAMERA(q16ang));
|
||||
if (c) *c = &CAMERA(pos);
|
||||
if (cs) *cs = CAMERA(sect);
|
||||
if (ca) *ca = fix16_to_int(CAMERA(q16ang));
|
||||
}
|
||||
else
|
||||
{
|
||||
auto pPlayer = g_player[screenpeek].ps;
|
||||
c = &pPlayer->pos;
|
||||
cs = pPlayer->cursectnum;
|
||||
ca = fix16_to_int(pPlayer->q16ang);
|
||||
if (c) *c = &pPlayer->pos;
|
||||
if (cs) *cs = pPlayer->cursectnum;
|
||||
if (ca) *ca = fix16_to_int(pPlayer->q16ang);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
c = &sprite[ud.camerasprite].pos;
|
||||
cs = sprite[ud.camerasprite].sectnum;
|
||||
ca = sprite[ud.camerasprite].ang;
|
||||
if (c) *c = &sprite[ud.camerasprite].pos;
|
||||
if (cs) *cs = sprite[ud.camerasprite].sectnum;
|
||||
if (ca) *ca = sprite[ud.camerasprite].ang;
|
||||
}
|
||||
}
|
||||
|
||||
int sndnum = 0;
|
||||
int const highest = g_highestSoundIdx;
|
||||
//=========================================================================
|
||||
//
|
||||
// CalcPosVel
|
||||
//
|
||||
// The game specific part of the sound updater.
|
||||
//
|
||||
//=========================================================================
|
||||
|
||||
do
|
||||
void DukeSoundEngine::CalcPosVel(int type, const void* source, const float pt[3], int channum, int chanflags, FSoundID chanSound, FVector3* pos, FVector3* vel)
|
||||
{
|
||||
if (pos != nullptr)
|
||||
{
|
||||
if (g_sounds[sndnum].num == 0)
|
||||
continue;
|
||||
vec3_t* campos;
|
||||
int32_t camsect;
|
||||
|
||||
for (auto& voice : g_sounds[sndnum].voices)
|
||||
S_GetCamera(&campos, nullptr, &camsect);
|
||||
if (vel) vel->Zero();
|
||||
|
||||
// [BL] Moved this case out of the switch statement to make code easier
|
||||
// on static analysis.
|
||||
if (type == SOURCE_Unattached)
|
||||
{
|
||||
int const spriteNum = voice.owner;
|
||||
|
||||
if ((unsigned)spriteNum >= MAXSPRITES || voice.id <= FX_Ok || !FX_SoundActive(voice.id))
|
||||
continue;
|
||||
|
||||
int sndist, sndang;
|
||||
|
||||
S_CalcDistAndAng(spriteNum, sndnum, cs, ca, c, (const vec3_t*)&sprite[spriteNum], &sndist, nullptr);
|
||||
|
||||
if (S_IsAmbientSFX(spriteNum))
|
||||
g_numEnvSoundsPlaying++;
|
||||
|
||||
// AMBIENT_SOUND
|
||||
//FX_Pan3D(voice.id, sndang >> 4, sndist >> 6);
|
||||
voice.dist = sndist >> 6;
|
||||
voice.clock++;
|
||||
pos->X = pt[0];
|
||||
pos->Y = campos && !(chanflags & CHAN_LISTENERZ) ? pt[1] : campos->z / 256.f;
|
||||
pos->Z = pt[2];
|
||||
}
|
||||
} while (++sndnum <= highest);
|
||||
else
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case SOURCE_None:
|
||||
default:
|
||||
break;
|
||||
|
||||
case SOURCE_Actor:
|
||||
{
|
||||
auto actor = (spritetype*)source;
|
||||
assert(actor != nullptr);
|
||||
if (actor != nullptr)
|
||||
{
|
||||
S_CalcDistAndAng(int(actor - sprite), chanSound - 1, camsect, campos, &actor->pos, nullptr, pos);
|
||||
/*
|
||||
if (vel)
|
||||
{
|
||||
vel->X = float(actor->Vel.X * TICRATE);
|
||||
vel->Y = float(actor->Vel.Z * TICRATE);
|
||||
vel->Z = float(actor->Vel.Y * TICRATE);
|
||||
}
|
||||
*/
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ((chanflags & CHAN_LISTENERZ) && campos != nullptr)
|
||||
{
|
||||
pos->Y = campos->z / 256.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -326,7 +322,47 @@ void S_Update(void)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int S_PlaySound3D(int num, int spriteNum, const vec3_t* pos)
|
||||
void S_Update(void)
|
||||
{
|
||||
SoundListener listener;
|
||||
vec3_t* c;
|
||||
int32_t ca, cs;
|
||||
|
||||
S_GetCamera(&c, &ca, &cs);
|
||||
|
||||
if (c != nullptr)
|
||||
{
|
||||
listener.angle = (float)ca * pi::pi() / 2048; // todo: Check value range for angle.
