- added GZDoom's font code and some dependencies.

This commit is contained in:
Christoph Oelckers 2019-10-24 01:20:58 +02:00
parent 2fa5e339fc
commit 966751b7e8
29 changed files with 6342 additions and 127 deletions

View file

@ -580,12 +580,10 @@ else()
endif( NOT NO_OPENMP )
endif()
if (FALSE) # for later
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/utility/sc_man_scanner.re
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/utility/sc_man_scanner.re )
COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/common/utility/sc_man_scanner.re
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/common/utility/sc_man_scanner.re )
endif ()
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
@ -637,6 +635,7 @@ file( GLOB HEADER_FILES
mact/src/*.h
common/*.h
common/2d/*.h
common/fonts/*.h
common/utility/*.h
common/console/*.h
@ -653,8 +652,8 @@ file( GLOB HEADER_FILES
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
build/src/sdlkeytrans.cpp
#sc_man_scanner.h
#utility/sc_man_scanner.re
sc_man_scanner.h
common/utility/sc_man_scanner.re
)
@ -795,8 +794,16 @@ set (PCH_SOURCES
common/2d/v_drawtext.cpp
common/2d/renderstyle.cpp
common/fonts/font.cpp
common/fonts/hexfont.cpp
common/fonts/singlelumpfont.cpp
common/fonts/v_font.cpp
common/fonts/v_text.cpp
common/fonts/fontchars.cpp
common/console/c_cvars.cpp
common/utility/name.cpp
common/utility/cmdlib.cpp
common/utility/m_argv.cpp
common/utility/files.cpp
@ -811,6 +818,7 @@ set (PCH_SOURCES
common/utility/matrix.cpp
common/utility/m_png.cpp
common/utility/memarena.cpp
common/utility/sc_man.cpp
common/textures/bitmap.cpp
common/textures/buildtiles.cpp

View file

@ -5,6 +5,7 @@
#include <CommCtrl.h>
#include <signal.h>
#include <string>
#include <stdexcept>
# include "glad/glad.h"
#include "a.h"
@ -123,6 +124,32 @@ static mutex_t m_initprintf;
// Joystick dead and saturation zones
uint16_t joydead[9], joysatur[9];
#define MAX_ERRORTEXT 4096
//==========================================================================
//
// I_Error
//
// Throw an error that will send us to the console if we are far enough
// along in the startup process.
//
//==========================================================================
void I_Error(const char *error, ...)
{
va_list argptr;
char errortext[MAX_ERRORTEXT];
va_start(argptr, error);
snprintf(errortext, MAX_ERRORTEXT, error, argptr);
va_end(argptr);
#ifdef _WIN32
OutputDebugStringA(errortext);
#endif
throw std::runtime_error(errortext);
}
#ifdef _WIN32
# if SDL_MAJOR_VERSION != 1
//
@ -511,6 +538,8 @@ int WINAPI WinMain(HINSTANCE , HINSTANCE , LPSTR , int )
int main(int argc, char *argv[])
#endif
{
try
{
#ifdef _WIN32
char* argvbuf;
@ -576,8 +605,14 @@ int main(int argc, char *argv[])
#if defined(HAVE_GTK2)
gtkbuild_exit(r);
#endif
return r;
}
catch(std::runtime_error &err)
{
wm_msgbox("Error", "%s", err.what());
return 3;
}
return r;
}

View file

@ -1,5 +1,6 @@
#pragma once
#include "drawparms.h"
struct ScreenDummy
{
static int GetWidth() { return 1360; }

View file

@ -44,9 +44,10 @@
#include "v_draw.h"
#include "image.h"
#include "v_2ddrawer.h"
#include "../fonts/v_font.h"
class FFont;
int NumTextColors;
//==========================================================================
//
// Internal texture drawing function
@ -88,7 +89,6 @@ void DrawChar (F2DDrawer* drawer, FFont *font, int normalcolor, double x, double
int dummy;
bool redirected;
#if 0
if (NULL != (pic = font->GetChar (character, normalcolor, &dummy, &redirected)))
{
DrawParms parms;
@ -101,11 +101,9 @@ void DrawChar (F2DDrawer* drawer, FFont *font, int normalcolor, double x, double
return;
}
PalEntry color = 0xffffffff;
parms.remap = redirected? nullptr : font->GetColorTranslation((EColorRange)normalcolor, &color);
parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
drawer->AddTexture(pic, parms);
}
#endif
}
//==========================================================================
@ -122,7 +120,6 @@ EColorRange V_ParseFontColor(const char32_t *&color_value, int normalcolor, int
template<class chartype>
void DrawTextCommon(F2DDrawer* drawer, FFont *font, int normalcolor, double x, double y, const chartype *string, DrawParms &parms)
{
#if 0
int w;
const chartype *ch;
int c;
@ -186,7 +183,6 @@ void DrawTextCommon(F2DDrawer* drawer, FFont *font, int normalcolor, double x, d
bool redirected = false;
if (NULL != (pic = font->GetChar(c, currentcolor, &w, &redirected)))
{
parms.remap = redirected? nullptr : range;
SetTextureParms(&parms, pic, cx, cy);
if (parms.cellx)
{
@ -211,9 +207,7 @@ void DrawTextCommon(F2DDrawer* drawer, FFont *font, int normalcolor, double x, d
{
cx += (parms.spacing) * parms.scalex;
}
}
#endif
}
void DrawText(F2DDrawer* drawer, FFont *font, int normalcolor, double x, double y, const char *string, int tag_first, ...)

View file

@ -80,38 +80,6 @@ struct FBrokenLines
#define TEXTCOLOR_CHAT "\034*"
#define TEXTCOLOR_TEAMCHAT "\034!"
enum EColorRange : int
{
CR_UNDEFINED = -1,
CR_BRICK,
CR_TAN,
CR_GRAY,
CR_GREY = CR_GRAY,
CR_GREEN,
CR_BROWN,
CR_GOLD,
CR_RED,
CR_BLUE,
CR_ORANGE,
CR_WHITE,
CR_YELLOW,
CR_UNTRANSLATED,
CR_BLACK,
CR_LIGHTBLUE,
CR_CREAM,
CR_OLIVE,
CR_DARKGREEN,
CR_DARKRED,
CR_DARKBROWN,
CR_PURPLE,
CR_DARKGRAY,
CR_CYAN,
CR_ICE,
CR_FIRE,
CR_SAPPHIRE,
CR_TEAL,
NUM_TEXT_COLORS,
};
extern int NumTextColors;

View file

@ -0,0 +1,839 @@
/*
** v_font.cpp
** Font management
**
**---------------------------------------------------------------------------
** Copyright 1998-2016 Randy Heit
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include <cwctype>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <math.h>
#include "templates.h"
#include "m_swap.h"
#include "v_font.h"
#include "cmdlib.h"
#include "sc_man.h"
#include "v_text.h"
#include "image.h"
#include "utf8.h"
#include "myiswalpha.h"
#include "fontchars.h"
#include "imagehelpers.h"
#include "fontinternals.h"
//==========================================================================
//
// FFont :: ~FFont
//
//==========================================================================
FFont::~FFont ()
{
FFont **prev = &FirstFont;
FFont *font = *prev;
while (font != nullptr && font != this)
{
prev = &font->Next;
font = *prev;
}
if (font != nullptr)
{
*prev = font->Next;
}
}
//==========================================================================
//
// FFont :: CheckCase
//
//==========================================================================
void FFont::CheckCase()
{
int lowercount = 0, uppercount = 0;
for (unsigned i = 0; i < Chars.Size(); i++)
{
unsigned chr = i + FirstChar;
if (lowerforupper[chr] == chr && upperforlower[chr] == chr)
{
continue; // not a letter;
}
if (myislower(chr))
{
if (Chars[i].TranslatedPic != nullptr) lowercount++;
}
else
{
if (Chars[i].TranslatedPic != nullptr) uppercount++;
}
}
if (lowercount == 0) return; // This is an uppercase-only font and we are done.
// The ß needs special treatment because it is far more likely to be supplied lowercase only, even in an uppercase font.
if (Chars[0xdf - FirstChar].TranslatedPic != nullptr)
{
if (LastChar < 0x1e9e)
{
Chars.Resize(0x1e9f - FirstChar);
LastChar = 0x1e9e;
}
if (Chars[0x1e9e - FirstChar].TranslatedPic == nullptr)
{
std::swap(Chars[0xdf - FirstChar], Chars[0x1e9e - FirstChar]);
lowercount--;
uppercount++;
if (lowercount == 0) return;
}
}
}
//==========================================================================
//
// FFont :: FindFont
//
// Searches for the named font in the list of loaded fonts, returning the
// font if it was found. The disk is not checked if it cannot be found.
//
//==========================================================================
FFont *FFont::FindFont (FName name)
{
if (name == NAME_None)
{
return nullptr;
}
FFont *font = FirstFont;
while (font != nullptr)
{
if (font->FontName == name) return font;
font = font->Next;
}
return nullptr;
}
//==========================================================================
//
// RecordTextureColors
//
// Given a 256 entry buffer, sets every entry that corresponds to a color
// used by the texture to 1.
//
//==========================================================================
void RecordTextureColors (FTexture *pic, uint32_t *usedcolors)
{
auto size = pic->GetWidth() * pic->GetHeight();
TArray<uint8_t> pixels(size, 1);
int x;
pic->Create8BitPixels(pixels.Data());
for(x = 0;x < size; x++)
{
usedcolors[pixels[x]]++;
}
}
//==========================================================================
//
// RecordAllTextureColors
//
// Given a 256 entry buffer, sets every entry that corresponds to a color
// used by the font.
//
//==========================================================================
void FFont::RecordAllTextureColors(uint32_t *usedcolors)
{
for (unsigned int i = 0; i < Chars.Size(); i++)
{
if (Chars[i].TranslatedPic)
{
FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].TranslatedPic);
if (pic)
{
// The remap must be temporarily reset here because this can be called on an initialized font.
auto sr = pic->ResetSourceRemap();
RecordTextureColors(pic, usedcolors);
pic->SetSourceRemap(sr);
}
}
}
}
//==========================================================================
//
// SetDefaultTranslation
//
// Builds a translation to map the stock font to a mod provided replacement.
//
//==========================================================================
void FFont::SetDefaultTranslation(uint32_t *othercolors)
{
uint32_t mycolors[256] = {};
RecordAllTextureColors(mycolors);
uint8_t mytranslation[256], othertranslation[256], myreverse[256], otherreverse[256];
TArray<double> myluminosity, otherluminosity;
SimpleTranslation(mycolors, mytranslation, myreverse, myluminosity);
SimpleTranslation(othercolors, othertranslation, otherreverse, otherluminosity);
FRemapTable remap(ActiveColors);
remap.Palette[0] = 0;
for (unsigned l = 1; l < myluminosity.Size(); l++)
{
for (unsigned o = 1; o < otherluminosity.Size()-1; o++) // luminosity[0] is for the transparent color
{
if (myluminosity[l] >= otherluminosity[o] && myluminosity[l] <= otherluminosity[o+1])
{
PalEntry color1 = ImageHelpers::BasePalette[otherreverse[o]];
PalEntry color2 = ImageHelpers::BasePalette[otherreverse[o+1]];
double weight = 0;
if (otherluminosity[o] != otherluminosity[o + 1])
{
weight = (myluminosity[l] - otherluminosity[o]) / (otherluminosity[o + 1] - otherluminosity[o]);
}
int r = int(color1.r + weight * (color2.r - color1.r));
int g = int(color1.g + weight * (color2.g - color1.g));
int b = int(color1.b + weight * (color2.b - color1.b));
r = clamp(r, 0, 255);
g = clamp(g, 0, 255);
b = clamp(b, 0, 255);
remap.Palette[l] = PalEntry(255, r, g, b);
break;
}
}
}
Ranges[CR_UNTRANSLATED] = remap;
forceremap = true;
}
//==========================================================================
//
// compare
//
// Used for sorting colors by brightness.
//
//==========================================================================
static int compare (const void *arg1, const void *arg2)
{
if (RPART(ImageHelpers::BasePalette[*((uint8_t *)arg1)]) * 299 +
GPART(ImageHelpers::BasePalette[*((uint8_t *)arg1)]) * 587 +
BPART(ImageHelpers::BasePalette[*((uint8_t *)arg1)]) * 114 <
RPART(ImageHelpers::BasePalette[*((uint8_t *)arg2)]) * 299 +
GPART(ImageHelpers::BasePalette[*((uint8_t *)arg2)]) * 587 +
BPART(ImageHelpers::BasePalette[*((uint8_t *)arg2)]) * 114)
return -1;
else
return 1;
}
//==========================================================================
//
// FFont :: SimpleTranslation
//
// Colorsused, translation, and reverse must all be 256 entry buffers.
// Colorsused must already be filled out.
// Translation be set to remap the source colors to a new range of
// consecutive colors based at 1 (0 is transparent).
// Reverse will be just the opposite of translation: It maps the new color
// range to the original colors.
// *Luminosity will be an array just large enough to hold the brightness
// levels of all the used colors, in consecutive order. It is sorted from
// darkest to lightest and scaled such that the darkest color is 0.0 and
// the brightest color is 1.0.
// The return value is the number of used colors and thus the number of
// entries in *luminosity.
//
//==========================================================================
int FFont::SimpleTranslation (uint32_t *colorsused, uint8_t *translation, uint8_t *reverse, TArray<double> &Luminosity)
{
double min, max, diver;
int i, j;
memset (translation, 0, 256);
reverse[0] = 0;
for (i = 1, j = 1; i < 256; i++)
{
if (colorsused[i])
{
reverse[j++] = i;
}
}
qsort (reverse+1, j-1, 1, compare);
Luminosity.Resize(j);
Luminosity[0] = 0.0; // [BL] Prevent uninitalized memory
max = 0.0;
min = 100000000.0;
for (i = 1; i < j; i++)
{
translation[reverse[i]] = i;
Luminosity[i] = RPART(ImageHelpers::BasePalette[reverse[i]]) * 0.299 +
GPART(ImageHelpers::BasePalette[reverse[i]]) * 0.587 +
BPART(ImageHelpers::BasePalette[reverse[i]]) * 0.114;
if (Luminosity[i] > max)
max = Luminosity[i];
if (Luminosity[i] < min)
min = Luminosity[i];
}
diver = 1.0 / (max - min);
for (i = 1; i < j; i++)
{
Luminosity[i] = (Luminosity[i] - min) * diver;
}
return j;
}
//==========================================================================
//
// FFont :: BuildTranslations
//
// Build color translations for this font. Luminosity is an array of
// brightness levels. The ActiveColors member must be set to indicate how
// large this array is. Identity is an array that remaps the colors to
// their original values; it is only used for CR_UNTRANSLATED. Ranges
// is an array of TranslationParm structs defining the ranges for every
// possible color, in order. Palette is the colors to use for the
// untranslated version of the font.
//
//==========================================================================
void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity,
const void *ranges, int total_colors, const PalEntry *palette)
{
int i, j;
const TranslationParm *parmstart = (const TranslationParm *)ranges;
FRemapTable remap(total_colors);
// Create different translations for different color ranges
Ranges.Clear();
for (i = 0; i < NumTextColors; i++)
{
if (i == CR_UNTRANSLATED)
{
if (identity != nullptr)
{
if (palette != nullptr)
{
memcpy (remap.Palette, palette, ActiveColors*sizeof(PalEntry));
}
else
{
remap.Palette[0] = ImageHelpers::BasePalette[identity[0]] & MAKEARGB(0,255,255,255);
for (j = 1; j < ActiveColors; ++j)
{
remap.Palette[j] = ImageHelpers::BasePalette[identity[j]] | MAKEARGB(255,0,0,0);
}
}
}
else
{
remap = Ranges[0];
}
Ranges.Push(remap);
continue;
}
assert(parmstart->RangeStart >= 0);
remap.Palette[255] = 0;
for (j = 0; j < ActiveColors; j++)
{
int v = int(luminosity[j] * 256.0);
// Find the color range that this luminosity value lies within.
const TranslationParm *parms = parmstart - 1;
do
{
parms++;
if (parms->RangeStart <= v && parms->RangeEnd >= v)
break;
}
while (parms[1].RangeStart > parms[0].RangeEnd);
// Linearly interpolate to find out which color this luminosity level gets.
int rangev = ((v - parms->RangeStart) << 8) / (parms->RangeEnd - parms->RangeStart);
int r = ((parms->Start[0] << 8) + rangev * (parms->End[0] - parms->Start[0])) >> 8; // red
int g = ((parms->Start[1] << 8) + rangev * (parms->End[1] - parms->Start[1])) >> 8; // green
int b = ((parms->Start[2] << 8) + rangev * (parms->End[2] - parms->Start[2])) >> 8; // blue
r = clamp(r, 0, 255);
g = clamp(g, 0, 255);
b = clamp(b, 0, 255);
remap.Palette[j] = PalEntry(255,r,g,b);
}
Ranges.Push(remap);
// Advance to the next color range.
while (parmstart[1].RangeStart > parmstart[0].RangeEnd)
{
parmstart++;
}
parmstart++;
}
}
//==========================================================================
//
// FFont :: GetColorTranslation
//
//==========================================================================
FRemapTable *FFont::GetColorTranslation (EColorRange range, PalEntry *color) const
{
if (noTranslate)
{
PalEntry retcolor = PalEntry(255, 255, 255, 255);
if (range >= 0 && range < NumTextColors && range != CR_UNTRANSLATED)
{
retcolor = TranslationColors[range];
retcolor.a = 255;
}
if (color != nullptr) *color = retcolor;
}
if (ActiveColors == 0)
return nullptr;
else if (range >= NumTextColors)
range = CR_UNTRANSLATED;
//if (range == CR_UNTRANSLATED && !translateUntranslated) return nullptr;
return &Ranges[range];
}
//==========================================================================
//
// FFont :: GetCharCode
//
// If the character code is in the font, returns it. If it is not, but it
// is lowercase and has an uppercase variant present, return that. Otherwise
// return -1.
//
//==========================================================================
int FFont::GetCharCode(int code, bool needpic) const
{
if (code < 0 && code >= -128)
{
// regular chars turn negative when the 8th bit is set.
code &= 255;
}
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
{
return code;
}
// Use different substitution logic based on the fonts content:
// In a font which has both upper and lower case, prefer unaccented small characters over capital ones.
// In a pure upper-case font, do not check for lower case replacements.
if (!MixedCase)
{
// Try converting lowercase characters to uppercase.
if (myislower(code))
{
code = upperforlower[code];
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
{
return code;
}
}
// Try stripping accents from accented characters.
int newcode = stripaccent(code);
if (newcode != code)
{
code = newcode;
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
{
return code;
}
}
}
else
{
int originalcode = code;
int newcode;
// Try stripping accents from accented characters. This may repeat to allow multi-step fallbacks.
while ((newcode = stripaccent(code)) != code)
{
code = newcode;
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
{
return code;
}
}
code = originalcode;
if (myislower(code))
{
int upper = upperforlower[code];
// Stripping accents did not help - now try uppercase for lowercase
if (upper != code) return GetCharCode(upper, needpic);
}
// Same for the uppercase character. Since we restart at the accented version this must go through the entire thing again.
while ((newcode = stripaccent(code)) != code)
{
code = newcode;
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
{
return code;
}
}
}
return -1;
}
//==========================================================================
//
// FFont :: GetChar
//
//==========================================================================
FTexture *FFont::GetChar (int code, int translation, int *const width, bool *redirected) const
{
code = GetCharCode(code, true);
int xmove = SpaceWidth;
if (code >= 0)
{
code -= FirstChar;
xmove = Chars[code].XMove;
}
if (width != nullptr)
{
*width = xmove;
}
if (code < 0) return nullptr;
if (translation == CR_UNTRANSLATED && !forceremap)
{
bool redirect = Chars[code].OriginalPic && Chars[code].OriginalPic != Chars[code].TranslatedPic;
if (redirected) *redirected = redirect;
if (redirect)
{
return Chars[code].OriginalPic;
}
}
if (redirected) *redirected = false;
return Chars[code].TranslatedPic;
}
//==========================================================================
//
// FFont :: GetCharWidth
//
//==========================================================================
int FFont::GetCharWidth (int code) const
{
code = GetCharCode(code, true);
if (code >= 0) return Chars[code - FirstChar].XMove;
return SpaceWidth;
}
//==========================================================================
//
//
//
//==========================================================================
double GetBottomAlignOffset(FFont *font, int c)
{
int w;
FTexture *tex_zero = font->GetChar('0', CR_UNDEFINED, &w);
FTexture *texc = font->GetChar(c, CR_UNDEFINED, &w);
double offset = 0;
if (texc) offset += texc->GetTopOffset();
if (tex_zero) offset += -tex_zero->GetTopOffset() + tex_zero->GetHeight();
return offset;
}
//==========================================================================
//
// Checks if the font contains proper glyphs for all characters in the string
//
//==========================================================================
bool FFont::CanPrint(const uint8_t *string) const
{
if (!string) return true;
while (*string)
{
auto chr = GetCharFromString(string);
if (!MixedCase) chr = upperforlower[chr]; // For uppercase-only fonts we shouldn't check lowercase characters.
if (chr == TEXTCOLOR_ESCAPE)
{
// We do not need to check for UTF-8 in here.
if (*string == '[')
{
while (*string != '\0' && *string != ']')
{
++string;
}
}
if (*string != '\0')
{
++string;
}
continue;
}
else if (chr != '\n')
{
int cc = GetCharCode(chr, true);
if (chr != cc && myiswalpha(chr))// && cc != getAlternative(chr))
{
return false;
}
}
}
return true;
}
//==========================================================================
//
// Find string width using this font
//
//==========================================================================
int FFont::StringWidth(const uint8_t *string) const
{
int w = 0;
int maxw = 0;
while (*string)
{
auto chr = GetCharFromString(string);
if (chr == TEXTCOLOR_ESCAPE)
{
// We do not need to check for UTF-8 in here.
if (*string == '[')
{
while (*string != '\0' && *string != ']')
{
++string;
}
}
if (*string != '\0')
{
++string;
}
continue;
}
else if (chr == '\n')
{
if (w > maxw)
maxw = w;
w = 0;
}
else
{
w += GetCharWidth(chr) + GlobalKerning;
}
}
return std::max(maxw, w);
}
//==========================================================================
//
// Get the largest ascender in the first line of this text.
//
//==========================================================================
int FFont::GetMaxAscender(const uint8_t* string) const
{
int retval = 0;
while (*string)
{
auto chr = GetCharFromString(string);
if (chr == TEXTCOLOR_ESCAPE)
{
// We do not need to check for UTF-8 in here.
if (*string == '[')
{
while (*string != '\0' && *string != ']')
{
++string;
}
}
if (*string != '\0')
{
++string;
}
continue;
}
else if (chr == '\n')
{
break;
}
else
{
auto ctex = GetChar(chr, CR_UNTRANSLATED, nullptr);
if (ctex)
{
auto offs = int(ctex->GetTopOffset());
if (offs > retval) retval = offs;
}
}
}
return retval;
}
//==========================================================================
//
// FFont :: LoadTranslations
//
//==========================================================================
void FFont::LoadTranslations()
{
unsigned int count = LastChar - FirstChar + 1;
uint32_t usedcolors[256] = {};
uint8_t identity[256];
TArray<double> Luminosity;
for (unsigned int i = 0; i < count; i++)
{
if (Chars[i].TranslatedPic)
{
FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].TranslatedPic);
if (pic)
{
pic->SetSourceRemap(nullptr); // Force the FFontChar1 to return the same pixels as the base texture
RecordTextureColors(pic, usedcolors);
}
}
}
ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
for (unsigned int i = 0; i < count; i++)
{
if(Chars[i].TranslatedPic)
static_cast<FFontChar1 *>(Chars[i].TranslatedPic)->SetSourceRemap(PatchRemap);
}
BuildTranslations (Luminosity.Data(), identity, &TranslationParms[TranslationType][0], ActiveColors, nullptr);
}
//==========================================================================
//
// FFont :: FFont - default constructor
//
//==========================================================================
FFont::FFont ()
{
FontName = NAME_None;
Cursor = '_';
noTranslate = false;
uint8_t pp = 0;
for (auto &p : PatchRemap) p = pp++;
}
//==========================================================================
//
// FFont :: FixXMoves
//
// If a font has gaps in its characters, set the missing characters'
// XMoves to either SpaceWidth or the unaccented or uppercase variant's
// XMove. Missing XMoves must be initialized with INT_MIN beforehand.
//
//==========================================================================
void FFont::FixXMoves()
{
for (int i = 0; i <= LastChar - FirstChar; ++i)
{
if (Chars[i].XMove == INT_MIN)
{
// Try an uppercase character.
if (myislower(i + FirstChar))
{
int upper = upperforlower[FirstChar + i];
if (upper >= FirstChar && upper <= LastChar )
{
Chars[i].XMove = Chars[upper - FirstChar].XMove;
continue;
}
}
// Try an unnaccented character.
int noaccent = stripaccent(i + FirstChar);
if (noaccent != i + FirstChar)
{
noaccent -= FirstChar;
if (noaccent >= 0)
{
Chars[i].XMove = Chars[noaccent].XMove;
continue;
}
}
Chars[i].XMove = SpaceWidth;
}
if (Chars[i].OriginalPic)
{
int ofs = Chars[i].OriginalPic->GetTopOffset();
if (ofs > Displacement) Displacement = ofs;
}
}
}

