Christoph Oelckers
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56fcf904b5
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- Backend update from GZDoom.
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2021-05-03 14:48:55 +02:00 |
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Christoph Oelckers
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4069a5096a
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- scriptified Exhumed's 2D content (minus the programmatic textures.)
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2021-04-30 20:08:36 +02:00 |
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Christoph Oelckers
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b515543016
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- added varargs pushv function to Array<int>.
We'll need this for the ANM sound arrays.
Support for other array<> types to be done later.
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2021-04-30 20:08:30 +02:00 |
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Christoph Oelckers
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4ff2010bd1
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- moved the entire screen job management to the script side.
This isn't hooked up yet and lots of code is commented out, the games won't start with this commit.
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2021-04-30 20:08:30 +02:00 |
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Christoph Oelckers
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c07fcbee08
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- migrated level summary screen.
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2021-04-30 20:08:24 +02:00 |
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Christoph Oelckers
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7fbe153ae7
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- more Duke screen porting.
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2021-04-30 20:08:24 +02:00 |
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Christoph Oelckers
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1022564cab
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- initial framework for scriptification of screen jobs.
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2021-04-30 20:08:23 +02:00 |
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Christoph Oelckers
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2f2d0443f2
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- fixed size setup for most menus.
All of Raze's menus scale to 320x200 and to get proper mouse coordinates the definitions must reflect that as well.
Fixes #271
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2021-03-01 13:08:10 +01:00 |
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Christoph Oelckers
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c96e04e6c9
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- backend update from GZDoom.
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2021-02-12 14:44:54 +01:00 |
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Christoph Oelckers
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5a5f9b8e02
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
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Christoph Oelckers
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c93b8f3e54
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- copyright headers added.
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2020-10-31 13:20:55 +01:00 |
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Christoph Oelckers
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30c4a0856e
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- moved common script files.
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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7a482c6284
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
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