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- use a dedicated flag for defined hightile tints so that the shader can use them.
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2 changed files with 2 additions and 1 deletions
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@ -36,6 +36,7 @@ enum
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HICTINT_BLENDMASK = 64|128,
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HICTINT_ALWAYSUSEART = 256,
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HICTINT_PRECOMPUTED = HICTINT_COLORIZE | HICTINT_BLENDMASK,
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HICTINT_ENABLE = 32768
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};
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#endif
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@ -47,7 +47,7 @@ void hicsetpalettetint(int32_t palnum, int r, int g, int b, int sr, int sg, int
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tint.shade.r = (uint8_t)sr;
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tint.shade.g = (uint8_t)sg;
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tint.shade.b = (uint8_t)sb;
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tint.f = effect;
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tint.f = effect|HICTINT_ENABLE;
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}
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