mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- transitioned Blood to the common mapinfo system.
This commit is contained in:
parent
cc33c6a0ed
commit
5c0cd5114d
11 changed files with 75 additions and 87 deletions
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@ -542,6 +542,7 @@ void StartLevel(GAMEOPTIONS *gameOptions)
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return;
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}
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char levelName[BMAX_PATH];
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currentLevel = &mapList[gGameOptions.nEpisode * kMaxLevels + gGameOptions.nLevel];
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STAT_NewLevel(gameOptions->zLevelName);
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G_LoadMapHack(levelName, gameOptions->zLevelName);
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wsrand(gameOptions->uMapCRC);
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@ -1444,9 +1445,8 @@ static int32_t S_DefineMusic(const char *ID, const char *name)
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return -1;
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}
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int nEpisode = sel/kMaxLevels;
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int nLevel = sel%kMaxLevels;
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return S_DefineAudioIfSupported(gEpisodeInfo[nEpisode].at28[nLevel].atd0, name);
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quoteMgr.InitializeQuote(sel, name);
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return 0;
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}
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static int parsedefinitions_game(scriptfile *, int);
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@ -1988,9 +1988,7 @@ bool fileExistsRFF(int id, const char *ext) {
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int sndTryPlaySpecialMusic(int nMusic)
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{
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int nEpisode = nMusic/kMaxLevels;
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int nLevel = nMusic%kMaxLevels;
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if (Mus_Play(gEpisodeInfo[nEpisode].at28[nLevel].at0, gEpisodeInfo[nEpisode].at28[nLevel].atd0, true))
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if (Mus_Play(nullptr, quoteMgr.GetQuote(nMusic), true))
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{
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return 0;
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}
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@ -146,48 +146,48 @@ void CheckKeyAbend(const char *pzSection, const char *pzKey)
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ThrowError("Key %s expected in section [%s] of BLOOD.INI", pzKey, pzSection);
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}
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LEVELINFO * levelGetInfoPtr(int nEpisode, int nLevel)
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MapRecord * levelGetInfoPtr(int nEpisode, int nLevel)
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{
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dassert(nEpisode >= 0 && nEpisode < gEpisodeCount);
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EPISODEINFO *pEpisodeInfo = &gEpisodeInfo[nEpisode];
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dassert(nLevel >= 0 && nLevel < pEpisodeInfo->nLevels);
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return &pEpisodeInfo->at28[nLevel];
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return &pEpisodeInfo->levels[nLevel];
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}
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char * levelGetFilename(int nEpisode, int nLevel)
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const char * levelGetFilename(int nEpisode, int nLevel)
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{
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dassert(nEpisode >= 0 && nEpisode < gEpisodeCount);
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EPISODEINFO *pEpisodeInfo = &gEpisodeInfo[nEpisode];
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dassert(nLevel >= 0 && nLevel < pEpisodeInfo->nLevels);
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return pEpisodeInfo->at28[nLevel].at0;
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return pEpisodeInfo->levels[nLevel].labelName;
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}
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char * levelGetMessage(int nMessage)
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const char * levelGetMessage(int nMessage)
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{
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int nEpisode = gGameOptions.nEpisode;
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int nLevel = gGameOptions.nLevel;
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dassert(nMessage < kMaxMessages);
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char *pMessage = gEpisodeInfo[nEpisode].at28[nLevel].atec[nMessage];
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const char *pMessage = gEpisodeInfo[nEpisode].levels[nLevel].GetMessage(nMessage);
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if (*pMessage == 0)
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return NULL;
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return pMessage;
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}
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char * levelGetTitle(void)
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const char * levelGetTitle(void)
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{
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int nEpisode = gGameOptions.nEpisode;
