Commit graph

4803 commits

Author SHA1 Message Date
terminx
3a60abfb94 Nuke MFLAGS_NOCONV, hoist a few conditions out of loops in Polymost model drawing
git-svn-id: https://svn.eduke32.com/eduke32@4653 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:26:46 +00:00
terminx
73ecabaff9 Fix z fighting issues with wall and floor sprites. This isn't perfect, and somebody like Plgman or Helixhorned who better understands how the depth buffer positions are calculated will be able to do a much better determination of how much to offset the glDepthRange values based on distance to the sprite.
git-svn-id: https://svn.eduke32.com/eduke32@4652 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:26:31 +00:00
terminx
dedadcb76e That's one hell of a typo
git-svn-id: https://svn.eduke32.com/eduke32@4651 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:26:13 +00:00
terminx
3eaf78da8b Tie a few random things previously hardcoded to p->curr_weapon == KNEE_WEAPON to curr_weapon being a weapon with a workslike of KNEE_WEAPON instead, and do the same with stuff hard coded for HANDREMOTE_WEAPON
git-svn-id: https://svn.eduke32.com/eduke32@4650 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:25:57 +00:00
terminx
57cc3fe82a Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
git-svn-id: https://svn.eduke32.com/eduke32@4649 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:25:35 +00:00
hendricks266
62b37ddb68 Further work on the Xcode project.
git-svn-id: https://svn.eduke32.com/eduke32@4648 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-20 07:37:29 +00:00
hendricks266
8771614f87 Fix the Wii build and clean up remaining warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4647 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-19 00:44:23 +00:00
hendricks266
6ff363a049 OS X: Add a preliminary Xcode project. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4646 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-18 04:50:47 +00:00
hendricks266
f46d901fe2 Fix warnings in menus.c. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4645 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-16 22:21:00 +00:00
hendricks266
295cf82323 Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4644 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-16 21:03:24 +00:00
helixhorned
ff7d664d1e Fix an oob access in parsedefinitions_game(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4643 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-05 18:32:59 +00:00
terminx
706aec5527 Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4642 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-01 17:09:54 +00:00
terminx
81e9761e50 Set SDL_GL_ACCELERATED_VISUAL to 1
git-svn-id: https://svn.eduke32.com/eduke32@4641 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-01 17:09:24 +00:00
terminx
9a04065b5e I'm retarded. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4640 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 18:18:15 +00:00
terminx
4263626f97 Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4639 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:18:43 +00:00
terminx
2631da8822 Fix usage of uninitialized value
git-svn-id: https://svn.eduke32.com/eduke32@4638 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:18:07 +00:00
terminx
cb02cdc571 Re-use temporary buffer for tilefromtexture true color -> paletted conversion and free when finished with the .def instead of freeing and re-allocating for every tile
git-svn-id: https://svn.eduke32.com/eduke32@4637 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:17:53 +00:00
terminx
ff74aa613e polymost_invsqrt(), reorganize pthtyp for better member alignment
git-svn-id: https://svn.eduke32.com/eduke32@4636 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:17:37 +00:00
terminx
0f5be25a68 Faster C versions of ksgn() and klabs()
git-svn-id: https://svn.eduke32.com/eduke32@4635 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:17:22 +00:00
terminx
2d0c76e1a9 kplib optimizations and cleanup; faster versions of some functions, #ifdef out support for a couple of useless formats
git-svn-id: https://svn.eduke32.com/eduke32@4634 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:17:06 +00:00
terminx
a46994a668 I thought I was clever, MinGW thought I should eat shit.
git-svn-id: https://svn.eduke32.com/eduke32@4633 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:47 +00:00
terminx
7c79d2ce80 Blrintf
git-svn-id: https://svn.eduke32.com/eduke32@4632 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:35 +00:00
terminx
71bb5e5c8e Gamevar cleanup: drop "register" qualifiers, shuffle a few things around.
