Christoph Oelckers
c6753a3fec
- tested and fixed game list loader.
2019-10-31 00:41:56 +01:00
Christoph Oelckers
7f250fc3e8
- WIP on game data search.
2019-10-30 18:09:00 +01:00
Christoph Oelckers
ac87665972
- use std::filesystem for directory traversal.
...
So far implemented for scanning search paths
2019-10-29 19:53:46 +01:00
Christoph Oelckers
35342526a5
- WIP search path code
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The Steam/GOG path getters were taken out of the frontends.
This also switches the Windows directory reader touse the wide string version to get Unicode file names.
Some paths were added to the config file instead of hard coding them.
2019-10-29 01:00:44 +01:00
Christoph Oelckers
762f174743
- moved the command line parser out of the game frontends.
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Some part are not done yet, and the file system data is currently ignored - there's no way to properly set this up with the file system code Build came with.
2019-10-28 22:19:50 +01:00
Christoph Oelckers
5148fc877d
- consolidate the 3 instances of input.cpp.
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Some stuff had to be disabled to make it work but that's hardly relevant considering that the goal is to transition off MACT for input handling.
2019-10-28 18:32:05 +01:00
Christoph Oelckers
a72863112b
- fix compilation
2019-10-28 17:50:08 +01:00
Christoph Oelckers
21f6178ade
- avoid writing directly to a backend status variable
2019-10-28 07:10:56 +01:00
Christoph Oelckers
901b86577e
- more cleanup
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Moving init code and key binding getter to backend
2019-10-28 07:05:32 +01:00
Christoph Oelckers
4f4fc1a8d4
- Cleanup
2019-10-28 07:02:42 +01:00
Christoph Oelckers
065721c62b
- simplified the button state maintenance
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This removes all unused parts of the implementation and moves the rest to the InputState class for easier replacement later. All MACT is doing now here is to call the UpdateStatus function, the internal workings are no longer relevant.
2019-10-28 07:00:31 +01:00
Christoph Oelckers
f8203ac766
- fixed the compile errors and consolidated the key binding CCMDs.
2019-10-28 06:47:49 +01:00
Christoph Oelckers
e7f75cbf4d
WIP
2019-10-28 01:12:31 +01:00
Christoph Oelckers
68b64d2091
- fixed compilation.
2019-10-27 23:18:44 +01:00
Christoph Oelckers
d962a7810d
- deleted unused headers
2019-10-27 22:15:21 +01:00
Christoph Oelckers
cee194fd05
- removed the MACT scriplib after completing the config transition.
2019-10-27 17:31:23 +01:00
Christoph Oelckers
2e7ba30068
- a bit more config cleanup.
2019-10-27 14:09:56 +01:00
Christoph Oelckers
c0d5ca8ab8
- Config work almost done.
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The only thing still referencing the old config file is Shadow Warrior's config read function.
2019-10-27 13:40:24 +01:00
Christoph Oelckers
cdc5044f07
- converted noautoload and forcesetup flags to CVARs.
2019-10-27 09:38:55 +01:00
Christoph Oelckers
4b5ec2aabb
- transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)
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- sort the config output alphabetically.
- do not use [=] as key names for the bindings.
2019-10-27 08:14:58 +01:00
Christoph Oelckers
249f6e9d62
- consolidated the joystick and mouse setup code.
2019-10-26 23:45:55 +02:00
Christoph Oelckers
b2d7179dbe
- consolidated the 4 sets of mouse and joystick configuration variables.
2019-10-26 21:50:49 +02:00
Christoph Oelckers
db1a9a9363
- the config finally get saved.
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Still with a few errors, though.
2019-10-26 20:47:37 +02:00
Christoph Oelckers
cd47582632
- disabled the settings.cfg console script so that the newly added config code can take over its duties.
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- write the console log to the folder returned by M_GetDocumentsPath and not to the root game directory.
- removed G_ExtPreInit because it has become redundant. The search path setup will have to be redone anyway.