|
||||
listener.velocity.Zero();
|
||||
listener.position = { c->x / 16.f, c->z / 256.f, c->y / 16.f };
|
||||
listener.underwater = false;
|
||||
// This should probably use a real environment instead of the pitch hacking in S_PlaySound3D.
|
||||
// listenactor->waterlevel == 3;
|
||||
//assert(primaryLevel->Zones.Size() > listenactor->Sector->ZoneNumber);
|
||||
listener.Environment = 0;// primaryLevel->Zones[listenactor->Sector->ZoneNumber].Environment;
|
||||
listener.valid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
listener.angle = 0;
|
||||
listener.position.Zero();
|
||||
listener.velocity.Zero();
|
||||
listener.underwater = false;
|
||||
listener.Environment = nullptr;
|
||||
listener.valid = false;
|
||||
}
|
||||
listener.ListenerObject = ud.camerasprite == -1 ? nullptr : &sprite[ud.camerasprite];
|
||||
soundEngine->SetListener(listener);
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int S_PlaySound3D(int num, int spriteNum, const vec3_t* pos, bool looped)
|
||||
{
|
||||
int32_t j = VM_OnEventWithReturn(EVENT_SOUND, spriteNum, screenpeek, num);
|
||||
|
||||
|
@ -336,7 +372,7 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t* pos)
|
|||
if (!soundEngine->isValidSoundId(sndnum) || !SoundEnabled() || (unsigned)spriteNum >= MAXSPRITES || (pPlayer->gm & MODE_MENU) ||
|
||||
(pPlayer->timebeforeexit > 0 && pPlayer->timebeforeexit <= GAMETICSPERSEC * 3)) return -1;
|
||||
|
||||
int userflags = soundEngine->GetUserFlags(sndnum);
|
||||
int userflags = S_GetUserFlags(sndnum);
|
||||
if ((!(snd_speech & 1) && (userflags & SF_TALK)) || ((userflags & SF_ADULT) && adult_lockout))
|
||||
return -1;
|
||||
|
||||
|
@ -351,10 +387,15 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t* pos)
|
|||
else if ((snd_speech & 1) != 1)
|
||||
return -1;
|
||||
|
||||
|
||||
bool foundone = soundEngine->EnumerateChannels([&](FSoundChan* chan)
|
||||
{
|
||||
auto sid = chan->SoundID;
|
||||
auto flags = ((sound_t*)soundEngine->GetUserData(sid))->flags;
|
||||
return !!(flags & SF_TALK);
|
||||
});
|
||||
// don't play if any Duke talk sounds are already playing
|
||||
for (j = 0; j <= g_highestSoundIdx; ++j)
|
||||
if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0)
|
||||
return -1;
|
||||
if (foundone) return -1;
|
||||
}
|
||||
else if ((userflags & (SF_DTAG | SF_GLOBAL)) == SF_DTAG) // Duke-Tag sound
|
||||
{
|
||||
|
@ -364,7 +405,12 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t* pos)
|
|||
|
||||
int32_t sndist;
|
||||
FVector3 sndpos; // this is in sound engine space.