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int nLevel = gGameOptions.nLevel;
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char *pTitle = gEpisodeInfo[nEpisode].at28[nLevel].at90;
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const char *pTitle = gEpisodeInfo[nEpisode].levels[nLevel].DisplayName();
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if (*pTitle == 0)
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return NULL;
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return pTitle;
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}
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char * levelGetAuthor(void)
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const char * levelGetAuthor(void)
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{
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int nEpisode = gGameOptions.nEpisode;
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int nLevel = gGameOptions.nLevel;
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char *pAuthor = gEpisodeInfo[nEpisode].at28[nLevel].atb0;
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const char *pAuthor = gEpisodeInfo[nEpisode].levels[nLevel].author;
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if (*pAuthor == 0)
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return NULL;
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return pAuthor;
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@ -197,26 +197,27 @@ void levelSetupOptions(int nEpisode, int nLevel)
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{
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gGameOptions.nEpisode = nEpisode;
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gGameOptions.nLevel = nLevel;
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strcpy(gGameOptions.zLevelName, gEpisodeInfo[nEpisode].at28[nLevel].at0);
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strcpy(gGameOptions.zLevelName, gEpisodeInfo[nEpisode].levels[nLevel].labelName);
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gGameOptions.uMapCRC = dbReadMapCRC(gGameOptions.zLevelName);
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gGameOptions.nTrackNumber = gEpisodeInfo[nEpisode].at28[nLevel].ate0;
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gGameOptions.nTrackNumber = gEpisodeInfo[nEpisode].levels[nLevel].cdSongId;
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}
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void levelLoadMapInfo(IniFile *pIni, LEVELINFO *pLevelInfo, const char *pzSection)
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void levelLoadMapInfo(IniFile *pIni, MapRecord *pLevelInfo, const char *pzSection, int epinum, int mapnum)
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{
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char buffer[16];
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strncpy(pLevelInfo->at90, pIni->GetKeyString(pzSection, "Title", pLevelInfo->at0), 31);
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strncpy(pLevelInfo->atb0, pIni->GetKeyString(pzSection, "Author", ""), 31);
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strncpy(pLevelInfo->atd0, pIni->GetKeyString(pzSection, "Song", ""), BMAX_PATH);
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pLevelInfo->ate0 = pIni->GetKeyInt(pzSection, "Track", -1);
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pLevelInfo->ate4 = pIni->GetKeyInt(pzSection, "EndingA", -1);
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pLevelInfo->ate8 = pIni->GetKeyInt(pzSection, "EndingB", -1);
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pLevelInfo->at8ec = pIni->GetKeyInt(pzSection, "Fog", -0);
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pLevelInfo->at8ed = pIni->GetKeyInt(pzSection, "Weather", -0);
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pLevelInfo->SetName(pIni->GetKeyString(pzSection, "Title", pLevelInfo->labelName));
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pLevelInfo->author = pIni->GetKeyString(pzSection, "Author", "");
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pLevelInfo->music.Format("%s.%s", pIni->GetKeyString(pzSection, "Song", ""), ".mid");
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pLevelInfo->cdSongId = pIni->GetKeyInt(pzSection, "Track", -1);
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pLevelInfo->nextLevel = pIni->GetKeyInt(pzSection, "EndingA", -1); //if (pLevelInfo->nextLevel >= 0) pLevelInfo->nextLevel +epinum * kMaxLevels;
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pLevelInfo->nextSecret = pIni->GetKeyInt(pzSection, "EndingB", -1); //if (pLevelInfo->nextSecret >= 0) pLevelInfo->nextSecret + epinum * kMaxLevels;
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pLevelInfo->fog = pIni->GetKeyInt(pzSection, "Fog", -0);
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pLevelInfo->weather = pIni->GetKeyInt(pzSection, "Weather", -0);
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pLevelInfo->messageStart = 1024 + ((epinum * kMaxLevels) + mapnum) * kMaxMessages;
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for (int i = 0; i < kMaxMessages; i++)
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{
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sprintf(buffer, "Message%d", i+1);
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strncpy(pLevelInfo->atec[i], pIni->GetKeyString(pzSection, buffer, ""), 63);
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quoteMgr.InitializeQuote(pLevelInfo->messageStart + i, pIni->GetKeyString(pzSection, buffer, ""), true);
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}
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}
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@ -226,7 +227,7 @@ void levelLoadDefaults(void)
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char buffer2[16];
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levelInitINI(G_ConFile()); // This doubles for the INI in the global code.
