mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- commented out the time wasting level loading screen in Blood.
Now seriously, doing frequent screen updates here only make things worse!
This commit is contained in:
parent
3608a646e6
commit
b549228d4d
1 changed files with 2 additions and 0 deletions
|
@ -411,6 +411,7 @@ void PreloadCache(void)
|
|||
if ((++cnt & 7) == 0)
|
||||
gameHandleEvents();
|
||||
|
||||
#if 0
|
||||
if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2))
|
||||
{
|
||||
int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, nPrecacheCount));
|
||||
|
@ -432,6 +433,7 @@ void PreloadCache(void)
|
|||
|
||||
clock = totalclock;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
memset(gotpic,0,sizeof(gotpic));
|
||||
|
|
Loading…
Reference in a new issue