Blood: fix multiskies with 16 tiles in polymer

# Conflicts:
#	source/build/src/polymer.cpp
This commit is contained in:
nukeykt 2020-01-02 21:33:41 +09:00 committed by Christoph Oelckers
parent 9208c1249d
commit a3b48c44d6

View file

@ -568,7 +568,7 @@ EXTERN vec2_t windowxy1, windowxy2;
EXTERN TArray<int16_t> startumost, startdmost;
// The maximum tile offset ever used in any tiled parallaxed multi-sky.
#define PSKYOFF_MAX 8
#define PSKYOFF_MAX 16
#define DEFAULTPSKY -1
typedef struct {