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/*
** fontchars.cpp
** Texture class for font characters
**
**---------------------------------------------------------------------------
** Copyright 2004-2006 Randy Heit
** Copyright 2006-2018 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "cache1d.h"
#include "bitmap.h"
#include "image.h"
#include "imagehelpers.h"
#include "fontchars.h"
#include "printf.h"
//==========================================================================
//
// FFontChar1 :: FFontChar1
//
// Used by fonts made from textures.
//
//==========================================================================
FFontChar1::FFontChar1 (FTexture *sourcelump)
: BaseTexture(sourcelump), SourceRemap (nullptr)
{
// now copy all the properties from the base texture
assert(BaseTexture != nullptr);
CopySize(BaseTexture);
}
//==========================================================================
//
// FFontChar1 :: GetPixels
//
// Render style is not relevant for fonts. This must not use it!
//
//==========================================================================
void FFontChar1::Create8BitPixels (uint8_t *data)
{
// Make the texture as normal, then remap it so that all the colors
// are at the low end of the palette
// Why? It only creates unnecessary work!
BaseTexture->Create8BitPixels(data);
if (SourceRemap)
{
for (int x = 0; x < GetWidth() * GetHeight(); ++x)
{
data[x] = SourceRemap[data[x]];
}
}
}
//==========================================================================
//
// FFontChar2 :: FFontChar2
//
// Used by FON1 and FON2 fonts.
//
//==========================================================================
FFontChar2::FFontChar2 (const char *sourcelump, int sourcepos, int width, int height, int leftofs, int topofs)
: SourceLump (sourcelump), SourcePos (sourcepos), SourceRemap(nullptr)
{
Size.x = width;
Size.y = height;
PicAnim.xofs = leftofs;
PicAnim.yofs = topofs;
}
//==========================================================================
//
// FFontChar2 :: SetSourceRemap
//
//==========================================================================
void FFontChar2::SetSourceRemap(const uint8_t *sourceremap)
{
SourceRemap = sourceremap;
}
//==========================================================================
//
// FFontChar2 :: Get8BitPixels
//
// Like for FontChar1, the render style has no relevance here as well.
//
//==========================================================================
void FFontChar2::Create8BitPixels(uint8_t *Pixels)
{
auto lump = kopenFileReader(SourceLump, 0);
int destSize = GetWidth() * GetHeight();
uint8_t max = 255;
bool rle = true;
// This is to "fix" bad fonts
{
uint8_t buff[16];
lump.Read (buff, 4);
if (buff[3] == '2')
{
lump.Read (buff, 7);
max = buff[6];
lump.Seek (SourcePos - 11, FileReader::SeekCur);
}
else if (buff[3] == 0x1A)
{
lump.Read(buff, 13);
max = buff[12] - 1;
lump.Seek (SourcePos - 17, FileReader::SeekCur);
rle = false;
}
else
{
lump.Seek (SourcePos - 4, FileReader::SeekCur);
}
}
int runlen = 0, setlen = 0;
uint8_t setval = 0; // Shut up, GCC!
uint8_t *dest_p = Pixels;
int dest_adv = GetHeight();
int dest_rew = destSize - 1;
if (rle)
{
for (int y = GetHeight(); y != 0; --y)
{
for (int x = GetWidth(); x != 0; )
{
if (runlen != 0)
{
uint8_t color = lump.ReadUInt8();
color = std::min(color, max);
if (SourceRemap != nullptr)
{
color = SourceRemap[color];
}
*dest_p = color;
dest_p += dest_adv;
x--;
runlen--;
}
else if (setlen != 0)
{
*dest_p = setval;
dest_p += dest_adv;
x--;
setlen--;
}
else
{
int8_t code = lump.ReadInt8();
if (code >= 0)
{
runlen = code + 1;
}
else if (code != -128)
{
uint8_t color = lump.ReadUInt8();
setlen = (-code) + 1;
setval = std::min(color, max);
if (SourceRemap != nullptr)
{
setval = SourceRemap[setval];
}
}
}
}
dest_p -= dest_rew;
}
}
else
{
for (int y = GetHeight(); y != 0; --y)
{
for (int x = GetWidth(); x != 0; )
{
uint8_t color = lump.ReadUInt8();
if (color > max)
{
color = max;
}
if (SourceRemap != nullptr)
{
color = SourceRemap[color];
}
*dest_p = color;
dest_p += dest_adv;
}
dest_p -= dest_rew;
}
}
if (destSize < 0)
{
I_Error ("The font %s is corrupt", SourceLump.GetChars());
}
}

View file

@ -0,0 +1,32 @@
// This is a font character that loads a texture and recolors it.
class FFontChar1 : public FTexture
{
public:
FFontChar1 (FTexture *sourcelump);
void Create8BitPixels(uint8_t *) override;
void SetSourceRemap(const uint8_t *sourceremap) { SourceRemap = sourceremap; }
const uint8_t *ResetSourceRemap() { auto p = SourceRemap; SourceRemap = nullptr; return p; }
FTexture *GetBase() const { return BaseTexture; }
protected:
FTexture *BaseTexture;
const uint8_t *SourceRemap;
};
// This is a font character that reads RLE compressed data.
class FFontChar2 : public FTexture
{
public:
FFontChar2 (const char *sourcelump, int sourcepos, int width, int height, int leftofs=0, int topofs=0);
void Create8BitPixels(uint8_t*) override;
void SetSourceRemap(const uint8_t *sourceremap);
protected:
FString SourceLump;
int SourcePos;
const uint8_t *SourceRemap;
};

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#pragma once
#include <stdint.h>
#include "tarray.h"
// This structure is used by BuildTranslations() to hold color information.
struct TranslationParm
{
short RangeStart; // First level for this range
short RangeEnd; // Last level for this range
uint8_t Start[3]; // Start color for this range
uint8_t End[3]; // End color for this range
};
struct TempParmInfo
{
unsigned int StartParm[2];
unsigned int ParmLen[2];
int Index;
};
struct TempColorInfo
{
FName Name;
unsigned int ParmInfo;
PalEntry LogColor;
};
struct TranslationMap
{
FName Name;
int Number;
};
extern TArray<TranslationParm> TranslationParms[2];
extern TArray<TranslationMap> TranslationLookup;
extern TArray<PalEntry> TranslationColors;
extern uint16_t lowerforupper[65536];
extern uint16_t upperforlower[65536];
class FImageSource;
void RecordTextureColors (FImageSource *pic, uint32_t *usedcolors);
bool myislower(int code);
bool myisupper(int code);
int stripaccent(int code);
int getAlternative(int code);