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memset(gEpisodeInfo, 0, sizeof(gEpisodeInfo));
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strncpy(gEpisodeInfo[MUS_INTRO/kMaxLevels].at28[MUS_INTRO%kMaxLevels].atd0, "PESTIS", BMAX_PATH);
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quoteMgr.InitializeQuote(MUS_INTRO, "PESTIS.MID");
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int i;
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for (i = 0; i < kMaxEpisodes; i++)
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{
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@ -253,17 +254,19 @@ void levelLoadDefaults(void)
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pEpisodeInfo->cutALevel = BloodINI->GetKeyInt(buffer, "CutSceneALevel", 0);
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if (pEpisodeInfo->cutALevel > 0)
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pEpisodeInfo->cutALevel--;
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pEpisodeInfo->levels = mapList + i * kMaxLevels;
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int j;
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for (j = 0; j < kMaxLevels; j++)
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{
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LEVELINFO *pLevelInfo = &pEpisodeInfo->at28[j];
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auto pLevelInfo = &pEpisodeInfo->levels[j];
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sprintf(buffer2, "Map%d", j+1);
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if (!BloodINI->KeyExists(buffer, buffer2))
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break;
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const char *pMap = BloodINI->GetKeyString(buffer, buffer2, NULL);
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CheckSectionAbend(pMap);
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strncpy(pLevelInfo->at0, pMap, BMAX_PATH);
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levelLoadMapInfo(BloodINI, pLevelInfo, pMap);
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pLevelInfo->labelName = pMap;
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pLevelInfo->fileName.Format("%s.map", pMap);
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levelLoadMapInfo(BloodINI, pLevelInfo, pMap, i, j);
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}
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pEpisodeInfo->nLevels = j;
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}
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@ -289,24 +292,24 @@ void levelAddUserMap(const char *pzMap)
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}
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nLevel = pEpisodeInfo->nLevels++;
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}
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LEVELINFO *pLevelInfo = &pEpisodeInfo->at28[nLevel];
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auto pLevelInfo = &pEpisodeInfo->levels[nLevel];
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ChangeExtension(buffer, "");
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strncpy(pLevelInfo->at0, buffer, BMAX_PATH);
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levelLoadMapInfo(&UserINI, pLevelInfo, NULL);
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pLevelInfo->name = buffer;
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levelLoadMapInfo(&UserINI, pLevelInfo, NULL, nEpisode, nLevel);
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gGameOptions.nEpisode = nEpisode;
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gGameOptions.nLevel = nLevel;
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gGameOptions.uMapCRC = dbReadMapCRC(pLevelInfo->at0);
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strcpy(gGameOptions.zLevelName, pLevelInfo->at0);
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gGameOptions.uMapCRC = dbReadMapCRC(pLevelInfo->name);
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strcpy(gGameOptions.zLevelName, pLevelInfo->name);
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}
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void levelGetNextLevels(int nEpisode, int nLevel, int *pnEndingA, int *pnEndingB)
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{
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dassert(pnEndingA != NULL && pnEndingB != NULL);
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LEVELINFO *pLevelInfo = &gEpisodeInfo[nEpisode].at28[nLevel];
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int nEndingA = pLevelInfo->ate4;
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auto pLevelInfo = &gEpisodeInfo[nEpisode].levels[nLevel];
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int nEndingA = pLevelInfo->nextLevel;
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if (nEndingA >= 0)
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nEndingA--;
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int nEndingB = pLevelInfo->ate8;
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int nEndingB = pLevelInfo->nextSecret;
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if (nEndingB >= 0)
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nEndingB--;
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*pnEndingA = nEndingA;
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@ -396,14 +399,14 @@ int levelGetMusicIdx(const char *str)
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bool levelTryPlayMusic(int nEpisode, int nLevel, bool bSetLevelSong)
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{
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char buffer[BMAX_PATH];
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if (mus_redbook && gEpisodeInfo[nEpisode].at28[nLevel].ate0 > 0)
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snprintf(buffer, BMAX_PATH, "blood%02i.ogg", gEpisodeInfo[nEpisode].at28[nLevel].ate0);
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if (mus_redbook && gEpisodeInfo[nEpisode].levels[nLevel].cdSongId > 0)
