Christoph Oelckers
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71b332459b
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- removed Android and Mapster headers plus raw EDuke assets in Blood folder.
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2019-09-21 19:30:20 +02:00 |
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Christoph Oelckers
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998ac01157
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- manual merge of all NBlood changes that couldn't get cherry picked.
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2019-09-21 13:02:17 +02:00 |
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nukeykt
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5a93d301b6
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minor changes
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2019-09-21 11:40:44 +02:00 |
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nukeykt
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996dfde6d0
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Fix compile errors, backport input code for RR
# Conflicts:
# platform/Windows/voidsw.vcxproj
# source/blood/src/controls.cpp
# source/blood/src/m32common.cpp
# source/rr/src/actors.cpp
# source/rr/src/anim.cpp
# source/rr/src/demo.cpp
# source/rr/src/game.cpp
# source/rr/src/gameexec.cpp
# source/rr/src/global.h
# source/rr/src/menus.cpp
# source/rr/src/menus.h
# source/rr/src/net.cpp
# source/rr/src/player.cpp
# source/rr/src/premap.cpp
# source/rr/src/savegame.cpp
# source/rr/src/sbar.cpp
# source/rr/src/screens.cpp
# source/rr/src/sector.cpp
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2019-09-21 11:39:19 +02:00 |
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nukeykt
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0dcca3583f
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Backport frame limiter (again)
# Conflicts:
# source/rr/src/game.cpp
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2019-09-21 10:43:45 +02:00 |
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nukeykt
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3458a88f8e
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Backport framelimitter fix
# Conflicts:
# source/rr/src/demo.cpp
# source/rr/src/game.cpp
# source/rr/src/net.cpp
# source/rr/src/screens.cpp
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2019-09-21 10:26:47 +02:00 |
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nukeykt
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107a630883
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Add TROR rendering
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/include/editor.h
# source/build/include/polymer.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
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2019-09-21 10:11:02 +02:00 |
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nukeykt
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d2c9734e9c
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Hope this fixes mp lags
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2019-09-21 09:54:01 +02:00 |
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nukeykt
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ab0cc0d578
|
Oops
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2019-09-21 09:54:00 +02:00 |
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nukeykt
|
222f9cc282
|
Network prediction
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2019-09-21 09:53:59 +02:00 |
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nukeykt
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5e182e2962
|
oldmp wip
# Conflicts:
# source/rr/src/game.cpp
# source/rr/src/net.cpp
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2019-09-21 09:53:58 +02:00 |
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nukeykt
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c3fc897a3e
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oldmp wip
# Conflicts:
# source/rr/src/net.cpp
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2019-09-21 09:53:37 +02:00 |
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nukeykt
|
eafeb27996
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Add NAM/NAPALM support
Big thanks to NY00123 for his NAM.EXE reconstruction work
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2019-09-21 09:38:57 +02:00 |
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nukeykt
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bdd7bb72d8
|
NRedneck compiles with MSVC now
# Conflicts:
# platform/Windows/eduke32.sln
# source/build/src/tilepacker.cpp
# source/rr/src/common.cpp
# source/rr/src/duke3d.h
# source/rr/src/game.cpp
# source/rr/src/menus.cpp
# source/rr/src/osdcmds.cpp
# source/rr/src/screens.cpp
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2019-09-21 09:25:29 +02:00 |
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Christoph Oelckers
|
94cfcb4fbd
|
- Redneck Rampage fixes for changes in timer and mouse input interface.
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2019-09-20 22:07:53 +02:00 |
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Christoph Oelckers
|
20f5972b9b
|
- fixed everything to compile again.
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2019-09-20 19:37:29 +02:00 |
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Christoph Oelckers
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ceceb63b5e
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- adjustments for frame rate limiting copied from Duke3D project.
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2019-09-20 13:54:27 +02:00 |
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Christoph Oelckers
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23bc385393
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- everything works again, some changes were apparently lost in the last merge.
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2019-09-19 23:39:35 +02:00 |
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Christoph Oelckers
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ea631cb6ac
|
- fixed some warnings
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2019-09-19 14:18:44 +02:00 |
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Christoph Oelckers
|
588fbc26f9
|
- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
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