As opposed to the previous way, where the first fog pals was <numlookups>+1,
where <numlookups> is the first byte value of LOOKUP.DAT. This allows to
pack e.g. lookups [1 .. 25] and [30 .. <lastpal>] into LOOKUP.DAT and have fog
pals be generated at pals [26 .. 29] (i.e. the additional lookups don't
shift the fog pals, making user maps depending on these numbers not look as
intended.)
git-svn-id: https://svn.eduke32.com/eduke32@4335 1a8010ca-5511-0410-912e-c29ae57300e0
They don't get registered on Windows for some reason, and mapstate debugging is
best carried out using scripting code, anyway.
git-svn-id: https://svn.eduke32.com/eduke32@3892 1a8010ca-5511-0410-912e-c29ae57300e0
Instead, MapInfo[ud.volume_number*MAXLEVELS+ud.level_number] is accessed
inside these functions.
git-svn-id: https://svn.eduke32.com/eduke32@3792 1a8010ca-5511-0410-912e-c29ae57300e0
Also, prettify G_FreeMapState(), remove some duplicate function decls and
resurrect 'savestate' and 'restorestate' OSD commands for the debug build.
git-svn-id: https://svn.eduke32.com/eduke32@3791 1a8010ca-5511-0410-912e-c29ae57300e0
Also remove the two instances of commented out code, but not the respective
CON structure access code.
git-svn-id: https://svn.eduke32.com/eduke32@3702 1a8010ca-5511-0410-912e-c29ae57300e0
* Make the "classic status bar fullscreen viewport" mode accessible
in classic too.
* Make range of status bar scale 36..100
* Update ud.statusbarmode when executing OSD command r_size (ud.screen_size).
NOTE: ud.statusbarmode is considered internal. Don't use from CON!
* Make sure 1) loading any configuration and 2) menu bars work correctly.
(The "classic status bar fullscreen viewport" mode will never be restored
though because ud.statusbarmode isn't handled by the OSD var system).
git-svn-id: https://svn.eduke32.com/eduke32@3402 1a8010ca-5511-0410-912e-c29ae57300e0
Disabling netcode compilation can be interesting on memory-constrained
systems, or those that have no means of accessing the network anyway.
Note: I'm OK with maintaining this myself, i.e. it's fine if netcode dev
breaks compilation with NETCODE=0.
git-svn-id: https://svn.eduke32.com/eduke32@3260 1a8010ca-5511-0410-912e-c29ae57300e0
- provide functions instead of messing with CONTROL_*Binds directly
- comment out a few more unused functions
- make clear what memory (alloc'd or const char *) 'keybind' members use
- for keys with no name, use "<?>"
git-svn-id: https://svn.eduke32.com/eduke32@3209 1a8010ca-5511-0410-912e-c29ae57300e0
This means that the "Keyboard Setup" should now properly reflect the bindings,
except in the theoretical case of one gamefunc being bound more than two keys.
(What was fixed is the one key to many gamefuncs case.)
git-svn-id: https://svn.eduke32.com/eduke32@3126 1a8010ca-5511-0410-912e-c29ae57300e0
- Remove everything using CONTROL_KeyMapping, which was only written to.
- Remove unused functions, make local ones static.
- Remove private function declarations in _control.h.
git-svn-id: https://svn.eduke32.com/eduke32@3124 1a8010ca-5511-0410-912e-c29ae57300e0
See the comment in source/osdcmds.c for instructions on its usage.
git-svn-id: https://svn.eduke32.com/eduke32@3021 1a8010ca-5511-0410-912e-c29ae57300e0
- duke3d.h: comment the timing marcos a bit more
- factor out smoothratio calculation
- (TICRATE/TICSPERFRAME) --> REALGAMETICSPERSEC
git-svn-id: https://svn.eduke32.com/eduke32@3007 1a8010ca-5511-0410-912e-c29ae57300e0
Also, correct some comments made in the demo source made earlier. Oops.
git-svn-id: https://svn.eduke32.com/eduke32@3006 1a8010ca-5511-0410-912e-c29ae57300e0
A new function maybe_append_ext() is added to common.c and used in the handling
of the -d<demo.edm> cmdline parameter and the 'map' OSD command with one
non-wildcard arg. (It's slightly different from the way the extension was
maybe-appended previously.)
git-svn-id: https://svn.eduke32.com/eduke32@3004 1a8010ca-5511-0410-912e-c29ae57300e0
-Wwrite-strings is useful to detect code where string literals and e.g. alloc'd
strings are used side-by-side, potentially creating dangerous situations, or to
find uses of old, non-constified APIs. However, enabling it would still flood
the log with too many warnings. Also, GCC wrongly warns for initializations of
char arrays.
git-svn-id: https://svn.eduke32.com/eduke32@2796 1a8010ca-5511-0410-912e-c29ae57300e0
Among other things, comment out very seldomly (or not at all)
used sprite member macros: SV, ZV, RX, RY, CX, CY, CD, PL.
git-svn-id: https://svn.eduke32.com/eduke32@2639 1a8010ca-5511-0410-912e-c29ae57300e0
That is, everyplace a user input is to be converted. The only remaining
instance of atoi() is now atoi(s_buildDate).
git-svn-id: https://svn.eduke32.com/eduke32@2374 1a8010ca-5511-0410-912e-c29ae57300e0
So that the game won't exit if you write 'vidmode 4' when intending
'setrendermode 4'.
git-svn-id: https://svn.eduke32.com/eduke32@2311 1a8010ca-5511-0410-912e-c29ae57300e0