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@ -0,0 +1,436 @@
/*
** bdffont.cpp
** Management for the VGA consolefont
**
**---------------------------------------------------------------------------
** Copyright 2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "textures.h"
#include "image.h"
#include "v_font.h"
#include "utf8.h"
#include "sc_man.h"
#include "imagehelpers.h"
#include "../2d/v_draw.h"
#include "fontinternals.h"
struct HexDataSource
{
int FirstChar = INT_MAX, LastChar = INT_MIN;
TArray<uint8_t> glyphdata;
unsigned glyphmap[65536] = {};
//==========================================================================
//
// parse a HEX font
//
//==========================================================================
void ParseDefinition(const char *fname)
{
FScanner sc;
sc.Open(fname);
sc.SetCMode(true);
glyphdata.Push(0); // ensure that index 0 can be used as 'not present'.
while (sc.GetString())
{
int codepoint = (int)strtoull(sc.String, nullptr, 16);
sc.MustGetStringName(":");
sc.MustGetString();
if (codepoint >= 0 && codepoint < 65536 && !sc.Compare("00000000000000000000000000000000")) // don't set up empty glyphs.
{
unsigned size = (unsigned)strlen(sc.String);
unsigned offset = glyphdata.Reserve(size / 2 + 1);
glyphmap[codepoint] = offset;
glyphdata[offset++] = size / 2;
for (unsigned i = 0; i < size; i += 2)
{
char hex[] = { sc.String[i], sc.String[i + 1], 0 };
glyphdata[offset++] = (uint8_t)strtoull(hex, nullptr, 16);
}
if (codepoint < FirstChar) FirstChar = codepoint;
if (codepoint > LastChar) LastChar = codepoint;
}
}
}
};
static HexDataSource hexdata;
// This is a font character that reads RLE compressed data.
class FHexFontChar : public FTexture
{
public:
FHexFontChar(uint8_t *sourcedata, int swidth, int width, int height);
void Create8BitPixels(uint8_t *buffer) override;
protected:
int SourceWidth;
const uint8_t *SourceData;
};
//==========================================================================
//
// FHexFontChar :: FHexFontChar
//
// Used by HEX fonts.
//
//==========================================================================
FHexFontChar::FHexFontChar (uint8_t *sourcedata, int swidth, int width, int height)
: SourceData (sourcedata)
{
SourceWidth = swidth;
Size.x = width;
Size.y = height;
PicAnim.xofs = 0;
PicAnim.yofs = 0;
}
//==========================================================================
//
// FHexFontChar :: Get8BitPixels
//
// The render style has no relevance here.
//
//==========================================================================
void FHexFontChar::Create8BitPixels(uint8_t *Pixels)
{
int destSize = Size.x * Size.y;
uint8_t *dest_p = Pixels;
const uint8_t *src_p = SourceData;
memset(dest_p, 0, destSize);
for (int y = 0; y < Size.y; y++)
{
for (int x = 0; x < SourceWidth; x++)
{
int byte = *src_p++;
uint8_t *pixelstart = dest_p + 8 * x * Size.y + y;
for (int bit = 0; bit < 8; bit++)
{
if (byte & (128 >> bit))
{
pixelstart[bit*Size.y] = y+2;
// Add a shadow at the bottom right, similar to the old console font.
if (y != Size.y - 1)
{
pixelstart[bit*Size.y + Size.y + 1] = 1;
}
}
}
}
}
}
class FHexFontChar2 : public FHexFontChar
{
public:
FHexFontChar2(uint8_t *sourcedata, int swidth, int width, int height);
void Create8BitPixels(uint8_t* buffer) override;
};
//==========================================================================
//
// FHexFontChar :: FHexFontChar
//
// Used by HEX fonts.
//
//==========================================================================
FHexFontChar2::FHexFontChar2(uint8_t *sourcedata, int swidth, int width, int height)
: FHexFontChar(sourcedata, swidth, width, height)
{
}
//==========================================================================
//
// FHexFontChar :: Get8BitPixels
//
// The render style has no relevance here.
//
//==========================================================================
void FHexFontChar2::Create8BitPixels(uint8_t* Pixels)
{
int destSize = Size.x * Size.y;
uint8_t *dest_p = Pixels;
assert(SourceData);
if (SourceData)
{
auto drawLayer = [&](int ix, int iy, int color)
{
const uint8_t *src_p = SourceData;
for (int y = 0; y < Size.y - 2; y++)
{
for (int x = 0; x < SourceWidth; x++)
{
int byte = *src_p++;
uint8_t *pixelstart = dest_p + (ix + 8 * x) * Size.y + (iy + y);
for (int bit = 0; bit < 8; bit++)
{
if (byte & (128 >> bit))
{
pixelstart[bit*Size.y] = color;
}
}
}
}
};
memset(dest_p, 0, destSize);
const int darkcolor = 1;
const int brightcolor = 14;
for (int xx = 0; xx < 3; xx++) for (int yy = 0; yy < 3; yy++) if (xx != 1 || yy != 1)
drawLayer(xx, yy, darkcolor);
drawLayer(1, 1, brightcolor);
}
}
class FHexFont : public FFont
{
public:
//==========================================================================
//
// FHexFont :: FHexFont
//
// Loads a HEX font
//
//==========================================================================
FHexFont (const char *fontname, const char *lump)
{
FontName = fontname;
FirstChar = hexdata.FirstChar;
LastChar = hexdata.LastChar;
Next = FirstFont;
FirstFont = this;
FontHeight = 16;
SpaceWidth = 9;
GlobalKerning = 0;
translateUntranslated = true;
LoadTranslations();
}
//==========================================================================
//
// FHexFont :: LoadTranslations
//
//==========================================================================
void LoadTranslations()
{
const int spacing = 9;
double luminosity[256];
memset (PatchRemap, 0, 256);
for (int i = 0; i < 18; i++)
{
// Create a gradient similar to the old console font.
PatchRemap[i] = i;
luminosity[i] = i == 1? 0.01 : 0.5 + (i-2) * (0.5 / 17.);
}
ActiveColors = 18;
Chars.Resize(LastChar - FirstChar + 1);
for (int i = FirstChar; i <= LastChar; i++)
{
if (hexdata.glyphmap[i] > 0)
{
auto offset = hexdata.glyphmap[i];
int size = hexdata.glyphdata[offset] / 16;
Chars[i - FirstChar].TranslatedPic = new FHexFontChar (&hexdata.glyphdata[offset+1], size, size * 9, 16);
Chars[i - FirstChar].XMove = size * spacing;
TileFiles.AllTiles.Push(Chars[i - FirstChar].TranslatedPic); // store it in the tile list for automatic deletion.
}
else Chars[i - FirstChar].XMove = spacing;
}
BuildTranslations (luminosity, nullptr, &TranslationParms[1][0], ActiveColors, nullptr);
}
};
class FHexFont2 : public FFont
{
public:
//==========================================================================
//
// FHexFont :: FHexFont
//
// Loads a HEX font
//
//==========================================================================
FHexFont2(const char *fontname, const char *lump)
{
assert(lump >= 0);
FontName = fontname;
FirstChar = hexdata.FirstChar;
LastChar = hexdata.LastChar;
Next = FirstFont;
FirstFont = this;
FontHeight = 18;
SpaceWidth = 10;
GlobalKerning = -1;
translateUntranslated = true;
LoadTranslations();
}
//==========================================================================
//
// FHexFont :: LoadTranslations
//
//==========================================================================
void LoadTranslations()
{
const int spacing = 9;
double luminosity[256];
memset(PatchRemap, 0, 256);
for (int i = 0; i < 18; i++)
{
// Create a gradient similar to the old console font.
PatchRemap[i] = i;
luminosity[i] = i / 17.;
}
ActiveColors = 18;
Chars.Resize(LastChar - FirstChar + 1);
for (int i = FirstChar; i <= LastChar; i++)
{
if (hexdata.glyphmap[i] > 0)
{
auto offset = hexdata.glyphmap[i];
int size = hexdata.glyphdata[offset] / 16;
Chars[i - FirstChar].TranslatedPic = new FHexFontChar2(&hexdata.glyphdata[offset + 1], size, 2 + size * 8, 18);
Chars[i - FirstChar].XMove = size * spacing;
TileFiles.AllTiles.Push(Chars[i - FirstChar].TranslatedPic); // store it in the tile list for automatic deletion.
}
else Chars[i - FirstChar].XMove = spacing;
}
BuildTranslations(luminosity, nullptr, &TranslationParms[0][0], ActiveColors, nullptr);
}
void SetDefaultTranslation(uint32_t *colors) override
{
double myluminosity[18];
myluminosity[0] = 0;
for (int i = 1; i < 18; i++)
{
myluminosity[i] = (i - 1) / 16.;
}
uint8_t othertranslation[256], otherreverse[256];
TArray<double> otherluminosity;
SimpleTranslation(colors, othertranslation, otherreverse, otherluminosity);
FRemapTable remap(ActiveColors);
remap.Palette[255] = 0;
for (unsigned l = 1; l < 18; l++)
{
for (unsigned o = 1; o < otherluminosity.Size() - 1; o++) // luminosity[0] is for the transparent color
{
if (myluminosity[l] >= otherluminosity[o] && myluminosity[l] <= otherluminosity[o + 1])
{
PalEntry color1 = ImageHelpers::BasePalette[otherreverse[o]];
PalEntry color2 = ImageHelpers::BasePalette[otherreverse[o + 1]];
double weight = 0;
if (otherluminosity[o] != otherluminosity[o + 1])
{
weight = (myluminosity[l] - otherluminosity[o]) / (otherluminosity[o + 1] - otherluminosity[o]);
}
int r = int(color1.r + weight * (color2.r - color1.r));
int g = int(color1.g + weight * (color2.g - color1.g));
int b = int(color1.b + weight * (color2.b - color1.b));
r = clamp(r, 0, 255);
g = clamp(g, 0, 255);
b = clamp(b, 0, 255);
remap.Palette[l] = PalEntry(255, r, g, b);
break;
}
}
}
forceremap = true;
}
};
//==========================================================================
//
//
//
//==========================================================================
FFont *CreateHexLumpFont (const char *fontname, const char * lump)
{
if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump);
return new FHexFont(fontname, lump);
}
//==========================================================================
//
//
//
//==========================================================================
FFont *CreateHexLumpFont2(const char *fontname, const char* lump)
{
if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump);
return new FHexFont2(fontname, lump);
}

View file

@ -0,0 +1,524 @@
// Generated by Python 3.7.4
#pragma once
static const uint8_t MYISWALPHA_DATA[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFE, 0xFF, 0xFF, 0x07, 0xFE, 0xFF, 0xFF, 0x07, // 0000..007F
0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x20, 0x04, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, // 0080..00FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 0100..017F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 0180..01FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 0200..027F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xC3, 0xFF, 0x03, 0x00, 0x1F, 0x50, 0x00, 0x00, // 0280..02FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDF, 0xBC, // 0300..037F
0x40, 0xD7, 0xFF, 0xFF, 0xFB, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xBF, 0xFF, // 0380..03FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 0400..047F
0x03, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 0480..04FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0x7F, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, // 0500..057F
0xFF, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x87, 0x07, 0x00, // 0580..05FF
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x07, 0x00, 0x00, 0x00, 0xC0, 0xFE, 0xFF, // 0600..067F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x2F, 0x00, 0x60, 0xC0, 0x00, 0x9C, // 0680..06FF
0x00, 0x00, 0xFD, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xE0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 0700..077F
0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x00, 0x02, 0x00, 0x00, 0xFC, 0xFF, 0xFF, 0xFF, 0x07, 0x30, 0x04, // 0780..07FF
0xFF, 0xFF, 0x3F, 0x04, 0x10, 0x01, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x07, 0x00, 0x00, // 0800..087F
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xDF, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0880..08FF
0xF0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x23, 0x00, 0x00, 0x01, 0xFF, 0x03, 0x00, 0xFE, 0xFF, // 0900..097F
0xE1, 0x9F, 0xF9, 0xFF, 0xFF, 0xFD, 0xC5, 0x23, 0x00, 0x40, 0x00, 0xB0, 0x03, 0x00, 0x03, 0x10, // 0980..09FF
0xE0, 0x87, 0xF9, 0xFF, 0xFF, 0xFD, 0x6D, 0x03, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x1C, 0x00, // 0A00..0A7F
0xE0, 0xBF, 0xFB, 0xFF, 0xFF, 0xFD, 0xED, 0x23, 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x00, 0x02, // 0A80..0AFF
0xE0, 0x9F, 0xF9, 0xFF, 0xFF, 0xFD, 0xED, 0x23, 0x00, 0x00, 0x00, 0xB0, 0x03, 0x00, 0x02, 0x00, // 0B00..0B7F
0xE8, 0xC7, 0x3D, 0xD6, 0x18, 0xC7, 0xFF, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // 0B80..0BFF
0xE0, 0xDF, 0xFD, 0xFF, 0xFF, 0xFD, 0xFF, 0x23, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x00, // 0C00..0C7F
0xE1, 0xDF, 0xFD, 0xFF, 0xFF, 0xFD, 0xEF, 0x23, 0x00, 0x00, 0x00, 0x40, 0x03, 0x00, 0x06, 0x00, // 0C80..0CFF
0xE0, 0xDF, 0xFD, 0xFF, 0xFF, 0xFF, 0xFF, 0x27, 0x00, 0x40, 0x70, 0x80, 0x03, 0x00, 0x00, 0xFC, // 0D00..0D7F
0xE0, 0xFF, 0x7F, 0xFC, 0xFF, 0xFF, 0xFB, 0x2F, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0D80..0DFF
0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0D, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0E00..0E7F
0x96, 0x25, 0xF0, 0xFE, 0xAE, 0xEC, 0x0D, 0x20, 0x5F, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00, 0x00, // 0E80..0EFF
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0x1F, 0x00, 0x00, // 0F00..0F7F
0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0F80..0FFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x07, 0x00, 0x80, 0x00, 0x00, 0x3F, 0x3C, 0x62, 0xC0, 0xE1, 0xFF, // 1000..107F
0x03, 0x40, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xBF, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF7, // 1080..10FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 1100..117F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 1180..11FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3D, 0x7F, 0x3D, 0xFF, 0xFF, 0xFF, 0xFF, // 1200..127F
0xFF, 0x3D, 0xFF, 0xFF, 0xFF, 0xFF, 0x3D, 0x7F, 0x3D, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 1280..12FF
0xFF, 0xFF, 0x3D, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x07, 0x00, 0x00, 0x00, 0x00, // 1300..137F
0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x3F, // 1380..13FF
0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 1400..147F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 1480..14FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 1500..157F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 1580..15FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x9F, 0xFF, 0xFF, // 1600..167F
0xFE, 0xFF, 0xFF, 0x07, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x07, 0xFE, 0x01, // 1680..16FF
0xFF, 0xDF, 0x03, 0x00, 0xFF, 0xFF, 0x03, 0x00, 0xFF, 0xFF, 0x03, 0x00, 0xFF, 0xDF, 0x01, 0x00, // 1700..177F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x00, 0x00, 0x00, 0x80, 0x10, 0x00, 0x00, 0x00, 0x00, // 1780..17FF
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, // 1800..187F
0x9F, 0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x00, // 1880..18FF
0xFF, 0xFF, 0xFF, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x3F, 0x1F, 0x00, // 1900..197F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFF, 0xFF, 0xFF, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 1980..19FF
0xFF, 0xFF, 0x7F, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, // 1A00..1A7F
0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 1A80..1AFF
0xE0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x00, 0xE0, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 1B00..1B7F
0xF8, 0xFF, 0xFF, 0xFF, 0x01, 0xC0, 0x00, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x00, 0x00, 0x00, // 1B80..1BFF
0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x00, 0xFC, 0xFF, 0xFF, 0xFF, 0x3F, // 1C00..1C7F
0xFF, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE7, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0x63, 0x00, // 1C80..1CFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 1D00..1D7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 1D80..1DFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 1E00..1E7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 1E80..1EFF
0xFF, 0xFF, 0x3F, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x3F, 0xFF, 0xAA, 0xFF, 0xFF, 0xFF, 0x3F, // 1F00..1F7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0x5F, 0xDC, 0x1F, 0xCF, 0x0F, 0xFF, 0x1F, 0xDC, 0x1F, // 1F80..1FFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x80, // 2000..207F
0x00, 0x00, 0xFF, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2080..20FF
0x84, 0xFC, 0x2F, 0x3E, 0x50, 0xBD, 0xFF, 0xF3, 0xE0, 0x43, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2100..217F
0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2180..21FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2200..227F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2280..22FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2300..237F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2380..23FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2400..247F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2480..24FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2500..257F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2580..25FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2600..267F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2680..26FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2700..277F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2780..27FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2800..287F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2880..28FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2900..297F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2980..29FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2A00..2A7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2A80..2AFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2B00..2B7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2B80..2BFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, // 2C00..2C7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F, 0x78, 0x0C, 0x00, // 2C80..2CFF
0xFF, 0xFF, 0xFF, 0xFF, 0xBF, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x80, 0x00, 0x00, // 2D00..2D7F
0xFF, 0xFF, 0x7F, 0x00, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x00, 0x00, 0x00, 0x00, // 2D80..2DFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2E00..2E7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2E80..2EFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2F00..2F7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2F80..2FFF
0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x18, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3000..307F
0xFF, 0xFF, 0x7F, 0xE0, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF7, // 3080..30FF
0xE0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3100..317F
0xFF, 0x7F, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, // 3180..31FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 3200..327F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 3280..32FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 3300..337F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 3380..33FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3400..347F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3480..34FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3500..357F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3580..35FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3600..367F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3680..36FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3700..377F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3780..37FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3800..387F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3880..38FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3900..397F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3980..39FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3A00..3A7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3A80..3AFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3B00..3B7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3B80..3BFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3C00..3C7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3C80..3CFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3D00..3D7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3D80..3DFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3E00..3E7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3E80..3EFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3F00..3F7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3F80..3FFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4000..407F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4080..40FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4100..417F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4180..41FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4200..427F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4280..42FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4300..437F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4380..43FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4400..447F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4480..44FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4500..457F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4580..45FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4600..467F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4680..46FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4700..477F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4780..47FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4800..487F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4880..48FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4900..497F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4980..49FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4A00..4A7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4A80..4AFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4B00..4B7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4B80..4BFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4C00..4C7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4C80..4CFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4D00..4D7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 4D80..4DFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4E00..4E7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4E80..4EFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4F00..4F7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4F80..4FFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5000..507F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5080..50FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5100..517F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5180..51FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5200..527F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5280..52FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5300..537F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5380..53FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5400..547F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5480..54FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5500..557F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5580..55FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5600..567F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5680..56FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5700..577F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5780..57FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5800..587F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5880..58FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5900..597F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5980..59FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5A00..5A7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5A80..5AFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5B00..5B7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5B80..5BFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5C00..5C7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5C80..5CFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5D00..5D7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5D80..5DFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5E00..5E7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5E80..5EFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5F00..5F7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5F80..5FFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6000..607F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6080..60FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6100..617F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6180..61FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6200..627F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6280..62FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6300..637F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6380..63FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6400..647F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6480..64FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6500..657F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6580..65FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6600..667F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6680..66FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6700..677F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6780..67FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6800..687F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6880..68FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6900..697F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6980..69FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6A00..6A7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6A80..6AFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6B00..6B7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6B80..6BFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6C00..6C7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6C80..6CFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6D00..6D7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6D80..6DFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6E00..6E7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6E80..6EFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6F00..6F7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6F80..6FFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7000..707F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7080..70FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7100..717F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7180..71FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7200..727F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7280..72FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7300..737F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7380..73FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7400..747F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7480..74FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7500..757F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7580..75FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7600..767F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7680..76FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7700..777F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7780..77FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7800..787F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7880..78FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7900..797F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7980..79FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7A00..7A7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7A80..7AFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7B00..7B7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7B80..7BFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7C00..7C7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7C80..7CFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7D00..7D7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7D80..7DFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7E00..7E7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7E80..7EFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7F00..7F7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7F80..7FFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8000..807F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8080..80FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8100..817F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8180..81FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8200..827F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8280..82FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8300..837F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8380..83FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8400..847F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8480..84FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8500..857F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8580..85FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8600..867F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8680..86FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8700..877F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8780..87FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8800..887F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8880..88FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8900..897F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8980..89FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8A00..8A7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8A80..8AFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8B00..8B7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8B80..8BFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8C00..8C7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8C80..8CFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8D00..8D7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8D80..8DFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8E00..8E7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8E80..8EFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8F00..8F7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8F80..8FFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9000..907F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9080..90FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9100..917F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9180..91FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9200..927F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9280..92FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9300..937F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9380..93FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9400..947F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9480..94FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9500..957F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9580..95FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9600..967F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9680..96FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9700..977F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9780..97FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9800..987F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9880..98FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9900..997F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9980..99FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9A00..9A7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9A80..9AFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9B00..9B7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9B80..9BFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9C00..9C7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9C80..9CFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9D00..9D7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9D80..9DFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9E00..9E7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9E80..9EFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9F00..9F7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, // 9F80..9FFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A000..A07F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A080..A0FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A100..A17F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A180..A1FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A200..A27F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A280..A2FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A300..A37F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A380..A3FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A400..A47F
0xFF, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, // A480..A4FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A500..A57F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A580..A5FF
0xFF, 0x1F, 0xFF, 0xFF, 0x00, 0x0C, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0x00, 0x80, // A600..A67F
0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x00, 0x00, 0x00, // A680..A6FF
0x00, 0x00, 0x80, 0xFF, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A700..A77F
0xFF, 0xF9, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xFF, // A780..A7FF
0xBB, 0xF7, 0xFF, 0xFF, 0x07, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x00, // A800..A87F
0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x68, // A880..A8FF
0x00, 0xFC, 0xFF, 0xFF, 0x3F, 0x00, 0xFF, 0xFF, 0x7F, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x1F, // A900..A97F
0xF0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x07, 0x00, 0x00, 0x80, 0x00, 0x00, 0xDF, 0xFF, 0x00, 0x7C, // A980..A9FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0x00, 0x00, 0xF7, 0x0F, 0x00, 0x00, 0xFF, 0xFF, 0x7F, 0xC4, // AA00..AA7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x3E, 0x05, 0x00, 0x00, 0x38, 0xFF, 0x07, 0x1C, 0x00, // AA80..AAFF
0x7E, 0x7E, 0x7E, 0x00, 0x7F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF7, 0x3F, 0x00, 0xFF, 0xFF, // AB00..AB7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x07, 0x00, 0x00, 0x00, // AB80..ABFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // AC00..AC7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // AC80..ACFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // AD00..AD7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // AD80..ADFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // AE00..AE7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // AE80..AEFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // AF00..AF7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // AF80..AFFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B000..B07F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B080..B0FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B100..B17F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B180..B1FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B200..B27F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B280..B2FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B300..B37F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B380..B3FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B400..B47F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B480..B4FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B500..B57F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B580..B5FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B600..B67F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B680..B6FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B700..B77F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B780..B7FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B800..B87F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B880..B8FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B900..B97F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B980..B9FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BA00..BA7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BA80..BAFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BB00..BB7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BB80..BBFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BC00..BC7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BC80..BCFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BD00..BD7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BD80..BDFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BE00..BE7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BE80..BEFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BF00..BF7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BF80..BFFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C000..C07F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C080..C0FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C100..C17F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C180..C1FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C200..C27F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C280..C2FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C300..C37F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C380..C3FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C400..C47F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C480..C4FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C500..C57F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C580..C5FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C600..C67F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C680..C6FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C700..C77F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C780..C7FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C800..C87F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C880..C8FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C900..C97F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C980..C9FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CA00..CA7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CA80..CAFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CB00..CB7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CB80..CBFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CC00..CC7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CC80..CCFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CD00..CD7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CD80..CDFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CE00..CE7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CE80..CEFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CF00..CF7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CF80..CFFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D000..D07F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D080..D0FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D100..D17F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D180..D1FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D200..D27F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D280..D2FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D300..D37F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D380..D3FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D400..D47F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D480..D4FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D500..D57F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D580..D5FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D600..D67F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D680..D6FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D700..D77F
0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x00, 0xFF, 0xFF, 0x7F, 0xF8, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, // D780..D7FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // D800..D87F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // D880..D8FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // D900..D97F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // D980..D9FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // DA00..DA7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // DA80..DAFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // DB00..DB7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // DB80..DBFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // DC00..DC7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // DC80..DCFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // DD00..DD7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // DD80..DDFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // DE00..DE7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // DE80..DEFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // DF00..DF7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // DF80..DFFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E000..E07F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E080..E0FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E100..E17F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E180..E1FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E200..E27F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E280..E2FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E300..E37F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E380..E3FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E400..E47F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E480..E4FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E500..E57F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E580..E5FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E600..E67F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E680..E6FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E700..E77F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E780..E7FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E800..E87F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E880..E8FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E900..E97F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E980..E9FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // EA00..EA7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // EA80..EAFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // EB00..EB7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // EB80..EBFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // EC00..EC7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // EC80..ECFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ED00..ED7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ED80..EDFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // EE00..EE7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // EE80..EEFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // EF00..EF7F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // EF80..EFFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F000..F07F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F080..F0FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F100..F17F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F180..F1FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F200..F27F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F280..F2FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F300..F37F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F380..F3FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F400..F47F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F480..F4FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F500..F57F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F580..F5FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F600..F67F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F680..F6FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F700..F77F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F780..F7FF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F800..F87F
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F880..F8FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F900..F97F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F980..F9FF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, // FA00..FA7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0x00, 0x00, 0x00, 0x00, // FA80..FAFF
0x7F, 0x00, 0xF8, 0xA0, 0xFF, 0xFD, 0x7F, 0x5F, 0xDB, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // FB00..FB7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0x00, 0x00, 0x00, 0xF8, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // FB80..FBFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // FC00..FC7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // FC80..FCFF
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // FD00..FD7F
0xFF, 0xFF, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x0F, // FD80..FDFF
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDF, 0xFF, // FE00..FE7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F, // FE80..FEFF
0x00, 0x00, 0x00, 0x00, 0xFE, 0xFF, 0xFF, 0x07, 0xFE, 0xFF, 0xFF, 0x07, 0xC0, 0xFF, 0xFF, 0xFF, // FF00..FF7F
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFC, 0xFC, 0xFC, 0x1C, 0x00, 0x00, 0x00, 0x00, // FF80..FFFF
};
inline int myiswalpha(wint_t ch)
{
return MYISWALPHA_DATA[ch / 8] & (1 << (ch & 7));
}