|
||||
int const explosionp = S_CalcDistAndAng(spriteNum, sndnum, CAMERA(sect), fix16_to_int(CAMERA(q16ang)), &CAMERA(pos), pos, &sndist, &sndpos);
|
||||
|
||||
vec3_t* campos;
|
||||
int32_t camsect;
|
||||
|
||||
S_GetCamera(&campos, nullptr, &camsect);
|
||||
int const explosionp = S_CalcDistAndAng(spriteNum, sndnum, camsect, campos, pos, &sndist, &sndpos);
|
||||
int pitch = S_GetPitch(sndnum);
|
||||
auto const pOther = g_player[screenpeek].ps;
|
||||
|
||||
|
@ -387,7 +433,7 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t* pos)
|
|||
pitch = -768;
|
||||
}
|
||||
|
||||
bool is_playing = soundEngine->GetSoundPlayingInfo(SOURCE_Any, nullptr, sndnum);
|
||||
bool is_playing = soundEngine->GetSoundPlayingInfo(SOURCE_Any, nullptr, sndnum+1);
|
||||
if (is_playing && PN(spriteNum) != MUSICANDSFX)
|
||||
S_StopEnvSound(sndnum, spriteNum);
|
||||
|
||||
|
@ -399,7 +445,8 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t* pos)
|
|||
}
|
||||
|
||||
// Now
|
||||
auto chan = soundEngine->StartSound(SOURCE_Actor, &sprite[spriteNum], &sndpos, CHAN_AUTO, sndnum, 1.f, 1.f, nullptr, S_ConvertPitch(pitch));
|
||||
auto chflg = ((userflags & SF_LOOP) || looped) ? CHAN_AUTO | CHAN_LOOP : CHAN_AUTO;
|
||||
auto chan = soundEngine->StartSound(SOURCE_Actor, &sprite[spriteNum], &sndpos, chflg, sndnum+1, 1.f, 1.f, nullptr, S_ConvertPitch(pitch));
|
||||
if (!chan) return -1;
|
||||
return 0;
|
||||
}
|
||||
|
@ -410,19 +457,20 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t* pos)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int S_PlaySound(int num)
|
||||
int S_PlaySound(int num, bool looped)
|
||||
{
|
||||
int sndnum = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num);
|
||||
|
||||
if (!soundEngine->isValidSoundId(sndnum) || !SoundEnabled()) return -1;
|
||||
if (!soundEngine->isValidSoundId(sndnum+1) || !SoundEnabled()) return -1;
|
||||
|
||||
int userflags = soundEngine->GetUserFlags(sndnum);
|
||||
int userflags = S_GetUserFlags(sndnum);
|
||||
if ((!(snd_speech & 1) && (userflags & SF_TALK)) || ((userflags & SF_ADULT) && adult_lockout))
|
||||
return -1;
|
||||
|
||||
int const pitch = S_GetPitch(num);
|
||||
int const pitch = S_GetPitch(sndnum);
|
||||
|
||||
soundEngine->StartSound(SOURCE_None, nullptr, nullptr, (userflags & SF_LOOP)? CHAN_AUTO|CHAN_LOOP : CHAN_AUTO, sndnum, 1.f, ATTN_NONE, nullptr, S_ConvertPitch(pitch));
|
||||
auto chflg = ((userflags & SF_LOOP) || looped) ? CHAN_AUTO | CHAN_LOOP : CHAN_AUTO;
|
||||
soundEngine->StartSound(SOURCE_None, nullptr, nullptr, chflg, sndnum + 1, 1.f, ATTN_NONE, nullptr, S_ConvertPitch(pitch));
|
||||
/* for reference. May still be needed for balancing later.