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snprintf(buffer, BMAX_PATH, "blood%02i.ogg", gEpisodeInfo[nEpisode].levels[nLevel].cdSongId);
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else
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{
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strncpy(buffer, gEpisodeInfo[nEpisode].at28[nLevel].atd0, BMAX_PATH);
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strncpy(buffer, gEpisodeInfo[nEpisode].levels[nLevel].music, BMAX_PATH);
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}
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if (!strchr(buffer, '.')) strcat(buffer, ".mid");
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return !!Mus_Play(gEpisodeInfo[nEpisode].at28[nLevel].at0, buffer, true);
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return !!Mus_Play(gEpisodeInfo[nEpisode].levels[nLevel].labelName, buffer, true);
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}
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void levelTryPlayMusicOrNothing(int nEpisode, int nLevel)
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@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#pragma once
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#include "common_game.h"
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#include "inifile.h"
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#include "mapinfo.h"
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BEGIN_BLD_NS
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@ -68,27 +69,13 @@ enum {
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MUS_LOADING = MUS_FIRST_SPECIAL + 1,
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};
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struct LEVELINFO
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{
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char at0[BMAX_PATH]; // Filename
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char at90[32]; // Title
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char atb0[32]; // Author
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char atd0[BMAX_PATH]; // Song;
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int ate0; // SongId
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int ate4; // EndingA
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int ate8; // EndingB
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char atec[kMaxMessages][64]; // Messages
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char at8ec; // Fog
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char at8ed; // Weather
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}; // 0x8ee bytes
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struct EPISODEINFO
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{
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//char at0[32]; removed, so that the global episode name table can be used for consistency
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int nLevels;
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unsigned int bloodbath : 1;
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unsigned int cutALevel : 4;
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LEVELINFO at28[kMaxLevels];
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MapRecord* levels; // points into the global table.
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char at8f08[BMAX_PATH];
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char at8f98[BMAX_PATH];
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int at9028;
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@ -118,13 +105,12 @@ void levelSetupSecret(int nCount);
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void levelTriggerSecret(int nSecret);
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void CheckSectionAbend(const char *pzSection);
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void CheckKeyAbend(const char *pzSection, const char *pzKey);
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LEVELINFO * levelGetInfoPtr(int nEpisode, int nLevel);
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char * levelGetFilename(int nEpisode, int nLevel);
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char * levelGetMessage(int nMessage);
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char * levelGetTitle(void);
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char * levelGetAuthor(void);
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MapRecord * levelGetInfoPtr(int nEpisode, int nLevel);
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const char * levelGetFilename(int nEpisode, int nLevel);
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const char * levelGetMessage(int nMessage);
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const char * levelGetTitle(void);
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const char * levelGetAuthor(void);
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void levelSetupOptions(int nEpisode, int nLevel);
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void levelLoadMapInfo(IniFile *pIni, LEVELINFO *pLevelInfo, const char *pzSection);
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void levelLoadDefaults(void);
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void levelAddUserMap(const char *pzMap);
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// EndingA is normal ending, EndingB is secret level
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@ -209,13 +209,6 @@ bool GameInterface::SaveGame(FSaveGameNode* node)
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Printf(TEXTCOLOR_RED "%s\n", err.what());
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return false;
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}
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auto & li = gEpisodeInfo[gGameOptions.nEpisode].at28[gGameOptions.nLevel];
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// workaround until the level info here has been transitioned.