View file

@ -0,0 +1,630 @@
/*
** singlelumpfont.cpp
** Management for compiled font lumps
**
**---------------------------------------------------------------------------
** Copyright 1998-2016 Randy Heit
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "textures.h"
#include "image.h"
#include "v_font.h"
#include "utf8.h"
#include "fontchars.h"
#include "printf.h"
#include "imagehelpers.h"
#include "cache1d.h"
#include "fontinternals.h"
/* Special file formats handled here:
FON1 "console" fonts have the following header:
char Magic[4]; -- The characters "FON1"
uword CharWidth; -- Character cell width
uword CharHeight; -- Character cell height
The FON1 header is followed by RLE character data for all 256
8-bit ASCII characters.
FON2 "standard" fonts have the following header:
char Magic[4]; -- The characters "FON2"
uword FontHeight; -- Every character in a font has the same height
ubyte FirstChar; -- First character defined by this font.
ubyte LastChar; -- Last character definde by this font.
ubyte bConstantWidth;
ubyte ShadingType;
ubyte PaletteSize; -- size of palette in entries (not bytes!)
ubyte Flags;
There is presently only one flag for FON2:
FOF_WHOLEFONTKERNING 1 -- The Kerning field is present in the file
The FON2 header is followed by variable length data:
word Kerning;
-- only present if FOF_WHOLEFONTKERNING is set
ubyte Palette[PaletteSize+1][3];
-- The last entry is the delimiter color. The delimiter is not used
-- by the font but is used by imagetool when converting the font
-- back to an image. Color 0 is the transparent color and is also
-- used only for converting the font back to an image. The other
-- entries are all presorted in increasing order of brightness.
ubyte CharacterData[...];
-- RLE character data, in order
*/
class FSingleLumpFont : public FFont
{
public:
FSingleLumpFont (const char *fontname, const char * lump);
protected:
void CheckFON1Chars (double *luminosity);
void BuildTranslations2 ();
void FixupPalette (uint8_t *identity, double *luminosity, const uint8_t *palette,
bool rescale, PalEntry *out_palette);
void LoadTranslations ();
void LoadFON1 (const char * lump, const uint8_t *data);
void LoadFON2 (const char* lump, const uint8_t *data);
void LoadBMF (const char* lump, const uint8_t *data);
static int BMFCompare(const void *a, const void *b);
enum
{
FONT1,
FONT2,
BMFFONT
} FontType;
uint8_t PaletteData[768];
bool RescalePalette;
};
//==========================================================================
//
// FSingleLumpFont :: FSingleLumpFont
//
// Loads a FON1 or FON2 font resource.
//
//==========================================================================
FSingleLumpFont::FSingleLumpFont (const char *name, const char * lump)
{
assert(lump >= 0);
FontName = name;
auto data = kloadfile(name, 0);
if (data[0] == 0xE1 && data[1] == 0xE6 && data[2] == 0xD5 && data[3] == 0x1A)
{
LoadBMF(name, data.Data());
Type = BMF;
}
else if (data[0] != 'F' || data[1] != 'O' || data[2] != 'N' ||
(data[3] != '1' && data[3] != '2'))
{
I_Error ("%s is not a recognizable font", name);
}
else
{
switch (data[3])
{
case '1':
LoadFON1 (name, data.Data());
Type = Fon1;
break;
case '2':
LoadFON2 (name, data.Data());
Type = Fon2;
break;
}
}
Next = FirstFont;
FirstFont = this;
}
//==========================================================================
//
// FSingleLumpFont :: LoadTranslations
//
//==========================================================================
void FSingleLumpFont::LoadTranslations()
{
double luminosity[256];
uint8_t identity[256];
PalEntry local_palette[256];
bool useidentity = true;
bool usepalette = false;
const void* ranges;
unsigned int count = LastChar - FirstChar + 1;
switch(FontType)
{
case FONT1:
useidentity = false;
ranges = &TranslationParms[1][0];
CheckFON1Chars (luminosity);
break;
case BMFFONT:
case FONT2:
usepalette = true;
FixupPalette (identity, luminosity, PaletteData, RescalePalette, local_palette);
ranges = &TranslationParms[0][0];
break;
default:
// Should be unreachable.
I_Error("Unknown font type in FSingleLumpFont::LoadTranslation.");
return;
}
for(unsigned int i = 0;i < count;++i)
{
if(Chars[i].TranslatedPic)
static_cast<FFontChar2*>(Chars[i].TranslatedPic)->SetSourceRemap(PatchRemap);
}
BuildTranslations (luminosity, useidentity ? identity : nullptr, ranges, ActiveColors, usepalette ? local_palette : nullptr);
}
//==========================================================================
//
// FSingleLumpFont :: LoadFON1
//
// FON1 is used for the console font.
//
//==========================================================================
void FSingleLumpFont::LoadFON1 (const char * lump, const uint8_t *data)
{
int w, h;
// The default console font is for Windows-1252 and fills the 0x80-0x9f range with valid glyphs.
// Since now all internal text is processed as Unicode, these have to be remapped to their proper places.
// The highest valid character in this range is 0x2122, so we need 0x2123 entries in our character table.
Chars.Resize(0x2123);
w = data[4] + data[5]*256;
h = data[6] + data[7]*256;
FontType = FONT1;
FontHeight = h;
SpaceWidth = w;
FirstChar = 0;
LastChar = 255; // This is to allow LoadTranslations to function. The way this is all set up really needs to be changed.
GlobalKerning = 0;
translateUntranslated = true;
LoadTranslations();
LastChar = 0x2122;
// Move the Windows-1252 characters to their proper place.
for (int i = 0x80; i < 0xa0; i++)
{
if (win1252map[i-0x80] != i && Chars[i].TranslatedPic != nullptr && Chars[win1252map[i - 0x80]].TranslatedPic == nullptr)
{
std::swap(Chars[i], Chars[win1252map[i - 0x80]]);
}
}
}
//==========================================================================
//
// FSingleLumpFont :: LoadFON2
//
// FON2 is used for everything but the console font. The console font should
// probably use FON2 as well, but oh well.
//
//==========================================================================
void FSingleLumpFont::LoadFON2 (const char * lump, const uint8_t *data)
{
int count, i, totalwidth;
uint16_t *widths;
const uint8_t *palette;
const uint8_t *data_p;
FontType = FONT2;
FontHeight = data[4] + data[5]*256;
FirstChar = data[6];
LastChar = data[7];
ActiveColors = data[10]+1;
RescalePalette = data[9] == 0;
count = LastChar - FirstChar + 1;
Chars.Resize(count);
TArray<int> widths2(count, true);
if (data[11] & 1)
{ // Font specifies a kerning value.
GlobalKerning = LittleShort(*(int16_t *)&data[12]);
widths = (uint16_t *)(data + 14);
}
else
{ // Font does not specify a kerning value.
GlobalKerning = 0;
widths = (uint16_t *)(data + 12);
}
totalwidth = 0;
if (data[8])
{ // Font is mono-spaced.
totalwidth = LittleShort(widths[0]);
for (i = 0; i < count; ++i)
{
widths2[i] = totalwidth;
}
totalwidth *= count;
palette = (uint8_t *)&widths[1];
}
else
{ // Font has varying character widths.
for (i = 0; i < count; ++i)
{
widths2[i] = LittleShort(widths[i]);
totalwidth += widths2[i];
}
palette = (uint8_t *)(widths + i);
}
if (FirstChar <= ' ' && LastChar >= ' ')
{
SpaceWidth = widths2[' '-FirstChar];
}
else if (FirstChar <= 'N' && LastChar >= 'N')
{
SpaceWidth = (widths2['N' - FirstChar] + 1) / 2;
}
else
{
SpaceWidth = totalwidth * 2 / (3 * count);
}
memcpy(PaletteData, palette, ActiveColors*3);
data_p = palette + ActiveColors*3;
for (i = 0; i < count; ++i)
{
int destSize = widths2[i] * FontHeight;
Chars[i].XMove = widths2[i];
if (destSize <= 0)
{
Chars[i].TranslatedPic = nullptr;
}
else
{
Chars[i].TranslatedPic = new FFontChar2 (lump, int(data_p - data), widths2[i], FontHeight);
TileFiles.AllTiles.Push(Chars[i].TranslatedPic);
do
{
int8_t code = *data_p++;
if (code >= 0)
{
data_p += code+1;
destSize -= code+1;
}
else if (code != -128)
{
data_p++;
destSize -= (-code)+1;
}
} while (destSize > 0);
}
if (destSize < 0)
{
i += FirstChar;
I_Error ("Overflow decompressing char %d (%c) of %s", i, i, FontName.GetChars());
}
}
LoadTranslations();
}
//==========================================================================
//
// FSingleLumpFont :: LoadBMF
//
// Loads a BMF font. The file format is described at
// <http://bmf.wz.cz/bmf-format.htm>
//
//==========================================================================
void FSingleLumpFont::LoadBMF(const char *lump, const uint8_t *data)
{
const uint8_t *chardata;
int numchars, count, totalwidth, nwidth;
int infolen;
int i, chari;
uint8_t raw_palette[256*3];
PalEntry sort_palette[256];
FontType = BMFFONT;
FontHeight = data[5];
GlobalKerning = (int8_t)data[8];
ActiveColors = data[16];
SpaceWidth = -1;
nwidth = -1;
RescalePalette = true;
infolen = data[17 + ActiveColors*3];
chardata = data + 18 + ActiveColors*3 + infolen;
numchars = chardata[0] + 256*chardata[1];
chardata += 2;
// Scan for lowest and highest characters defined and total font width.
FirstChar = 256;
LastChar = 0;
totalwidth = 0;
for (i = chari = 0; i < numchars; ++i, chari += 6 + chardata[chari+1] * chardata[chari+2])
{
if ((chardata[chari+1] == 0 || chardata[chari+2] == 0) && chardata[chari+5] == 0)
{ // Don't count empty characters.
continue;
}
if (chardata[chari] < FirstChar)
{
FirstChar = chardata[chari];
}
if (chardata[chari] > LastChar)
{
LastChar = chardata[chari];
}
totalwidth += chardata[chari+1];
}
if (LastChar < FirstChar)
{
I_Error("BMF font defines no characters");
}
count = LastChar - FirstChar + 1;
Chars.Resize(count);
// BMF palettes are only six bits per component. Fix that.
for (i = 0; i < ActiveColors*3; ++i)
{
raw_palette[i+3] = (data[17 + i] << 2) | (data[17 + i] >> 4);
}
ActiveColors++;
// Sort the palette by increasing brightness
for (i = 0; i < ActiveColors; ++i)
{
PalEntry *pal = &sort_palette[i];
pal->a = i; // Use alpha part to point back to original entry
pal->r = raw_palette[i*3 + 0];
pal->g = raw_palette[i*3 + 1];
pal->b = raw_palette[i*3 + 2];
}
qsort(sort_palette + 1, ActiveColors - 1, sizeof(PalEntry), BMFCompare);
// Create the PatchRemap table from the sorted "alpha" values.
PatchRemap[0] = 0;
for (i = 1; i < ActiveColors; ++i)
{
PatchRemap[sort_palette[i].a] = i;
}
memcpy(PaletteData, raw_palette, 768);
// Now scan through the characters again, creating glyphs for each one.
for (i = chari = 0; i < numchars; ++i, chari += 6 + chardata[chari+1] * chardata[chari+2])
{
assert(chardata[chari] - FirstChar >= 0);
assert(chardata[chari] - FirstChar < count);
if (chardata[chari] == ' ')
{
SpaceWidth = chardata[chari+5];
}
else if (chardata[chari] == 'N')
{
nwidth = chardata[chari+5];
}
Chars[chardata[chari] - FirstChar].XMove = chardata[chari+5];
if (chardata[chari+1] == 0 || chardata[chari+2] == 0)
{ // Empty character: skip it.
continue;
}
auto tex = new FFontChar2(lump, int(chardata + chari + 6 - data),
chardata[chari+1], // width
chardata[chari+2], // height
-(int8_t)chardata[chari+3], // x offset
-(int8_t)chardata[chari+4] // y offset
);
Chars[chardata[chari] - FirstChar].TranslatedPic = tex;
TileFiles.AllTiles.Push(tex);
}
// If the font did not define a space character, determine a suitable space width now.
if (SpaceWidth < 0)
{
if (nwidth >= 0)
{
SpaceWidth = nwidth;
}
else
{
SpaceWidth = totalwidth * 2 / (3 * count);
}
}
FixXMoves();
LoadTranslations();
}
//==========================================================================
//
// FSingleLumpFont :: BMFCompare STATIC
//
// Helper to sort BMF palettes.
//
//==========================================================================
int FSingleLumpFont::BMFCompare(const void *a, const void *b)
{
const PalEntry *pa = (const PalEntry *)a;
const PalEntry *pb = (const PalEntry *)b;
return (pa->r * 299 + pa->g * 587 + pa->b * 114) -
(pb->r * 299 + pb->g * 587 + pb->b * 114);
}
//==========================================================================
//
// FSingleLumpFont :: CheckFON1Chars
//
// Scans a FON1 resource for all the color values it uses and sets up
// some tables like SimpleTranslation. Data points to the RLE data for
// the characters. Also sets up the character textures.
//
//==========================================================================
void FSingleLumpFont::CheckFON1Chars (double *luminosity)
{
auto data = kloadfile(GetName(), 0);
if (data.Size() < 8) return;
uint8_t used[256], reverse[256];
const uint8_t *data_p;
int i, j;
memset (used, 0, 256);
data_p = data.Data() + 8;
for (i = 0; i < 256; ++i)
{
int destSize = SpaceWidth * FontHeight;
if(!Chars[i].TranslatedPic)
{
Chars[i].TranslatedPic = new FFontChar2 (GetName(), int(data_p - data.Data()), SpaceWidth, FontHeight);
Chars[i].XMove = SpaceWidth;
TileFiles.AllTiles.Push(Chars[i].TranslatedPic);
}
// Advance to next char's data and count the used colors.
do
{
int8_t code = *data_p++;
if (code >= 0)
{
destSize -= code+1;
while (code-- >= 0)
{
used[*data_p++] = 1;
}
}
else if (code != -128)
{
used[*data_p++] = 1;
destSize -= 1 - code;
}
} while (destSize > 0);
}
memset (PatchRemap, 0, 256);
reverse[0] = 0;
for (i = 1, j = 1; i < 256; ++i)
{
if (used[i])
{
reverse[j++] = i;
}
}
for (i = 1; i < j; ++i)
{
PatchRemap[reverse[i]] = i;
luminosity[i] = (reverse[i] - 1) / 254.0;
}
ActiveColors = j;
}
//==========================================================================
//
// FSingleLumpFont :: FixupPalette
//
// Finds the best matches for the colors used by a FON2 font and sets up
// some tables like SimpleTranslation.
//
//==========================================================================
void FSingleLumpFont::FixupPalette (uint8_t *identity, double *luminosity, const uint8_t *palette, bool rescale, PalEntry *out_palette)
{
int i;
double maxlum = 0.0;
double minlum = 100000000.0;
double diver;
identity[0] = 0;
palette += 3; // Skip the transparent color
for (i = 1; i < ActiveColors; ++i, palette += 3)
{
int r = palette[0];
int g = palette[1];
int b = palette[2];
double lum = r*0.299 + g*0.587 + b*0.114;
identity[i] = ImageHelpers::BestColor(r, g, b);
luminosity[i] = lum;
out_palette[i].r = r;
out_palette[i].g = g;
out_palette[i].b = b;
out_palette[i].a = 255;
if (lum > maxlum)
maxlum = lum;
if (lum < minlum)
minlum = lum;
}
out_palette[0] = 0;
if (rescale)
{
diver = 1.0 / (maxlum - minlum);
}
else
{
diver = 1.0 / 255.0;
}
for (i = 1; i < ActiveColors; ++i)
{
luminosity[i] = (luminosity[i] - minlum) * diver;
}
}
FFont *CreateSingleLumpFont (const char *fontname, const char * lump)
{
return new FSingleLumpFont(fontname, lump);
}

