Commit graph

8554 commits

Author SHA1 Message Date
Christoph Oelckers
f49284d47c - made Blood start again by commenting out the fade functions which somehow broke during the CMake transition. 2019-09-22 23:55:45 +02:00
Christoph Oelckers
2cbe211e7c - transitioned project to CMake and deleted most of the old build system.
The EDuke32 and RedNukem frontends are working, Blood isn't yet.

Notes:

many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works.
support code for Windows XP has been entirely removed. On Windows this will only target Vista and up.
the crc32.h header had to be renamed to deconflict from zlib.
several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way.
removed some remaining editor files and support for the native software rendering only Windows backend.
in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
2019-09-22 23:15:46 +02:00
Christoph Oelckers
dbd333f6f3 - renamed all Windows libraries to *.lib so that Windows tools do not get confused by these non-standard names. 2019-09-22 09:15:03 +02:00
Christoph Oelckers
718112a8fe - added external libraries for music format playback and decompression from GZDoom.
Currently none of these is being used, but eventually they will, once more code gets ported over.
So it's better to have them right away and avoid editing the project file too much, only to revert that later.
2019-09-22 08:59:48 +02:00
Christoph Oelckers
8c95516224 - added compile tools from GZDoom repo:
- updaterevision for automated revision string generation
- re2c as a prerequisite to use sc_man in the future
- zipdir to automatically generate an engine resource file.
2019-09-22 08:52:30 +02:00
Christoph Oelckers
0d98e7f256 - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
Christoph Oelckers
2dc051f7cf - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
Christoph Oelckers
401a645ea1 - added a temorary requester to allow choosing the game until the code has been sufficiently refactored to do this in the startup dialog. 2019-09-21 23:45:57 +02:00
Christoph Oelckers
55a879fcc0 - put EDuke frontend source into a namespace.
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
30c47a8511 - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
Christoph Oelckers
92fa2cc030 - removed Mapster launcher images. 2019-09-21 20:28:55 +02:00
Christoph Oelckers
7721ed31c0 - removed Lunatic remains.
This looks as dead as it could be, so away it goes.
2019-09-21 20:27:29 +02:00
Christoph Oelckers
639d1fb4d3 - we do not want to build an editor here. 2019-09-21 20:24:11 +02:00
Christoph Oelckers
5050716bc0 - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
Christoph Oelckers
5855886a5f - removed extern "C" from rr and blood folders. 2019-09-21 19:57:41 +02:00
Christoph Oelckers
15f5a35fd8 - removed all extern "C" from EDuke32 folder, plus some other dead code I noticed. 2019-09-21 19:38:38 +02:00
Christoph Oelckers
71b332459b - removed Android and Mapster headers plus raw EDuke assets in Blood folder. 2019-09-21 19:30:20 +02:00
Alexey Khokholov
ac8d31e39f Oof, really silly typo 2019-09-21 13:17:01 +02:00
CommonLoon102
93fde9ba43 Fix coop frag count (#183) 2019-09-21 13:17:01 +02:00
Christoph Oelckers
a2b429ffe0 - removed unused declaration. 2019-09-21 13:16:02 +02:00
Christoph Oelckers
998ac01157 - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
CommonLoon102
bc3d2e9aec Fix MSVC compilation (#181) 2019-09-21 11:48:35 +02:00
Alexey Khokholov
46e9e64500 Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
CommonLoon102
247655a3d7 Don't send or display chat messages which are whitespace only (#180) 2019-09-21 11:48:14 +02:00
CommonLoon102
c0b3e6f99f Don't allow the mouse to steal the focus when typing a save game name (#178) 2019-09-21 11:47:54 +02:00
CommonLoon102
edc6e2c0f7 Friendly fire and keep keys settings for multiplayer (#177)
# Conflicts:
#	source/blood/src/levels.h
#	source/blood/src/network.h
2019-09-21 11:47:54 +02:00
CommonLoon102
56365d65ce Don't show team flags and scores when no HUD is displayed (#176)
# Conflicts:
#	.gitignore
2019-09-21 11:47:40 +02:00
Jan200101
a28119ae30 Fix Linux compilation
- replaced stricmp with strcasecmp and strncasecmp
https://linux.die.net/man/3/strcasecmp

- replaced all Microsoft specific types with standard ones

- replaced all instances of MAX_PATH with BMAX_PATH
2019-09-21 11:47:14 +02:00
CommonLoon102
13a1861c8d Show messages by priority (#175)
# Conflicts:
#	source/blood/src/triggers.cpp
2019-09-21 11:46:54 +02:00
nukeykt
b13bdf50be RFS parser wip
# Conflicts:
#	.gitignore
#	platform/Windows/nblood.vcxproj.filters
2019-09-21 11:46:37 +02:00
CommonLoon102
9be59caef8 Colorful view messages (#173) 2019-09-21 11:45:13 +02:00
CommonLoon102
16e1b39fb3 CTF HUD fixes (#172) 2019-09-21 11:45:12 +02:00
CommonLoon102
61e40bad66 Fix the goonies cheat code and the kGDXItemMapLevel powerup (#171) 2019-09-21 11:44:59 +02:00
CommonLoon102
160c93f0ab Multiplayer suicide message was empty string (#170)
# Conflicts:
#	.gitignore
2019-09-21 11:44:59 +02:00
nukeykt
81f78c24b7 Implement rotate parameter for voxel definitions
# Conflicts:
#	source/build/include/build.h
#	source/build/include/mdsprite.h
#	source/build/src/defs.cpp
2019-09-21 11:43:50 +02:00
nukeykt
433fd62de5 Purge resource manager cache on level load 2019-09-21 11:41:26 +02:00
nukeykt
3f42df45fd Fix memory issues in resource manager 2019-09-21 11:41:26 +02:00
nukeykt
c91a85a353 Use C++ heap for resource manager
# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/mapedit.cpp
2019-09-21 11:41:25 +02:00
CommonLoon102
55de5230ca New HUD for CTF (#167)
# Conflicts:
#	source/blood/src/blood.cpp
2019-09-21 11:40:59 +02:00
nukeykt
4527da61a2 Ignore dosbox specific command line options 2019-09-21 11:40:44 +02:00
nukeykt
5a93d301b6 minor changes 2019-09-21 11:40:44 +02:00
nukeykt
90b005a44a Fix mouse centering in menu 2019-09-21 11:40:44 +02:00
CommonLoon102
3fbb171990 Powerup counter color (#166) 2019-09-21 11:40:43 +02:00
CommonLoon102
4423164ca5 More smooth fadeout for the map title. (#165) 2019-09-21 11:40:43 +02:00
nukeykt
996dfde6d0 Fix compile errors, backport input code for RR
# Conflicts:
#	platform/Windows/voidsw.vcxproj
#	source/blood/src/controls.cpp
#	source/blood/src/m32common.cpp
#	source/rr/src/actors.cpp
#	source/rr/src/anim.cpp
#	source/rr/src/demo.cpp
#	source/rr/src/game.cpp
#	source/rr/src/gameexec.cpp
#	source/rr/src/global.h
#	source/rr/src/menus.cpp
#	source/rr/src/menus.h
#	source/rr/src/net.cpp
#	source/rr/src/player.cpp
#	source/rr/src/premap.cpp
#	source/rr/src/savegame.cpp
#	source/rr/src/sbar.cpp
#	source/rr/src/screens.cpp
#	source/rr/src/sector.cpp
2019-09-21 11:39:19 +02:00
nukeykt
f6cd86d77e Simplify map title rendering code and enable alpha for classic renderer 2019-09-21 10:54:54 +02:00
Alexey Khokholov
2b443c2eac Account for 16384 sprites for sprite owner value 2019-09-21 10:54:13 +02:00
nukeykt
8b0fb8dfe2 Fix invisible player on mirror 2019-09-21 10:53:27 +02:00
CommonLoon102
e8337c783e Don't change item selection with mouse while scanning for new key bind (#159)
# Conflicts:
#	.gitignore
2019-09-21 10:53:17 +02:00
nukeykt
d6d8762400 Seamless ROR transition 2019-09-21 10:51:48 +02:00