Christoph Oelckers
7f250fc3e8
- WIP on game data search.
2019-10-30 18:09:00 +01:00
Christoph Oelckers
ac87665972
- use std::filesystem for directory traversal.
...
So far implemented for scanning search paths
2019-10-29 19:53:46 +01:00
Christoph Oelckers
35342526a5
- WIP search path code
...
The Steam/GOG path getters were taken out of the frontends.
This also switches the Windows directory reader touse the wide string version to get Unicode file names.
Some paths were added to the config file instead of hard coding them.
2019-10-29 01:00:44 +01:00
Christoph Oelckers
762f174743
- moved the command line parser out of the game frontends.
...
Some part are not done yet, and the file system data is currently ignored - there's no way to properly set this up with the file system code Build came with.
2019-10-28 22:19:50 +01:00
Christoph Oelckers
5148fc877d
- consolidate the 3 instances of input.cpp.
...
Some stuff had to be disabled to make it work but that's hardly relevant considering that the goal is to transition off MACT for input handling.
2019-10-28 18:32:05 +01:00
Christoph Oelckers
a72863112b
- fix compilation
2019-10-28 17:50:08 +01:00
Christoph Oelckers
21f6178ade
- avoid writing directly to a backend status variable
2019-10-28 07:10:56 +01:00
Christoph Oelckers
901b86577e
- more cleanup
...
Moving init code and key binding getter to backend
2019-10-28 07:05:32 +01:00
Christoph Oelckers
4f4fc1a8d4
- Cleanup
2019-10-28 07:02:42 +01:00
Christoph Oelckers
065721c62b
- simplified the button state maintenance
...
This removes all unused parts of the implementation and moves the rest to the InputState class for easier replacement later. All MACT is doing now here is to call the UpdateStatus function, the internal workings are no longer relevant.
2019-10-28 07:00:31 +01:00
Christoph Oelckers
f8203ac766
- fixed the compile errors and consolidated the key binding CCMDs.
2019-10-28 06:47:49 +01:00
Christoph Oelckers
e7f75cbf4d
WIP
2019-10-28 01:12:31 +01:00
Christoph Oelckers
68b64d2091
- fixed compilation.
2019-10-27 23:18:44 +01:00
Christoph Oelckers
d962a7810d
- deleted unused headers
2019-10-27 22:15:21 +01:00
Christoph Oelckers
cee194fd05
- removed the MACT scriplib after completing the config transition.
2019-10-27 17:31:23 +01:00
Christoph Oelckers
2e7ba30068
- a bit more config cleanup.
2019-10-27 14:09:56 +01:00
Christoph Oelckers
c0d5ca8ab8
- Config work almost done.
...
The only thing still referencing the old config file is Shadow Warrior's config read function.
2019-10-27 13:40:24 +01:00
Christoph Oelckers
038c1ba4ba
- more CVARs.
2019-10-27 09:53:09 +01:00
Christoph Oelckers
cdc5044f07
- converted noautoload and forcesetup flags to CVARs.
2019-10-27 09:38:55 +01:00
Christoph Oelckers
4b5ec2aabb
- transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)
...
- sort the config output alphabetically.
- do not use [=] as key names for the bindings.
2019-10-27 08:14:58 +01:00
Christoph Oelckers
7023e1e992
- store game vars in the new config file.
2019-10-27 00:29:46 +02:00
Christoph Oelckers
249f6e9d62
- consolidated the joystick and mouse setup code.
2019-10-26 23:45:55 +02:00
Christoph Oelckers
b2d7179dbe
- consolidated the 4 sets of mouse and joystick configuration variables.
2019-10-26 21:50:49 +02:00
Christoph Oelckers
db1a9a9363
- the config finally get saved.
...
Still with a few errors, though.
2019-10-26 20:47:37 +02:00
Christoph Oelckers
288b230ab8
- only let the CON script access the defaults of CVARs, not their actual value.