View file

@ -0,0 +1,972 @@
/*
** v_font.cpp
** Font management
**
**---------------------------------------------------------------------------
** Copyright 1998-2016 Randy Heit
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "templates.h"
#include "m_swap.h"
#include "v_font.h"
#include "cmdlib.h"
#include "sc_man.h"
#include "v_text.h"
#include "image.h"
#include "utf8.h"
#include "cache1d.h"
#include "m_png.h"
#include "printf.h"
#include "fontinternals.h"
// MACROS ------------------------------------------------------------------
#define DEFAULT_LOG_COLOR PalEntry(223,223,223)
// TYPES -------------------------------------------------------------------
int V_GetColor(const char* cstr);
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
FFont* SmallFont, * SmallFont2, * BigFont, * BigUpper, * ConFont, * IntermissionFont, * NewConsoleFont, * NewSmallFont, * CurrentConsoleFont, * OriginalSmallFont, * AlternativeSmallFont, * OriginalBigFont;
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static int TranslationMapCompare (const void *a, const void *b);
//void UpdateGenericUI(bool cvar);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern int PrintColors[];
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FFont *FFont::FirstFont = nullptr;
int NumTextColors;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
TArray<TranslationParm> TranslationParms[2];
TArray<TranslationMap> TranslationLookup;
TArray<PalEntry> TranslationColors;
// CODE --------------------------------------------------------------------
FFont *V_GetFont(const char *name, const char *fontlumpname)
{
FFont *font = FFont::FindFont (name);
if (font == nullptr)
{
auto lumpy = kopenFileReader(name, 0);
if (!lumpy.isOpen()) return nullptr;
uint32_t head;
lumpy.Read (&head, 4);
if ((head & MAKE_ID(255,255,255,0)) == MAKE_ID('F','O','N',0) ||
head == MAKE_ID(0xE1,0xE6,0xD5,0x1A))
{
FFont *CreateSingleLumpFont (const char *fontname, const char *lump);
return CreateSingleLumpFont (name, name);
}
}
return font;
}
//==========================================================================
//
// V_InitCustomFonts
//
// Initialize a list of custom multipatch fonts
//
//==========================================================================
void V_InitCustomFonts()
{
#if 0
FScanner sc;
FTexture *lumplist[256];
bool notranslate[256];
bool donttranslate;
FString namebuffer, templatebuf;
int i;
int llump,lastlump=0;
int format;
int start;
int first;
int count;
int spacewidth;
int kerning;
char cursor = '_';
while ((llump = Wads.FindLump ("FONTDEFS", &lastlump)) != -1)
{
sc.OpenLumpNum(llump);
while (sc.GetString())
{
memset (lumplist, 0, sizeof(lumplist));
memset (notranslate, 0, sizeof(notranslate));
donttranslate = false;
namebuffer = sc.String;
format = 0;
start = 33;
first = 33;
count = 223;
spacewidth = -1;
kerning = 0;
sc.MustGetStringName ("{");
while (!sc.CheckString ("}"))
{
sc.MustGetString();
if (sc.Compare ("TEMPLATE"))
{
if (format == 2) goto wrong;
sc.MustGetString();
templatebuf = sc.String;
format = 1;
}
else if (sc.Compare ("BASE"))
{
if (format == 2) goto wrong;
sc.MustGetNumber();
start = sc.Number;
format = 1;
}
else if (sc.Compare ("FIRST"))
{
if (format == 2) goto wrong;
sc.MustGetNumber();
first = sc.Number;
format = 1;
}
else if (sc.Compare ("COUNT"))
{
if (format == 2) goto wrong;
sc.MustGetNumber();
count = sc.Number;
format = 1;
}
else if (sc.Compare ("CURSOR"))
{
sc.MustGetString();
cursor = sc.String[0];
}
else if (sc.Compare ("SPACEWIDTH"))
{
if (format == 2) goto wrong;
sc.MustGetNumber();
spacewidth = sc.Number;
format = 1;
}
else if (sc.Compare("DONTTRANSLATE"))
{
donttranslate = true;
}
else if (sc.Compare ("NOTRANSLATION"))
{
if (format == 1) goto wrong;
while (sc.CheckNumber() && !sc.Crossed)
{
if (sc.Number >= 0 && sc.Number < 256)
notranslate[sc.Number] = true;
}
format = 2;
}
else if (sc.Compare("KERNING"))
{
sc.MustGetNumber();
kerning = sc.Number;
}
else
{
if (format == 1) goto wrong;
FTexture **p = &lumplist[*(unsigned char*)sc.String];
sc.MustGetString();
FTextureID texid = TexMan.CheckForTexture(sc.String, ETextureType::MiscPatch);
if (texid.Exists())
{
*p = TexMan.GetTexture(texid);
}
else if (Wads.GetLumpFile(sc.LumpNum) >= Wads.GetIwadNum())
{
// Print a message only if this isn't in zdoom.pk3
sc.ScriptMessage("%s: Unable to find texture in font definition for %s", sc.String, namebuffer.GetChars());
}
format = 2;
}
}
if (format == 1)
{
FFont *fnt = new FFont (namebuffer, templatebuf, nullptr, first, count, start, llump, spacewidth, donttranslate);
fnt->SetCursor(cursor);
fnt->SetKerning(kerning);
}
else if (format == 2)
{
for (i = 0; i < 256; i++)
{
if (lumplist[i] != nullptr)
{
first = i;
break;
}
}
for (i = 255; i >= 0; i--)
{
if (lumplist[i] != nullptr)
{
count = i - first + 1;
break;
}
}
if (count > 0)
{
FFont *CreateSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate);
FFont *fnt = CreateSpecialFont (namebuffer, first, count, &lumplist[first], notranslate, llump, donttranslate);
fnt->SetCursor(cursor);
fnt->SetKerning(kerning);
}
}
else goto wrong;
}
sc.Close();
}
return;
wrong:
sc.ScriptError ("Invalid combination of properties in font '%s'", namebuffer.GetChars());
#endif
}
//==========================================================================
//
// V_GetColorFromString
//
// Passed a string of the form "#RGB", "#RRGGBB", "R G B", or "RR GG BB",
// returns a number representing that color. If palette is non-NULL, the
// index of the best match in the palette is returned, otherwise the
// RRGGBB value is returned directly.
//
//==========================================================================
int V_GetColor(const char* cstr)
{
int c[3], i, p;
char val[3];
val[2] = '\0';
// Check for HTML-style #RRGGBB or #RGB color string
if (cstr[0] == '#')
{
size_t len = strlen(cstr);
if (len == 7)
{
// Extract each eight-bit component into c[].
for (i = 0; i < 3; ++i)
{
val[0] = cstr[1 + i * 2];
val[1] = cstr[2 + i * 2];
c[i] = ParseHex(val);
}
}
else if (len == 4)
{
// Extract each four-bit component into c[], expanding to eight bits.
for (i = 0; i < 3; ++i)
{
val[1] = val[0] = cstr[1 + i];
c[i] = ParseHex(val);
}
}
else
{
// Bad HTML-style; pretend it's black.
c[2] = c[1] = c[0] = 0;
}
}
else
{
if (strlen(cstr) == 6)
{
char* p;
int color = strtol(cstr, &p, 16);
if (*p == 0)
{
// RRGGBB string
c[0] = (color & 0xff0000) >> 16;
c[1] = (color & 0xff00) >> 8;
c[2] = (color & 0xff);
}
else goto normal;
}
else
{
normal:
// Treat it as a space-delimited hexadecimal string
for (i = 0; i < 3; ++i)
{
// Skip leading whitespace
while (*cstr <= ' ' && *cstr != '\0')
{
cstr++;
}
// Extract a component and convert it to eight-bit
for (p = 0; *cstr > ' '; ++p, ++cstr)
{
if (p < 2)
{
val[p] = *cstr;
}
}
if (p == 0)
{
c[i] = 0;
}
else
{
if (p == 1)
{
val[1] = val[0];
}
c[i] = ParseHex(val);
}
}
}
}
return MAKERGB(c[0], c[1], c[2]);
}
//==========================================================================
//
// V_InitFontColors
//
// Reads the list of color translation definitions into memory.
//
//==========================================================================
void V_InitFontColors ()
{
TArray<FName> names;
int lump, lastlump = 0;
TranslationParm tparm = { 0, 0, {0}, {0} }; // Silence GCC (for real with -Wextra )
TArray<TranslationParm> parms;
TArray<TempParmInfo> parminfo;
TArray<TempColorInfo> colorinfo;
int c, parmchoice;
TempParmInfo info;
TempColorInfo cinfo;
PalEntry logcolor;
unsigned int i, j;
int k, index;
info.Index = -1;
TranslationParms[0].Clear();
TranslationParms[1].Clear();
TranslationLookup.Clear();
TranslationColors.Clear();
FScanner sc;
sc.Open("textcolors.txt");
//while ((lump = Wads.FindLump ("TEXTCOLO", &lastlump)) != -1)
{
while (sc.GetString())
{
names.Clear();
logcolor = DEFAULT_LOG_COLOR;
// Everything until the '{' is considered a valid name for the
// color range.
names.Push (sc.String);
while (sc.MustGetString(), !sc.Compare ("{"))
{
if (names[0] == NAME_Untranslated)
{
sc.ScriptError ("The \"untranslated\" color may not have any other names");
}
names.Push (sc.String);
}
parmchoice = 0;
info.StartParm[0] = parms.Size();
info.StartParm[1] = 0;
info.ParmLen[1] = info.ParmLen[0] = 0;
tparm.RangeEnd = tparm.RangeStart = -1;
while (sc.MustGetString(), !sc.Compare ("}"))
{
if (sc.Compare ("Console:"))
{
if (parmchoice == 1)
{
sc.ScriptError ("Each color may only have one set of console ranges");
}
parmchoice = 1;
info.StartParm[1] = parms.Size();
info.ParmLen[0] = info.StartParm[1] - info.StartParm[0];
tparm.RangeEnd = tparm.RangeStart = -1;
}
else if (sc.Compare ("Flat:"))
{
sc.MustGetString();
logcolor = V_GetColor (sc.String);
}
else
{
// Get first color
c = V_GetColor (sc.String);
tparm.Start[0] = RPART(c);
tparm.Start[1] = GPART(c);
tparm.Start[2] = BPART(c);
// Get second color
sc.MustGetString();
c = V_GetColor (sc.String);
tparm.End[0] = RPART(c);
tparm.End[1] = GPART(c);
tparm.End[2] = BPART(c);
// Check for range specifier
if (sc.CheckNumber())
{
if (tparm.RangeStart == -1 && sc.Number != 0)
{
sc.ScriptError ("The first color range must start at position 0");
}
if (sc.Number < 0 || sc.Number > 256)
{
sc.ScriptError ("The color range must be within positions [0,256]");
}
if (sc.Number <= tparm.RangeEnd)
{
sc.ScriptError ("The color range must not start before the previous one ends");
}
tparm.RangeStart = sc.Number;
sc.MustGetNumber();
if (sc.Number < 0 || sc.Number > 256)
{
sc.ScriptError ("The color range must be within positions [0,256]");
}
if (sc.Number <= tparm.RangeStart)
{
sc.ScriptError ("The color range end position must be larger than the start position");
}
tparm.RangeEnd = sc.Number;
}
else
{
tparm.RangeStart = tparm.RangeEnd + 1;
tparm.RangeEnd = 256;
if (tparm.RangeStart >= tparm.RangeEnd)
{
sc.ScriptError ("The color has too many ranges");
}
}
parms.Push (tparm);
}
}
info.ParmLen[parmchoice] = parms.Size() - info.StartParm[parmchoice];
if (info.ParmLen[0] == 0)
{
if (names[0] != NAME_Untranslated)
{
sc.ScriptError ("There must be at least one normal range for a color");
}
}
else
{
if (names[0] == NAME_Untranslated)
{
sc.ScriptError ("The \"untranslated\" color must be left undefined");
}
}
if (info.ParmLen[1] == 0 && names[0] != NAME_Untranslated)
{ // If a console translation is unspecified, make it white, since the console
// font has no color information stored with it.
tparm.RangeStart = 0;
tparm.RangeEnd = 256;
tparm.Start[2] = tparm.Start[1] = tparm.Start[0] = 0;
tparm.End[2] = tparm.End[1] = tparm.End[0] = 255;
info.StartParm[1] = parms.Push (tparm);
info.ParmLen[1] = 1;
}
cinfo.ParmInfo = parminfo.Push (info);
// Record this color information for each name it goes by
for (i = 0; i < names.Size(); ++i)
{
// Redefine duplicates in-place
for (j = 0; j < colorinfo.Size(); ++j)
{
if (colorinfo[j].Name == names[i])
{
colorinfo[j].ParmInfo = cinfo.ParmInfo;
colorinfo[j].LogColor = logcolor;
break;
}
}
if (j == colorinfo.Size())
{
cinfo.Name = names[i];
cinfo.LogColor = logcolor;
colorinfo.Push (cinfo);
}
}
}
}
// Make permananent copies of all the color information we found.
for (i = 0, index = 0; i < colorinfo.Size(); ++i)
{
TranslationMap tmap;
TempParmInfo *pinfo;
tmap.Name = colorinfo[i].Name;
pinfo = &parminfo[colorinfo[i].ParmInfo];
if (pinfo->Index < 0)
{
// Write out the set of remappings for this color.
for (k = 0; k < 2; ++k)
{
for (j = 0; j < pinfo->ParmLen[k]; ++j)
{
TranslationParms[k].Push (parms[pinfo->StartParm[k] + j]);
}
}
TranslationColors.Push (colorinfo[i].LogColor);
pinfo->Index = index++;
}
tmap.Number = pinfo->Index;
TranslationLookup.Push (tmap);
}
// Leave a terminating marker at the ends of the lists.
tparm.RangeStart = -1;
TranslationParms[0].Push (tparm);
TranslationParms[1].Push (tparm);
// Sort the translation lookups for fast binary searching.
qsort (&TranslationLookup[0], TranslationLookup.Size(), sizeof(TranslationLookup[0]), TranslationMapCompare);
NumTextColors = index;
assert (NumTextColors >= NUM_TEXT_COLORS);
}
//==========================================================================
//
// TranslationMapCompare
//
//==========================================================================
static int TranslationMapCompare (const void *a, const void *b)
{
return int(((const TranslationMap *)a)->Name) - int(((const TranslationMap *)b)->Name);
}
//==========================================================================
//
// V_FindFontColor
//
// Returns the color number for a particular named color range.
//
//==========================================================================
EColorRange V_FindFontColor (FName name)
{
int min = 0, max = TranslationLookup.Size() - 1;
while (min <= max)
{
unsigned int mid = (min + max) / 2;
const TranslationMap *probe = &TranslationLookup[mid];
if (probe->Name == name)
{
return EColorRange(probe->Number);
}
else if (probe->Name < name)
{
min = mid + 1;
}
else
{
max = mid - 1;
}
}
return CR_UNTRANSLATED;
}
//==========================================================================
//
// V_LogColorFromColorRange
//
// Returns the color to use for text in the startup/error log window.
//
//==========================================================================
PalEntry V_LogColorFromColorRange (EColorRange range)
{
if ((unsigned int)range >= TranslationColors.Size())
{ // Return default color
return DEFAULT_LOG_COLOR;
}
return TranslationColors[range];
}
//==========================================================================
//
// V_ParseFontColor
//
// Given a pointer to a color identifier (presumably just after a color
// escape character), return the color it identifies and advances
// color_value to just past it.
//
//==========================================================================
EColorRange V_ParseFontColor (const uint8_t *&color_value, int normalcolor, int boldcolor)
{
const uint8_t *ch = color_value;
int newcolor = *ch++;
if (newcolor == '-') // Normal
{
newcolor = normalcolor;
}
else if (newcolor == '+') // Bold
{
newcolor = boldcolor;
}
else if (newcolor == '[') // Named
{
const uint8_t *namestart = ch;
while (*ch != ']' && *ch != '\0')
{
ch++;
}
FName rangename((const char *)namestart, int(ch - namestart), true);
if (*ch != '\0')
{
ch++;
}
newcolor = V_FindFontColor (rangename);
}
else if (newcolor >= 'A' && newcolor < NUM_TEXT_COLORS + 'A') // Standard, uppercase
{
newcolor -= 'A';
}
else if (newcolor >= 'a' && newcolor < NUM_TEXT_COLORS + 'a') // Standard, lowercase
{
newcolor -= 'a';
}
else // Incomplete!
{
color_value = ch - (newcolor == '\0');
return CR_UNDEFINED;
}
color_value = ch;
return EColorRange(newcolor);
}
//==========================================================================
//
// V_InitFonts
//
//==========================================================================
void V_InitFonts()
{
V_InitCustomFonts();
FFont *CreateHexLumpFont(const char *fontname, const char* lump);
FFont *CreateHexLumpFont2(const char *fontname, const char * lump);
auto lump = kopenFileReader("newconsolefont.hex", 0); // This is always loaded from gzdoom.pk3 to prevent overriding it with incomplete replacements.
if (!lump.isOpen()) I_Error("newconsolefont.hex not found"); // This font is needed - do not start up without it.
NewConsoleFont = CreateHexLumpFont("NewConsoleFont", "newconsolefont.hex");
NewSmallFont = CreateHexLumpFont2("NewSmallFont", "newconsolefont.hex");
CurrentConsoleFont = NewConsoleFont;
ConFont = V_GetFont("ConsoleFont", "CONFONT");
{
ConFont = SmallFont;
}
}
void V_ClearFonts()
{
while (FFont::FirstFont != nullptr)
{
delete FFont::FirstFont;
}
FFont::FirstFont = nullptr;
AlternativeSmallFont = OriginalSmallFont = CurrentConsoleFont = NewSmallFont = NewConsoleFont = SmallFont = SmallFont2 = BigFont = ConFont = IntermissionFont = nullptr;
}
//==========================================================================
//
// CleanseString
//
// Does some mild sanity checking on a string: If it ends with an incomplete
// color escape, the escape is removed.
//
//==========================================================================
char* CleanseString(char* str)
{
char* escape = strrchr(str, TEXTCOLOR_ESCAPE);
if (escape != NULL)
{
if (escape[1] == '\0')
{
*escape = '\0';
}
else if (escape[1] == '[')
{
char* close = strchr(escape + 2, ']');
if (close == NULL)
{
*escape = '\0';
}
}
}
return str;
}
int stripaccent(int code)
{
if (code < 0x8a)
return code;
if (code < 0x100)
{
if (code == 0x8a) // Latin capital letter S with caron
return 'S';
if (code == 0x8e) // Latin capital letter Z with caron
return 'Z';
if (code == 0x9a) // Latin small letter S with caron
return 's';
if (code == 0x9e) // Latin small letter Z with caron
return 'z';
if (code == 0x9f) // Latin capital letter Y with diaeresis
return 'Y';
if (code == 0xab || code == 0xbb) return '"'; // typographic quotation marks.
if (code == 0xff) // Latin small letter Y with diaeresis
return 'y';
// Every other accented character has the high two bits set.
if ((code & 0xC0) == 0)
return code;
// Make lowercase characters uppercase so there are half as many tests.
int acode = code & 0xDF;
if (acode >= 0xC0 && acode <= 0xC5) // A with accents
return 'A' + (code & 0x20);
if (acode == 0xC7) // Cedilla
return 'C' + (acode & 0x20);
if (acode >= 0xC8 && acode <= 0xCB) // E with accents
return 'E' + (code & 0x20);
if (acode >= 0xCC && acode <= 0xCF) // I with accents
return 'I' + (code & 0x20);
if (acode == 0xD0) // Eth
return 'D' + (code & 0x20);
if (acode == 0xD1) // N with tilde
return 'N' + (code & 0x20);
if ((acode >= 0xD2 && acode <= 0xD6) || // O with accents
acode == 0xD8) // O with stroke
return 'O' + (code & 0x20);
if (acode >= 0xD9 && acode <= 0xDC) // U with accents
return 'U' + (code & 0x20);
if (acode == 0xDD) // Y with accute
return 'Y' + (code & 0x20);
if (acode == 0xDE) // Thorn
return 'P' + (code & 0x20); // well, it sort of looks like a 'P'
}
else if (code >= 0x100 && code < 0x180)
{
// For the double-accented Hungarian letters it makes more sense to first map them to the very similar looking Umlauts.
// (And screw the crappy specs that do not allow UTF-8 multibyte character literals here.)
if (code == 0x150) code = 0xd6;
else if (code == 0x151) code = 0xf6;
else if (code == 0x170) code = 0xdc;
else if (code == 0x171) code = 0xfc;
else
{
static const char accentless[] = "AaAaAaCcCcCcCcDdDdEeEeEeEeEeGgGgGgGgHhHhIiIiIiIiIiIiJjKkkLlLlLlLlLlNnNnNnnNnOoOoOoOoRrRrRrSsSsSsSsTtTtTtUuUuUuUuUuUuWwYyYZzZzZzs";
return accentless[code - 0x100];
}
}
else if (code >= 0x200 && code < 0x218)
{
// 0x200-0x217 are irrelevant but easy to map to other characters more likely to exist.
static const uint16_t u200map[] = { 0xc4, 0xe4, 0xc2, 0xe2, 0xcb, 0xeb, 0xca, 0xea, 0xcf, 0xef, 0xce, 0xee, 0xd6, 0xf6, 0xd4, 0xe4, 'R', 'r', 'R', 'r', 0xdc, 0xfc, 0xdb, 0xfb };
return u200map[code - 0x200];
}
return getAlternative(code);
}
int getAlternative(int code)
{
// This is for determining replacements that do not make CanPrint fail.
switch (code)
{
default:
return code;
case 0x17f: // The 'long s' can be safely remapped to the regular variant, not that this gets used in any real text...
return 's';
case 0x218: // Romanian S with comma below may get remapped to S with cedilla.
return 0x15e;
case 0x219:
return 0x15f;
case 0x21a: // Romanian T with comma below may get remapped to T with cedilla.
return 0x162;
case 0x21b:
return 0x163;
// Greek characters with equivalents in either Latin or Cyrillic. This is only suitable for uppercase fonts!
case 0x391:
return 'A';
case 0x392:
return 'B';
case 0x393:
return 0x413;
case 0x395:
return 'E';
case 0x396:
return 'Z';
case 0x397:
return 'H';
case 0x399:
return 'I';
case 0x39a:
return 'K';
case 0x39c:
return 'M';
case 0x39d:
return 'N';
case 0x39f:
return 'O';
case 0x3a0:
return 0x41f;
case 0x3a1:
return 'P';
case 0x3a4:
return 'T';
case 0x3a5:
return 'Y';
case 0x3a6:
return 0x424;
case 0x3a7:
return 'X';
case 0x3aa:
return 0xcf;
case 0x3ab:
return 0x178;
case 0x3bf:
return 'o';
case 0x3c2:
return 0x3c3; // Lowercase Sigma character in Greek, which changes depending on its positioning in a word; if the font is uppercase only or features a smallcaps style, the second variant of the letter will remain unused
case 0x3ca:
return 0xef;
case 0x3cc:
return 0xf3;
// Cyrillic characters with equivalents in the Latin alphabet.
case 0x400:
return 0xc8;
case 0x401:
return 0xcb;
case 0x405:
return 'S';
case 0x406:
return 'I';
case 0x407:
return 0xcf;
case 0x408:
return 'J';
case 0x450:
return 0xe8;
case 0x451:
return 0xeb;
case 0x455:
return 's';
case 0x456:
return 'i';
case 0x457:
return 0xef;
case 0x458:
return 'j';
}
// skip the rest of Latin characters because none of them are relevant for modern languages, except Vietnamese which cannot be represented with the tiny bitmap fonts anyway.
return code;
}

