Christoph Oelckers
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e982c30590
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- fixed Shadow Warrior's mirror code.
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2020-01-04 23:23:36 +01:00 |
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sirlemonhead
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5e6c109d35
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PCExhumed: Correct variable name/usage in runlist channel loop.
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2020-01-04 10:06:15 +01:00 |
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Magnus Norddahl
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0714155e3a
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Fix ssao no longer working
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2020-01-04 09:54:47 +01:00 |
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Christoph Oelckers
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ed813562eb
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- fixed sound in Blood cutscenes.
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2020-01-04 00:07:20 +01:00 |
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Christoph Oelckers
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d4b32c535a
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- moved matrices to render state.
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2020-01-03 23:38:50 +01:00 |
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Christoph Oelckers
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9de5814063
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- fixed bad alpha setting for rotatesprite calls.
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2020-01-03 22:05:00 +01:00 |
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Christoph Oelckers
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73950458d4
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- fixed mouse selection for generated menus.
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2020-01-03 21:28:01 +01:00 |
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Christoph Oelckers
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5cc165587e
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- added mouse control for image scroller menu.
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2020-01-03 20:53:38 +01:00 |
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Christoph Oelckers
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4155d49e59
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- fixed menu slider rendering.
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2020-01-03 20:40:56 +01:00 |
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Christoph Oelckers
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39c55199f9
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- added a few missing menu things.
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2020-01-03 20:37:02 +01:00 |
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Christoph Oelckers
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f2cc7e3636
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- The interpolation code needs the current frame rate so it must be retrieved.
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2020-01-03 20:13:44 +01:00 |
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Christoph Oelckers
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064a453b41
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- fixed: Key up events were processed as character input.
This broke the cheat input in Duke Nukem.
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2020-01-03 19:28:54 +01:00 |
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Magnus Norddahl
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13a7b7d4b2
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Hook up gl_ssao
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2020-01-03 18:34:43 +01:00 |
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Christoph Oelckers
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6ba04e7a09
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- fixed voxel rendering in indexed color mode.
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2020-01-03 18:30:00 +01:00 |
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Christoph Oelckers
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f743b22661
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- render voxels as triangles instead of quads.
Quads are not available in the core profile which is required to run GL 3.3 on macOS.
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2020-01-03 18:09:05 +01:00 |
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Christoph Oelckers
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07754b3255
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- std::filesystem is gone.
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2020-01-03 17:56:22 +01:00 |
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Christoph Oelckers
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9f0b720b25
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-second function freed of std::filesystem.
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2020-01-03 17:34:52 +01:00 |
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Christoph Oelckers
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c82d6de6c3
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- fixed a few typos and uninitialized variables.
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2020-01-03 17:08:41 +01:00 |
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Christoph Oelckers
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78e7b2dd8c
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- getting rid of std::filesystem, part one.
Since it's not usable on macOS it needs to go.
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2020-01-03 14:19:52 +01:00 |
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hendricks266
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6a4870e7fb
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actors.cpp: Address -Wsometimes-uninitialized warnings
git-svn-id: https://svn.eduke32.com/eduke32@8528 1a8010ca-5511-0410-912e-c29ae57300e0
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2020-01-03 11:48:42 +01:00 |
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Christoph Oelckers
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e2d64a1c4a
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- copied anim fix to RR.
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2020-01-03 11:47:10 +01:00 |
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Christoph Oelckers
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6c55d8ed69
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Merge branch 'master' of https://github.com/coelckers/Raze
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2020-01-03 11:43:56 +01:00 |
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Christoph Oelckers
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ce75832945
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- color and depth func moved to render state.
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2020-01-03 11:43:44 +01:00 |
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Christoph Oelckers
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27ed6cdae5
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- viewport and scissor moved to render state.
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2020-01-03 10:48:22 +01:00 |
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Christoph Oelckers
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cfc0ba48cb
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- moved render style handling to the render state and simplified its storage to use FRenderStyle instead of its components.
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2020-01-03 10:48:22 +01:00 |
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Magnus Norddahl
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b3e754ecbe
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Fix uninitialized variables causing black screen sometimes when playing videos
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2020-01-03 09:45:15 +01:00 |
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Christoph Oelckers
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6574c34543
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- re-enabled MIDI selection, but only with the devices that are supposed to be seen.
