Commit graph

9967 commits

Author SHA1 Message Date
Christoph Oelckers
4d45117ca5 - removed pointless and non-functional null check
clipmapinfo is a static global variable, its address is never null.
2020-02-12 00:42:34 +01:00
Christoph Oelckers
9f9e59e3ba - fixed some warnings 2020-02-12 00:43:21 +01:00
Christoph Oelckers
9fdd1d9e17 - continued work on Blood save state
* save and restore the ambient sound state
* removed a few unused global variables
* removed unused code from choke.cpp
2020-02-12 00:43:13 +01:00
Christoph Oelckers
fd384a5f47 - added an indexer for Blood's AI states.
These seem to be the only pointer variables that need to be written out to a savegame, but to restore them they need to be turned into indices before saving.
2020-02-12 00:22:11 +01:00
Christoph Oelckers
29e51a677f First round of Blood Savegame fix.
- const-ify most tables in actor.cpp for documentation purposes.
- gVectorData cannot be made const because one single field in there gets modified by code. :?
- save the global data in nnexts.cpp.
2020-02-11 23:15:25 +01:00
Christoph Oelckers
2f0a31508e - added Y/N to end game message. 2020-02-11 21:33:20 +01:00
Christoph Oelckers
1aa72cfbbd - fixed: The quicksave requester did not open the menu properly
This resulted in input not reaching it.
2020-02-11 21:25:21 +01:00
Christoph Oelckers
52e12702cf - fixed Linux paths not ending with a slash. 2020-02-11 21:00:01 +01:00
Christoph Oelckers
286d53d3bf - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
Christoph Oelckers
56092759ff - fixed typo in F5 keybind. 2020-02-11 19:34:37 +01:00
Christoph Oelckers
f2043c4e3d - fixed palette in 3D Realms screen and first end-of-episode animation in Duke3D. 2020-02-11 19:29:05 +01:00
Christoph Oelckers
a67c281290 - added StopFX function for Shadow Warrior.
Needed by an upstream change.
2020-02-11 19:28:25 +01:00
Christoph Oelckers
744bd67616 - removed redundant check. 2020-02-11 18:26:58 +01:00
terminx
9bd966c77e Macros for a couple hardcoded values
git-svn-id: https://svn.eduke32.com/eduke32@8641 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:24:50 +01:00
terminx
a9e8666b07 This lets the player jump into the vents in DUKEDC3.MAP
Since this is Duke3D, I'm sure this change breaks something else.

git-svn-id: https://svn.eduke32.com/eduke32@8640 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:24:39 +01:00
terminx
ff3ec2e66b Re-enable ignoring 256 units of curb when clipping against ceilings
This fixes getting stuck on tiny lips created by sloppy slopes in the undersized vents in DUKEDC3.MAP.

git-svn-id: https://svn.eduke32.com/eduke32@8639 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:24:05 +01:00
terminx
376c29dba6 Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used
git-svn-id: https://svn.eduke32.com/eduke32@8637 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/player.cpp
2020-02-11 18:23:49 +01:00
terminx
46b62aa6aa Fix for E1L1 dumpster fire issue
git-svn-id: https://svn.eduke32.com/eduke32@8636 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:23:14 +01:00
terminx
5a13be1f7b Avoid overflow in clipmove()
git-svn-id: https://svn.eduke32.com/eduke32@8633 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:22:41 +01:00
hendricks266
9269295102 SW: Don't restart the music when loading a save playing the same track
git-svn-id: https://svn.eduke32.com/eduke32@8627 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/game.cpp
#	source/sw/src/save.cpp
2020-02-11 18:21:58 +01:00
hendricks266
5d475c2788 SW: Add handleevents to end credits
From JFSW commit 0c651743f8371fade0231e9c3206ca25e6ae5269

git-svn-id: https://svn.eduke32.com/eduke32@8626 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:21:00 +01:00
hendricks266
0b23c14b9d SW: Fix potential blank 3DR logo
From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f

git-svn-id: https://svn.eduke32.com/eduke32@8625 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/game.cpp
2020-02-11 18:20:59 +01:00
hendricks266
8e0407a425 SW: Fix potential buffer overrun in colormap
From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f

git-svn-id: https://svn.eduke32.com/eduke32@8624 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:20:22 +01:00
hendricks266
a2f507d044 CON: Add getarraysequence and setarraysequence
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@8623 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/game.h
2020-02-11 18:20:04 +01:00
hendricks266
8adb6be002 CON: Factor out implementations of setarray and resizearray commands
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@8622 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:19:12 +01:00
CommonLoon102
8d7d8cc930 Blood: Clear keys on new level, fixes #308
# Conflicts:
#	source/blood/src/player.h
2020-02-11 18:17:22 +01:00
Christoph Oelckers
37f3bb37d4 - re-added menu opening sound for Duke and RR. 2020-02-11 18:13:15 +01:00
Christoph Oelckers
f0039afa5e - fixed: INI sections for game vars were never created. 2020-02-11 00:22:56 +01:00
Christoph Oelckers
41f2c62ed1 - use the original Build engine compatibility for Shadow Warrior.
The 'modern' code causes problems with the tank in the fourth map and probably elsewhere, too.
2020-02-10 22:38:17 +01:00
Christoph Oelckers
e2457d104b - fixed: Voxels did not explicitly set their palette and took the last one set. 2020-02-10 22:05:53 +01:00
Christoph Oelckers
39a9e3cd8b - removed double detection of DN3D addons. 2020-02-10 20:38:38 +01:00
Christoph Oelckers
a32bc350f1 - allow all keys to open the menu in Blood's demo loop. 2020-02-10 20:35:21 +01:00
alexey.lysiuk
744e4161f7 - removed message about vintage build 2020-02-10 15:10:45 +02:00
alexey.lysiuk
508b019447 - removed useless call in SDL backend
Its result wasn't used, and it may invoke function of DDummyFrameBuffer during initial sound precaching
2020-02-10 15:09:59 +02:00
Christoph Oelckers
8374b9e1b4 - fixed: The menu code should not reset the global input state when trying to close a menu with none open. 2020-02-09 22:57:04 +01:00
Christoph Oelckers
e3f8fca36e - fixed two crash bugs I found while testing some mods. 2020-02-09 22:32:13 +01:00
Christoph Oelckers
4e58265d21 - disabled parts of EDuke commit 7829 because its side effects are worse than what it tries to fix.
In particular this causes backwards sliding against walls.
2020-02-09 22:18:36 +01:00
Christoph Oelckers
c53d9cfc3a - reworked voxel texture generation to use the backend's palette manager.
The original code was not able to handle changing palettes and only worked if each palette change resulted in a full texture flush - which Raze does not perform.
2020-02-09 20:14:26 +01:00
Christoph Oelckers
6257994198 - fixed validation of hud_custom CVAR. 2020-02-09 18:42:14 +01:00
Christoph Oelckers
b87ee10a0a - added missing string length check. 2020-02-09 18:37:24 +01:00
NoOneBlood
fa057282df - Fix kModernTargetChanger wrong dudeInfo 2020-02-09 16:16:02 +01:00
Christoph Oelckers
7f58e8b6ca 0.4.1 2020-02-09 16:14:36 +01:00
Christoph Oelckers
91b9ce54e4 - use a dedicated flag for defined hightile tints so that the shader can use them. 2020-02-09 15:53:08 +01:00
Christoph Oelckers
a5fc374b59 - always recalculate the projection matrix.
Trying to cache this is not useful, it barely saves time and was causing display errors.

# Conflicts:
#	source/build/src/polymost.cpp
2020-02-09 15:53:07 +01:00
alexey.lysiuk
77403f3b85 - added handling of ZMusic to continuous integration 2020-02-09 16:49:28 +02:00
alexey.lysiuk
30204d6072 - made ZMusic library required for non-MSVC targets 2020-02-09 16:48:07 +02:00
Christoph Oelckers
9c1703aac6 - removed the Clang formatting template 2020-02-09 13:27:26 +01:00
Christoph Oelckers
6231cec7c1 - sound backend update. 2020-02-09 13:26:51 +01:00
Christoph Oelckers
9310c25a7b - -addon 0 seems to be a valid parameter... 2020-02-09 09:48:55 +01:00
Christoph Oelckers
598ce8a2ef - increased amount of vertices to allow handling voxel packs.
This is merely a stopgap until the code can be properly refactored.
2020-02-09 08:32:40 +01:00