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@ -0,0 +1,209 @@
/*
** v_font.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __V_FONT_H__
#define __V_FONT_H__
#include "vectors.h"
#include "name.h"
#include "palentry.h"
#include "tarray.h"
#include "zstring.h"
class DCanvas;
struct FRemapTable;
class FTexture;
enum EColorRange : int
{
CR_UNDEFINED = -1,
CR_BRICK,
CR_TAN,
CR_GRAY,
CR_GREY = CR_GRAY,
CR_GREEN,
CR_BROWN,
CR_GOLD,
CR_RED,
CR_BLUE,
CR_ORANGE,
CR_WHITE,
CR_YELLOW,
CR_UNTRANSLATED,
CR_BLACK,
CR_LIGHTBLUE,
CR_CREAM,
CR_OLIVE,
CR_DARKGREEN,
CR_DARKRED,
CR_DARKBROWN,
CR_PURPLE,
CR_DARKGRAY,
CR_CYAN,
CR_ICE,
CR_FIRE,
CR_SAPPHIRE,
CR_TEAL,
NUM_TEXT_COLORS,
};
extern int NumTextColors;
class FFont
{
public:
enum EFontType
{
Unknown,
Folder,
Multilump,
Fon1,
Fon2,
BMF,
Custom
};
virtual ~FFont ();
virtual FTexture *GetChar (int code, int translation, int *const width, bool *redirected = nullptr) const;
virtual int GetCharWidth (int code) const;
FRemapTable *GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
int GetSpaceWidth () const { return SpaceWidth; }
int GetHeight () const { return FontHeight; }
int GetDefaultKerning () const { return GlobalKerning; }
int GetMaxAscender(const uint8_t* text) const;
int GetMaxAscender(const char* text) const { return GetMaxAscender((uint8_t*)text); }
int GetMaxAscender(const FString &text) const { return GetMaxAscender((uint8_t*)text.GetChars()); }
virtual void LoadTranslations();
FName GetName() const { return FontName; }
static FFont *FindFont(FName fontname);
// Return width of string in pixels (unscaled)
int StringWidth (const uint8_t *str) const;
inline int StringWidth (const char *str) const { return StringWidth ((const uint8_t *)str); }
inline int StringWidth (const FString &str) const { return StringWidth ((const uint8_t *)str.GetChars()); }
// Checks if the font contains all characters to print this text.
bool CanPrint(const uint8_t *str) const;
inline bool CanPrint(const char *str) const { return CanPrint((const uint8_t *)str); }
inline bool CanPrint(const FString &str) const { return CanPrint((const uint8_t *)str.GetChars()); }
int GetCharCode(int code, bool needpic) const;
char GetCursor() const { return Cursor; }
void SetCursor(char c) { Cursor = c; }
void SetKerning(int c) { GlobalKerning = c; }
bool NoTranslate() const { return noTranslate; }
void RecordAllTextureColors(uint32_t *usedcolors);
virtual void SetDefaultTranslation(uint32_t *colors);
void CheckCase();
int GetDisplacement() const { return Displacement; }
protected:
FFont ();
void BuildTranslations (const double *luminosity, const uint8_t *identity,
const void *ranges, int total_colors, const PalEntry *palette);
void FixXMoves();
static int SimpleTranslation (uint32_t *colorsused, uint8_t *translation,
uint8_t *identity, TArray<double> &Luminosity);
EFontType Type = EFontType::Unknown;
int FirstChar, LastChar;
int SpaceWidth;
int FontHeight;
int AsciiHeight = 0;
int GlobalKerning;
int TranslationType = 0;
int Displacement = 0;
char Cursor;
bool noTranslate;
bool translateUntranslated;
bool MixedCase = false;
bool forceremap = false;
struct CharData
{
FTexture *TranslatedPic = nullptr; // Texture for use with font translations.
FTexture *OriginalPic = nullptr; // Texture for use with CR_UNTRANSLATED or font colorization.
int XMove = INT_MIN;
};
TArray<CharData> Chars;
int ActiveColors;
TArray<FRemapTable> Ranges;
uint8_t PatchRemap[256];
FName FontName = NAME_None;
FFont *Next;
static FFont *FirstFont;
friend struct FontsDeleter;
friend void V_ClearFonts();
friend void V_InitFonts();
};
extern FFont *SmallFont, *SmallFont2, *BigFont, *BigUpper, *ConFont, *IntermissionFont, *NewConsoleFont, *NewSmallFont, *CurrentConsoleFont, *OriginalSmallFont, *AlternativeSmallFont, *OriginalBigFont;
void V_InitFonts();
void V_ClearFonts();
EColorRange V_FindFontColor (FName name);
PalEntry V_LogColorFromColorRange (EColorRange range);
EColorRange V_ParseFontColor (const uint8_t *&color_value, int normalcolor, int boldcolor);
FFont *V_GetFont(const char *fontname, const char *fontlumpname = nullptr);
void V_InitFontColors();
char* CleanseString(char* str);
struct FRemapTable
{
FRemapTable(int count = 256) {}
~FRemapTable() { delete Palette; }
PalEntry *Palette = nullptr; // The ideal palette this maps to
int PalIndex;
int NumEntries; // # of elements in this table (usually 256)
bool Inactive; // This table is inactive and should be treated as if it was passed as NULL
private:
void Free();
void Alloc(int count);
};
#endif //__V_FONT_H__

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/*
** v_text.cpp
** Draws text to a canvas. Also has a text line-breaker thingy.
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdlib.h>
#include <stdarg.h>
#include <ctype.h>
#include <wctype.h>
#include "v_text.h"
#include "utf8.h"
//==========================================================================
//
// Break long lines of text into multiple lines no longer than maxwidth pixels
//
//==========================================================================
static void breakit (FBrokenLines *line, FFont *font, const uint8_t *start, const uint8_t *stop, FString &linecolor)
{
if (!linecolor.IsEmpty())
{
line->Text = TEXTCOLOR_ESCAPE;
line->Text += linecolor;
}
line->Text.AppendCStrPart ((const char *)start, stop - start);
line->Width = font->StringWidth (line->Text);
}
TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const uint8_t *string, bool preservecolor)
{
TArray<FBrokenLines> Lines(128);
const uint8_t *space = NULL, *start = string;
int c, w, nw;
FString lastcolor, linecolor;
bool lastWasSpace = false;
int kerning = font->GetDefaultKerning ();
// The real isspace is a bit too badly defined, so use our own one
auto myisspace = [](int ch) { return ch == '\t' || ch == '\r' || ch == '\n' || ch == ' '; };
w = 0;
while ( (c = GetCharFromString(string)) )
{
if (c == TEXTCOLOR_ESCAPE)
{
if (*string)
{
if (*string == '[')
{
const uint8_t *start = string;
while (*string != ']' && *string != '\0')
{
string++;
}
if (*string != '\0')
{
string++;
}
lastcolor = FString((const char *)start, string - start);
}
else
{
lastcolor = *string++;
}
}
continue;
}
if (myisspace(c))
{
if (!lastWasSpace)
{
space = string - 1;
lastWasSpace = true;
}
}
else
{
lastWasSpace = false;
}
nw = font->GetCharWidth (c);
if ((w > 0 && w + nw > maxwidth) || c == '\n')
{ // Time to break the line
if (!space)
{
for (space = string - 1; (*space & 0xc0) == 0x80 && space > start; space--);
}
auto index = Lines.Reserve(1);
breakit (&Lines[index], font, start, space, linecolor);
if (c == '\n' && !preservecolor)
{
lastcolor = ""; // Why, oh why, did I do it like this?
}
linecolor = lastcolor;
w = 0;
lastWasSpace = false;
start = space;
space = NULL;
while (*start && myisspace (*start) && *start != '\n')
start++;
if (*start == '\n')
start++;
else
while (*start && myisspace (*start))
start++;
string = start;
}
else
{
w += nw + kerning;
}
}
// String here is pointing one character after the '\0'
if (--string - start >= 1)
{
const uint8_t *s = start;
while (s < string)
{
// If there is any non-white space in the remainder of the string, add it.
if (!myisspace (*s++))
{
auto i = Lines.Reserve(1);
breakit (&Lines[i], font, start, string, linecolor);
break;
}
}
}
return Lines;
}

View file

@ -0,0 +1,89 @@
/*
** v_text.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __V_TEXT_H__
#define __V_TEXT_H__
#include "zstring.h"
#include "v_font.h"
struct FBrokenLines
{
unsigned Width;
FString Text;
};
#define TEXTCOLOR_ESCAPE '\034'
#define TEXTCOLOR_ESCAPESTR "\034"
#define TEXTCOLOR_BRICK "\034A"
#define TEXTCOLOR_TAN "\034B"
#define TEXTCOLOR_GRAY "\034C"
#define TEXTCOLOR_GREY "\034C"
#define TEXTCOLOR_GREEN "\034D"
#define TEXTCOLOR_BROWN "\034E"
#define TEXTCOLOR_GOLD "\034F"
#define TEXTCOLOR_RED "\034G"
#define TEXTCOLOR_BLUE "\034H"
#define TEXTCOLOR_ORANGE "\034I"
#define TEXTCOLOR_WHITE "\034J"
#define TEXTCOLOR_YELLOW "\034K"
#define TEXTCOLOR_UNTRANSLATED "\034L"
#define TEXTCOLOR_BLACK "\034M"
#define TEXTCOLOR_LIGHTBLUE "\034N"
#define TEXTCOLOR_CREAM "\034O"
#define TEXTCOLOR_OLIVE "\034P"
#define TEXTCOLOR_DARKGREEN "\034Q"
#define TEXTCOLOR_DARKRED "\034R"
#define TEXTCOLOR_DARKBROWN "\034S"
#define TEXTCOLOR_PURPLE "\034T"
#define TEXTCOLOR_DARKGRAY "\034U"
#define TEXTCOLOR_CYAN "\034V"
#define TEXTCOLOR_ICE "\034W"
#define TEXTCOLOR_FIRE "\034X"
#define TEXTCOLOR_SAPPHIRE "\034Y"
#define TEXTCOLOR_TEAL "\034Z"
#define TEXTCOLOR_NORMAL "\034-"
#define TEXTCOLOR_BOLD "\034+"
#define TEXTCOLOR_CHAT "\034*"
#define TEXTCOLOR_TEAMCHAT "\034!"
TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const uint8_t *str, bool preservecolor = false);
inline TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const char *str, bool preservecolor = false)
{ return V_BreakLines (font, maxwidth, (const uint8_t *)str, preservecolor); }
inline TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const FString &str, bool preservecolor = false)
{ return V_BreakLines (font, maxwidth, (const uint8_t *)str.GetChars(), preservecolor); }
#endif //__V_TEXT_H__

