Scale tiles in polymost tile viewer to bigger sizes

git-svn-id: https://svn.eduke32.com/eduke32@535 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2007-04-17 07:47:21 +00:00
parent 62ae233489
commit 423a486b61

View file

@ -5015,7 +5015,7 @@ void polymost_fillpolygon (long npoints)
long polymost_drawtilescreen (long tilex, long tiley, long wallnum, long dimen)
{
#ifdef USE_OPENGL
float xdime, ydime, xdimepad, ydimepad, scx, scy;
float xdime, ydime, xdimepad, ydimepad, scx, scy, ratio = 1.0;
long i;
pthtyp *pth;
@ -5048,6 +5048,9 @@ long polymost_drawtilescreen (long tilex, long tiley, long wallnum, long dimen)
bglDisable(GL_ALPHA_TEST);
if (scx > scy) ratio = dimen/scx;
else ratio = dimen/scy;
if (!pth || (pth->flags & 8)) {
bglDisable(GL_TEXTURE_2D);
bglBegin(GL_TRIANGLE_FAN);
@ -5062,9 +5065,9 @@ long polymost_drawtilescreen (long tilex, long tiley, long wallnum, long dimen)
(float)britable[curbrightness][ curpalette[255].b ] / 255.0,
1);
bglVertex2f((float)tilex ,(float)tiley );
bglVertex2f((float)tilex+scx,(float)tiley );
bglVertex2f((float)tilex+scx,(float)tiley+scy);
bglVertex2f((float)tilex ,(float)tiley+scy);
bglVertex2f((float)tilex+(scx*ratio),(float)tiley );
bglVertex2f((float)tilex+(scx*ratio),(float)tiley+(scy*ratio));
bglVertex2f((float)tilex ,(float)tiley+(scy*ratio));
bglEnd();
}
@ -5073,9 +5076,9 @@ long polymost_drawtilescreen (long tilex, long tiley, long wallnum, long dimen)
bglEnable(GL_BLEND);
bglBegin(GL_TRIANGLE_FAN);
bglTexCoord2f( 0, 0); bglVertex2f((float)tilex ,(float)tiley );
bglTexCoord2f(xdimepad, 0); bglVertex2f((float)tilex+scx,(float)tiley );
bglTexCoord2f(xdimepad,ydimepad); bglVertex2f((float)tilex+scx,(float)tiley+scy);
bglTexCoord2f( 0,ydimepad); bglVertex2f((float)tilex ,(float)tiley+scy);
bglTexCoord2f(xdimepad, 0); bglVertex2f((float)tilex+(scx*ratio),(float)tiley );
bglTexCoord2f(xdimepad,ydimepad); bglVertex2f((float)tilex+(scx*ratio),(float)tiley+(scy*ratio));
bglTexCoord2f( 0,ydimepad); bglVertex2f((float)tilex ,(float)tiley+(scy*ratio));
bglEnd();
return(0);