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2020-01-03 09:22:22 +01:00 |
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Evan Ramos
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a6c2641c20
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Rednukem: Fix tspr->clipdist bits
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2020-01-03 08:07:28 +01:00 |
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Evan Ramos
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148c8770e9
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Blood: Constify some {u,t,}spritetype templates
This is important where tracked spritetype could be involved.
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2020-01-03 08:07:27 +01:00 |
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Evan Ramos
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d7a7bb3e78
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Make use of renderAddTSpriteFromSprite
# Conflicts:
# source/blood/src/m32exec.cpp
# source/rr/src/m32exec.cpp
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2020-01-03 08:07:27 +01:00 |
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Evan Ramos
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e363cd53a5
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tspritetype cleanup
# Conflicts:
# source/blood/src/m32common.cpp
# source/blood/src/m32exec.cpp
# source/blood/src/m32structures.cpp
# source/blood/src/mapedit.cpp
# source/rr/src/astub.cpp
# source/rr/src/m32common.cpp
# source/rr/src/m32exec.cpp
# source/rr/src/m32structures.cpp
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2020-01-03 08:07:10 +01:00 |
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Evan Ramos
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8fce9c5be8
|
Blood: Restore original tspritetype member synonyms
# Conflicts:
# source/blood/src/view.cpp
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2020-01-03 08:06:07 +01:00 |
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Evan Ramos
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1caabf2e7b
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Add Blood-specific synonyms for tspritetype members
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2020-01-03 08:05:43 +01:00 |
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Christoph Oelckers
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6135e388ed
|
- changed the remaining license headers from GZDoom's renderer's files, in agreement with all contributors to this code.
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2020-01-03 08:03:29 +01:00 |
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Christoph Oelckers
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08695b8e17
|
Merge branch 'master' of https://github.com/coelckers/Raze
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2020-01-03 07:53:06 +01:00 |
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Christoph Oelckers
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94b620dc8d
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Authors update.
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2020-01-03 07:52:55 +01:00 |
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Magnus Norddahl
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066f444dd0
|
Hook up vid_fps
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2020-01-03 06:28:25 +01:00 |
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Magnus Norddahl
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2403d1b7e5
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Update the license for the postprocessing source code
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2020-01-03 05:42:37 +01:00 |
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Christoph Oelckers
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b564dc8273
|
- disabled MIDI device selection option.
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2020-01-03 00:49:08 +01:00 |
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Christoph Oelckers
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62fd8a49c1
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- fixed CVAR assignment for number of sound channels.
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2020-01-03 00:47:13 +01:00 |
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Christoph Oelckers
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72036721d5
|
- made DN3D shareware operable.
The GRP defines neither episodes nor skills, so they have to be provided internally.
This isn't 100% correct yet, but should do for now.
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2020-01-03 00:44:39 +01:00 |
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Christoph Oelckers
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3380420de9
|
- converted the clear screen commands.
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2020-01-02 23:56:35 +01:00 |
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Christoph Oelckers
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b549228d4d
|
- commented out the time wasting level loading screen in Blood.
Now seriously, doing frequent screen updates here only make things worse!
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2020-01-02 23:35:29 +01:00 |
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Christoph Oelckers
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3608a646e6
|
- converted the simple state settings into renderstate flags.
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2020-01-02 23:34:21 +01:00 |
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Christoph Oelckers
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6156e7382a
|
- preparation for moving GL state into the renderstate struct.
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2020-01-02 23:15:16 +01:00 |
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Christoph Oelckers
|
85593e3e93
|
-missing menu text fixes.
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2020-01-02 20:45:17 +01:00 |
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nukeykt
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cc4f801b1e
|
Blood: fix candles
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2020-01-02 20:21:20 +01:00 |
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nukeykt
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57e925a1bb
|
Blood: Explosion polymer light
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2020-01-02 20:21:19 +01:00 |
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nukeykt
|
8fbd6674d2
|
Blood: polymer lights wip
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/blood.cpp
# source/blood/src/osdcmd.cpp
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2020-01-02 20:21:19 +01:00 |
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nukeykt
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a3b48c44d6
|
Blood: fix multiskies with 16 tiles in polymer
# Conflicts:
# source/build/src/polymer.cpp
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2020-01-02 20:19:08 +01:00 |
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