View file

@ -104,11 +104,6 @@ FBitmap FTexture::GetBgraBitmap(const PalEntry *remap, int *ptrans)
//
//===========================================================================
#define APART(c) (((c)>>24)&0xff)
#define RPART(c) (((c)>>16)&0xff)
#define GPART(c) (((c)>>8)&0xff)
#define BPART(c) ((c)&0xff)
PalEntry FTexture::averageColor(const uint32_t *data, int size, int maxout)
{
int i;

View file

@ -0,0 +1,288 @@
/*
** name.cpp
** Implements int-as-string mapping.
**
**---------------------------------------------------------------------------
** Copyright 2005-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <string.h>
#include "name.h"
#include "superfasthash.h"
#include "cmdlib.h"
// MACROS ------------------------------------------------------------------
// The number of bytes to allocate to each NameBlock unless somebody is evil
// and wants a really long name. In that case, it gets its own NameBlock
// that is just large enough to hold it.
#define BLOCK_SIZE 4096
// How many entries to grow the NameArray by when it needs to grow.
#define NAME_GROW_AMOUNT 256
// TYPES -------------------------------------------------------------------
// Name text is stored in a linked list of NameBlock structures. This
// is really the header for the block, with the remainder of the block
// being populated by text for names.
struct FName::NameManager::NameBlock
{
size_t NextAlloc;
NameBlock *NextBlock;
};
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
FName::NameManager FName::NameData;
bool FName::NameManager::Inited;
// Define the predefined names.
static const char *PredefinedNames[] =
{
#define xx(n) #n,
#include "namedef.h"
#undef xx
};
// CODE --------------------------------------------------------------------
//==========================================================================
//
// FName :: NameManager :: FindName
//
// Returns the index of a name. If the name does not exist and noCreate is
// true, then it returns false. If the name does not exist and noCreate is
// false, then the name is added to the table and its new index is returned.
//
//==========================================================================
int FName::NameManager::FindName (const char *text, bool noCreate)
{
if (!Inited)
{
InitBuckets ();
}
if (text == NULL)
{
return 0;
}
unsigned int hash = MakeKey (text);
unsigned int bucket = hash % HASH_SIZE;
int scanner = Buckets[bucket];
// See if the name already exists.
while (scanner >= 0)
{
if (NameArray[scanner].Hash == hash && stricmp (NameArray[scanner].Text, text) == 0)
{
return scanner;
}
scanner = NameArray[scanner].NextHash;
}
// If we get here, then the name does not exist.
if (noCreate)
{
return 0;
}
return AddName (text, hash, bucket);
}
//==========================================================================
//
// The same as above, but the text length is also passed, for creating
// a name from a substring or for speed if the length is already known.
//
//==========================================================================
int FName::NameManager::FindName (const char *text, size_t textLen, bool noCreate)
{
if (!Inited)
{
InitBuckets ();
}
if (text == NULL)
{
return 0;
}
unsigned int hash = MakeKey (text, textLen);
unsigned int bucket = hash % HASH_SIZE;
int scanner = Buckets[bucket];
// See if the name already exists.
while (scanner >= 0)
{
if (NameArray[scanner].Hash == hash &&
strnicmp (NameArray[scanner].Text, text, textLen) == 0 &&
NameArray[scanner].Text[textLen] == '\0')
{
return scanner;
}
scanner = NameArray[scanner].NextHash;
}
// If we get here, then the name does not exist.
if (noCreate)
{
return 0;
}
return AddName (text, hash, bucket);
}
//==========================================================================
//
// FName :: NameManager :: InitBuckets
//
// Sets up the hash table and inserts all the default names into the table.
//
//==========================================================================
void FName::NameManager::InitBuckets ()
{
Inited = true;
memset (Buckets, -1, sizeof(Buckets));
// Register built-in names. 'None' must be name 0.
for (size_t i = 0; i < countof(PredefinedNames); ++i)
{
assert((0 == FindName(PredefinedNames[i], true)) && "Predefined name already inserted");
FindName (PredefinedNames[i], false);
}
}
//==========================================================================
//
// FName :: NameManager :: AddName
//
// Adds a new name to the name table.
//
//==========================================================================
int FName::NameManager::AddName (const char *text, unsigned int hash, unsigned int bucket)
{
char *textstore;
NameBlock *block = Blocks;
size_t len = strlen (text) + 1;
// Get a block large enough for the name. Only the first block in the
// list is ever considered for name storage.
if (block == NULL || block->NextAlloc + len >= BLOCK_SIZE)
{
block = AddBlock (len);
}
// Copy the string into the block.
textstore = (char *)block + block->NextAlloc;
strcpy (textstore, text);
block->NextAlloc += len;
// Add an entry for the name to the NameArray
if (NumNames >= MaxNames)
{
// If no names have been defined yet, make the first allocation
// large enough to hold all the predefined names.
MaxNames += MaxNames == 0 ? countof(PredefinedNames) + NAME_GROW_AMOUNT : NAME_GROW_AMOUNT;
NameArray = (NameEntry *)realloc (NameArray, MaxNames * sizeof(NameEntry));
}
NameArray[NumNames].Text = textstore;
NameArray[NumNames].Hash = hash;
NameArray[NumNames].NextHash = Buckets[bucket];
Buckets[bucket] = NumNames;
return NumNames++;
}
//==========================================================================
//
// FName :: NameManager :: AddBlock
//
// Creates a new NameBlock at least large enough to hold the required
// number of chars.
//
//==========================================================================
FName::NameManager::NameBlock *FName::NameManager::AddBlock (size_t len)
{
NameBlock *block;
len += sizeof(NameBlock);
if (len < BLOCK_SIZE)
{
len = BLOCK_SIZE;
}
block = (NameBlock *)malloc (len);
block->NextAlloc = sizeof(NameBlock);
block->NextBlock = Blocks;
Blocks = block;
return block;
}
//==========================================================================
//
// FName :: NameManager :: ~NameManager
//
// Release all the memory used for name bookkeeping.
//
//==========================================================================
FName::NameManager::~NameManager()
{
NameBlock *block, *next;
//C_ClearTabCommands();
for (block = Blocks; block != NULL; block = next)
{
next = block->NextBlock;
free (block);
}
Blocks = NULL;
if (NameArray != NULL)
{
free (NameArray);
NameArray = NULL;
}
NumNames = MaxNames = 0;
memset (Buckets, -1, sizeof(Buckets));
}

View file

@ -0,0 +1,125 @@
/*
** name.h
**
**---------------------------------------------------------------------------
** Copyright 2005-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef NAME_H
#define NAME_H
enum ENamedName
{
#define xx(n) NAME_##n,
#include "namedef.h"
#undef xx
};
class FString;
class FName
{
public:
FName() = default;
FName (const char *text) { Index = NameData.FindName (text, false); }
FName (const char *text, bool noCreate) { Index = NameData.FindName (text, noCreate); }
FName (const char *text, size_t textlen, bool noCreate) { Index = NameData.FindName (text, textlen, noCreate); }
FName (const FString &text);
FName (const FString &text, bool noCreate);
FName (const FName &other) = default;
FName (ENamedName index) { Index = index; }
// ~FName () {} // Names can be added but never removed.
int GetIndex() const { return Index; }
operator int() const { return Index; }
const char *GetChars() const { return NameData.NameArray[Index].Text; }
operator const char *() const { return NameData.NameArray[Index].Text; }
FName &operator = (const char *text) { Index = NameData.FindName (text, false); return *this; }
FName &operator = (const FString &text);
FName &operator = (const FName &other) = default;
FName &operator = (ENamedName index) { Index = index; return *this; }
int SetName (const char *text, bool noCreate=false) { return Index = NameData.FindName (text, noCreate); }
bool IsValidName() const { return (unsigned)Index < (unsigned)NameData.NumNames; }
// Note that the comparison operators compare the names' indices, not
// their text, so they cannot be used to do a lexicographical sort.
bool operator == (const FName &other) const { return Index == other.Index; }
bool operator != (const FName &other) const { return Index != other.Index; }
bool operator < (const FName &other) const { return Index < other.Index; }
bool operator <= (const FName &other) const { return Index <= other.Index; }
bool operator > (const FName &other) const { return Index > other.Index; }
bool operator >= (const FName &other) const { return Index >= other.Index; }
bool operator == (ENamedName index) const { return Index == index; }
bool operator != (ENamedName index) const { return Index != index; }
bool operator < (ENamedName index) const { return Index < index; }
bool operator <= (ENamedName index) const { return Index <= index; }
bool operator > (ENamedName index) const { return Index > index; }
bool operator >= (ENamedName index) const { return Index >= index; }
protected:
int Index;
struct NameEntry
{
char *Text;
unsigned int Hash;
int NextHash;
};
struct NameManager
{
// No constructor because we can't ensure that it actually gets
// called before any FNames are constructed during startup. This
// means this struct must only exist in the program's BSS section.
~NameManager();
enum { HASH_SIZE = 1024 };
struct NameBlock;
NameBlock *Blocks;
NameEntry *NameArray;
int NumNames, MaxNames;
int Buckets[HASH_SIZE];
int FindName (const char *text, bool noCreate);
int FindName (const char *text, size_t textlen, bool noCreate);
int AddName (const char *text, unsigned int hash, unsigned int bucket);
NameBlock *AddBlock (size_t len);
void InitBuckets ();
static bool Inited;
};
static NameManager NameData;
};
#endif

View file

@ -0,0 +1,6 @@
// 'None' must always be the first name.
xx(None)
xx(Null)
xx(_)
xx(Untranslated)

View file

@ -80,3 +80,9 @@ inline int Luminance(int r, int g, int b)
return (r * 77 + g * 143 + b * 37) >> 8;
}
#define APART(c) (((c)>>24)&0xff)
#define RPART(c) (((c)>>16)&0xff)
#define GPART(c) (((c)>>8)&0xff)
#define BPART(c) ((c)&0xff)
#define MAKERGB(r,g,b) uint32_t(((r)<<16)|((g)<<8)|(b))
#define MAKEARGB(a,r,g,b) uint32_t(((a)<<24)|((r)<<16)|((g)<<8)|(b))

View file

@ -11,78 +11,7 @@
void OSD_Printf(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
#define Printf OSD_Printf
#if 0
#define TEXTCOLOR_ESCAPE '\034'
#define TEXTCOLOR_ESCAPESTR "\034"
void I_Error(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
#define TEXTCOLOR_BRICK "\034A"
#define TEXTCOLOR_TAN "\034B"
#define TEXTCOLOR_GRAY "\034C"
#define TEXTCOLOR_GREY "\034C"
#define TEXTCOLOR_GREEN "\034D"
#define TEXTCOLOR_BROWN "\034E"
#define TEXTCOLOR_GOLD "\034F"
#define TEXTCOLOR_RED "\034G"
#define TEXTCOLOR_BLUE "\034H"
#define TEXTCOLOR_ORANGE "\034I"
#define TEXTCOLOR_WHITE "\034J"
#define TEXTCOLOR_YELLOW "\034K"
#define TEXTCOLOR_UNTRANSLATED "\034L"
#define TEXTCOLOR_BLACK "\034M"
#define TEXTCOLOR_LIGHTBLUE "\034N"
#define TEXTCOLOR_CREAM "\034O"
#define TEXTCOLOR_OLIVE "\034P"
#define TEXTCOLOR_DARKGREEN "\034Q"
#define TEXTCOLOR_DARKRED "\034R"
#define TEXTCOLOR_DARKBROWN "\034S"
#define TEXTCOLOR_PURPLE "\034T"
#define TEXTCOLOR_DARKGRAY "\034U"
#define TEXTCOLOR_CYAN "\034V"
#define TEXTCOLOR_ICE "\034W"
#define TEXTCOLOR_FIRE "\034X"
#define TEXTCOLOR_SAPPHIRE "\034Y"
#define TEXTCOLOR_TEAL "\034Z"
#define TEXTCOLOR_NORMAL "\034-"
#define TEXTCOLOR_BOLD "\034+"
#define TEXTCOLOR_CHAT "\034*"
#define TEXTCOLOR_TEAMCHAT "\034!"
#else
#define TEXTCOLOR_BRICK ""
#define TEXTCOLOR_TAN ""
#define TEXTCOLOR_GRAY ""
#define TEXTCOLOR_GREY ""
#define TEXTCOLOR_GREEN ""
#define TEXTCOLOR_BROWN ""
#define TEXTCOLOR_GOLD ""
#define TEXTCOLOR_RED ""
#define TEXTCOLOR_BLUE ""
#define TEXTCOLOR_ORANGE ""
#define TEXTCOLOR_WHITE ""
#define TEXTCOLOR_YELLOW ""
#define TEXTCOLOR_UNTRANSLATED ""
#define TEXTCOLOR_BLACK ""
#define TEXTCOLOR_LIGHTBLUE ""
#define TEXTCOLOR_CREAM ""
#define TEXTCOLOR_OLIVE ""
#define TEXTCOLOR_DARKGREEN ""
#define TEXTCOLOR_DARKRED ""
#define TEXTCOLOR_DARKBROWN ""
#define TEXTCOLOR_PURPLE ""
#define TEXTCOLOR_DARKGRAY ""
#define TEXTCOLOR_CYAN ""
#define TEXTCOLOR_ICE ""
#define TEXTCOLOR_FIRE ""
#define TEXTCOLOR_SAPPHIRE ""
#define TEXTCOLOR_TEAL ""
#define TEXTCOLOR_NORMAL ""
#define TEXTCOLOR_BOLD ""
#define TEXTCOLOR_CHAT ""
#define TEXTCOLOR_TEAMCHAT ""
#endif
#include "../fonts/v_text.h"

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,141 @@
#ifndef __SC_MAN_H__
#define __SC_MAN_H__
#include "zstring.h"
#include "name.h"
#include "basics.h"
class FScanner
{
public:
struct SavedPos
{
const char *SavedScriptPtr;
int SavedScriptLine;
};
// Methods ------------------------------------------------------
FScanner();
FScanner(const FScanner &other);
FScanner(int lumpnum);
~FScanner();
FScanner &operator=(const FScanner &other);
void Open(const char *lumpname);
void OpenFile(const char *filename);
void OpenMem(const char *name, const char *buffer, int size);
void OpenString(const char *name, FString buffer);
void Close();
void SetCMode(bool cmode);
void SetEscape(bool esc);
void SetStateMode(bool stately);
void DisableStateOptions();
const SavedPos SavePos();
void RestorePos(const SavedPos &pos);
static FString TokenName(int token, const char *string=NULL);
bool GetString();
void MustGetString();
void MustGetStringName(const char *name);
bool CheckString(const char *name);
bool GetToken();
void MustGetAnyToken();
void TokenMustBe(int token);
void MustGetToken(int token);
bool CheckToken(int token);
bool CheckTokenId(ENamedName id);
bool GetNumber();
void MustGetNumber();
bool CheckNumber();
bool GetFloat();
void MustGetFloat();
bool CheckFloat();
void UnGet();
bool Compare(const char *text);
int MatchString(const char * const *strings, size_t stride = sizeof(char*));
int MustMatchString(const char * const *strings, size_t stride = sizeof(char*));
int GetMessageLine();
void ScriptError(const char *message, ...) GCCPRINTF(2,3);
void ScriptMessage(const char *message, ...) GCCPRINTF(2,3);
bool isText();
// Members ------------------------------------------------------
char *String;
int StringLen;
int TokenType;
int Number;
double Float;
FName Name;
int Line;
bool End;
bool Crossed;
int LumpNum;
FString ScriptName;
protected:
void PrepareScript();
void CheckOpen();
bool ScanString(bool tokens);
// Strings longer than this minus one will be dynamically allocated.
static const int MAX_STRING_SIZE = 128;
bool ScriptOpen;
FString ScriptBuffer;
const char *ScriptPtr;
const char *ScriptEndPtr;
char StringBuffer[MAX_STRING_SIZE];
FString BigStringBuffer;
bool AlreadyGot;
int AlreadyGotLine;
bool LastGotToken;
const char *LastGotPtr;
int LastGotLine;
bool CMode;
BYTE StateMode;
bool StateOptions;
bool Escape;
};
enum
{
TK_SequenceStart = 256,
#define xx(sym,str) sym,
#include "sc_man_tokens.h"
TK_LastToken
};
//==========================================================================
//
//
//
//==========================================================================
enum
{
MSG_WARNING,
MSG_FATAL,
MSG_ERROR,
MSG_OPTERROR,
MSG_DEBUGERROR,
MSG_DEBUGWARN,
MSG_DEBUGMSG,
MSG_LOG,
MSG_DEBUGLOG,
MSG_MESSAGE
};
int ParseHex(const char* hex);
#endif //__SC_MAN_H__

