mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
- main menu works in the common framework.
The rest is messed up, though. This menu is really on an entirely different level of crappiness, even for a 1995 game.
This commit is contained in:
parent
5ac0eaad0b
commit
cc81b95570
9 changed files with 244 additions and 430 deletions
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@ -58,6 +58,7 @@ void RegisterDukeMenus();
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void RegisterRedneckMenus();
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void RegisterBloodMenus();
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void RegisterSWMenus();
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void RegisterPSMenus();
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void RegisterLoadsaveMenus();
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void RegisterOptionMenus();
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extern bool rotatesprite_2doverride;
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@ -952,6 +953,7 @@ void M_Init (void)
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RegisterRedneckMenus();
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RegisterBloodMenus();
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RegisterSWMenus();
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RegisterPSMenus();
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RegisterLoadsaveMenus();
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RegisterOptionMenus();
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timerSetCallback(M_Ticker);
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@ -63,16 +63,19 @@ const char *GetVersionString();
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#define SAVESIG_BLD "Demolition.Blood"
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#define SAVESIG_RR "Demolition.Redneck"
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#define SAVESIG_SW "Demolition.SW"
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#define SAVESIG_PS "Demolition.Powerslave"
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#define MINSAVEVER_DN3D 1
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#define MINSAVEVER_BLD 1
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#define MINSAVEVER_RR 1
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#define MINSAVEVER_SW 1
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#define MINSAVEVER_PS 1
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#define SAVEVER_DN3D 1
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#define SAVEVER_BLD 1
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#define SAVEVER_RR 1
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#define SAVEVER_SW 1
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#define SAVEVER_PS 1
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#if defined(__APPLE__) || defined(_WIN32)
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#define GAME_DIR GAMENAME
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@ -93,9 +93,9 @@ set( PCH_SOURCES
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src/text2.cpp
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src/timer.cpp
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src/trigdat.cpp
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src/version.cpp
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src/view.cpp
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src/wasp.cpp
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src/d_menu.cpp
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)
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if( MSVC )
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220
source/exhumed/src/d_menu.cpp
Normal file
220
source/exhumed/src/d_menu.cpp
Normal file
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@ -0,0 +1,220 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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Copyright (C) 2019 Christoph Oelckers
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This is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "osd.h"
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#include "osd.h"
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#include "exhumed.h"
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#include "engine.h"
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#include "sound.h"
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#include "names.h"
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#include "version.h"
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#include "config.h"
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#include "menu/menu.h"
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#include "../../glbackend/glbackend.h"
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BEGIN_PS_NS
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int handle1;
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int MenuExitCondition;
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int MenuStartCondition;
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int menu_Menu(int nVal)
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{
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MenuStartCondition = nVal;
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MenuExitCondition = -2;
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M_StartControlPanel(false);
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M_SetMenu(NAME_MainMenu);
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while (M_Active())
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{
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HandleAsync();
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videoNextPage();
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}
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return MenuExitCondition;
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}
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//----------------------------------------------------------------------------
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//
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// Implements the native looking menu used for the main menu
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// and the episode/skill selection screens, i.e. the parts
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// that need to look authentic
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//
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//----------------------------------------------------------------------------
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void menu_DoPlasma();
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int zoomsize = 0;
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class PSMainMenu : public DListMenu
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{
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void Init(DMenu* parent, FListMenuDescriptor* desc) override
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{
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DListMenu::Init(parent, desc);
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PlayLocalSound(StaticSound[kSound31], 0);
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}
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void Ticker()
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{
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// handle the menu zoom-in
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if (zoomsize < 0x10000)
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{
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zoomsize += 4096;
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if (zoomsize >= 0x10000) {
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zoomsize = 0x10000;
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}
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}
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}
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void PreDraw() override
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{
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menu_DoPlasma();
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}
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};
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//----------------------------------------------------------------------------
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//
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// Menu related game interface functions
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//
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//----------------------------------------------------------------------------
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void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags)
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{
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int tilenum = (int)strtoll(text, nullptr, 0);
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double y = ypos - tilesiz[tilenum].y / 2;
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int8_t shade;
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if (state == NIT_SelectedState)
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{ // currently selected menu item
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shade = Sin((int)totalclock << 4) >> 9;
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}
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else if (state == NIT_ActiveState) {
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shade = 0;
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}
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else {
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shade = 25;
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}
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picanm[tilenum].xofs = 0;
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picanm[tilenum].yofs = 0;
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rotatesprite(160 << 16, int((y + tilesiz[tilenum].y) *65536), zoomsize, 0, tilenum, shade, 0, 2, 0, 0, xdim, ydim);
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// tilesizx is 51
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// tilesizy is 33
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if (state == NIT_SelectedState)
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{
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overwritesprite(62, short(ypos - 12), kMenuCursorTile, 0, 2, kPalNormal);
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overwritesprite(62 + 146, short(ypos - 12), kMenuCursorTile, 0, 10, kPalNormal);
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}
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}
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void GameInterface::MenuOpened()
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{
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GrabPalette();
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zoomsize = 0;
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StopAllSounds();
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StopLocalSound();
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}
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void GameInterface::MenuSound(EMenuSounds snd)
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{
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switch (snd)
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{
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case CursorSound:
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PlayLocalSound(StaticSound[kSound35], 0);
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break;
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case AdvanceSound:
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case BackSound:
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PlayLocalSound(StaticSound[kSound33], 0);
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break;
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default:
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return;
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}
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}
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void GameInterface::MenuClosed()
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{
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}
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bool GameInterface::CanSave()
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{
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return MenuStartCondition == 1;
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}
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void GameInterface::StartGame(FGameStartup& gs)
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{
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MenuExitCondition = gs.Episode; // Gross hack. The main loop needs to be redone for better handling.
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}
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FSavegameInfo GameInterface::GetSaveSig()
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{
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return { SAVESIG_PS, MINSAVEVER_PS, SAVEVER_PS };
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}
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void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg)
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{
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if (text)
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{
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int height = 11;
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auto lines = FString(text).Split("\n");
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int y = 100 - (height * lines.Size() / 2);
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for (auto& l : lines)
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{
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int width = MyGetStringWidth(l);
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myprintext(int(origin.X) + 160 - width / 2, int(origin.Y) + y, l, 0);
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y += height;
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}
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}
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}
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END_PS_NS
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//----------------------------------------------------------------------------
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//
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// Class registration
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//
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//----------------------------------------------------------------------------
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static TMenuClassDescriptor<Powerslave::PSMainMenu> _mm("Exhumed.MainMenu");
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void RegisterPSMenus()
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{
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menuClasses.Push(&_mm);
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}
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@ -278,7 +278,16 @@ struct GameInterface : ::GameInterface
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bool validate_hud(int) override { return true; }
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void set_hud_layout(int size) override {}
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void set_hud_scale(int size) override {}
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//FString statFPS() override;
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void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;
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void MenuOpened() override;
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void MenuSound(EMenuSounds snd) override;
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void MenuClosed() override;
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void StartGame(FGameStartup& gs) override;
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bool CanSave() override;
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FSavegameInfo GetSaveSig() override;
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void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg);
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//FString statFPS() override;
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//GameStats getStats() override;
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};
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@ -39,6 +39,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "cd.h"
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#include "cdaudio.h"
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#include "input.h"
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#include "menu/menu.h"
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#include <string>
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#include <assert.h>
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short nMenuKeys[] = { sc_N, sc_L, sc_M, sc_V, sc_Q, sc_None }; // select a menu item using the keys. 'N' for New Gane, 'V' for voume etc. 'M' picks Training for some reason...
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int zoomsize = 0;
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void menu_ResetKeyTimer();
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fclose(fp);
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}
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while (1)
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{
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menu_DoPlasma();
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HandleAsync();
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overwritesprite(80, 65, kMenuLoadGameTile, 0, 2, kPalNormal);
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int spriteY = 90;
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int textY = 98;
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for (int i = 0; i < kMaxSaveSlots; i++)
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{
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int8_t shade = ((Sin((int)totalclock << 4) >> 9)* (i == nSlot)) + ((i != nSlot) * 31);
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overwritesprite(55, spriteY, kMenuBlankTitleTile, shade, 2, kPalNormal);
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myprintext(63, textY, nameList[i], 0);
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textY += 22;
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spriteY += 22;
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}
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int y = (nSlot * 22) + 78;
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overwritesprite(35, y, kMenuCursorTile, 0, 2, kPalNormal);
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overwritesprite(233, y, kMenuCursorTile, 0, 10, kPalNormal);
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videoNextPage();
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if (I_EscapeTrigger())
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{
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I_EscapeTriggerClear();
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PlayLocalSound(StaticSound[kSound33], 0);
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return -1;
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}
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if (I_MenuUp())
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{
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I_MenuUpClear();
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PlayLocalSound(StaticSound[kSound35], 0);
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if (nSlot > 0) {
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nSlot--;
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}
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else {
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nSlot = kMaxSaveSlots - 1;
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}
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}
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if (I_MenuDown())
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{
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I_MenuDownClear();
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PlayLocalSound(StaticSound[kSound35], 0);
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if (nSlot < kMaxSaveSlots - 1) {
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nSlot++;
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}
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else {
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nSlot = 0;
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}
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}
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if (!I_AdvanceTrigger()) {
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continue;
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}
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PlayLocalSound(StaticSound[kSound33], 0);
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I_AdvanceTriggerClear();
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inputState.ClearAllKeyStatus();
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inputState.keyFlushChars();
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if (nameList[nSlot][0] != '\0')
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{
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PlayLocalSound(StaticSound[33], 0);
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return nSlot;
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}
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PlayLocalSound(4, 0);
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}
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#endif
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return 0;
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}
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void menu_ResetKeyTimer()
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{
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keytimer = (int)totalclock + 2400;
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}
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void menu_GameLoad2(FILE *fp, bool bIsDemo)
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{
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if (bIsDemo)
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@ -1437,296 +1358,6 @@ void menu_GameSave(int nSaveSlot)
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}
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}
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void menu_ResetZoom()
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{
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zoomsize = 0;
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PlayLocalSound(StaticSound[kSound31], 0);
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}
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int menu_Menu(int nVal)
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{
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#if 0
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GrabPalette();
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int var_1C = 0;
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videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
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StopAllSounds();
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StopLocalSound();
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menu_ResetKeyTimer();
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inputState.keyFlushChars();
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inputState.ClearAllKeyStatus();
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menu_ResetZoom();
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short ptr[5];
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memset(ptr, 1, sizeof(ptr));
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// disable new game and load game if in multiplayer?
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if (nNetPlayerCount)
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{
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ptr[1] = 0;
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ptr[0] = 0;
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}
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// denote which menu item we've currently got selected
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int nMenu = 0;
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while (1)
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{
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HandleAsync();
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// skip any disabled menu items so we're selecting the first active one
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while (!ptr[nMenu])
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{
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nMenu++;
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if (nMenu == 5) {
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nMenu = 0;
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}
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}
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// handle the menu zoom-in
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if (zoomsize < 0x10000)
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{
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zoomsize += 4096;
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if (zoomsize >= 0x10000) {
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zoomsize = 0x10000;
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}
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}
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// TODO: Uncomment after fixing demo playback
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// menu idle timer
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// if (!nVal && (int)totalclock > keytimer) {
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// return 9;
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// }
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// loc_39F54:
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menu_DoPlasma();
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int y = 65 - tilesiz[kMenuNewGameTile].y / 2;
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// YELLOW loop - Draw the 5 menu options (NEW GAME, TRAINING etc)
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for (int j = 0; j < 5; j++)
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{
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int8_t shade;
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if (nMenu == j) { // currently selected menu item
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shade = Sin((int)totalclock << 4) >> 9;
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}
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else if (ptr[j]) {
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shade = 0;
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}
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else {
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shade = 25;
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}
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picanm[j + kMenuNewGameTile].xofs = 0;
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picanm[j + kMenuNewGameTile].yofs = 0;
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rotatesprite(160 << 16, (y + tilesiz[j + kMenuNewGameTile].y) << 16, zoomsize, 0, kMenuNewGameTile + j, shade, 0, 2, 0, 0, xdim, ydim);
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y += 22;
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}
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// tilesizx is 51
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// tilesizy is 33
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int markerY = (22 * nMenu) + 53;
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overwritesprite(62, markerY, kMenuCursorTile, 0, 2, kPalNormal);
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overwritesprite(62 + 146, markerY, kMenuCursorTile, 0, 10, kPalNormal);
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videoNextPage();
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int l = 0; // edi
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// ORANGE loop
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for (l = 0; ; l++)
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{
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int nKey = nMenuKeys[l];
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if (!nKey) {
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break;
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}
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if (inputState.GetKeyStatus(nKey))
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{
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goto LABEL_21; // TEMP
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}
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}
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// loc_3A0A7
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while (I_EscapeTrigger())
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{
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HandleAsync();
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PlayLocalSound(StaticSound[kSound33], 0);
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I_EscapeTriggerClear();
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if (nVal)
|
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{
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StopAllSounds();
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PlayLocalSound(StaticSound[kSound33], 0);
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MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
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return -1;
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}
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l = 4;
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LABEL_21:
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menu_ResetKeyTimer();
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if (l != nMenu)
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{
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PlayLocalSound(StaticSound[kSound35], 0);
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inputState.ClearKeyStatus(nMenuKeys[l]);
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nMenu = l;
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}
|
||||
}
|
||||
|
||||
if (I_AdvanceTrigger())
|
||||
{
|
||||
I_AdvanceTriggerClear();
|
||||
var_1C = 1;
|
||||
}
|
||||
else if (var_1C)
|
||||
{
|
||||
var_1C = 0;
|
||||
|
||||
PlayLocalSound(StaticSound[kSound33], 0);
|
||||
|
||||
switch (nMenu) // TODO - change var name?
|
||||
{
|
||||
case kMenuNewGame:
|
||||
{
|
||||
if (nTotalPlayers > 1) {
|
||||
menu_ResetZoom();
|
||||
menu_ResetKeyTimer();
|
||||
break;
|
||||
}
|
||||
|
||||
SavePosition = menu_NewGameMenu();
|
||||
if (SavePosition == -1) {
|
||||
menu_ResetZoom();
|
||||
menu_ResetKeyTimer();
|
||||
break;
|
||||
}
|
||||
|
||||
FadeOut(1);
|
||||
StopAllSounds();
|
||||
|
||||
StopAllSounds();
|
||||
PlayLocalSound(StaticSound[kSound33], 0);
|
||||
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
|
||||
return 1;
|
||||
}
|
||||
|
||||
case kMenuLoadGame:
|
||||
{
|
||||
if (nTotalPlayers > 1) {
|
||||
menu_ResetZoom();
|
||||
menu_ResetKeyTimer();
|
||||
break;
|
||||
}
|
||||
|
||||
SavePosition = menu_LoadGameMenu();
|
||||
|
||||
if (SavePosition == -1) {
|
||||
menu_ResetZoom();
|
||||
menu_ResetKeyTimer();
|
||||
break;
|
||||
}
|
||||
|
||||
StopAllSounds();
|
||||
|
||||
StopAllSounds();
|
||||
PlayLocalSound(StaticSound[kSound33], 0);
|
||||
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
|
||||
return 2;
|
||||
}
|
||||
|
||||
case kMenuTraining:
|
||||
{
|
||||
if (nTotalPlayers > 1) {
|
||||
menu_ResetZoom();
|
||||
menu_ResetKeyTimer();
|
||||
break;
|
||||
}
|
||||
|
||||
StopAllSounds();
|
||||
PlayLocalSound(StaticSound[kSound33], 0);
|
||||
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
|
||||
return 3;
|
||||
}
|
||||
|
||||
case kMenuVolume:
|
||||
{
|
||||
menu_AdjustVolume();
|
||||
menu_ResetZoom();
|
||||
menu_ResetKeyTimer();
|
||||
break;
|
||||
}
|
||||
|
||||
case kMenuQuitGame:
|
||||
{
|
||||
StopAllSounds();
|
||||
StopAllSounds();
|
||||
PlayLocalSound(StaticSound[kSound33], 0);
|
||||
MySetView(nViewLeft, nViewTop, nViewRight, nViewBottom);
|
||||
return 0;
|
||||
}
|
||||
|
||||
default:
|
||||
menu_ResetZoom();
|
||||
menu_ResetKeyTimer();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (I_MenuUp())
|
||||
{
|
||||
I_MenuUpClear();
|
||||
PlayLocalSound(StaticSound[kSound35], 0);
|
||||
if (nMenu <= 0) {
|
||||
nMenu = 4;
|
||||
}
|
||||
else {
|
||||
nMenu--;
|
||||
}
|
||||
|
||||
menu_ResetKeyTimer();
|
||||
}
|
||||
|
||||
if (I_MenuDown())
|
||||
{
|
||||
I_MenuDownClear();
|
||||
PlayLocalSound(StaticSound[kSound35], 0);
|
||||
if (nMenu >= 4) {
|
||||
nMenu = 0;
|
||||
}
|
||||
else {
|
||||
nMenu++;
|
||||
}
|
||||
|
||||
menu_ResetKeyTimer();
|
||||
}
|
||||
|
||||
|
||||
// TODO - change to #defines
|
||||
/* why are these cleares although they are never used anywhere?
|
||||
if (KB_KeyDown[0x5c]) {
|
||||
KB_KeyDown[0x5c] = 0;
|
||||
}
|
||||
|
||||
if (KB_KeyDown[0x5d]) {
|
||||
KB_KeyDown[0x5d] = 0;
|
||||
}
|
||||
*/
|
||||
}
|
||||
#endif
|
||||
return 0;// todo
|
||||
}
|
||||
|
||||
#define kMaxCinemaPals 16
|
||||
const char *cinpalfname[kMaxCinemaPals] = {
|
||||
"3454.pal",
|
||||
|
@ -2016,11 +1647,13 @@ void GoToTheCinema(int nVal)
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (ISDEMOVER) {
|
||||
if (!waloff[cinematile]) {
|
||||
tileCreate(cinematile, 320, 200);
|
||||
}
|
||||
//???
|
||||
if (tilesiz[cinematile].x * tilesiz[cinematile].y == 0)
|
||||
TileFiles.tileCreate(cinematile, 320, 200);
|
||||
}
|
||||
#endif
|
||||
|
||||
FadeOut(kFalse);
|
||||
StopAllSounds();
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "version.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
const char *versionstr = "Mar 19 1997 17:31:18";
|
||||
|
||||
END_PS_NS
|
|
@ -1,28 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __version_h__
|
||||
#define __version_h__
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
extern const char *versionstr;
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -86,7 +86,7 @@ LISTMENU "MainMenu"
|
|||
linespacing 22
|
||||
NativeTextItem "3460", "n", "StartGame 1"
|
||||
NativeTextItem "3461", "l", "LoadGameMenu"
|
||||
NativeTextItem "3462", "m", "StartGame 2"
|
||||
NativeTextItem "3462", "m", "StartGame 3"
|
||||
NativeTextItem "3463", "v", "OptionsMenu"
|
||||
NativeTextItem "3464", "q", "QuitMenu"
|
||||
}
|
||||
|
@ -173,7 +173,7 @@ LISTMENU "IngameMenu"
|
|||
linespacing 22
|
||||
NativeTextItem "3460", "n", "StartGame 1"
|
||||
NativeTextItem "3461", "l", "LoadGameMenu"
|
||||
NativeTextItem "3462", "m", "StartGame 2"
|
||||
NativeTextItem "3462", "m", "StartGame 3"
|
||||
NativeTextItem "3463", "v", "OptionsMenu"
|
||||
NativeTextItem "3464", "q", "QuitMenu"
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue