terminx
|
c9e97fa954
|
git-svn-id: https://svn.eduke32.com/eduke32@558 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-08-19 00:15:30 +00:00 |
|
terminx
|
9704ade66c
|
git-svn-id: https://svn.eduke32.com/eduke32@557 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-08-17 19:32:56 +00:00 |
|
terminx
|
4e0f8281c7
|
git-svn-id: https://svn.eduke32.com/eduke32@556 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-08-17 03:16:46 +00:00 |
|
terminx
|
9c6486025d
|
git-svn-id: https://svn.eduke32.com/eduke32@555 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-08-16 23:25:24 +00:00 |
|
terminx
|
0b1f6f91a9
|
grp shit
git-svn-id: https://svn.eduke32.com/eduke32@552 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-07-04 09:15:08 +00:00 |
|
Plagman
|
94a22e4d62
|
Rewrote half of polymer.c, HSR still needs a bit of work but I believe the end is near.
git-svn-id: https://svn.eduke32.com/eduke32@551 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-07-01 06:32:03 +00:00 |
|
terminx
|
d8dfd8beb4
|
Misc fixes
git-svn-id: https://svn.eduke32.com/eduke32@549 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-06-12 19:47:34 +00:00 |
|
terminx
|
22b4b23240
|
git-svn-id: https://svn.eduke32.com/eduke32@547 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-06-02 04:14:10 +00:00 |
|
terminx
|
35afa5ff53
|
git-svn-id: https://svn.eduke32.com/eduke32@546 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-05-17 19:31:14 +00:00 |
|
terminx
|
fecd0c6e44
|
bleh
git-svn-id: https://svn.eduke32.com/eduke32@544 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-05-01 04:35:27 +00:00 |
|
terminx
|
4ec4aac70f
|
Speed up HRP loading
git-svn-id: https://svn.eduke32.com/eduke32@543 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-04-30 19:41:19 +00:00 |
|
terminx
|
d7b35528a0
|
git-svn-id: https://svn.eduke32.com/eduke32@541 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-04-23 23:36:21 +00:00 |
|
terminx
|
2148b4bebc
|
Window position memory for win32
git-svn-id: https://svn.eduke32.com/eduke32@540 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-04-22 03:44:54 +00:00 |
|
terminx
|
fc287ec735
|
Prototype for user-defined tile groups
git-svn-id: https://svn.eduke32.com/eduke32@536 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-04-21 20:25:07 +00:00 |
|
terminx
|
423a486b61
|
Scale tiles in polymost tile viewer to bigger sizes
git-svn-id: https://svn.eduke32.com/eduke32@535 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-04-17 07:47:21 +00:00 |
|
terminx
|
62ae233489
|
Newer tile selector from Mapfun and some other stuff
git-svn-id: https://svn.eduke32.com/eduke32@534 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-04-17 05:54:12 +00:00 |
|
Plagman
|
2440ab75b9
|
The Abyss crash fix.
git-svn-id: https://svn.eduke32.com/eduke32@533 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-04-16 02:15:43 +00:00 |
|
terminx
|
a5388fc0a4
|
git-svn-id: https://svn.eduke32.com/eduke32@532 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-04-15 20:04:52 +00:00 |
|
Plagman
|
a71d347f83
|
smoothduration def token for model frame definitions (defaults at 0)
git-svn-id: https://svn.eduke32.com/eduke32@531 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-04-12 03:09:41 +00:00 |
|
Plagman
|
fc613042a0
|
Working commit for animation smoothing. Pretty much breaks everything that relied on fixed-frame transitions (muzzledlashes) but makes stuff look good otherwise. Needs a DEF-hook to control which frames should be smoothed.
git-svn-id: https://svn.eduke32.com/eduke32@530 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-30 18:02:00 +00:00 |
|
terminx
|
b54b8e1e6b
|
git-svn-id: https://svn.eduke32.com/eduke32@529 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-24 23:17:56 +00:00 |
|
terminx
|
4785f64476
|
git-svn-id: https://svn.eduke32.com/eduke32@528 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-22 20:58:13 +00:00 |
|
Plagman
|
456f144451
|
Blah.
git-svn-id: https://svn.eduke32.com/eduke32@527 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-22 18:40:26 +00:00 |
|
Plagman
|
cc8ae625d6
|
Fix.
git-svn-id: https://svn.eduke32.com/eduke32@526 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-22 18:36:23 +00:00 |
|
Plagman
|
004e4da3de
|
Game angle interpolation (cl_angleinterpolation) and engine model animation smoothing (r_animsmoothing).
git-svn-id: https://svn.eduke32.com/eduke32@525 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-22 18:28:41 +00:00 |
|
terminx
|
4b4d37cf3f
|
git-svn-id: https://svn.eduke32.com/eduke32@523 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-13 18:37:46 +00:00 |
|
Plagman
|
3081c87724
|
Support for Vertex Buffer Objects (r_vbos, r_vbocount).