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MapRecord mr;
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mr.name = li.at90;
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mr.labelName = li.at0;
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mr.fileName.Format("%s.map", li.at0);
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currentLevel = &mr;
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G_WriteSaveHeader(node->SaveTitle);
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LoadSave::hSFile = NULL;
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@ -197,8 +197,8 @@ void CViewMap::sub_25C74(void)
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videoClearScreen(0);
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renderDrawMapView(x,y,nZoom>>2,angle);
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sub_2541C(x,y,nZoom>>2,angle);
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char *pTitle = levelGetTitle();
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char *pFilename = levelGetFilename(gGameOptions.nEpisode, gGameOptions.nLevel);
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const char *pTitle = levelGetTitle();
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const char *pFilename = levelGetFilename(gGameOptions.nEpisode, gGameOptions.nLevel);
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if (pTitle)
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sprintf(pBuffer, "%s: %s", pFilename, pTitle);
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else
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@ -4769,7 +4769,7 @@ void trInit(void)
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void trTextOver(int nId)
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{
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char *pzMessage = levelGetMessage(nId);
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const char *pzMessage = levelGetMessage(nId);
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if (pzMessage)
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viewSetMessage(pzMessage, VanillaMode() ? 0 : 8, MESSAGE_PRIORITY_INI); // 8: gold
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}
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@ -2,6 +2,10 @@
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#include "gstrings.h"
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#include "cmdlib.h"
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#include "quotemgr.h"
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#ifdef GetMessage
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#undef GetMessage // Windows strikes...
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#endif
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// Localization capable replacement of the game specific solutions.
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@ -18,21 +22,21 @@ enum
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struct MapRecord
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{
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int parTime;
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int designerTime;
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int parTime = -1;
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int designerTime = -1;
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FString fileName;
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FString labelName;
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FString name;
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FString music;
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int cdSongId;
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int cdSongId = -1;
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int flags = -1;
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// The rest is only used by Blood
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int nextLevel;
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int nextSecret;
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int messageStart; // messages are stored in the quote array to reduce clutter.
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int nextLevel = -1;
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int nextSecret = -1;
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int messageStart = 0; // messages are stored in the quote array to reduce clutter.
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FString author;
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// bool fog, weather; // Blood defines these but they aren't used.
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int flags;
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int8_t fog = -1, weather = -1; // Blood defines these but they aren't used.
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const char *DisplayName()
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{
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@ -49,6 +53,10 @@ struct MapRecord
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fileName = n;
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labelName = ExtractFileBase(n);
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}
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const char* GetMessage(int num)
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{
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return quoteMgr.GetQuote(messageStart + num);
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}
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};
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@ -601,7 +601,7 @@ CCMD(printstats)
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ADD_STAT(statistics)
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{
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if (*StartEpisode == 0 || *LevelName == 0) return;
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if (*StartEpisode == 0 || *LevelName == 0) return "";
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StoreLevelStats(); // Refresh the current level's results.
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return GetStatString();
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}
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@ -419,7 +419,7 @@ void G_CacheMapData(void)
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if (ud.recstat == 2)
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return;
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S_TryPlaySpecialMusic(MUS_LOADING);
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//S_TryPlaySpecialMusic(MUS_LOADING);
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uint32_t const cacheStartTime = timerGetTicks();
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@ -149,7 +149,7 @@ void S_PlayLevelMusicOrNothing(unsigned int m)
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{
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// Thanks to scripting that stupid slot hijack cannot be refactored - but we'll store the real data elsewhere anyway!
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auto &mr = m == USERMAPMUSICFAKESLOT ? userMapRecord : mapList[m];
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Mus_Play(mr.fileName, mr.music, true);
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Mus_Play(mr.labelName, mr.music, true);
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S_SetMusicIndex(m);
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}
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}
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|
@ -125,7 +125,7 @@ void S_MenuSound(void)
|
|||
|
||||
void S_PlayLevelMusicOrNothing(unsigned int m)
|
||||
{
|
||||
Mus_Play(mapList[m].fileName, RR ? nullptr : mapList[m].music, true);
|
||||
Mus_Play(mapList[m].labelName, RR ? nullptr : mapList[m].music, true);
|
||||
}
|
||||
|
||||
int S_TryPlaySpecialMusic(unsigned int m)
|
||||
|
|
Loading…
Reference in a new issue