|
||||
: FX_Play3D(snd.ptr, snd.siz, FX_ONESHOT, pitch, 0, 255 - LOUDESTVOLUME, snd.pr, snd.volume,
|
||||
(num * MAXSOUNDINSTANCES) + sndnum);
|
||||
|
@ -436,18 +484,18 @@ int S_PlaySound(int num)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int A_PlaySound(int soundNum, int spriteNum)
|
||||
int A_PlaySound(int soundNum, int spriteNum, bool looped)
|
||||
{
|
||||
return (unsigned)spriteNum >= MAXSPRITES ? S_PlaySound(soundNum) :
|
||||
S_PlaySound3D(soundNum, spriteNum, &sprite[spriteNum].pos);
|
||||
return (unsigned)spriteNum >= MAXSPRITES ? S_PlaySound(soundNum, looped) :
|
||||
S_PlaySound3D(soundNum, spriteNum, &sprite[spriteNum].pos, looped);
|
||||
}
|
||||
|
||||
void S_StopEnvSound(int sndNum, int sprNum)
|
||||
{
|
||||
if (sprNum < -1 || sprNum >= MAXSPRITES) return;
|
||||
|
||||
if (sprNum == -1) soundEngine->StopSoundID(sndNum);
|
||||
else soundEngine->StopSound(SOURCE_Actor, &sprite[sprNum], -1, sndNum);
|
||||
if (sprNum == -1) soundEngine->StopSoundID(sndNum+1);
|
||||
else soundEngine->StopSound(SOURCE_Actor, &sprite[sprNum], -1, sndNum+1);
|
||||
}
|
||||
|
||||
void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset)
|
||||
|
@ -456,11 +504,11 @@ void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset)
|
|||
double expitch = pow(2, pitchoffset / 1200.); // I hope I got this right that ASS uses a linear scale where 1200 is a full octave.
|
||||
if (spriteNum == -1)
|
||||
{
|
||||
soundEngine->ChangeSoundPitch(SOURCE_Unattached, nullptr, CHAN_AUTO, expitch, soundNum);
|
||||
soundEngine->ChangeSoundPitch(SOURCE_Unattached, nullptr, CHAN_AUTO, expitch, soundNum+1);
|
||||
}
|
||||
else
|
||||
{
|
||||
soundEngine->ChangeSoundPitch(SOURCE_Actor, &sprite[spriteNum], CHAN_AUTO, expitch, soundNum);
|
||||
soundEngine->ChangeSoundPitch(SOURCE_Actor, &sprite[spriteNum], CHAN_AUTO, expitch, soundNum+1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -472,9 +520,9 @@ void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset)
|
|||
|
||||
int A_CheckSoundPlaying(int spriteNum, int soundNum)
|
||||
{
|
||||
if (spriteNum == -1) return soundEngine->GetSoundPlayingInfo(SOURCE_Any, nullptr, soundNum);
|
||||
if (spriteNum == -1) return soundEngine->GetSoundPlayingInfo(SOURCE_Any, nullptr, soundNum+1);
|
||||
if ((unsigned)spriteNum >= MAXSPRITES) return false;
|
||||
return soundEngine->IsSourcePlayingSomething(SOURCE_Actor, &sprite[spriteNum], CHAN_AUTO, soundNum);
|
||||
return soundEngine->IsSourcePlayingSomething(SOURCE_Actor, &sprite[spriteNum], CHAN_AUTO, soundNum+1);
|
||||
}
|
||||
|
||||
// Check if actor <i> is playing any sound.