git-svn-id: https://svn.eduke32.com/eduke32@519 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-08 03:07:10 +00:00 |
|
terminx
|
070c38a85e
|
git-svn-id: https://svn.eduke32.com/eduke32@515 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-07 20:18:48 +00:00 |
|
terminx
|
67efe33c18
|
Small things
git-svn-id: https://svn.eduke32.com/eduke32@514 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-04 19:52:57 +00:00 |
|
Plagman
|
3f5f1b8fb2
|
Corrected issues with detailmaps scaling, improved general model drawing performance and added support for using vertex arrays when drawing models (r_vertexarrays)
git-svn-id: https://svn.eduke32.com/eduke32@513 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-03 23:09:40 +00:00 |
|
Plagman
|
19719cf7fb
|
Detail map scaling.
git-svn-id: https://svn.eduke32.com/eduke32@512 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-01 18:19:11 +00:00 |
|
terminx
|
8e86c02364
|
git-svn-id: https://svn.eduke32.com/eduke32@511 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-01 00:50:59 +00:00 |
|
terminx
|
23dbb55689
|
Bug fixes
git-svn-id: https://svn.eduke32.com/eduke32@508 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-26 01:46:38 +00:00 |
|
terminx
|
0dfc03afa0
|
Fixes the skybox problem, the problem with the default keyboard configuration, and adds cl_viewbob and cl_weaponsway
git-svn-id: https://svn.eduke32.com/eduke32@506 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-23 22:27:22 +00:00 |
|
Plagman
|
6440b48ec8
|
Added xscale and yscale DEF tokens to texture blocks to control the size ratio with the ART.
git-svn-id: https://svn.eduke32.com/eduke32@504 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-17 02:23:50 +00:00 |
|
Plagman
|
8c462256c0
|
HUD detail and glow maps.
git-svn-id: https://svn.eduke32.com/eduke32@503 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-16 17:44:59 +00:00 |
|
Plagman
|
b436f4fb71
|
Various fixes and detail texturing on models.
git-svn-id: https://svn.eduke32.com/eduke32@501 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-16 01:34:41 +00:00 |
|
terminx
|
d3af85c064
|
Some crap I didn't commit before
git-svn-id: https://svn.eduke32.com/eduke32@500 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-16 00:11:25 +00:00 |
|
Plagman
|
39c818d053
|
Avoid loading textures two times.
git-svn-id: https://svn.eduke32.com/eduke32@499 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-15 22:26:50 +00:00 |
|
terminx
|
b48a0a933b
|
git-svn-id: https://svn.eduke32.com/eduke32@498 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-15 01:45:38 +00:00 |
|
Plagman
|
3dd47da766
|
Glow mapping !
git-svn-id: https://svn.eduke32.com/eduke32@497 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-15 01:35:34 +00:00 |
|
terminx
|
ac95cded34
|
This fixes the fog issue described here: http://forums.3drealms.com/vb/showpost.php?p=492096
git-svn-id: https://svn.eduke32.com/eduke32@490 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-12 21:52:23 +00:00 |
|
terminx
|
ee4573779c
|
Remove JFAud until it works right
git-svn-id: https://svn.eduke32.com/eduke32@483 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-07 00:13:47 +00:00 |
|
terminx
|
0a1afbd3f3
|
Minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@480 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-30 02:04:14 +00:00 |
|
terminx
|
6ff2a7d2cc
|
This fixes the issue with running in 16-bit color, and it doesn't look like it breaks depth peeling...
git-svn-id: https://svn.eduke32.com/eduke32@479 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-29 23:01:28 +00:00 |
|
terminx
|
ef81aee7be
|
The mouse wheel was backwards on Win32... I think this fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@478 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-29 03:21:12 +00:00 |
|
terminx
|
4c1a6e6ce1
|
Fixes for http://forums.3drealms.com/vb/showpost.php?p=481243 and possibly http://forums.3drealms.com/vb/showpost.php?p=480994
git-svn-id: https://svn.eduke32.com/eduke32@477 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-29 01:19:49 +00:00 |
|
terminx
|
64ec370c98
|
dos2unix on the engine headers
git-svn-id: https://svn.eduke32.com/eduke32@476 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-29 01:18:16 +00:00 |
|
Plagman
|
d7832a7d4f
|
Winlayer keyboard input fix for OSD buffer issues and removed blending in drawrooms.
git-svn-id: https://svn.eduke32.com/eduke32@475 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 22:37:48 +00:00 |
|
terminx
|
c21558f2a3
|
Minor crap
git-svn-id: https://svn.eduke32.com/eduke32@474 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 21:12:05 +00:00 |
|