git-svn-id: https://svn.eduke32.com/eduke32@4631 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:21 +00:00
terminx
c2517d0d99 Suppress tile and sound remapping debug output in debug builds when not using -condebug
git-svn-id: https://svn.eduke32.com/eduke32@4630 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:06 +00:00
terminx
f553d6ad10 Add assertion for memory error handler in debug builds, add .def load time information to log, call Gv_ResetSystemDefaults() at startup to populate fake tilesizx/tilesizy arrays for CON
git-svn-id: https://svn.eduke32.com/eduke32@4629 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:53 +00:00
terminx
8e98cbe083 Free h_labels table when done compiling CONs
git-svn-id: https://svn.eduke32.com/eduke32@4628 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:41 +00:00
terminx
10474ad635 CON VM: get rid of extra VM_Execute() calls on CON_LEFTBRACE and get rid of returns on CON_RIGHTBRACE
git-svn-id: https://svn.eduke32.com/eduke32@4627 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:29 +00:00
terminx
9839802457 Optimize .anm playback; update frames on screen at the .anm's framerate instead of blindly looping as fast as possible
git-svn-id: https://svn.eduke32.com/eduke32@4626 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:17 +00:00
terminx
423b87a707 Faster CRC32 implementation (slicing-by-4 for 32-bit platforms and slicing-by-8 for 64-bit)
git-svn-id: https://svn.eduke32.com/eduke32@4625 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:04 +00:00
terminx
31d2f15b24 Use option name for menubar title for options that display as a separate menu page with a scrolling list
git-svn-id: https://svn.eduke32.com/eduke32@4624 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:14:35 +00:00
terminx
144a4798ce More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
git-svn-id: https://svn.eduke32.com/eduke32@4623 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:14:21 +00:00
terminx
e20f297774 r_showfps 2, displaying min and max fps
git-svn-id: https://svn.eduke32.com/eduke32@4622 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:13:14 +00:00
terminx
5d1475b26c Remove some #if 0'd functions from audiolib
git-svn-id: https://svn.eduke32.com/eduke32@4621 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:57 +00:00
terminx
deb196f8a6 Fix build error
git-svn-id: https://svn.eduke32.com/eduke32@4620 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:41 +00:00
terminx
3623645815 Clean up the "X" variants of malloc and friends to avoid unncessary function calls and parameter passing
git-svn-id: https://svn.eduke32.com/eduke32@4619 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:27 +00:00
terminx
53ed4c619c Make glColor3f() available as bglColor3f()
git-svn-id: https://svn.eduke32.com/eduke32@4618 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:09 +00:00
terminx
c5835ef741 Remove "volatile" qualifier from mouse related variables, no longer required after the long ago removal of the hack that polled mouse input in a separate thread
git-svn-id: https://svn.eduke32.com/eduke32@4617 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:11:50 +00:00
terminx
f8b340de02 Next time I'll test with sound enabled when attempting to fix a warning in audiolib ;)
git-svn-id: https://svn.eduke32.com/eduke32@4616 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:09:03 +00:00
terminx
ed703142af Add new headers to VS project
git-svn-id: https://svn.eduke32.com/eduke32@4615 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:47 +00:00
terminx
3681d5e553 Respect ud.bgstretch when displaying the title screen during netplay
git-svn-id: https://svn.eduke32.com/eduke32@4614 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:35 +00:00
terminx
0a62ba1a21 On Android, remove the counter that automatically proceeds from the startup screen to the main menu and require a button press instead.
git-svn-id: https://svn.eduke32.com/eduke32@4613 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:23 +00:00
terminx
f4a8cdfa28 Don't display QUOTE_F1HELP on Android when starting a new game with the shareware version.
git-svn-id: https://svn.eduke32.com/eduke32@4612 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:10 +00:00
terminx
c97d01111a Change vid_brightness/contrast/gamma cvars to float vs double and do the same for OSD text scaling
git-svn-id: https://svn.eduke32.com/eduke32@4611 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:57 +00:00
terminx
ee82c62afc Allow loading the header from savegames with a different version. This is needed to allow starting a new game on the episode/level/skill saved in an incompatible savegame.
git-svn-id: https://svn.eduke32.com/eduke32@4610 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:41 +00:00
terminx
b8c8f153ac WIP menu restructuring and updates. Revolt is in the air...
git-svn-id: https://svn.eduke32.com/eduke32@4609 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:29 +00:00
terminx
bd26dd5612 Fix a compile warning
git-svn-id: https://svn.eduke32.com/eduke32@4608 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:14 +00:00
terminx
598876e411 Extra files for previous commits
git-svn-id: https://svn.eduke32.com/eduke32@4607 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:06:57 +00:00
terminx
d279344697 Extra files to support previous commits. Change hashing stuff to intptr_t so it can be used as a dictionary of pointers, change brightness/gamma/contrast to float instead of double, other misc changes. None of these commits build on their own so don't even bother.
git-svn-id: https://svn.eduke32.com/eduke32@4606 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:06:32 +00:00
terminx
105bc3f413 First commit for "Polymost.f", the single precision floating point conversion and optimization of Polymost. This work was primarily done for ARM but it also doubled the framerate on "Clear the Coast" on my i7.
git-svn-id: https://svn.eduke32.com/eduke32@4605 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:06:05 +00:00
terminx
8148ccf3c3 Remove a few unused things (tmulscale, etc) from the pragmas.h family of headers
git-svn-id: https://svn.eduke32.com/eduke32@4604 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:05:40 +00:00