|
||||
|
@ -486,7 +534,7 @@ int A_CheckAnySoundPlaying(int spriteNum)
|
|||
|
||||
int S_CheckSoundPlaying(int soundNum)
|
||||
{
|
||||
return soundEngine->GetSoundPlayingInfo(SOURCE_Any, nullptr, soundNum);
|
||||
return soundEngine->GetSoundPlayingInfo(SOURCE_Any, nullptr, soundNum+1);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -36,38 +36,20 @@ BEGIN_DUKE_NS
|
|||
|
||||
// KEEPINSYNC lunatic/con_lang.lua
|
||||
#define MAXSOUNDS 4096
|
||||
#define MAXSOUNDINSTANCES 8
|
||||
#define LOUDESTVOLUME 111
|
||||
#define MUSIC_ID -65536
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int16_t owner;
|
||||
int16_t id;
|
||||
uint16_t dist;
|
||||
uint16_t clock;
|
||||
} assvoice_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char * ptr, *filename; // 8b/16b
|
||||
int32_t length, num, siz; // 12b
|
||||
float volume; // 4b
|
||||
assvoice_t voices[MAXSOUNDINSTANCES]; // 64b
|
||||
int16_t ps, pe, vo; // 6b
|
||||
char pr, m; // 2b
|
||||
int pitchStart, pitchEnd, volAdjust;
|
||||
int priority, flags;
|
||||
} sound_t;
|
||||
|
||||
extern sound_t g_sounds[MAXSOUNDS];
|
||||
extern int32_t g_numEnvSoundsPlaying,g_highestSoundIdx;
|
||||
|
||||
int A_CheckSoundPlaying(int spriteNum,int soundNum);
|
||||
int A_PlaySound(int soundNum, int spriteNum);
|
||||
int A_PlaySound(int soundNum, int spriteNum, bool looped = false);
|
||||
void S_Callback(intptr_t num);
|
||||
int A_CheckAnySoundPlaying(int spriteNum);
|
||||
int S_CheckSoundPlaying(int soundNum);
|
||||
inline void S_ClearSoundLocks(void) {}
|
||||
int32_t S_LoadSound(uint32_t num);
|
||||
void cacheAllSounds(void);
|
||||
void S_MenuSound(void);
|
||||
void S_PauseMusic(bool paused);
|
||||
|
@ -76,14 +58,14 @@ void S_PlayLevelMusicOrNothing(unsigned int);
|
|||
int S_TryPlaySpecialMusic(unsigned int);
|
||||
void S_PlaySpecialMusicOrNothing(unsigned int);
|
||||
void S_ContinueLevelMusic(void);
|
||||
int S_PlaySound(int num);
|
||||
int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos);
|
||||
void S_SoundShutdown(void);
|
||||
void S_SoundStartup(void);
|
||||
int S_PlaySound(int num, bool looped = false);
|
||||
int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos, bool looped = false);
|
||||
void S_StopEnvSound(int sndNum,int sprNum);
|
||||
void S_StopAllSounds(void);
|
||||
void S_Update(void);
|
||||
void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset);
|
||||
int S_GetUserFlags(int sndnum);
|
||||
int S_DefineSound(unsigned index, const char* filename, int ps, int pe, int pr, int m, int vo, float vol);
|
||||
|
||||
static inline bool S_IsAmbientSFX(int spriteNum)
|
||||
{
|
||||
|
|
|
@ -169,19 +169,6 @@ static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
|
|||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
UNREFERENCED_CONST_PARAMETER(parm);
|
||||
S_SoundShutdown();
|
||||
|
||||
S_SoundStartup();
|
||||
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
int osdcmd_restartmap(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
UNREFERENCED_CONST_PARAMETER(parm);
|
||||
|
@ -669,7 +656,6 @@ int32_t registerosdcommands(void)
|
|||
OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
|
||||
|
||||
OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
|
||||
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
|
||||
|
||||
OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
|
||||
|
||||
|
|
2
source/thirdparty/include/fix16.h
vendored
2
source/thirdparty/include/fix16.h
vendored
|
@ -37,7 +37,7 @@ static FORCE_INLINE CONSTEXPR fix16_t fix16_from_int(int a) { return a * fix
|
|||
static FORCE_INLINE CONSTEXPR float fix16_to_float(fix16_t a) { return (float)a / fix16_one; }
|
||||
static FORCE_INLINE CONSTEXPR double fix16_to_dbl(fix16_t a) { return (double)a / fix16_one; }
|
||||
|
||||
static inline int fix16_to_int(fix16_t a)
|
||||
static inline constexpr int fix16_to_int(fix16_t a)
|
||||
{
|
||||
#ifdef FIXMATH_NO_ROUNDING
|
||||
return (a >> 16);
|
||||
|
|
|
@ -1344,7 +1344,7 @@ OptionMenu AdvSoundOptions //protected
|
|||
Submenu "$SNDMNU_MIDIPLAYER", "MidiPlayerOptions"
|
||||
Submenu "$SNDMNU_MODREPLAYER", "ModReplayerOptions"
|
||||
StaticText " "
|
||||
Command "$SNDMNU_RESTART", "restartsound"
|
||||
Command "$SNDMNU_RESTART", "snd_reset"
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue