terminx
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8447e3392d
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Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.
git-svn-id: https://svn.eduke32.com/eduke32@7295 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 22:33:15 +00:00 |
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terminx
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22ad4221d9
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Fix loading screen tile
git-svn-id: https://svn.eduke32.com/eduke32@7294 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 22:33:09 +00:00 |
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terminx
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1c369d4978
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Fix issue where the option to enable or disable Polymer wasn't being saved properly
git-svn-id: https://svn.eduke32.com/eduke32@7293 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 21:35:03 +00:00 |
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terminx
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cae791ffa4
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Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA
git-svn-id: https://svn.eduke32.com/eduke32@7292 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 21:34:57 +00:00 |
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terminx
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acf8384d11
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macOS build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@7291 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 20:17:03 +00:00 |
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terminx
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ea86e5520b
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Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."
This reverts r6886.
git-svn-id: https://svn.eduke32.com/eduke32@7290 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:40:31 +00:00 |
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terminx
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650672717d
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Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled
git-svn-id: https://svn.eduke32.com/eduke32@7289 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:40:26 +00:00 |
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terminx
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89df4950d4
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This should fix the too many sprites spawned issue in single player
git-svn-id: https://svn.eduke32.com/eduke32@7288 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:40:20 +00:00 |
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terminx
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9a23ea148e
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Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".
git-svn-id: https://svn.eduke32.com/eduke32@7287 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:40:14 +00:00 |
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terminx
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33b9dafe8f
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Fix net.cpp line endings
git-svn-id: https://svn.eduke32.com/eduke32@7286 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:40:08 +00:00 |
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terminx
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465e19909f
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Change audiolib mixing functions to just use a return value instead of setting a global to indicate the new mixing buffer position
git-svn-id: https://svn.eduke32.com/eduke32@7285 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:40:03 +00:00 |
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terminx
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c3f88abf73
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Slight cleanup to MV_GetVorbisCommentLoops(). The biggest change here is swapping calls to atol to our Batol macro, which is actually backed by strtol instead of atol.
git-svn-id: https://svn.eduke32.com/eduke32@7284 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:57 +00:00 |
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terminx
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91096d2415
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Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
git-svn-id: https://svn.eduke32.com/eduke32@7283 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:51 +00:00 |
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terminx
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6258806a3a
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Reduce vorbis read block size from 32k to MV_MIXBUFFERSIZE. Despite requiring more calls into libvorbis, this should be faster on slower CPUs in cases where more copies of the same .ogg sound are attempting to be played at once than are allowed, e.g large explosion scenes in Ion Maiden.
git-svn-id: https://svn.eduke32.com/eduke32@7282 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:41 +00:00 |
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terminx
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30cc6a35e8
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I don't see a reason for these operations to be separated
git-svn-id: https://svn.eduke32.com/eduke32@7281 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:36 +00:00 |
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terminx
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ea94b36dec
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Fix function that some sadist formatted with 3 spaces
git-svn-id: https://svn.eduke32.com/eduke32@7280 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:31 +00:00 |
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terminx
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06ac4f88b9
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This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
git-svn-id: https://svn.eduke32.com/eduke32@7279 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:25 +00:00 |
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terminx
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5102281e0e
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This makes the output from r_showfps 3, cl_showcoords 1, and what is printed after DNDEBUG all happily coexist. The display of g_moveActorsTime and g_moveWorldTime has also been moved from cl_showcoords to r_showfps.
git-svn-id: https://svn.eduke32.com/eduke32@7278 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:19 +00:00 |
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terminx
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ef91435120
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Fix CON commands leaving useless extra values in the bytecode. They were only valid outside of executable blocks so it was never noticed.
git-svn-id: https://svn.eduke32.com/eduke32@7277 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:14 +00:00 |
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terminx
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c287866954
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Fix CON compiler line number accounting problem introduced with the optimization that transforms CON_SETVARVAR -> CON_SETVAR if the second parameter is a constant
git-svn-id: https://svn.eduke32.com/eduke32@7276 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:08 +00:00 |
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terminx
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b4404978d6
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Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC.
git-svn-id: https://svn.eduke32.com/eduke32@7275 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:39:03 +00:00 |
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terminx
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49f77b0a21
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This is never going to work. When it was first programmed, it was done under the assumption that dividing an integer by a power of 2 was always the same as shifting it. It turns out that this isn't the case and I'm a dumbass. :D
git-svn-id: https://svn.eduke32.com/eduke32@7274 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:58 +00:00 |
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terminx
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cad5a5b8c5
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Move the debug_break() call in the default case of VM_Execute() to after the call to VM_ScriptInfo().
git-svn-id: https://svn.eduke32.com/eduke32@7273 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:53 +00:00 |
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terminx
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d35058a8e5
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Fix error building the transpal utility
git-svn-id: https://svn.eduke32.com/eduke32@7272 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:48 +00:00 |
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terminx
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8f7e842beb
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After some refactoring, several CON error checks done at runtime stood out as things that could be determined at script compile time. They have been moved.
