Christoph Oelckers
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981a2c7e5c
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- Exhumed: restored old static switch array.
There's side effects in here that broke the door logic and made doors automatically open sometimes.
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2021-01-24 14:49:51 +01:00 |
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Christoph Oelckers
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c92aaaee20
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- This is version 0.8.0
Finally out of alpha, now that the model code is working. :)
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2020-12-06 10:51:35 +01:00 |
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Mitchell Richters
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735d89bfb6
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- SW: Ensure save code backs up crouch_toggle and player's current input.
* Fixes #166.
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2020-11-12 23:31:32 +11:00 |
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Christoph Oelckers
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e5ce1da9a3
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- this is 0.7.3.
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2020-10-31 12:41:17 +01:00 |
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Christoph Oelckers
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e0717e30b4
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- savegame version change for the new member in spritetype.
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2020-10-02 22:19:32 +02:00 |
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Christoph Oelckers
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1a65be3ddc
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- 0.7.1
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2020-09-27 20:45:54 +02:00 |
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Christoph Oelckers
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af8b7679b6
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- bumped version numbers for 0.7.
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2020-09-26 17:50:19 +02:00 |
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Christoph Oelckers
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c0ebe3e08b
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- hooked up ZDoom's d_net.cpp file.
Still not active but this contains some code needed to do a proper main loop that can work with the networker.
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2020-08-29 23:24:18 +02:00 |
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Christoph Oelckers
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e29eb5bbed
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- added some ZScript basics.
This is merely the basics needed to actually implement something.
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2020-06-20 09:46:41 +02:00 |
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Christoph Oelckers
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5cbe9fc49c
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- added NPOT emulation to the backend.
This is #ifdef guarded because GZDoom uses the same code base but has no use for this feature.
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2020-06-08 08:02:58 +02:00 |
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Christoph Oelckers
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611dad7f69
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- added the softpoly and Vulkan backend code fron GZDoom.
Not hooked up yet.
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2020-05-31 10:53:11 +02:00 |
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Christoph Oelckers
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edb2cb31ee
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
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Christoph Oelckers
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5728241c1c
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
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Mitchell Richters
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559539bed2
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- bump save versions for SW following the massive amount of changes.
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2020-05-20 14:43:03 +02:00 |
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Mitchell Richters
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9a144a9afb
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- bump save versions for Duke3D following changes to DukePlayer_t struct.
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2020-05-14 15:15:59 +02:00 |
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Mitchell Richters
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e7621b4e05
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RR: Properly scale tilt_status on vehicles with input being tied to frame-rate.
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2020-05-11 21:27:29 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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