View file

@ -0,0 +1,389 @@
#define YYCTYPE unsigned char
#define YYCURSOR cursor
#define YYLIMIT limit
#define YYMARKER marker
#define YYFILL(n) {}
#if 0 // As long as the buffer ends with '\n', we need do nothing special for YYFILL.
// This buffer must be as large as the largest YYFILL call
YYCTYPE eofbuf[9];
#define YYFILL(n) \
{ if(!sc_End) { \
if(n == 2) { eofbuf[0] = *cursor; } \
else if(n >= 3 && n <= 9) { memcpy(eofbuf, cursor, n-1); } \
eofbuf[n-1] = '\n'; \
cursor = eofbuf; \
limit = eofbuf + n - 1; \
sc_End = true; } \
} \
assert(n <= sizeof eofbuf) // Semicolon intentionally omitted
#endif
//#define YYDEBUG(s,c) { Printf ("%d: %02x\n", s, c); }
#define YYDEBUG(s,c)
const char *cursor = ScriptPtr;
const char *limit = ScriptEndPtr;
std1:
tok = YYCURSOR;
std2:
/*!re2c
any = [\000-\377];
WSP = ([\000- ]\[\n]);
NWS = (any\[\000- ]);
O = [0-7];
D = [0-9];
L = [a-zA-Z_];
H = [a-fA-F0-9];
E = [Ee] [+-]? D+;
FS = [fF];
IS = [uUlL];
ESC = [\\] ([abcfnrtv?'"\\] | "x" H+ | O+);
TOK1 = [{}|=];
TOKC = [{}|=/`~!@#$%^&*()\[\]\\?\-=+;:<>,.];
STOP1 = (TOK1|["/;]);
STOPC = (TOKC|["]);
TOK2 = (NWS\STOP1);
TOKC2 = (NWS\STOPC);
*/
#define RET(x) TokenType = (x); goto normal_token;
if (tokens && StateMode != 0)
{
/*!re2c
"/*" { goto comment; } /* C comment */
"//" (any\"\n")* "\n" { goto newline; } /* C++ comment */
("#region"|"#endregion") (any\"\n")* "\n"
{ goto newline; } /* Region blocks [mxd] */
(["](([\\]["])|[^"])*["]) { RET(TK_StringConst); }
'stop' { RET(TK_Stop); }
'wait' { RET(TK_Wait); }
'fail' { RET(TK_Fail); }
'loop' { RET(TK_Loop); }
'goto' { StateMode = 0; StateOptions = false; RET(TK_Goto); }
":" { RET(':'); }
";" { RET(';'); }
"}" { StateMode = 0; StateOptions = false; RET('}'); }
WSP+ { goto std1; }
"\n" { goto newline; }
TOKS = (NWS\[/":;}]);
TOKS* ([/] (TOKS\[*]) TOKS*)*
{ RET(TK_NonWhitespace); }
*/
}
else if (tokens) // A well-defined scanner, based on the c.re example.
{
/*!re2c
"/*" { goto comment; } /* C comment */
"//" (any\"\n")* "\n" { goto newline; } /* C++ comment */
("#region"|"#endregion") (any\"\n")* "\n"
{ goto newline; } /* Region blocks [mxd] */
/* other DECORATE top level keywords */
'#include' { RET(TK_Include); }
L (L|D)* { RET(TK_Identifier); }
("0" [xX] H+ IS?IS?) | ("0" D+ IS?IS?) | (D+ IS?IS?)
{ RET(TK_IntConst); }
(D+ E FS?) | (D* "." D+ E? FS?) | (D+ "." D* E? FS?)
{ RET(TK_FloatConst); }
(["](([\\]["])|[^"])*["])
{ RET(TK_StringConst); }
(['] (any\[\n'])* ['])
{ RET(TK_NameConst); }
".." { RET(TK_DotDot); }
"..." { RET(TK_Ellipsis); }
">>>=" { RET(TK_URShiftEq); }
">>=" { RET(TK_RShiftEq); }
"<<=" { RET(TK_LShiftEq); }
"+=" { RET(TK_AddEq); }
"-=" { RET(TK_SubEq); }
"*=" { RET(TK_MulEq); }
"/=" { RET(TK_DivEq); }
"%=" { RET(TK_ModEq); }
"&=" { RET(TK_AndEq); }
"^=" { RET(TK_XorEq); }
"|=" { RET(TK_OrEq); }
">>>" { RET(TK_URShift); }
">>" { RET(TK_RShift); }
"<<" { RET(TK_LShift); }
"++" { RET(TK_Incr); }
"--" { RET(TK_Decr); }
"&&" { RET(TK_AndAnd); }
"||" { RET(TK_OrOr); }
"<=" { RET(TK_Leq); }
">=" { RET(TK_Geq); }
"==" { RET(TK_Eq); }
"!=" { RET(TK_Neq); }
"~==" { RET(TK_ApproxEq); }
"<>=" { RET(TK_LtGtEq); }
"**" { RET(TK_MulMul); }
"::" { RET(TK_ColonColon); }
"->" { RET(TK_Arrow); }
";" { RET(';'); }
"{" { RET('{'); }
"}" { RET('}'); }
"," { RET(','); }
":" { RET(':'); }
"=" { RET('='); }
"(" { RET('('); }
")" { RET(')'); }
"[" { RET('['); }
"]" { RET(']'); }
"." { RET('.'); }
"&" { RET('&'); }
"!" { RET('!'); }
"~" { RET('~'); }
"-" { RET('-'); }
"+" { RET('+'); }
"*" { RET('*'); }
"/" { RET('/'); }
"%" { RET('%'); }
"<" { RET('<'); }
">" { RET('>'); }
"^" { RET('^'); }
"|" { RET('|'); }
"?" { RET('?'); }
[ \t\v\f\r]+ { goto std1; }
"\n" { goto newline; }
any
{
ScriptError ("Unexpected character: %c (ASCII %d)\n", *tok, *tok);
goto std1;
}
*/
}
if (!CMode) // The classic Hexen scanner.
{
/*!re2c
"/*" { goto comment; } /* C comment */
("//"|";") (any\"\n")* "\n" { goto newline; } /* C++/Hexen comment */
("#region"|"#endregion") (any\"\n")* "\n"
{ goto newline; } /* Region blocks [mxd] */
WSP+ { goto std1; } /* whitespace */
"\n" { goto newline; }
"\"" { goto string; }
TOK1 { goto normal_token; }
/* Regular tokens may contain /, but they must not contain comment starts */
TOK2* ([/] (TOK2\[*]) TOK2*)* { goto normal_token; }
any { goto normal_token; } /* unknown character */
*/
}
else // A modified Hexen scanner for DECORATE.
{
/*!re2c
"/*" { goto comment; } /* C comment */
"//" (any\"\n")* "\n" { goto newline; } /* C++ comment */
("#region"|"#endregion") (any\"\n")* "\n"
{ goto newline; } /* Region blocks [mxd] */
WSP+ { goto std1; } /* whitespace */
"\n" { goto newline; }
"\"" { goto string; }
[-] { goto negative_check; }
((D* [.] D+) | (D+ [.] D*)) { goto normal_token; } /* decimal number */
(D+ E FS?) | (D* "." D+ E? FS?) | (D+ "." D* E? FS?) { goto normal_token; } /* float with exponent */
"::" { goto normal_token; }
"&&" { goto normal_token; }
"==" { goto normal_token; }
"||" { goto normal_token; }
"<<" { goto normal_token; }
">>" { goto normal_token; }
TOKC { goto normal_token; }
TOKC2+ { goto normal_token; }
any { goto normal_token; } /* unknown character */
*/
}
negative_check:
// re2c doesn't have enough state to handle '-' as the start of a negative number
// and as its own token, so help it out a little.
TokenType = '-';
if (YYCURSOR >= YYLIMIT)
{
goto normal_token;
}
if (*YYCURSOR >= '0' && *YYCURSOR <= '9')
{
goto std2;
}
if (*YYCURSOR != '.' || YYCURSOR+1 >= YYLIMIT)
{
goto normal_token;
}
if (*(YYCURSOR+1) >= '0' && *YYCURSOR <= '9')
{
goto std2;
}
goto normal_token;
comment:
/*!re2c
"*/"
{
if (YYCURSOR >= YYLIMIT)
{
ScriptPtr = ScriptEndPtr;
return_val = false;
goto end;
}
goto std1;
}
"\n"
{
if (YYCURSOR >= YYLIMIT)
{
ScriptPtr = ScriptEndPtr;
return_val = false;
goto end;
}
Line++;
Crossed = true;
goto comment;
}
any { goto comment; }
*/
newline:
if (YYCURSOR >= YYLIMIT)
{
ScriptPtr = ScriptEndPtr;
return_val = false;
goto end;
}
Line++;
Crossed = true;
goto std1;
normal_token:
ScriptPtr = (YYCURSOR >= YYLIMIT) ? ScriptEndPtr : cursor;
StringLen = int(ScriptPtr - tok);
if (tokens && (TokenType == TK_StringConst || TokenType == TK_NameConst))
{
StringLen -= 2;
if (StringLen >= MAX_STRING_SIZE)
{
BigStringBuffer = FString(tok+1, StringLen);
}
else
{
memcpy (StringBuffer, tok+1, StringLen);
}
if (StateMode && TokenType == TK_StringConst)
{
TokenType = TK_NonWhitespace;
}
}
else
{
if (StringLen >= MAX_STRING_SIZE)
{
BigStringBuffer = FString(tok, StringLen);
}
else
{
memcpy (StringBuffer, tok, StringLen);
}
}
if (tokens && StateMode)
{ // State mode is exited after two consecutive TK_NonWhitespace tokens
if (TokenType == TK_NonWhitespace)
{
StateMode--;
}
else
{
StateMode = 2;
}
}
if (StringLen < MAX_STRING_SIZE)
{
String = StringBuffer;
StringBuffer[StringLen] = '\0';
}
else
{
String = BigStringBuffer.LockBuffer();
}
return_val = true;
goto end;
string:
if (YYLIMIT != ScriptEndPtr)
{
ScriptPtr = ScriptEndPtr;
return_val = false;
goto end;
}
ScriptPtr = cursor;
BigStringBuffer = "";
for (StringLen = 0; cursor < YYLIMIT; ++cursor)
{
if (Escape && *cursor == '\\' && *(cursor + 1) == '"')
{
cursor++;
}
else if (*cursor == '\r' && *(cursor + 1) == '\n')
{
cursor++; // convert CR-LF to simply LF
}
else if (*cursor == '"')
{
break;
}
if (*cursor == '\n')
{
if (CMode)
{
if (!Escape || StringLen == 0 || String[StringLen - 1] != '\\')
{
ScriptError ("Unterminated string constant");
}
else
{
StringLen--; // overwrite the \ character with \n
}
}
Line++;
Crossed = true;
}
if (StringLen == MAX_STRING_SIZE)
{
BigStringBuffer.AppendCStrPart(StringBuffer, StringLen);
StringLen = 0;
}
StringBuffer[StringLen++] = *cursor;
}
if (BigStringBuffer.IsNotEmpty() || StringLen == MAX_STRING_SIZE)
{
BigStringBuffer.AppendCStrPart(StringBuffer, StringLen);
String = BigStringBuffer.LockBuffer();
StringLen = int(BigStringBuffer.Len());
}
else
{
String = StringBuffer;
StringBuffer[StringLen] = '\0';
}
ScriptPtr = cursor + 1;
return_val = true;
end:

View file

@ -0,0 +1,146 @@
xx(TK_Identifier, "identifier")
xx(TK_StringConst, "string constant")
xx(TK_NameConst, "name constant")
xx(TK_IntConst, "integer constant")
xx(TK_UIntConst, "unsigned constant")
xx(TK_FloatConst, "float constant")
xx(TK_NonWhitespace, "non-whitespace")
xx(TK_ColonColon, "'::'")
xx(TK_DotDot, "'..'")
xx(TK_Ellipsis, "'...'")
xx(TK_RShiftEq, "'>>='")
xx(TK_URShiftEq, "'>>>='")
xx(TK_LShiftEq, "'<<='")
xx(TK_AddEq, "'+='")
xx(TK_SubEq, "'-='")
xx(TK_MulEq, "'*='")
xx(TK_DivEq, "'/='")
xx(TK_ModEq, "'%='")
xx(TK_AndEq, "'&='")
xx(TK_XorEq, "'^='")
xx(TK_OrEq, "'|='")
xx(TK_RShift, "'>>'")
xx(TK_URShift, "'>>>'")
xx(TK_LShift, "'<<'")
xx(TK_Incr, "'++'")
xx(TK_Decr, "'--'")
xx(TK_AndAnd, "'&&'")
xx(TK_OrOr, "'||'")
xx(TK_Leq, "'<='")
xx(TK_Geq, "'>='")
xx(TK_Eq, "'=='")
xx(TK_Neq, "'!='")
xx(TK_ApproxEq, "'~=='")
xx(TK_LtGtEq, "'<>='")
xx(TK_MulMul, "'**'")
xx(TK_Arrow, "'->'")
xx(TK_Action, "'action'")
xx(TK_Break, "'break'")
xx(TK_Case, "'case'")
xx(TK_Const, "'const'")
xx(TK_Continue, "'continue'")
xx(TK_Default, "'default'")
xx(TK_Do, "'do'")
xx(TK_Else, "'else'")
xx(TK_For, "'for'")
xx(TK_If, "'if'")
xx(TK_Return, "'return'")
xx(TK_Switch, "'switch'")
xx(TK_Until, "'until'")
xx(TK_While, "'while'")
xx(TK_Bool, "'bool'")
xx(TK_Float, "'float'")
xx(TK_Float32, "'float32'")
xx(TK_Double, "'double'")
xx(TK_Char, "'char'")
xx(TK_Byte, "'byte'")
xx(TK_SByte, "'sbyte'")
xx(TK_Short, "'short'")
xx(TK_UShort, "'ushort'")
xx(TK_Int8, "'int8'")
xx(TK_UInt8, "'uint8'")
xx(TK_Int16, "'int16'")
xx(TK_UInt16, "'uint16'")
xx(TK_Int, "'int'")
xx(TK_UInt, "'uint'")
xx(TK_Long, "'long'")
xx(TK_ULong, "'ulong'")
xx(TK_Void, "'void'")
xx(TK_Struct, "'struct'")
xx(TK_Class, "'class'")
xx(TK_Enum, "'enum'")
xx(TK_Name, "'name'")
xx(TK_String, "'string'")
xx(TK_Sound, "'sound'")
xx(TK_State, "'state'")
xx(TK_Color, "'color'")
xx(TK_Goto, "'goto'")
xx(TK_Abstract, "'abstract'")
xx(TK_ForEach, "'foreach'")
xx(TK_True, "'true'")
xx(TK_False, "'false'")
xx(TK_None, "'none'")
xx(TK_New, "'new'")
xx(TK_InstanceOf, "'instanceof'")
xx(TK_Auto, "'auto'")
xx(TK_Exec, "'exec'")
xx(TK_DefaultProperties, "'defaultproperties'")
xx(TK_Native, "'native'")
xx(TK_Var, "'var'")
xx(TK_Out, "'out'")
xx(TK_Ref, "'ref'")
xx(TK_Event, "'event'")
xx(TK_Static, "'static'")
xx(TK_Transient, "'transient'")
xx(TK_Volatile, "'volatile'")
xx(TK_Final, "'final'")
xx(TK_Throws, "'throws'")
xx(TK_Extend, "'extend'")
xx(TK_Public, "'public'")
xx(TK_Protected, "'protected'")
xx(TK_Private, "'private'")
xx(TK_Dot, "'dot'")
xx(TK_Cross, "'cross'")
xx(TK_Ignores, "'ignores'")
xx(TK_Localized, "'localized'")
xx(TK_Latent, "'latent'")
xx(TK_Singular, "'singular'")
xx(TK_Config, "'config'")
xx(TK_Coerce, "'coerce'")
xx(TK_Iterator, "'iterator'")
xx(TK_Optional, "'optional'")
xx(TK_Export, "'expert'")
xx(TK_Virtual, "'virtual'")
xx(TK_Override, "'override'")
xx(TK_Super, "'super'")
xx(TK_Null, "'null'")
xx(TK_Global, "'global'")
xx(TK_Stop, "'stop'")
xx(TK_Include, "'include'")
xx(TK_Is, "'is'")
xx(TK_Replaces, "'replaces'")
xx(TK_Vector2, "'vector2'")
xx(TK_Vector3, "'vector3'")
xx(TK_Map, "'map'")
xx(TK_Array, "'array'")
xx(TK_In, "'in'")
xx(TK_SizeOf, "'sizeof'")
xx(TK_AlignOf, "'alignof'")
xx(TK_States, "'states'")
xx(TK_Loop, "'loop'")
xx(TK_Fail, "'fail'")
xx(TK_Wait, "'wait'")
xx(TK_Meta, "'meta'")
xx(TK_Deprecated, "'deprecated'")
xx(TK_ReadOnly, "'readonly'")
xx(TK_CanRaise, "'canraise'")
xx(TK_Fast, "'fast'")
xx(TK_Light, "'light'")
xx(TK_NoDelay, "'nodelay'")
xx(TK_Offset, "'offset'")
xx(TK_Slow, "'slow'")
xx(TK_Bright, "'bright'")
xx(TK_Let, "'let'")
#undef xx

View file

@ -1447,7 +1447,6 @@ void gameDisplay3DRScreen()
{
if (!I_GeneralTrigger() && g_noLogoAnim == 0)
{
buildvfs_kfd i;
Net_GetPackets();
if (testkopen("3dr.ivf", 0) || testkopen("3dr.anm", 0))

View file

@ -566,7 +566,6 @@ void CONFIG_SetupJoystick(void)
int32_t CONFIG_ReadSetup(void)
{
int32_t dummy;
//char ret;
extern char ds[];
extern char PlayerNameArg[32];

View file

@ -1024,9 +1024,11 @@ OperateWall(short wallnum, short player_is_operating)
{
WALLp wallp = &wall[wallnum];
/*
switch (LOW_TAG_WALL(wallnum))
{
}
*/
return FALSE;
}