...
That allows using them for initialization but not for messing around with user settings.
2019-10-26 18:39:52 +02:00
Christoph Oelckers
cd47582632
- disabled the settings.cfg console script so that the newly added config code can take over its duties.
...
- write the console log to the folder returned by M_GetDocumentsPath and not to the root game directory.
- removed G_ExtPreInit because it has become redundant. The search path setup will have to be redone anyway.
2019-10-26 13:41:42 +02:00
Christoph Oelckers
1e0d49f947
- game starts again.
2019-10-26 13:16:32 +02:00
Christoph Oelckers
1c29169492
-perform a proper exit, i.e. make sure that the deinit code can run, by throwing a special exception and actually catching it in the main function.
2019-10-26 10:30:08 +02:00
Christoph Oelckers
0d878a8604
- some needed cleanup on the control code before testing can start.
2019-10-26 10:16:39 +02:00
Christoph Oelckers
cfaafcede7
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
Christoph Oelckers
6f6c850d80
- fixed some search&replace errors
2019-10-25 19:02:27 +02:00
Christoph Oelckers
9648c026a9
- small adjustments
2019-10-24 20:36:18 +02:00
Christoph Oelckers
8730ce552b
- make things compile again.
...
Let's hope it still works...
2019-10-24 20:28:46 +02:00
hendricks266
c6c7c91d7c
Add MIDI_GetDevice and use it so that the default driver value doesn't show as "Custom" in the menu
...
git-svn-id: https://svn.eduke32.com/eduke32@8261 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:44:22 +02:00
hendricks266
7650cbe592
Fix calls to FX_ErrorString and MUSIC_ErrorString
...
git-svn-id: https://svn.eduke32.com/eduke32@8260 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/sounds.cpp
# source/duke3d/src/sounds_mapster32.cpp
# source/sw/src/sounds.cpp
2019-10-24 19:44:21 +02:00
hendricks266
553dfb3544
Prefer early return on error in sound and MIDI init functions
...
git-svn-id: https://svn.eduke32.com/eduke32@8259 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/sounds.cpp
# source/duke3d/src/sounds_mapster32.cpp
# source/sw/src/sounds.cpp
2019-10-24 19:43:51 +02:00
hendricks266
14996d930b
Prefer "MIDI driver" to "Music device"
...
git-svn-id: https://svn.eduke32.com/eduke32@8258 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/sounds_mapster32.cpp
# source/sw/src/sounds.cpp
2019-10-24 19:42:54 +02:00
terminx
f0acbc1ca5
Fix AdLib timbre loading
...
git-svn-id: https://svn.eduke32.com/eduke32@8231 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:27:16 +02:00
terminx
4ff4fddf62
The constening
...
git-svn-id: https://svn.eduke32.com/eduke32@8224 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/audiolib/include/al_midi.h
2019-10-24 19:26:23 +02:00
terminx
8eb5233232
Further audiolib work... I think this is almost done!
...
git-svn-id: https://svn.eduke32.com/eduke32@8219 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# GNUmakefile
# platform/Windows/audiolib.vcxproj
# platform/Windows/audiolib.vcxproj.filters
# platform/Windows/build.vcxproj
# platform/Windows/build.vcxproj.filters
# source/audiolib/include/al_midi.h
# source/audiolib/src/_al_midi.h
# source/duke3d/src/osdcmds.cpp
# source/duke3d/src/sounds.cpp
2019-10-24 19:25:48 +02:00
terminx
8a1681fb5a
More audiolib work
...
git-svn-id: https://svn.eduke32.com/eduke32@8218 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/audiolib/src/music.cpp
# Conflicts:
# GNUmakefile
# platform/Windows/audiolib.vcxproj
# platform/Windows/audiolib.vcxproj.filters
# source/duke3d/src/menus.cpp
2019-10-24 19:25:09 +02:00
terminx
8b20118026
Audiolib rework WIP
...
This attempts to rectify the differences between versions of JFAudiolib created after we forked the code, and the extra features contained in Nuke.YKT's fork of our version.
git-svn-id: https://svn.eduke32.com/eduke32@8216 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# GNUmakefile
# platform/Windows/audiolib.vcxproj
# platform/Windows/audiolib.vcxproj.filters
# platform/Windows/eduke32.vcxproj
# platform/Windows/eduke32.vcxproj.filters
# source/audiolib/include/fx_man.h
# source/audiolib/include/multivoc.h
# source/audiolib/src/flac.cpp
# source/audiolib/src/formats.cpp
# source/audiolib/src/fx_man.cpp
# source/audiolib/src/vorbis.cpp
# source/audiolib/src/xa.cpp
# source/audiolib/src/xmp.cpp
# source/duke3d/src/sounds_mapster32.cpp
# Conflicts:
# Common.mak
# GNUmakefile
# platform/Windows/audiolib.vcxproj
# platform/Windows/audiolib.vcxproj.filters
# platform/Windows/eduke32.vcxproj
# platform/Windows/eduke32.vcxproj.filters
# source/audiolib/include/multivoc.h
# source/audiolib/src/vorbis.cpp
# source/duke3d/src/config.cpp
# source/duke3d/src/game.h
# source/duke3d/src/osdcmds.cpp
# source/duke3d/src/sounds_mapster32.cpp
2019-10-24 19:24:31 +02:00
terminx
a1f08f2465
New files for audiolib
...
This is in a separate commit just to make the changes to existing files easier to go through.
git-svn-id: https://svn.eduke32.com/eduke32@8215 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/audiolib/include/midi.h
# source/audiolib/src/_midi.h
# source/audiolib/src/al_midi.cpp
# source/audiolib/src/midi.cpp
# source/audiolib/src/music.cpp
# source/audiolib/src/oplmidi.cpp
# source/duke3d/src/midi.cpp
# Conflicts:
# source/audiolib/src/al_midi.cpp
# source/audiolib/src/midi.cpp
# source/audiolib/src/music.cpp
2019-10-24 19:22:49 +02:00
terminx
d6e52ed526
Use SDL audiolib driver on Windows
...
This shitcans the SDL_mixer requirement but leaves platforms other than Windows without built-in MIDI playback capability until Nuke.YKT's OPL3 emulator is merged. This also reworks sdlmusic.cpp into music_external.cpp, including an untested port of the code to Windows.
git-svn-id: https://svn.eduke32.com/eduke32@8214 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# GNUmakefile
# platform/Windows/eduke32.vcxproj
# platform/Windows/props/build_common.props
# source/audiolib/src/sdlmusic.cpp
# Conflicts:
# Common.mak
# GNUmakefile
# platform/Windows/audiolib.vcxproj
# platform/Windows/eduke32.vcxproj
# platform/Windows/eduke32.vcxproj.filters
# platform/Windows/props/build_common.props
# source/audiolib/src/driver_sdl.cpp
# source/audiolib/src/sdlmusic.cpp
# source/build/include/vfs.h
# source/build/include/winbits.h
# source/build/src/winbits.cpp
2019-10-24 19:22:06 +02:00
hendricks266
89cd122d14
Initialize sound before music
...
git-svn-id: https://svn.eduke32.com/eduke32@8255 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:06:04 +02:00
Christoph Oelckers
3efb54e167
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
Christoph Oelckers
966751b7e8
- added GZDoom's font code and some dependencies.
2019-10-24 01:20:58 +02:00
Christoph Oelckers
20df360778
- converted the Polymost CVARs.
2019-10-23 21:11:37 +02:00
Christoph Oelckers
ee5f0a7cf6
- cleaned out the remains of the frontends' CVAR definitions.
2019-10-23 18:58:34 +02:00
Christoph Oelckers
21d90fd08b
- fixed compilation.
2019-10-23 18:36:48 +02:00