git-svn-id: https://svn.eduke32.com/eduke32@7271 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:43 +00:00 |
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terminx
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3d4d640be3
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Attempting to compile a CON with something stupid like "mul var 0" or "div var 0" in it now throws an error
git-svn-id: https://svn.eduke32.com/eduke32@7270 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:38 +00:00 |
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terminx
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2be7afd33c
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cmenu console command now opens the menu if it isn't already open
git-svn-id: https://svn.eduke32.com/eduke32@7269 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:32 +00:00 |
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terminx
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d2f16606c5
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Comment out actor and player versions of gamevar manipulation opcodes as they aren't performant with our current switch-based method of processing instructions. This also tweaks the beginning of VM_Execute() to gain a little more performance.
git-svn-id: https://svn.eduke32.com/eduke32@7268 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:27 +00:00 |
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terminx
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fad17a83c0
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WIP work on fixing CON_DIVVAR/CON_MULVAR optimization
git-svn-id: https://svn.eduke32.com/eduke32@7267 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:22 +00:00 |
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terminx
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cf95da82e9
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Implement individual opcodes for all the gamevar if checks and the functions that do math on vars
git-svn-id: https://svn.eduke32.com/eduke32@7266 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:16 +00:00 |
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terminx
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ace77922b1
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Global var opcodes for common conditional statements. Decent performance gain!
git-svn-id: https://svn.eduke32.com/eduke32@7265 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:10 +00:00 |
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terminx
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6dfafc49b1
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Change goofy check for g_errorCnt and g_warningCnt in gamedef
git-svn-id: https://svn.eduke32.com/eduke32@7264 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:05 +00:00 |
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terminx
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dbdf662790
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Use separate instructions in the bytecode for manipulating global variables versus more complex variable types. The optimization that transforms CON_DIVVAR and CON_MULVAR into CON_SHIFTVARR and CON_SHIFTVARL plus CON_INV has been disabled for now until I can debug a problem with it.
git-svn-id: https://svn.eduke32.com/eduke32@7263 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:38:00 +00:00 |
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terminx
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702d30f2b5
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Replace pointer with reference in VM_Execute()
git-svn-id: https://svn.eduke32.com/eduke32@7262 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:54 +00:00 |
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terminx
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72d80890e2
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CON cleanup/tweaks. This improves the game update time by about 5% in some of my test scenarios.
git-svn-id: https://svn.eduke32.com/eduke32@7261 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:49 +00:00 |
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terminx
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0bbde29c85
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Use reference to clean up CON_QSPRINTF
git-svn-id: https://svn.eduke32.com/eduke32@7260 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:44 +00:00 |
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terminx
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76edec81ac
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CON cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7259 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:39 +00:00 |
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terminx
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cdefc293c0
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Fix setvar console command, and add a line of output so you know it did something
git-svn-id: https://svn.eduke32.com/eduke32@7258 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:34 +00:00 |
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terminx
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6696cb0036
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This just shuffles some things around and these aren't (or shouldn't be) functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@7257 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:29 +00:00 |
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terminx
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ae39954376
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Initialize rottile values to -1 with a loop like this instead, because doing it the C++ way increases the binary size by like 120KB
git-svn-id: https://svn.eduke32.com/eduke32@7255 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:19 +00:00 |
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terminx
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891bac2b0f
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This is a cool CON compiler optimization that replaces all of the "varvar" commands and conditional checks in the compiled code with the "var" version if the value supplied to the function is a constant
git-svn-id: https://svn.eduke32.com/eduke32@7254 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:13 +00:00 |
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terminx
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f782a86675
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I'm pretty sure this is a bug
git-svn-id: https://svn.eduke32.com/eduke32@7253 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:08 +00:00 |
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terminx
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b3d1002b58
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Move CON_STARTTRACK in gamedef.cpp so it isn't in between the related CON_IFXXX stuff nearby
git-svn-id: https://svn.eduke32.com/eduke32@7252 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:37:03 +00:00 |
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terminx
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7fb84c7a69
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Include build.h from player.h to satisfy the need for MAXPLAYERS and compat.h stuff that build.h pulls in
git-svn-id: https://svn.eduke32.com/eduke32@7251 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:58 +00:00 |
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terminx
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07d2222dfa
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Bump MAXANGVEL and MAXHORIZ
git-svn-id: https://svn.eduke32.com/eduke32@7250 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:53 +00:00 |
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terminx
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5c6d2d706f
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Use LINE_NUMBER macro in gamedef.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7249 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:48 +00:00 |
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terminx
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8ff047a82e
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More minor CON parser cleanup. This commit is not incredibly meaningful.
git-svn-id: https://svn.eduke32.com/eduke32@7248 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:42 +00:00 |
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terminx
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41c33af8e0
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This fixes a small oversight with r7238
git-svn-id: https://svn.eduke32.com/eduke32@7247 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:37 +00:00 |
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terminx
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f40026a0be
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Add bounds check to C_GetNextLabelName(). This isn't really necessary because the extra writes to the label buffer are immediately overwritten by the next label found, but I could see it causing a crash in an edge case where somehow the maximum number of labels had been defined.
git-svn-id: https://svn.eduke32.com/eduke32@7246 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:32 +00:00 |
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terminx
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8b0cce6cb7
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Convert *(g_scriptPtr-x) syntax in gamedef.cpp to g_scriptPtr[-x], as it should ultimately be more readable and less prone to programming errors.
git-svn-id: https://svn.eduke32.com/eduke32@7245 1a8010ca-5511-0410-912e-c29ae57300e0
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2018-12-15 01:36:27 +00:00 |
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