2019-10-26 13:41:42 +02:00
Christoph Oelckers
1e0d49f947
- game starts again.
2019-10-26 13:16:32 +02:00
Christoph Oelckers
1c29169492
-perform a proper exit, i.e. make sure that the deinit code can run, by throwing a special exception and actually catching it in the main function.
2019-10-26 10:30:08 +02:00
Christoph Oelckers
0d878a8604
- some needed cleanup on the control code before testing can start.
2019-10-26 10:16:39 +02:00
Christoph Oelckers
cfaafcede7
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
Christoph Oelckers
5cf5c74695
- let kopenFileReader have a look into demolition.pk3 if nothing else is found.
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This should help as long as the old resource management is still in place.
2019-10-25 02:01:52 +02:00
Christoph Oelckers
8730ce552b
- make things compile again.
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Let's hope it still works...
2019-10-24 20:28:46 +02:00
Christoph Oelckers
3efb54e167
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
Christoph Oelckers
20df360778
- converted the Polymost CVARs.
2019-10-23 21:11:37 +02:00
Christoph Oelckers
ee5f0a7cf6
- cleaned out the remains of the frontends' CVAR definitions.
2019-10-23 18:58:34 +02:00
Christoph Oelckers
21d90fd08b
- fixed compilation.
2019-10-23 18:36:48 +02:00
Christoph Oelckers
02fff2df06
- refactored wchoice and sensitivity CVARS
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This is all that's needed for now, the remaining ones can wait.
2019-10-23 17:21:14 +02:00
Christoph Oelckers
18430c6c9f
- refactored r_fpslimit
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Also removed the entire cruft related to this - the pointless offsetting value and the precalculation of the timer value (as if we could not afford a single division for something that WAITS!
Unfortunately this required removal of the menu option for the time being.
2019-10-23 17:07:29 +02:00
Christoph Oelckers
7fd05edbba
- missed one
2019-10-23 14:39:46 +02:00
Christoph Oelckers
43413e4dff
- r_useprecache
2019-10-23 14:39:33 +02:00
Christoph Oelckers
63f020996e
- a few more CVARs
2019-10-23 01:30:43 +02:00
Christoph Oelckers
5dec4736ce
- r_drawweapon, r_showfps, r_showfpsperiod
2019-10-23 01:04:07 +02:00
Christoph Oelckers
e5d38b2d30
- in_mouseflip and in_mousesmoothing
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in_mousemode removed from persistent state because of how it is used.
Saving it makes no sense.
2019-10-23 00:59:01 +02:00
Christoph Oelckers
b73cf76f05
- in_mousebias and in_mousedeadzone
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Actually, two totally useless options being preserved for historical significance.
Urgh.
2019-10-23 00:55:48 +02:00
Christoph Oelckers
c0c62fe367
- in_mouseaiming
2019-10-23 00:51:49 +02:00
Christoph Oelckers
7501120dc8
- in_mouse and in_joystick
2019-10-23 00:41:28 +02:00
Christoph Oelckers
8f06f0748d
- minor CVAR cleanup and refactoring of one more
2019-10-23 00:30:51 +02:00
Christoph Oelckers
713250cc64
- refactored a few more CVARs.
2019-10-23 00:20:27 +02:00
Christoph Oelckers
d476037f45
- hooked up hud_custom.
2019-10-22 23:43:16 +02:00
Christoph Oelckers
fe2bb036b7
- fixed bad parameter.
2019-10-22 23:32:15 +02:00
Christoph Oelckers
e5aa6c5df0
- refactored the HUD scaling into something manageable.
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Blood was fine, albeit with an inverted scale, but the EDuke implementation was something very special - and not in a good way, using 4 CVARs to store the scaling state instead of one.
2019-10-22 23:31:46 +02:00
Christoph Oelckers
a829f1cb52
- fixed all compile errors.
2019-10-22 17:47:24 +02:00