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Blood: fix multiskies with 16 tiles in polymer
# Conflicts: # source/build/src/polymer.cpp
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@ -568,7 +568,7 @@ EXTERN vec2_t windowxy1, windowxy2;
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EXTERN TArray<int16_t> startumost, startdmost;
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// The maximum tile offset ever used in any tiled parallaxed multi-sky.
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#define PSKYOFF_MAX 8
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#define PSKYOFF_MAX 16
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#define DEFAULTPSKY -1
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typedef struct {
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